error detected: 000052 Version: 0.27g @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_nusi_pre map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ruin_station_r map_open:: forest_ruin_hall assign: Noel assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: CoffeeMaker assign: thorn_Supply_ruin_hall assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall EV::start - %M2EVENTCOMMAND__@forest_ruin_hall~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_hall~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy EV::end - ___CoffeeMaker/_portal map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland skill_difficulty_restrict is 2 Opened summoner reader: forest_geckoland assign: GECKO_0_0 assign: GECKO_0_1 assign: UNI_0_2 assign: GECKO_0_3 assign: GECKO_0_4 assign: NoelCane assign: UNI_0_5 assign: NoelCane assign: NoelCane Summoner forest_geckoland is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: Treasure_f_puzzle_hame assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_13.png__20.5_22.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_L_b.png__36.5_15.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__block__obj/box_T_l.png__17.5_16.5__CHECK map_close:: forest_puzzle_hame map_open:: forest_rt_lavaroad assign: Noel assign: ExitR_lavarr assign: CM-Carry_Carrier_rt0 assign: CM-Carry_Carrier_rt1 assign: Breakable_tkw0-hit assign: Breakable_tkw0_2-hit assign: Breakable_tkw0_5-hit assign: Breakable_tkw0_3-hit assign: Breakable_tkw0_4-hit assign: CM-Carry_Carrier_0 assign: CM-Carry_Carrier_1 assign: CM-Carry_Carrier_b0 assign: CM-Carry_Carrier_b0_2 assign: CM-Carry_Carrier_b0_3 assign: CM-Carry_Carrier_b0_4 assign: ExitL_acidtree assign: ExitR_lavart assign: decl__puzzle/switch_3.png__71.69643_12-mv assign: decl__puzzle/switch_3.png__86.30357_13-mv assign: Carry__puzzle/switch_3.png__80_17.69643-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_rt_lavaroad assign: NoelCane assign: NoelCane map_close:: forest_rt_lavaroad map_open:: forest_puzzle_presser assign: Noel assign: CM-Carrier_h_Carrier_4 assign: Breakable_fall_ppr-hit assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_4 assign: CM-Carrier_Carrier_5 assign: CM-Carrier_Carrier_6 assign: CM-Carrier_Carrier_7 assign: CM-Carrier_Carrier_2 assign: CM-Carrier_Carrier_3 assign: magic_killer_lift_PuzzBarrier_presser assign: ExitL_lavarr assign: Treasure_burnivy assign: bench__lift__obj/bench.png__12.41071_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_presser >>AutoSave assign: Carrier__puzzle/barrier_lit.png__14.5_30.39286 assign: Carrier__puzzle/barrier_lit.png__47.5_28.39286 assign: NoelCane assign: NoelCane >>AutoSave >>AutoSave >>Saved SVD To: 20 saved EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_presser map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum skill_difficulty_restrict is 2 Opened summoner reader: forest_mush_coroseum assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: NoelCane assign: NoelCane assign: MUSH_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_mush_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mush_coroseum map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: PuppetNpc assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_buy &&cmd_buy EV::end - ___PuppetNpc/_portal >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_nightlake 全てのマップを再構築 map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK map_close:: forest_foxhall_pre map_open:: forest_thunder_dancing assign: Noel assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing map_close:: forest_thunder_dancing map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave >>Saved SVD To: 20 saved map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall skill_difficulty_restrict is 2 Opened summoner reader: forest_foxhall assign: FOX_0_0 assign: NoelCane assign: NoelCane assign: NoelCane EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:40 Summoner forest_foxhall is closed map_close:: forest_foxhall 全てのマップを再構築 map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Nightingale assign: NoelCane assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre 危険度を 0 に設定 EV::end - __M2D_GAMEOVER map_close:: forest_foxhall_pre <>AutoSave >>Saved SVD To: 20 saved map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid skill_difficulty_restrict is 2 Opened summoner reader: forest_nightacid assign: GOLEM_0_0 assign: MAGE_0_1 assign: MAGE_0_2 assign: GOLEM_0_3 assign: NoelCane assign: GOLEM_0_4 assign: NoelCane assign: GOLEM_0_5 assign: NoelCane assign: NoelCane Summoner forest_nightacid is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane EV::start - %M2EVENTCOMMAND__@forest_nightacid~Enemy_Supply_meat__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_nightacid~Enemy_Supply_meat__CHECK map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake skill_difficulty_restrict is 2 Opened summoner reader: forest_nightlake assign: SLIME_0_0 assign: SLIME_0_1 assign: MAGE_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: UNI_0_3 assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:40 Summoner forest_nightlake is closed map_close:: forest_wood_nightlake 全てのマップを再構築 map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: NoelCane assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_foxhall_pre map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_01 line:0 EV::end - m2d_forest_witchboard_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: Breakable_lava_secret_R-hit assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__14.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_lava_coming map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_torned02 line:0 不明な漫符ID: BLE EV::end - ___TildeNpc/t_torned02 EV::start - ___TildeNpc/_portal line:39 EV::end - ___TildeNpc/_portal map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake EV::start - %M2EVENTCOMMAND__@forest_secret_lake~Object_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_secret_lake~Object_Supply_water__CHECK map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 ロードポイント: Line 12 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_scl_ground map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - %M2EVENTCOMMAND__@city_center~man_bst_fat_5__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_bst_fat_5__TALK EV::start - ___city/center_stoneshop line:0 &&cmd_buy EV::end - ___city/center_stoneshop EV::start - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK EV::start - ___city/center_elf_mob_01 line:0 EV::end - ___city/center_elf_mob_01 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_center map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK EV::start - ___city_bar/u_paper_mizuha line:0 EV::end - ___city_bar/u_paper_mizuha EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_buy EV::end - ___city_bar/u_t00 map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:35 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 ロードポイント: Line 41 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:45 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:57 ロードポイント: Line 76 ロードポイント: Line 84 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_slam map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave >>Saved SVD To: 21 saved EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/_warp_zx map_close:: school_in_health <>AutoSave map_close:: school_in_hall_right_2 map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - 105/scl_hall_stop_go_other_area line:0 EV::end - 105/scl_hall_stop_go_other_area EV::start - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK line:6 map_close:: school_in_hall_right map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec_l__CHECK EV::start - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK EV::start - ___city/_portal_homeec_alchemy line:0 EV::end - ___city/_portal_homeec_alchemy EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_in_homeec map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>Saved SVD To: 22 saved EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_center map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_in_hall_right map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK EV::start - ___city_bar/u_paper_mizuha line:0 EV::end - ___city_bar/u_paper_mizuha EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_baru map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre EV::start - %M2EVENTCOMMAND__@school_garage_pre~Ev_huda__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_garage_pre~Ev_huda__CHECK EV::start - ___Tigrina/board00 line:0 EV::end - ___Tigrina/board00 EV::start - %M2EVENTCOMMAND__@school_garage_pre~Ev_huda__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_garage_pre~Ev_huda__CHECK EV::start - ___Tigrina/board00 line:0 EV::end - ___Tigrina/board00 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_garage_pre map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK EV::start - ___city/_portal_homeec_alchemy line:0 EV::end - ___city/_portal_homeec_alchemy EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_in_homeec map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~mobbba__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~mobbba__TALK EV::start - s10_4c_bba line:0 EV::end - s10_4c_bba map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 2 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: SLIME_0_3 assign: MUSH_0_4 assign: SLIME_0_5 Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa assign: NoelCane map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 2 Opened summoner reader: forest_mush_narrowroad assign: PUPPY_0_0 assign: GOLEM_0_1 assign: GOLEM_0_2 assign: GOLEM_0_3 assign: GOLEM_0_4 assign: PUPPY_0_5 assign: PUPPY_0_6 assign: PUPPY_0_7 Summoner forest_mush_narrowroad is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wood_hall map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal skill_difficulty_restrict is 2 Opened summoner reader: forest_cliff_portal assign: MAGE_0_0 Summoner forest_cliff_portal is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_cliff_portal map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: Breakable_senzyo2cliff-hit assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: forest_wood_hall map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: CoffeeMaker assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba 全てのマップを再構築 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: CoffeeMaker assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: Nightingale assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 EV::start - %M2EVENTCOMMAND__@forest_01~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_01~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave >>Saved SVD To: 22 saved >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_right assign: Noel assign: ExitL_nusipuzzle assign: ExitL_nusir assign: ExitB_nusie M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_right map_close:: forest_nusi_right map_open:: forest_box_puzzle assign: Noel assign: magic_killer_puzz_PuzzBarrier_0 assign: Treasure_eh_raincaller assign: ExitR_nusipuzzle assign: extender__puzzle/warp_to_check.png__22.48214_22.66072 assign: CM-Layer__obj/box_end_pat_1.png__29.5_21.5 assign: CM-Layer__obj/box_end_pat_1.png__23.5_14.5 assign: BOX__Layer__obj/box_end_pat_1.png__29.5_21.5 assign: BOX__Layer__obj/box_end_pat_1.png__23.5_14.5 M2EventContainer::reload - コマンドの再読み込みを実行:forest_box_puzzle EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__23.5_14.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__23.5_14.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__29.5_21.5__CHECK EV::start - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__23.5_14.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_box_puzzle~BOX__Layer__obj/box_end_pat_1.png__23.5_14.5__CHECK map_close:: forest_box_puzzle map_open:: forest_nusi_right assign: Noel assign: ExitL_nusipuzzle assign: ExitL_nusir assign: ExitB_nusie M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_right map_close:: forest_nusi_right map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: Nightingale assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: Nightingale assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave >>Saved SVD To: 23 saved >>AutoSave EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>Saved SVD To: 23 saved EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 2 Opened summoner reader: forest_tutorial assign: SLIME_0_0 assign: SLIME_0_1 assign: NoelCane assign: SLIME_0_2 assign: SLIME_0_3 assign: NoelCane Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: CoffeeMaker assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake EV::start - %M2EVENTCOMMAND__@forest_secret_lake~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_secret_lake~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_secret_lake~Object_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_secret_lake~Object_Supply_water__CHECK map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave >>Saved SVD To: 23 saved >>Saved SVD To: 24 saved >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_pee line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_pee EV::start - _bench_excrete_juice line:0 ロードポイント: Line 40 EV::end - _bench_excrete_juice EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_excrete_juice line:87 EV::end - _bench_excrete_juice EV::start - _bench_excrete_juice_splash line:0 EV::end - _bench_excrete_juice_splash EV::start - _bench_excrete_juice line:118 EV::end - _bench_excrete_juice EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_excrete_juice line:123 EV::end - _bench_excrete_juice EV::start - %M2EVENTCOMMAND__@_BENCH_pee line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_pee >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_01 map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot skill_difficulty_restrict is 2 Opened summoner reader: forest_mushpot2 assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: MUSH_0_4 Summoner forest_mushpot2 is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_mushpot~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t01 line:0 EV::end - ___TildeNpc/t01 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___TildeNpc/t01 line:103 EV::end - ___TildeNpc/t01 EV::start - ___TildeNpc/_portal line:63 EV::end - ___TildeNpc/_portal map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_nightlake map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_mush_narrow map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: Breakable_lava_secret_R-hit assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__14.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming EV::start - %M2EVENTCOMMAND__@forest_lava_coming~Layer_Supply_paprika__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_lava_coming~Layer_Supply_paprika__CHECK assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 assign: NoelCane map_close:: forest_lava_coming map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: Breakable_lava_secret_R-hit assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__14.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 map_close:: forest_lava_coming map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_checkout EV::end - ___city/slam_egg_seller >>Saved SVD To: 24 saved >>AutoSave EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_pee line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_pee EV::start - _bench_excrete_juice line:0 ロードポイント: Line 40 EV::end - _bench_excrete_juice EV::start - _bench_excrete_juice_splash line:0 EV::end - _bench_excrete_juice_splash EV::start - _bench_excrete_juice line:193 EV::end - _bench_excrete_juice EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_excrete_juice line:195 EV::end - _bench_excrete_juice EV::start - %M2EVENTCOMMAND__@_BENCH_pee line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_pee >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: Nightingale assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake EV::start - %M2EVENTCOMMAND__@forest_secret_lake~Object_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_secret_lake~Object_Supply_water__CHECK map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: Nightingale assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave >>Saved SVD To: 24 saved EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 map_close:: city_farm map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam <>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: Breakable_right_temp-hit assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 2 Opened summoner reader: forest_wood_right_exit assign: PUPPY_0_0 assign: PUPPY_0_1 assign: SLIME_0_2 assign: PUPPY_0_3 assign: NoelCane assign: NoelCane assign: SLIME_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower skill_difficulty_restrict is 2 Opened summoner reader: forest_clocktower assign: GOLEM_0_0 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_clocktower is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 2 Opened summoner reader: forest_thorn_cage assign: SLIME_0_0 assign: MUSH_0_1 assign: SLIME_0_2 assign: MUSH_0_3 assign: MUSH_0_4 Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:3 WM __whole_house に移動します... map_close:: forest_athletic_thorn_under 全てのマップを再構築 map_open:: house_cave2forest assign: Noel assign: ExitL_cave2forest assign: Breakable_cave2forest-hit assign: ExitWR_house2cave M2EventContainer::reload - コマンドの再読み込みを実行:house_cave2forest EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK map_close:: house_cave2forest map_open:: house_cliff_cave assign: Noel assign: CM-lift_2_Carrier_x1 assign: ExitB_puzzcave assign: ExitR_cave2forest assign: ExitT_cave2well assign: ExitL_cliffcave M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff_cave map_close:: house_cliff_cave map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff map_close:: house_cliff map_open:: house_cliff_cave assign: Noel assign: CM-lift_2_Carrier_x1 assign: ExitB_puzzcave assign: ExitR_cave2forest assign: ExitT_cave2well assign: ExitL_cliffcave M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff_cave assign: NoelCane assign: NoelHat map_close:: house_cliff_cave map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: house_barn map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx >>AutoSave >>Saved SVD To: 25 saved EV::start - ___city/_omorashi line:0 ロードポイント: Line 23 EV::end - ___city/_omorashi EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_slamb assign: Noel assign: ExitB_mineT assign: ExitT_slamB assign: first_mist M2EventContainer::reload - コマンドの再読み込みを実行:city_slamb EV::start - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 map_close:: city_slamb map_open:: city_mine assign: Noel assign: ExitT_mineT assign: ExitR_mineR assign: Breakable_citymineR-hit assign: first_mist assign: walross_0 assign: walross_1 assign: walross_2 assign: walross_3 M2EventContainer::reload - コマンドの再読み込みを実行:city_mine EV::start - %M2EVENTCOMMAND__@city_mine~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_mine~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_mine map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - ___city_farm/_game line:0 ロードポイント: Line 11 EV::end - ___city_farm/_game EV::start - ___city_farm/_portal line:64 EV::end - ___city_farm/_portal EV::start - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_0__TALK EV::start - ___city_farm/_game_cow_suck line:0 EV::end - ___city_farm/_game_cow_suck EV::start - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_1__TALK EV::start - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_2__TALK EV::start - ___city_farm/_game_cow_suck line:0 EV::end - ___city_farm/_game_cow_suck EV::start - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~mgm_farm_cow_2__TALK EV::start - ___city_farm/_game_cow_suck line:0 EV::end - ___city_farm/_game_cow_suck EV::start - ___city_farm/_game_absorb line:0 ロードポイント: Line 29 assign: NoelCane EV::end - ___city_farm/_game_absorb EV::start - ___city_farm/_game_timeover line:0 EV::end - ___city_farm/_game_timeover EV::start - ___city_farm/_game_result line:0 EV::end - ___city_farm/_game_result EV::start - ___city_farm/_game_timeover line:83 EV::end - ___city_farm/_game_timeover EV::start - ___city_farm/_game_absorb line:0 ロードポイント: Line 29 assign: NoelCane EV::end - ___city_farm/_game_absorb EV::start - ___city_farm/_game_timeover line:0 EV::end - ___city_farm/_game_timeover EV::start - ___city_farm/_game_result line:0 EV::end - ___city_farm/_game_result EV::start - ___city_farm/_game_timeover line:83 EV::end - ___city_farm/_game_timeover EV::start - ___city_farm/_game_quit line:0 EV::end - ___city_farm/_game_quit EV::start - ___city_farm/_game_timeover line:109 EV::end - ___city_farm/_game_timeover EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx map_close:: city_market_BL map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBLL__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep map_close:: city_market_BL map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_slamb assign: Noel assign: ExitB_mineT assign: ExitT_slamB assign: first_mist M2EventContainer::reload - コマンドの再読み込みを実行:city_slamb EV::start - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slamb map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_market_BL~cafe_BL__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~cafe_BL__CHECK EV::start - ___city/_cafe_BL_portal line:0 EV::end - ___city/_cafe_BL_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK EV::start - ___city/guild_board_105 line:0 EV::end - ___city/guild_board_105 EV::start - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK EV::start - ___city/guild_board_105 line:0 EV::end - ___city/guild_board_105 EV::start - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK EV::start - ___city/guild_board_105 line:0 EV::end - ___city/guild_board_105 map_close:: city_in_guild 全てのマップを再構築 map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK EV::start - ___city/center_elf_mob_01 line:0 EV::end - ___city/center_elf_mob_01 map_close:: city_center map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::start - %M2EVENTCOMMAND__@city_market_BL~woman_elf_thin_sudent_11__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~woman_elf_thin_sudent_11__TALK EV::start - ___city/market_left_army_mob_00 line:0 EV::end - ___city/market_left_army_mob_00 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_cart &&cmd_checkout EV::end - ___city/slam_egg_seller EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK line:24 assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: man_bst_arigator_2 assign: man_bst_engineer_5 assign: 105_city_slam_bst assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_huda__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_huda__CHECK EV::start - ___Tigrina/board01 line:0 EV::end - ___Tigrina/board01 EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_390567 危険度を 0 に設定 assign: ExitD_garage >>AutoSave 危険度を 0 に設定 skill_difficulty_restrict is 2 Opened summoner reader: SmnC_garage Battle start: W1 / D0 EV::end - ___Tigrina/___portal assign: MUSH_0_0 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_1 assign: NoelCane EV::start - __M2D_GAMEOVER line:0 危険度を 0 に設定 Summoner SmnC_garage is closed map_close:: school_in_garage 全てのマップを再構築 map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: NoelCane assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage 危険度を 0 に設定 EV::end - __M2D_GAMEOVER EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_407141 >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== 危険度を 6 に設定 >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== EV::end - ___Tigrina/___portal EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_410577 危険度を 6 に設定 >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== EV::end - ___Tigrina/___portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_in_garage map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 ロードポイント: Line 12 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_417971 危険度を 6 に設定 >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnSubmitKey () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== >>AutoSave 危険度を 6 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.ExecuteOnClick () (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.Update () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== EV::end - ___Tigrina/___portal >>Saved SVD To: 26 saved 全てのマップを再構築 SCENE TITLE AWAKEN オプションの読み込みを開始 title scene disposed SCENE GAME AWAKEN <:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== EV::end - ___Tigrina/___portal EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_huda__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_huda__CHECK EV::start - ___Tigrina/board01 line:0 EV::end - ___Tigrina/board01 EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_unlock_enemy line:0 EV::end - ___Tigrina/t_unlock_enemy EV::start - ___Tigrina/___portal line:88 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_enemydrop line:0 EV::end - ___Tigrina/t_enemydrop EV::start - ___Tigrina/___portal line:88 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.flushManaAndStain () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.mgm.smncr.M2LpUiSmnCreator.EvtRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) evt.EV.listenerRead (evt.EvReader ER, XX.StringHolder rER, System.Int32 skipping) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.readOneLine (evt.EvReader ER, XX.StringHolder rER, System.Single& fcnt_main) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.evRun (System.Single fcnt0) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.runEvInner (System.Single fcnt, System.Boolean no_process, System.Boolean draw_flg) (at <9dc8100ea0414ed6a50233fe938da826>:0) evt.EV.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: // ====================== Undef Var:_result Error Closure: // ====================== EV::end - ___Tigrina/___portal 全てのマップを再構築