error detected: 000003 Version: 0.27h @Win Microsoft Windows NT 10.0.19045.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 1 Opened summoner reader: forest_rwood_column assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: PIG_0_2 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelCane Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_wood_wip 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_darkpot_r map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane skill_difficulty_restrict is 1 Opened summoner reader: forest_darkpotu assign: PENTAPOD_0_0 assign: PENTAPOD_0_1 assign: NoelCane assign: PENTAPOD_HEAD_0_2 assign: PENTAPOD_HEAD_0_3 assign: NoelCane assign: NoelCane Summoner forest_darkpotu is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_darkpotu map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_senzyot 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: Nightingale assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: NoelCane Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash skill_difficulty_restrict is 1 Opened summoner reader: forest_wood_slash assign: UNI_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: UNI_0_3 assign: UNI_0_4 assign: NoelCane assign: NoelCane assign: UNI_0_5 assign: NoelCane assign: NoelCane assign: MUSH_0_6 Summoner forest_wood_slash is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: PuppetNpc assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox assign: Assigned_sub_golem_npc skill_difficulty_restrict is 1 Opened summoner reader: forest_toybox assign: GOLEM_0_NM_0 assign: GOLEM_0_NM_1 assign: GOLEM_0_2 assign: GOLEM_0_NM_3 assign: GOLEMTOY_POD_4 assign: GOLEM_0_5 assign: GOLEM_0_6 assign: GOLEM_0_7 assign: GOLEM_0_NM_8 assign: GOLEM_0_9 assign: GOLEM_0_NM_10 Summoner forest_toybox is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_toybox map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_entrance_grazia map_open:: forest_burst_treasure assign: Noel assign: ExitT_graziab assign: ExitL_lavor M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure map_close:: forest_burst_treasure map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo skill_difficulty_restrict is 1 Opened summoner reader: forest_toylabo assign: SLIME_0_0 assign: SLIME_0_1 assign: GOLEM_0_NM_2 assign: GOLEM_0_3 assign: SLIME_0_4 assign: GOLEM_0_5 assign: GOLEMTOY_MKB_6 assign: NoelCane assign: SLIME_0_7 assign: GOLEMTOY_BOW_8 assign: GOLEM_0_9 assign: GOLEM_0_NM_10 assign: NoelCane assign: NoelCane assign: SLIME_0_11 assign: GOLEM_0_NM_12 assign: SLIME_0_13 assign: NoelCane assign: GOLEMTOY_POD_14 assign: NoelCane Summoner forest_toylabo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_toylabo map_open:: forest_burst_treasure assign: Noel assign: ExitT_graziab assign: ExitL_lavor M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure map_close:: forest_burst_treasure map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 1 Opened summoner reader: forest_senzyo2cliff assign: PUPPY_0_0 assign: UNI_0_1 assign: UNI_0_2 assign: PUPPY_0_3 assign: UNI_0_4 assign: UNI_0_5 Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff map_open:: forest_senzyort assign: Noel assign: CM-puzzle_Carrier_0 assign: CM-puzzle_Carrier_1 assign: CM-puzzle_Carrier_2 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitT_senzyo2cliff assign: ExitL_senzyot_r1 assign: ExitL_senzyot_r0 assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_3.png__27_16.69643-mv assign: Layer__puzzle/warp_to_check.png__30.48214_19.66072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyort assign: NoelCane assign: NoelCane map_close:: forest_senzyort map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot map_close:: forest_senzyot map_open:: forest_senzyo assign: Noel assign: ExitL_snake_l assign: ExitT_senzyo M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo skill_difficulty_restrict is 1 Opened summoner reader: forest_senzyo assign: SNAKE_0_0 assign: SNAKE_0_1 assign: NoelCane assign: NoelCane assign: SNAKE_0_2 assign: NoelCane assign: NoelCane assign: SNAKE_0_3 Summoner forest_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_senzyot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: NoelCane assign: SLIME_0_3 Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_01 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_portal line:72 EV::end - ___city_guild/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato assign: NoelCane skill_difficulty_restrict is 1 Opened summoner reader: forest_tomato assign: GOLEMTOY_POD_0 assign: GOLEMTOY_POD_1 assign: GOLEMTOY_POD_2 Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_cart &&cmd_checkout EV::end - ___PuppetNpc/_portal map_close:: forest_mushpot map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot skill_difficulty_restrict is 1 Opened summoner reader: forest_darkpot assign: GOLEMTOY_POD_0 assign: GOLEMTOY_POD_1 assign: GOLEMTOY_POD_2 assign: GOLEMTOY_POD_3 assign: GOLEMTOY_POD_4 assign: GOLEMTOY_POD_5 assign: GOLEMTOY_POD_6 assign: GOLEMTOY_POD_7 Summoner forest_darkpot is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_darkpot map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu skill_difficulty_restrict is 1 Opened summoner reader: forest_darkpotu assign: GOLEMTOY_POD_0 assign: GOLEMTOY_POD_1 assign: GOLEMTOY_POD_2 assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_darkpotu is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_darkpotu map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: PuppetNpc assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_toybox~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_toybox~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_buy &&cmd_sell EV::end - ___PuppetNpc/_portal map_close:: forest_toybox map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column EV::start - %M2EVENTCOMMAND__@forest_column~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_column~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_sell &&cmd_checkout &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___CoffeeMaker/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_column 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack assign: Breakable_treecrack-hit M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack skill_difficulty_restrict is 1 Opened summoner reader: forest_treecrack assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MAGE_0_3 assign: MUSH_0_4 assign: MUSH_0_5 Summoner forest_treecrack is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_c map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: Nightingale assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_01~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_01~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_01 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 ロードポイント: Line 41 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:45 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:57 ロードポイント: Line 76 ロードポイント: Line 84 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep map_close:: city_in_guild map_open:: city_in_guild_t assign: Noel assign: ExitD_guildRT assign: ExitD_guildTL assign: alchemy_pot assign: alchemy_workbench assign: woman_elf_pocha_1 assign: woman_bst_cook_1 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild_t EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_pot__CHECK EV::start - ___city_guild/_portal_alchemy_guild line:0 EV::end - ___city_guild/_portal_alchemy_guild EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: city_in_guild_t map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato skill_difficulty_restrict is 1 Opened summoner reader: forest_tomato assign: GOLEMTOY_MKB_0 assign: GOLEMTOY_MKB_1 assign: GOLEMTOY_MKB_2 Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_mush_narrow map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: CoffeeMaker assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid EV::start - %M2EVENTCOMMAND__@forest_nightacid~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_nightacid~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_cart &&cmd_checkout EV::end - ___CoffeeMaker/_portal skill_difficulty_restrict is 1 Opened summoner reader: forest_nightacid assign: GOLEMTOY_MKB_0 assign: GOLEMTOY_MKB_1 assign: GOLEMTOY_MKB_2 assign: GOLEMTOY_MKB_3 assign: GOLEMTOY_MKB_4 assign: NoelCane assign: GOLEMTOY_MKB_5 assign: GOLEMTOY_MKB_6 assign: NoelCane assign: GOLEMTOY_MKB_7 Summoner forest_nightacid is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 ロードポイント: Line 41 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:45 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:57 ロードポイント: Line 76 ロードポイント: Line 84 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_in_guild_t assign: Noel assign: ExitD_guildRT assign: ExitD_guildTL assign: alchemy_pot assign: alchemy_workbench assign: woman_elf_pocha_1 assign: woman_bst_cook_1 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild_t EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_pot__CHECK EV::start - ___city_guild/_portal_alchemy_guild line:0 EV::end - ___city_guild/_portal_alchemy_guild map_close:: city_in_guild_t map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_market_BL map_open:: city_in_dojo assign: Noel assign: ExitD_dojo_enter assign: man1 assign: man2 assign: sihan assign: mipha EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_dojo EV::start - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK EV::start - ___dojo/_portal line:0 ロードポイント: Line 24 EV::end - ___dojo/_portal EV::start - ___dojo/_main_study line:0 EV::end - ___dojo/_main_study EV::start - ___dojo/v_talk_study_first line:0 EV::end - ___dojo/v_talk_study_first EV::start - ___dojo/_main_study line:19 ロードポイント: Line 25 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_tuto line:0 EV::end - ___dojo/mg_tuto EV::start - ___dojo/_main_study line:56 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_rk0 line:0 EV::end - mg_loseb_rk0 EV::start - ___dojo/mg_loseb line:57 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_rk1 line:0 EV::end - mg_loseb_rk1 EV::start - ___dojo/mg_loseb line:59 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseg line:0 EV::end - mg_loseg EV::start - ___dojo/mg_loseb line:48 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_sc0 line:0 EV::end - mg_loseb_sc0 EV::start - ___dojo/mg_loseb line:62 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_sc1 line:0 EV::end - mg_loseb_sc1 EV::start - ___dojo/mg_loseb line:64 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseg line:0 EV::end - mg_loseg EV::start - ___dojo/mg_loseb line:48 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_sc0 line:0 EV::end - mg_loseb_sc0 EV::start - ___dojo/mg_loseb line:62 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_rk0 line:0 EV::end - mg_loseb_rk0 EV::start - ___dojo/mg_loseb line:57 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_rk0 line:0 EV::end - mg_loseb_rk0 EV::start - ___dojo/mg_loseb line:57 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_rk1 line:0 EV::end - mg_loseb_rk1 EV::start - ___dojo/mg_loseb line:59 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseg line:0 EV::end - mg_loseg EV::start - ___dojo/mg_loseb line:48 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/_portal line:82 EV::end - ___dojo/_portal EV::start - %M2EVENTCOMMAND__@city_in_dojo~man1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~man1__TALK EV::start - ___dojo/mob1 line:0 EV::end - ___dojo/mob1 EV::start - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK line:1 map_close:: city_in_dojo map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 9 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 1 Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_FLW_7 follower:ON assign: SLIME_0_FLW_8 follower:ON assign: MUSH_0_FLW_9 follower:ON assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nusi_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave map_close:: forest_nusi_pre map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood EV::start - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_athletic_thunder_wood map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 1 Opened summoner reader: forest_rwood_column assign: GECKO_0_0 assign: SPONGE_0_1 assign: MAGE_0_2 assign: GECKO_0_3 assign: NoelCane assign: SPONGE_0_4 Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: Breakable_right_temp-hit assign: ExitL_window assign: TildeNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 1 Opened summoner reader: forest_wood_right_exit assign: MUSH_0_0 assign: PUPPY_0_1 assign: PUPPY_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: PUPPY_0_5 assign: PUPPY_0_6 Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t03 line:0 EV::end - ___TildeNpc/t03 EV::start - ___TildeNpc/_portal line:69 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box line:0 EV::end - ___TildeNpc/t_open_box EV::start - ___TildeNpc/_portal line:206 EV::end - ___TildeNpc/_portal map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn 全てのマップを再構築 map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: Nightingale assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine EV::start - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: Nightingale assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower EV::start - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_clocktower~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk00 line:0 EV::end - ___Nightingale/t_talk00 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk02 line:0 EV::end - ___Nightingale/t_talk02 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk01 line:0 EV::end - ___Nightingale/t_talk01 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk_hpred line:0 EV::end - ___Nightingale/t_talk_hpred EV::start - ___Nightingale/_portal line:189 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave skill_difficulty_restrict is 1 Opened summoner reader: forest_clocktower assign: SPONGE_0_0 assign: GOLEM_0_1 assign: GOLEM_0_2 assign: GOLEM_0_3 assign: SPONGE_0_4 Summoner forest_clocktower is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine EV::start - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_presser_mine~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn EV::start - %M2EVENTCOMMAND__@forest_wood_rcolumn~item_Supply_beets__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_rcolumn~item_Supply_beets__CHECK map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_buibui assign: Noel assign: CM-movelift_Carrier_T assign: CM-movelift_Carrier_R assign: CM-movelift_Carrier_B assign: CM-movelift_Carrier_L assign: ExitB_expuzzle assign: ExitR_buibui assign: item_Supply_pine M2EventContainer::reload - コマンドの再読み込みを実行:forest_buibui skill_difficulty_restrict is 1 Opened summoner reader: forest_buibui assign: UNI_0_0 assign: GOLEM_0_NM_1 assign: GOLEM_0_NM_2 assign: GOLEMTOY_MKB_3 assign: MUSH_0_4 assign: GOLEMTOY_POD_5 assign: GOLEMTOY_POD_6 assign: UNI_0_7 assign: UNI_0_8 assign: NoelCane assign: GOLEMTOY_MKB_9 assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_10 assign: MUSH_0_11 Summoner forest_buibui is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_buibui~item_Supply_pine__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_buibui~item_Supply_pine__CHECK map_close:: forest_buibui map_open:: forest_wood_extender_puzzle assign: Noel assign: magic_killer_puzzle_container_PuzzBarrier_0 assign: ExitT_expuzzle assign: puzzle__puzzle/switch_3.png__35_28.69643-mv assign: puzzle__puzzle/switch_2.png__20_28.69643-mv assign: puzzle__puzzle/warp_to_check.png__24.48214_21.66072 assign: puzzle__puzzle/warp_to_check.png__41.48214_19.66072 assign: Layer__puzzle/switch.png__18.01786_19.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_extender_puzzle map_close:: forest_wood_extender_puzzle map_open:: forest_buibui assign: Noel assign: CM-movelift_Carrier_T assign: CM-movelift_Carrier_R assign: CM-movelift_Carrier_B assign: CM-movelift_Carrier_L assign: ExitB_expuzzle assign: ExitR_buibui assign: item_Supply_pine M2EventContainer::reload - コマンドの再読み込みを実行:forest_buibui map_close:: forest_buibui map_open:: forest_wood_extender_puzzle assign: Noel assign: magic_killer_puzzle_container_PuzzBarrier_0 assign: ExitT_expuzzle assign: puzzle__puzzle/switch_3.png__35_28.69643-mv assign: puzzle__puzzle/switch_2.png__20_28.69643-mv assign: puzzle__puzzle/warp_to_check.png__24.48214_21.66072 assign: puzzle__puzzle/warp_to_check.png__41.48214_19.66072 assign: Layer__puzzle/switch.png__18.01786_19.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_extender_puzzle map_close:: forest_wood_extender_puzzle map_open:: forest_buibui assign: Noel assign: CM-movelift_Carrier_T assign: CM-movelift_Carrier_R assign: CM-movelift_Carrier_B assign: CM-movelift_Carrier_L assign: ExitB_expuzzle assign: ExitR_buibui assign: item_Supply_pine M2EventContainer::reload - コマンドの再読み込みを実行:forest_buibui map_close:: forest_buibui map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_mush_narrow 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_in_guild map_open:: city_in_guild_t assign: Noel assign: ExitD_guildRT assign: ExitD_guildTL assign: alchemy_pot assign: alchemy_workbench assign: woman_elf_pocha_1 assign: woman_bst_cook_1 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild_t EV::start - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild_t~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: city_in_guild_t map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::start - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK EV::start - ___city_guild/_shop line:0 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___city_guild/_shop EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/descryption line:0 EV::end - ___city_guild/descryption EV::start - ___city_guild/_portal line:89 EV::end - ___city_guild/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave // ====================== 近場にベンチがありません (ファストトラベルの失敗?) Error Closure: // ====================== - string: AUTO_SAVE_BENCH, line: 26 Error Closure: // ====================== event: %BENCH_EVENT Error Closure: // ====================== EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 ロードポイント: Line 41 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:45 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:57 ロードポイント: Line 182 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_rightcave map_open:: city_park assign: Noel assign: ExitT_parkTw assign: ExitT_parkTwL assign: ExitL_parkBB assign: ExitL_parkB assign: ExitL_parkT assign: ExitL_centerRB1 assign: restroom assign: Ev_park_LB_girl assign: Ev_Supply_water assign: bench__lift__obj/bench_wide.png__53.375_37.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_park >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_park map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 43 event: %M2EVENTCOMMAND__@city_park~ExitT_parkTw__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 51 event: %M2EVENTCOMMAND__@city_park~ExitT_parkTw__STAND >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep map_close:: city_entrance_right map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: owl_first M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK line:24 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::end - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl_first__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl_first__STAND EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - ___city_museum/t00 line:0 ロードポイント: Line 17 assign: MvEvtMuseumOwl EV::end - ___city_museum/t00 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___city_museum/t00 line:33 EV::end - ___city_museum/t00 EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t02 line:0 map_close:: city_in_museum map_open:: city_in_museum assign: Noel assign: ExitD_museum ロードポイント: Line 25 assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city_museum/t02 EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - ___city_museum/t03 line:0 assign: MvEvtMuseumOwl 反対側プレイヤーが初期化されていません EV::end - ___city_museum/t03 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___city_museum/t03 line:57 map_close:: city_in_museum map_open:: city_in_museum assign: Noel assign: ExitD_museum ロードポイント: Line 148 assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city_museum/t03 EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - ___city_museum/t04 line:0 assign: pic_pvv010_pn EV::end - ___city_museum/t04 EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t04 line:72 EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 116 event: ___city_museum/t04 EV::end - ___city_museum/t04 EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - ___city_museum/t_structure line:0 EV::end - ___city_museum/t_structure EV::start - ___city_museum/_portal line:43 EV::end - ___city_museum/_portal EV::start - ___city_museum/t_camera line:0 EV::end - ___city_museum/t_camera EV::start - ___city_museum/_portal line:43 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage_first line:0 EV::end - ___city_museum/t_newimage_first EV::start - ___city_museum/_portal_sphere line:13 assign: pic_pvv010_vn assign: pic_pvv103_ixia assign: pic_pvv104_nusi ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:42 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 assign: pic_dojo_intro assign: pic_pvv105_alma ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 map_close:: city_in_museum map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:42 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 assign: pic_scl_garage ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:42 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___city_museum/t_newimage line:59 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:72 map_close:: city_in_museum map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:24 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv104_nusi__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv104_nusi__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK EV::start - ___House/_album_portal line:0 危険度を 9 に設定 ロードポイント: Line 105 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: s01_ixia_initialize_on_defeat assign: ixia assign: house_center_smallpath_abort assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:106 EV::end - ___House/_album_portal EV::start - s01_ixia_2b_00 line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 84 event: s01_ixia_2b_00 EV::end - s01_ixia_2b_00 EV::start - ___House/_album_portal line:108 map_close:: house_center 全てのマップを再構築 map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 危険度を 10 に設定 ロードポイント: Line 120 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: house_barn assign: Noel assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: s03_6a assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:126 EV::end - ___House/_album_portal EV::start - s03_6a line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 21 event: s03_6a EV::end - s03_6a EV::start - ___Other/trauma line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma EV::end - ___Other/trauma EV::start - s03_6a line:41 assign: primula assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - s03_6a EV::start - ___House/_album_portal line:127 EV::end - ___House/_album_portal EV::start - s03_6a_p line:0 EV::end - s03_6a_p EV::start - s03_6c line:0 EV::end - s03_6c EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s03_6c line:21 EV::end - s03_6c EV::start - s03_7a line:0 assign: s03_7a_2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - s03_7a EV::start - s03_6a_p line:54 EV::end - s03_6a_p EV::start - ___House/_album_portal line:130 EV::end - ___House/_album_portal EV::start - s03_7a_2 line:0 EV::end - s03_7a_2 EV::start - ___House/_album_portal line:131 map_close:: house_barn 全てのマップを再構築 map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 EV::end - ___House/_album_portal map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:24 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND map_close:: city_entrance_right map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK line:24 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::end - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND map_close:: city_entrance_right map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper map_close:: city_entrance_rightcave map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground map_close:: city_scl_ground map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitD_cafeteria_L assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: student_3 assign: woman_elf_oneesan_2 assign: woman_elf_pocha_2 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center >>AutoSave EV::start - %M2EVENTCOMMAND__@city_scl_center~scl_entrance_t02__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_scl_center~scl_entrance_t02__TALK EV::start - ___city/scl_entrance_t02 line:0 EV::end - ___city/scl_entrance_t02 map_close:: city_scl_center map_open:: city_scl_dorm assign: Noel assign: ExitR_dormR assign: ExitB_dormB assign: ExitB_dormBL assign: restroom assign: woman_elf_student_6 assign: bench__house_2__obj/bench_wide.png__61.375_33.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_dorm >>AutoSave map_close:: city_scl_dorm map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_scl_dorm~ExitB_dormB__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_scl_dorm~ExitB_dormB__STAND EV::start - %M2EVENTCOMMAND__@city_market_left~woman_qisinbo__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_left~woman_qisinbo__TALK EV::start - ___city/entrance_mob_qisinbo line:0 EV::end - ___city/entrance_mob_qisinbo >>AutoSave EV::start - %M2EVENTCOMMAND__@city_market_left~armylr__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_left~armylr__TALK EV::start - ___city/entrance_mob_00 line:0 EV::end - ___city/entrance_mob_00 map_close:: city_market_left map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 43 event: %M2EVENTCOMMAND__@city_market_left~ExitB_l2lb__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 51 event: %M2EVENTCOMMAND__@city_market_left~ExitB_l2lb__STAND EV::start - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK EV::start - ___city/market_BL_mob01 line:0 EV::end - ___city/market_BL_mob01 EV::start - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK EV::start - ___city/market_BL_mob01 line:0 EV::end - ___city/market_BL_mob01 EV::start - %M2EVENTCOMMAND__@city_market_BL~cafe_BL__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~cafe_BL__CHECK EV::start - ___city/_cafe_BL_portal line:0 EV::end - ___city/_cafe_BL_portal EV::start - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK EV::start - ___city/market_BL_mob01 line:0 EV::end - ___city/market_BL_mob01 >>AutoSave EV::start - %M2EVENTCOMMAND__@city_market_BL~engineer_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~engineer_0__TALK EV::start - ___city/bl_engineer_mob_00 line:0 EV::end - ___city/bl_engineer_mob_00 >>AutoSave map_close:: city_market_BL map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 >>AutoSave map_close:: city_farm map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_1 assign: army_4 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK line:24 assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK EV::start - %M2EVENTCOMMAND__@city_in_bar~army_4__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~army_4__LOAD EV::start - ___city/bar_w_t_first_battle line:0 assign: Other EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/bar_w_t_first_battle EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~walross__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~walross__TALK EV::start - ___city/bar_w_portal line:0 EV::end - ___city/bar_w_portal EV::start - ___city/bar_w_t00 line:0 EV::end - ___city/bar_w_t00 EV::start - ___city/bar_w_portal line:15 EV::end - ___city/bar_w_portal EV::start - ___city/bar_w_t_bar line:0 EV::end - ___city/bar_w_t_bar EV::start - ___city/bar_w_portal line:62 EV::end - ___city/bar_w_portal EV::start - ___city/bar_w_t_fight line:0 EV::end - ___city/bar_w_t_fight EV::start - ___city/bar_w_portal line:62 EV::end - ___city/bar_w_portal EV::start - ___city/bar_w_t_forklore line:0 EV::end - ___city/bar_w_t_forklore EV::start - ___city/bar_w_portal line:62 EV::end - ___city/bar_w_portal EV::start - ___city/bar_w_t_replacable line:0 EV::end - ___city/bar_w_t_replacable EV::start - ___city/bar_w_portal line:62 EV::end - ___city/bar_w_portal EV::start - ___city/bar_w_t_similar_person line:0 EV::end - ___city/bar_w_t_similar_person EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___city/bar_w_t_similar_person line:7 EV::end - ___city/bar_w_t_similar_person EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___city/bar_w_t_similar_person line:45 EV::end - ___city/bar_w_t_similar_person EV::start - ___city/bar_w_portal line:62 EV::end - ___city/bar_w_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ostrea__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ostrea__TALK EV::start - ___city/bar_s_portal line:0 EV::end - ___city/bar_s_portal EV::start - ___city/bar_s_t00 line:0 EV::end - ___city/bar_s_t00 EV::start - ___city/bar_s_portal line:19 EV::end - ___city/bar_s_portal EV::start - ___city/bar_s_t_bar line:0 EV::end - ___city/bar_s_t_bar EV::start - ___city/bar_s_portal line:58 EV::end - ___city/bar_s_portal EV::start - ___city/bar_s_t_4ascend line:0 リプレイ再生終了 EV::end - ___city/bar_s_t_4ascend EV::start - ___city/bar_s_portal line:58 EV::end - ___city/bar_s_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ostrea__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ostrea__TALK EV::start - ___city/bar_s_portal line:0 EV::end - ___city/bar_s_portal EV::start - ___city/bar_s_t_secret_talk line:0 EV::end - ___city/bar_s_t_secret_talk EV::start - ___city/bar_s_portal line:58 EV::end - ___city/bar_s_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t00 line:0 EV::end - ___city_bar/_barten_t00 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t01 line:0 EV::end - ___city_bar/_barten_t01 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t02 line:0 EV::end - ___city_bar/_barten_t02 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t_drunk line:0 EV::end - ___city_bar/_barten_t_drunk EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t_drunk line:0 EV::end - ___city_bar/_barten_t_drunk EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t_drunk line:0 EV::end - ___city_bar/_barten_t_drunk EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar 全てのマップを再構築 map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_sell &&cmd_cart &&cmd_checkout EV::end - ___city/slam_egg_seller map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: engineer_105_0 assign: engineer_105_1 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND >>AutoSave EV::start - %M2EVENTCOMMAND__@city_center~engineer_105_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~engineer_105_0__TALK EV::start - ___city/center_engineer_mob_00 line:0 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::end - ___city/center_engineer_mob_00 EV::start - %M2EVENTCOMMAND__@city_center~engineer_105_1__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_center~engineer_105_1__LOAD EV::start - %M2EVENTCOMMAND__@city_center~engineer_105_0__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_center~engineer_105_0__TRIGGER_A EV::start - ___city/center_engineer_mob_00 line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 36 event: ___city/center_engineer_mob_00 EV::end - ___city/center_engineer_mob_00 EV::start - %M2EVENTCOMMAND__@city_center~woman_elf_pocha_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~woman_elf_pocha_3__TALK EV::start - ___city/center_mob_00 line:0 &&cmd_buy &&cmd_sell EV::end - ___city/center_mob_00 EV::start - %M2EVENTCOMMAND__@city_center~store_vegi__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~store_vegi__TALK EV::start - ___city/center_vegi line:0 &&cmd_buy &&cmd_sell EV::end - ___city/center_vegi EV::start - %M2EVENTCOMMAND__@city_center~man_bst_fat_5__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_bst_fat_5__TALK EV::start - ___city/center_stoneshop line:0 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___city/center_stoneshop EV::start - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK EV::start - ___city/center_elf_mob_01 line:0 EV::end - ___city/center_elf_mob_01 EV::start - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK EV::start - ___city/center_elf_mob_01 line:0 EV::end - ___city/center_elf_mob_01 >>AutoSave map_close:: city_center map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - %M2EVENTCOMMAND__@city_market_left~woman_qisinbo__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_left~woman_qisinbo__TALK EV::start - ___city/entrance_mob_qisinbo line:0 EV::end - ___city/entrance_mob_qisinbo map_close:: city_market_left map_open:: city_scl_dorm assign: Noel assign: ExitR_dormR assign: ExitB_dormB assign: ExitB_dormBL assign: restroom assign: woman_elf_student_6 assign: bench__house_2__obj/bench_wide.png__61.375_33.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_dorm アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_market_left~ExitT_dormB__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_market_left~ExitT_dormB__STAND map_close:: city_scl_dorm map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_scl_dorm~ExitB_dormB__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_scl_dorm~ExitB_dormB__STAND map_close:: city_market_left map_open:: city_scl_dorm assign: Noel assign: ExitR_dormR assign: ExitB_dormB assign: ExitB_dormBL assign: restroom assign: woman_elf_student_6 assign: bench__house_2__obj/bench_wide.png__61.375_33.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_dorm アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_market_left~ExitT_dormB__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_market_left~ExitT_dormB__STAND map_close:: city_scl_dorm map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitD_cafeteria_L assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: student_3 assign: woman_elf_oneesan_2 assign: woman_elf_pocha_2 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center map_close:: city_scl_center map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_scl_center~ExitB_scl_BR__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_scl_center~ExitB_scl_BR__STAND map_close:: city_center map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right >>AutoSave map_close:: city_entrance_right map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK line:24 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::end - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum 全てのマップを再構築 map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_right map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND EV::start - %M2EVENTCOMMAND__@house_center~mobsrng__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobsrng__TALK EV::start - s10_4c_srng line:0 EV::end - s10_4c_srng EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~mobbba__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~mobbba__TALK EV::start - s10_4c_bba line:0 EV::end - s10_4c_bba EV::start - %M2EVENTCOMMAND__@house_shop~mobbba__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~mobbba__TALK EV::start - s10_4c_bba line:0 EV::end - s10_4c_bba EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_homeroad line:0 EV::end - ___Laevi/v_talk_homeroad EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Laevi/v_talk_homeroad line:36 EV::end - ___Laevi/v_talk_homeroad EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_forestroad line:0 EV::end - ___Laevi/v_talk_forestroad EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_village line:0 EV::end - ___Laevi/v_talk_village EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_mtr_quality line:0 EV::end - ___Laevi/v_talk_mtr_quality EV::start - ___Other/swin line:0 EV::end - ___Other/swin EV::start - ___Laevi/v_talk_mtr_quality line:35 EV::end - ___Laevi/v_talk_mtr_quality EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_dangerousness line:0 EV::end - ___Laevi/v_talk_dangerousness EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_battle_reward line:0 EV::end - ___Laevi/v_talk_battle_reward EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_weather line:0 EV::end - ___Laevi/v_talk_weather EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_pvv102_quake line:0 EV::end - ___Laevi/v_talk_pvv102_quake EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Laevi/v_talk_pvv102_quake line:36 EV::end - ___Laevi/v_talk_pvv102_quake EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_pvv102_memory line:0 EV::end - ___Laevi/v_talk_pvv102_memory EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_pvv102_sell line:0 EV::end - ___Laevi/v_talk_pvv102_sell EV::start - ___Laevi/_portal line:100 &&cmd_buy EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: CoffeeMaker assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wind_senzyo~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wind_senzyo~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wind_senzyo map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00 line:0 EV::end - ___Nightingale/quest00 EV::start - ___Nightingale/_portal line:71 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00 line:0 EV::end - ___Nightingale/quest00 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_1 line:0 EV::end - ___Nightingale/quest00_1 EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___Nightingale/quest00_1 line:15 EV::end - ___Nightingale/quest00_1 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_entrance_right map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK line:24 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::end - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:24 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_right map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Other/fatal line:0 fatal scene cuts_nightingale_0_0 start. ロードポイント: Line 34 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag_endfatal line:0 EV::end - ___Nightingale/quest00_bag_endfatal EV::start - ___Other/fatal line:35 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag line:33 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/quest00_2 line:0 EV::end - ___Nightingale/quest00_2 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/quest00_2 line:54 EV::end - ___Nightingale/quest00_2 EV::start - ___Nightingale/quest00_bag line:34 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk00 line:0 EV::end - ___Nightingale/t_talk00 EV::start - ___Nightingale/_portal line:189 反対側プレイヤーが初期化されていません EV::end - ___Nightingale/_portal >>AutoSave EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_entrance_right map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK line:24 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::end - %M2EVENTCOMMAND__@city_entrance_right~ExitD_museum__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:24 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv103_ixia__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv103_ixia__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_pn__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_pn__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_scl_garage__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_scl_garage__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv105_alma__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv105_alma__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - ___city_museum/t_camera line:0 EV::end - ___city_museum/t_camera EV::start - ___city_museum/_portal line:43 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND >>AutoSave 全てのマップを再構築