error detected: 000019 Version: 0.27h @Win Microsoft Windows NT 10.0.19045.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave 危険度を 20 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W1 / D20 EV::end - ___Tigrina/___portal assign: GOLEM_0_0 assign: GOLEM_0_1 assign: GOLEMTOY_BOW_2 assign: GOLEMTOY_BOW_3 assign: NoelCane assign: GOLEM_0_4 EV::start - ___Tigrina/___abort_summoner line:0 危険度を 0 に設定 Summoner SmnC_garage is closed map_close:: school_in_garage map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___Tigrina/___abort_summoner EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE map_close:: school_in_garage 全てのマップを再構築 map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_25285 >>AutoSave 危険度を 20 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W1 / D20 EV::end - ___Tigrina/___portal assign: GOLEMTOY_BOW_0 assign: GOLEMTOY_BOW_1 assign: GOLEMTOY_BOW_2 assign: NoelCane EV::start - ___Tigrina/___abort_summoner line:0 EV::end - ___Tigrina/___abort_summoner EV::start - ___Tigrina/___abort_summoner line:0 危険度を 0 に設定 Summoner SmnC_garage is closed map_close:: school_in_garage map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___Tigrina/___abort_summoner EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_enemy_orgasm line:20 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success EV::start - _bench_cure_ep_base line:111 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep assign: NoelCane >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_33278 >>AutoSave 危険度を 20 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W1 / D20 EV::end - ___Tigrina/___portal assign: GOLEMTOY_BOW_0 assign: GOLEM_0_1 assign: GOLEMTOY_BOW_2 assign: GOLEM_0_3 assign: NoelCane assign: GOLEMTOY_BOW_4 assign: NoelCane assign: NoelCane assign: GOLEM_0_5 assign: GOLEM_0_6 assign: GOLEMTOY_BOW_7 assign: GOLEM_0_8 assign: GOLEMTOY_BOW_9 assign: GOLEM_0_10 assign: GOLEM_0_11 assign: GOLEMTOY_BOW_12 assign: GOLEMTOY_BOW_13 assign: GOLEMTOY_BOW_14 assign: GOLEMTOY_BOW_15 assign: GOLEMTOY_BOW_16 assign: GOLEMTOY_BOW_17 assign: NoelCane assign: GOLEM_0_18 assign: GOLEMTOY_BOW_19 assign: GOLEMTOY_BOW_20 assign: GOLEMTOY_BOW_21 assign: NoelCane assign: GOLEMTOY_BOW_22 assign: NoelCane assign: GOLEM_0_23 assign: GOLEMTOY_BOW_24 assign: GOLEMTOY_BOW_25 assign: GOLEMTOY_BOW_26 assign: GOLEMTOY_BOW_27 assign: GOLEM_0_28 assign: NoelCane assign: GOLEMTOY_BOW_29 assign: GOLEMTOY_BOW_30 assign: GOLEMTOY_BOW_31 assign: GOLEM_0_32 Summoner SmnC_garage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - ___Tigrina/___after_summoner line:0 危険度を 0 に設定 EV::end - ___Tigrina/___after_summoner EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_72347 // ====================== Undef Var:_alloc_fgenemy Error Closure: // ====================== EV::end - ___Tigrina/___portal map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_73927 EV::end - ___Tigrina/___portal map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_86687 >>AutoSave 危険度を 20 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W1 / D20 EV::end - ___Tigrina/___portal assign: GOLEMTOY_BOW_0 assign: GOLEMTOY_BOW_1 assign: GOLEM_0_2 assign: GOLEMTOY_BOW_3 assign: GOLEM_0_4 assign: GOLEM_0_5 assign: NoelCane assign: GOLEMTOY_BOW_6 assign: NoelCane assign: GOLEMTOY_BOW_7 assign: GOLEM_0_8 assign: GOLEM_0_9 assign: GOLEMTOY_BOW_10 assign: GOLEMTOY_BOW_11 assign: NoelCane assign: GOLEMTOY_BOW_12 assign: GOLEM_0_13 assign: GOLEMTOY_BOW_14 assign: GOLEMTOY_BOW_15 assign: GOLEMTOY_BOW_16 assign: GOLEMTOY_BOW_17 assign: GOLEMTOY_BOW_18 assign: NoelCane assign: NoelCane assign: GOLEMTOY_BOW_19 assign: GOLEM_0_20 assign: GOLEMTOY_BOW_21 assign: NoelCane assign: GOLEMTOY_BOW_22 assign: GOLEM_0_23 assign: GOLEM_0_24 assign: GOLEMTOY_BOW_25 assign: GOLEM_0_26 assign: GOLEMTOY_BOW_27 assign: GOLEMTOY_BOW_28 assign: NoelCane assign: GOLEM_0_29 assign: GOLEMTOY_BOW_30 assign: GOLEM_0_31 assign: GOLEMTOY_BOW_32 Summoner SmnC_garage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - ___Tigrina/___after_summoner line:0 危険度を 0 に設定 EV::end - ___Tigrina/___after_summoner EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_118248 EV::end - ___Tigrina/___portal map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave >>AutoSave EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_garage_pre map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___city_bar/u_t00 EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___city_bar/u_t00 FULLSCREEN TO True map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:35 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy EV::end - ___city/slam_egg_seller EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave >>Saved SVD To: 3 saved EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash skill_difficulty_restrict is 1 Opened summoner reader: forest_wood_slash assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat FULLSCREEN TO True assign: PIG_0_2 assign: NoelCane assign: PIG_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: PIG_0_4 Summoner forest_wood_slash is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: Nightingale assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_narrowroad assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelHat assign: PIG_0_2 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: PIG_0_3 assign: PIG_0_4 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCaneB assign: NoelHat assign: NoelHat Summoner forest_mush_narrowroad is closed map_close:: forest_mush_narrow <>AutoSave skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_narrowroad assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: PIG_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: PIG_0_3 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane Summoner forest_mush_narrowroad is closed map_close:: forest_mush_narrow <>AutoSave EV::start - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy EV::end - ___Nightingale/_portal 外側に MvFrom がいるためリーダーはオープンされません skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_narrowroad assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_mush_narrowroad is closed map_close:: forest_mush_narrow <>AutoSave >>AutoSave >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy EV::end - ___Nightingale/_portal skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_narrowroad assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: PIG_0_2 assign: NoelCane assign: PIG_0_3 assign: PIG_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: PIG_0_5 assign: NoelCane assign: NoelCane assign: PIG_0_6 assign: NoelCane assign: NoelHat assign: PIG_0_7 assign: NoelCane Summoner forest_mush_narrowroad is closed map_close:: forest_mush_narrow <>AutoSave EV::start - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mush_narrow~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal 外側に MvFrom がいるためリーダーはオープンされません skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_narrowroad assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: PIG_0_2 assign: NoelCane assign: NoelCane assign: PIG_0_3 assign: PIG_0_4 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCaneB Summoner forest_mush_narrowroad is closed map_close:: forest_mush_narrow <>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:59 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:60 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:75 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:85 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_do_not line:0 ロードポイント: Line 19 EV::end - _bench_cure_ep_do_not EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_do_not line:23 EV::end - _bench_cure_ep_do_not EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_do_not line:0 ロードポイント: Line 19 EV::end - _bench_cure_ep_do_not EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_do_not line:23 EV::end - _bench_cure_ep_do_not EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:59 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:60 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:75 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:85 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>Saved SVD To: 4 saved >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_sell EV::end - ___Nightingale/_portal map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid skill_difficulty_restrict is 1 Opened summoner reader: forest_nightacid assign: GOLEM_0_0 assign: GOLEM_0_1 assign: NoelCane assign: GOLEM_0_2 assign: GOLEM_0_3 assign: GOLEM_0_4 assign: GOLEM_0_5 assign: GOLEM_0_6 assign: GOLEM_0_7 Summoner forest_nightacid is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane map_close:: forest_nightacid map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Nightingale assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_foxhall_pre map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine EV::start - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: CM-Carrier_Carrier assign: Breakable_fall-hit assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba map_close:: forest_acid_dobadoba map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum 外側に MvFrom がいるためリーダーはオープンされません skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_coroseum assign: GOLEM_0_0 assign: GOLEM_0_1 assign: GOLEM_0_2 assign: GOLEM_0_3 assign: NoelCane assign: NoelHat assign: GOLEM_0_4 assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: GOLEM_0_5 assign: NoelCane assign: NoelCane assign: GOLEM_0_6 assign: NoelCane assign: GOLEM_0_7 assign: NoelCane assign: NoelCane assign: GOLEM_0_8 assign: NoelCane assign: NoelCane assign: NoelCaneB Summoner forest_mush_coroseum is closed map_close:: forest_mush_coroseum <>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal map_close:: forest_clocktower map_open:: forest_ruin_road assign: Noel assign: ExitL_station_r assign: ExitB_ruin_road_b assign: ExitR_rhall_lb M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_road map_close:: forest_ruin_road map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: Nightingale assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: CM-Carrier_Carrier assign: Breakable_fall-hit assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba map_close:: forest_acid_dobadoba map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: Nightingale assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine EV::start - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy EV::end - ___CoffeeMaker/_portal map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: Nightingale assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum 外側に MvFrom がいるためリーダーはオープンされません skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_coroseum assign: GOLEM_0_0 assign: GOLEM_0_1 assign: GOLEM_0_2 assign: GOLEM_0_3 assign: GOLEM_0_4 assign: GOLEM_0_5 assign: GOLEM_0_6 assign: GOLEM_0_7 assign: NoelCane assign: GOLEM_0_8 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_mush_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mush_coroseum map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_buibui assign: Noel assign: CM-movelift_Carrier_T assign: CM-movelift_Carrier_R assign: CM-movelift_Carrier_B assign: CM-movelift_Carrier_L assign: ExitB_expuzzle assign: ExitR_buibui assign: item_Supply_pine M2EventContainer::reload - コマンドの再読み込みを実行:forest_buibui map_close:: forest_buibui map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave map_close:: forest_mush_narrow map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn EV::start - %M2EVENTCOMMAND__@forest_wood_rcolumn~item_Supply_beets__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_rcolumn~item_Supply_beets__CHECK map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_mush_narrow 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:29 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_buy &&cmd_sell &&cmd_buy EV::end - ___city_bar/u_t00 map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:35 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~table_ttr__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~table_ttr__CHECK EV::start - ___city/bar_4ascend_table line:0 リプレイ再生終了 リプレイ再生終了 EV::end - ___city/bar_4ascend_table map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy EV::end - ___city/slam_egg_seller EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:29 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:35 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - ___city/_warp_zx line:133 map_close:: city_in_museum map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: engineer_105_0 assign: engineer_105_1 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave >>Saved SVD To: 1 saved map_close:: city_in_guild map_open:: city_in_guild_t assign: Noel assign: ExitD_guildRT assign: ExitD_guildTL assign: alchemy_pot assign: alchemy_workbench assign: woman_elf_pocha_1 assign: woman_bst_cook_1 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild_t EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_pot__CHECK EV::start - ___city_guild/_portal_alchemy_guild line:0 EV::end - ___city_guild/_portal_alchemy_guild map_close:: city_in_guild_t map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK EV::start - ___city/_portal_homeec_alchemy line:0 EV::end - ___city/_portal_homeec_alchemy map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec_l__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec_l__CHECK map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec_l__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - 105/scl_hall_stop_go_other_area line:0 EV::end - 105/scl_hall_stop_go_other_area EV::start - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_1f_b1__CHECK line:6 map_close:: school_in_hall_right map_open:: school_in_hall_right_b1 assign: Noel assign: ExitD_1f_b1 assign: ExitD_scl_in_hall_right assign: ExitL_sclRb1 assign: ExitD_scl_health assign: woman_elf_army_4 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_b1 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_1f_b1__CHECK map_close:: school_in_hall_right_b1 map_open:: school_in_hall_center_b1 assign: Noel assign: ExitL_sclLb1 assign: ExitR_sclRb1 assign: ExitD_b1out assign: woman_elf_student_1 assign: man_elf_young_student M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center_b1 map_close:: school_in_hall_center_b1 map_open:: school_in_hall_left_b1 assign: Noel assign: ExitD_1f_b1 assign: ExitR_sclLb1 assign: ExitD_cafeteria assign: restroom assign: tuckshop assign: woman_elf_thin_sudent_12 assign: woman_elf_thin_sudent_13 assign: woman_elf_thin_sudent_8 assign: woman_elf_thin_sudent_11 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left_b1 EV::start - %M2EVENTCOMMAND__@school_in_hall_left_b1~tuckshop__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_left_b1~tuckshop__TALK EV::start - ___city/scl_koubai line:0 &&cmd_buy &&cmd_checkout EV::end - ___city/scl_koubai EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: school_in_hall_left_b1 map_open:: school_in_hall_left assign: Noel assign: ExitD_1f_b1 assign: ExitD_scl_in_hall_left assign: ExitR_sclL assign: ExitD_cafeteria assign: restroom assign: alma assign: student_0 assign: student_1 assign: student_2 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left EV::start - %M2EVENTCOMMAND__@school_in_hall_left~alma__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_left~alma__LOAD_ONCE map_close:: school_in_hall_left map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_entrance map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_546208 危険度を 0 に設定 assign: ExitD_garage >>AutoSave 危険度を 20 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W8 / D20 EV::end - ___Tigrina/___portal assign: GOLEMTOY_BOW_0 assign: GOLEM_0_1 assign: GOLEMTOY_BOW_2 assign: GOLEMTOY_BOW_3 assign: GOLEM_0_4 assign: GOLEM_0_5 assign: GOLEM_0_6 assign: GOLEMTOY_BOW_7 assign: GOLEMTOY_BOW_8 assign: GOLEMTOY_BOW_9 assign: GOLEM_0_10 assign: GOLEMTOY_BOW_11 assign: GOLEMTOY_BOW_12 assign: GOLEMTOY_BOW_13 assign: NoelCane assign: GOLEMTOY_BOW_14 assign: GOLEMTOY_BOW_15 assign: GOLEMTOY_BOW_16 assign: NoelCane assign: NoelCane assign: GOLEMTOY_BOW_17 assign: GOLEMTOY_BOW_18 assign: GOLEMTOY_BOW_19 assign: GOLEMTOY_BOW_20 assign: GOLEMTOY_BOW_21 assign: GOLEMTOY_BOW_22 assign: GOLEMTOY_BOW_23 assign: GOLEM_0_24 assign: GOLEMTOY_BOW_25 assign: GOLEM_0_26 assign: GOLEMTOY_BOW_27 assign: GOLEM_0_28 assign: GOLEMTOY_BOW_29 assign: GOLEM_0_30 assign: GOLEM_0_31 assign: GOLEM_0_32 Summoner SmnC_garage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - ___Tigrina/___after_summoner line:0 危険度を 0 に設定 EV::end - ___Tigrina/___after_summoner EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_578559 >>AutoSave 危険度を 20 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W8 / D20 EV::end - ___Tigrina/___portal assign: GOLEMTOY_BOW_0 EV::start - ___Tigrina/___abort_summoner line:0 危険度を 0 に設定 Summoner SmnC_garage is closed map_close:: school_in_garage map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___Tigrina/___abort_summoner EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE map_close:: school_in_garage 全てのマップを再構築 map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_enemy_orgasm line:20 EV::end - _bench_cure_ep_enemy_orgasm EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_581908 >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at :0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at :0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at :0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at :0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at :0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at :0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at :0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at :0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at :0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at :0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at :0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at :0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at :0) nel.mgm.smncr.UiSmnCreator.fnChangedFile (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at :0) XX.DsnDataRadio.callBasic (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.BtnContainerRadio`1[T].runFnRadioBindings (XX.BtnContainerRadio`1+FnRadioBindings[T][] AFn, System.Int32 pre_value, System.Int32 cur_value) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.BtnContainerRadio`1[T].setValue (XX.aBtn CheckedB) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.BtnContainerRadio`1[T].fnCheckDefault (XX.aBtn B) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_&&Cancel // ====================== 危険度を 20 に設定 EV::end - ___Tigrina/___portal map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_587808 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at :0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at :0) nel.mgm.smncr.UiSmnCreator.fnChangedFile (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at :0) XX.DsnDataRadio.callBasic (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.BtnContainerRadio`1[T].runFnRadioBindings (XX.BtnContainerRadio`1+FnRadioBindings[T][] AFn, System.Int32 pre_value, System.Int32 cur_value) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.BtnContainerRadio`1[T].setValue (XX.aBtn CheckedB) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.BtnContainerRadio`1[T].fnCheckDefault (XX.aBtn B) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnClick () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.ExecuteOnSubmitKey () (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.aBtn.run (System.Single fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.run (System.Single run_fcnt) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.IN.Update () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_&&Cancel // ====================== EV::end - ___Tigrina/___portal FULLSCREEN TO True FULLSCREEN TO True 全てのマップを再構築 SCENE TITLE AWAKEN オプションの読み込みを開始 title scene disposed SCENE GAME AWAKEN <:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at :0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.evRun (System.Single fcnt0) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.FixedUpdate () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at :0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.evRun (System.Single fcnt0) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.FixedUpdate () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at :0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.evRun (System.Single fcnt0) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.FixedUpdate () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at :0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.evRun (System.Single fcnt0) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.FixedUpdate () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at :0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at :0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.evRun (System.Single fcnt0) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <371d8ead5b2d4dc38149e30f7799f551>:0) evt.EV.FixedUpdate () (at <371d8ead5b2d4dc38149e30f7799f551>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== EV::end - ___Tigrina/___portal FULLSCREEN TO True FULLSCREEN TO True 全てのマップを再構築