error detected: 001175 Version: 0.27f @Win Microsoft Windows NT 10.0.26100.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave >>AutoSave map_close:: forest_senzyot map_open:: forest_senzyo assign: Noel assign: ExitL_snake_l assign: ExitT_senzyo M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo skill_difficulty_restrict is 1 Opened summoner reader: forest_senzyo assign: SNAKE_0_0 assign: SNAKE_0_1 assign: SNAKE_0_2 assign: SNAKE_0_3 assign: SNAKE_0_4 assign: NoelCane assign: NoelCane assign: SNAKE_0_5 assign: NoelCane assign: NoelCane Summoner forest_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave >>AutoSave map_close:: forest_senzyot map_open:: forest_puzzle_worms assign: Noel assign: magic_killer_puzzle_PuzzBarrier_worms assign: CM-rail_Carrier_0 assign: ExitR_puzzworm assign: puzzle__puzzle/switch.png__63.01786_15.30357-mv assign: puzzle__puzzle/switch_2.png__36.69643_24-mv assign: puzzle__puzzle/warp_to_check.png__10.48214_23.66072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_worms map_close:: forest_puzzle_worms map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave map_close:: forest_senzyot map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book skill_difficulty_restrict is 1 Opened summoner reader: forest_darkpotu assign: SNAKE_0_0 assign: MAGE_0_1 assign: NoelCane assign: NoelCane assign: SNAKE_0_2 assign: NoelCane assign: NoelCane Summoner forest_darkpotu is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_darkpotu map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 EV::end - ___PuppetNpc/_portal EV::start - ___PuppetNpc/t02 line:0 EV::end - ___PuppetNpc/t02 EV::start - ___PuppetNpc/_portal line:65 &&cmd_sell &&cmd_buy &&cmd_checkout &&cmd_buy &&cmd_cart &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:117 EV::end - ___PuppetNpc/_portal assign: NoelCane map_close:: forest_mushpot map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc map_close:: forest_mushpot map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: CoffeeMaker assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave map_close:: forest_darkpot_r 全てのマップを再構築 map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: CoffeeMaker assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave map_close:: forest_darkpot_r map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc map_close:: forest_mushpot map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn map_close:: forest_athletic_tikuwa_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar skill_difficulty_restrict is 1 Opened summoner reader: forest_tikuwar assign: SPONGE_0_0 assign: MUSH_0_1 assign: SPONGE_0_2 assign: MUSH_0_3 assign: MUSH_0_4 assign: MUSH_0_5 assign: NoelCane assign: NoelCane assign: MUSH_0_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_tikuwar is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave map_close:: forest_tikuwar map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa assign: NoelCane assign: NoelCane map_close:: forest_ahletic_tikuwa map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack assign: Breakable_treecrack-hit M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack 全てのマップを再構築 map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t04 line:0 EV::end - ___TildeNpc/t04 EV::start - ___TildeNpc/_portal line:72 EV::end - ___TildeNpc/_portal EV::start - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box line:0 EV::end - ___TildeNpc/t_open_box EV::start - ___TildeNpc/_portal line:206 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box_already line:0 EV::end - ___TildeNpc/t_open_box_already EV::start - ___TildeNpc/_portal line:203 EV::end - ___TildeNpc/_portal map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_01 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK EV::start - ___city_guild/_shop line:0 &&cmd_buy &&cmd_checkout EV::end - ___city_guild/_shop EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND EV::start - %M2EVENTCOMMAND__@house_center~mobsrng__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobsrng__TALK EV::start - s10_4c_srng line:0 EV::end - s10_4c_srng map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy EV::end - ___Laevi/_portal EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:6 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 25 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave >>Saved SVD To: 3 saved EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack skill_difficulty_restrict is 1 Opened summoner reader: forest_treecrack assign: GOLEMTOY_POD_0 assign: GOLEMTOY_POD_1 assign: GOLEMTOY_POD_2 assign: GOLEMTOY_POD_3 assign: GOLEMTOY_POD_4 assign: GOLEMTOY_POD_5 assign: GOLEMTOY_POD_6 assign: GOLEMTOY_POD_7 assign: GOLEMTOY_POD_8 Summoner forest_treecrack is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot EV::start - %M2EVENTCOMMAND__@forest_mushpot~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box line:0 EV::end - ___TildeNpc/t_open_box EV::start - ___TildeNpc/_portal line:206 EV::end - ___TildeNpc/_portal map_close:: forest_mushpot map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash 全てのマップを再構築 map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_cherry__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_cherry__CHECK EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK map_close:: forest_hiroba map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall map_close:: forest_wood_hall map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK >>AutoSave map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake skill_difficulty_restrict is 1 Opened summoner reader: forest_acid_lake assign: UNI_0_0 assign: UNI_0_1 assign: NoelCane assign: UNI_0_2 assign: UNI_0_3 assign: NoelCane assign: UNI_0_4 assign: NoelCane assign: NoelCane Summoner forest_acid_lake is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_acid_lake map_open:: forest_puzzle_timer assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitT_nightlake assign: ExitB_puzzt assign: Breakable-hit assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv assign: CM-Layer__obj/floater.png__35.85714_34.05357 assign: CM-Layer__obj/floater.png__39.85714_34.05357 assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer assign: puzzle__puzzle/barrier_lit.png__17.5_30.39286 assign: puzzle__puzzle/barrier_lit.png__35.5_22.39286 map_close:: forest_puzzle_timer map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 1 Opened summoner reader: forest_wood_right_exit assign: SLIME_0_0 assign: MUSH_0_1 assign: SLIME_0_2 assign: PUPPY_0_3 assign: SLIME_0_4 assign: PUPPY_0_5 assign: PUPPY_0_6 assign: SLIME_0_7 assign: MUSH_0_8 assign: NoelCane Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_right_exit 全てのマップを再構築 map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: CM-Carrier_Carrier assign: Breakable_fall-hit assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba map_close:: forest_acid_dobadoba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: TildeNpc assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave map_close:: forest_01 map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 map_close:: forest_c map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: NoelCane assign: NoelCane assign: SLIME_0_3 assign: NoelCane assign: NoelCane assign: SLIME_0_4 assign: NoelCane Summoner forest_thorn_cage is closed map_close:: forest_athletic_thorn_under <>Saved SVD To: 3 saved >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>Saved SVD To: 3 saved >>AutoSave map_close:: forest_c map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: SLIME_0_3 assign: NoelCane assign: NoelCane assign: SLIME_0_4 assign: NoelCane assign: MUSH_0_5 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: UNI_0_6 assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_thorn_cage is closed map_close:: forest_athletic_thorn_under <>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_sell EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_1 line:0 EV::end - ___Nightingale/quest00_1 EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___Nightingale/quest00_1 line:15 EV::end - ___Nightingale/quest00_1 EV::start - ___Nightingale/_portal line:189 &&cmd_buy &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 map_close:: forest_c map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: UNI_0_1 assign: MUSH_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_3 assign: NoelCane assign: MUSH_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_5 assign: MUSH_0_6 assign: NoelCane assign: NoelCane Summoner forest_thorn_cage is closed map_close:: forest_athletic_thorn_under <>AutoSave map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: NoelCane assign: SLIME_0_3 assign: SLIME_0_4 assign: NoelCane assign: MUSH_0_5 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_thorn_cage is closed map_close:: forest_athletic_thorn_under <>AutoSave map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_slash~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t04 line:0 EV::end - ___TildeNpc/t04 EV::start - ___TildeNpc/_portal line:72 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box line:0 EV::end - ___TildeNpc/t_open_box EV::start - ___TildeNpc/_portal line:206 EV::end - ___TildeNpc/_portal map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave >>Saved SVD To: 3 saved EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... EV::end - %BENCH_EVENT EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_01 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK EV::start - ___city_guild/_shop line:0 &&cmd_buy &&cmd_checkout EV::end - ___city_guild/_shop EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave >>Saved SVD To: 3 saved EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: MUSH_0_1 assign: SLIME_0_2 assign: MUSH_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: SLIME_0_6 Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave >>AutoSave map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot EV::start - %M2EVENTCOMMAND__@forest_mushpot~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t04 line:0 EV::end - ___TildeNpc/t04 EV::start - ___TildeNpc/_portal line:72 EV::end - ___TildeNpc/_portal map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave map_close:: forest_01 map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato skill_difficulty_restrict is 1 Opened summoner reader: forest_tomato assign: MAGE_0_0 assign: SPONGE_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane assign: NoelCane map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave >>AutoSave EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK >>AutoSave EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar 全てのマップを再構築 map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower skill_difficulty_restrict is 1 Opened summoner reader: forest_clocktower assign: GOLEM_0_0 assign: PUPPY_0_1 assign: PUPPY_0_2 assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: PUPPY_0_3 Summoner forest_clocktower is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 1 Opened summoner reader: forest_rwood_column assign: GECKO_0_0 assign: SPONGE_0_1 assign: MAGE_0_2 assign: GECKO_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SPONGE_0_4 Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave >>Saved SVD To: 3 saved map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 1 Opened summoner reader: forest_wood_right_exit assign: PUPPY_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: MUSH_0_3 assign: SLIME_0_4 assign: MUSH_0_5 assign: PUPPY_0_6 assign: MUSH_0_7 assign: NoelCane assign: SLIME_0_8 assign: NoelCane assign: PUPPY_0_9 Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: CM-Carrier_Carrier assign: Breakable_fall-hit assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba assign: NoelCane map_close:: forest_acid_dobadoba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave >>Saved SVD To: 3 saved map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake skill_difficulty_restrict is 1 Opened summoner reader: forest_acid_lake assign: PUPPY_0_0 assign: PUPPY_0_1 assign: UNI_0_2 assign: PUPPY_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: PUPPY_0_4 assign: NoelCane assign: NoelCane assign: UNI_0_5 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_acid_lake is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_acid_lake map_open:: forest_puzzle_timer assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitT_nightlake assign: ExitB_puzzt assign: Breakable-hit assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv assign: CM-Layer__obj/floater.png__35.85714_34.05357 assign: CM-Layer__obj/floater.png__39.85714_34.05357 assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 既にイベントSwitch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072が存在します M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer assign: puzzle__puzzle/barrier_lit.png__17.5_30.39286 assign: puzzle__puzzle/barrier_lit.png__35.5_22.39286 map_close:: forest_puzzle_timer map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: PuppetNpc assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake assign: Assigned_sub_golem_npc >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum skill_difficulty_restrict is 1 Opened summoner reader: forest_mush_coroseum assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: MUSH_0_4 assign: MUSH_0_5 assign: MUSH_0_6 assign: NoelCane Summoner forest_mush_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mush_coroseum 全てのマップを再構築 map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit map_close:: forest_wood_right_exit map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave >>Saved SVD To: 3 saved EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_wood_wip 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal >>Saved SVD To: 3 saved >>AutoSave map_close:: city_in_guild map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 43 event: %M2EVENTCOMMAND__@city_market_left~ExitB_l2lb__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 51 event: %M2EVENTCOMMAND__@city_market_left~ExitB_l2lb__STAND EV::start - %M2EVENTCOMMAND__@city_market_BL~woman_elf_thin_sudent_11__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~woman_elf_thin_sudent_11__TALK EV::start - ___city/market_left_army_mob_00 line:0 EV::end - ___city/market_left_army_mob_00 map_close:: city_market_BL map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_center map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___city/slam_egg_seller EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal EV::start - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK EV::start - ___Laevi/trm__portal line:0 map_close:: house_shop map_open:: house_theroom assign: Noel assign: ExitD_the_room assign: man assign: goto_the_room assign: bathroom M2EventContainer::reload - コマンドの再読み込みを実行:house_theroom EV::end - ___Laevi/trm__portal EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - ___Laevi/trm__portal line:28 EV::end - ___Laevi/trm__portal EV::start - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath EV::start - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK EV::start - ___Laevi/trm__aloma line:0 EV::end - ___Laevi/trm__aloma EV::start - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK EV::start - ___Laevi/trm__aloma line:0 fatal scene troom_01a start. EV::end - ___Laevi/trm__aloma EV::start - ___Laevi/trm__out_portal line:0 EV::end - ___Laevi/trm__out_portal EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:6 map_close:: house_theroom map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:26 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 46 event: %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy EV::end - ___Laevi/_portal EV::start - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK EV::start - ___Laevi/trm__portal line:0 map_close:: house_shop map_open:: house_theroom assign: Noel assign: ExitD_the_room assign: man assign: goto_the_room assign: bathroom M2EventContainer::reload - コマンドの再読み込みを実行:house_theroom EV::end - ___Laevi/trm__portal EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - ___Laevi/trm__portal line:28 EV::end - ___Laevi/trm__portal EV::start - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK EV::start - ___Laevi/trm__aloma line:0 fatal scene troom_01a start. EV::end - ___Laevi/trm__aloma EV::start - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK EV::start - ___Laevi/trm__aloma line:0 fatal scene troom_01b start. EV::end - ___Laevi/trm__aloma EV::start - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath EV::start - ___Laevi/trm__out_portal line:0 EV::end - ___Laevi/trm__out_portal EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:6 map_close:: house_theroom map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:26 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 46 event: %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench map_close:: forest_entrance_grazia map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia map_close:: forest_entrance_grazia map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia map_close:: forest_entrance_grazia map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre 全てのマップを再構築 map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 1 Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nusi_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 EV::end - ___CoffeeMaker/_portal EV::start - ___CoffeeMaker/t02 line:0 cachMaterial DEBUG:0 - string: DEBUG 0, line: 4 cachMaterial DEBUG:0 - string: DEBUG 0, line: 4 EV::end - ___CoffeeMaker/t02 EV::start - ___CoffeeMaker/_dynamo line:0 DEBUG:: 0 - string: DEBUG 0, line: 4 event: ___CoffeeMaker/_dynamo EV::end - ___CoffeeMaker/_dynamo EV::start - ___CoffeeMaker/t02 line:9 EV::end - ___CoffeeMaker/t02 EV::start - ___CoffeeMaker/_dynamo line:0 DEBUG:: -1 - string: DEBUG -1, line: 4 event: ___CoffeeMaker/_dynamo EV::end - ___CoffeeMaker/_dynamo EV::start - ___CoffeeMaker/_portal line:31 &&cmd_buy &&cmd_sell EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout &&cmd_buy EV::end - ___CoffeeMaker/_portal map_close:: forest_nusi_pre 全てのマップを再構築 map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_nusi_pre map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 BGM shopping はすでに OthPl 側に読み込まれています ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal >>Saved SVD To: 3 saved EV::start - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 BGM shopping はすでに OthPl 側に読み込まれています ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Other/fatal line:0 fatal scene cuts_nightingale_0_0 start. ロードポイント: Line 34 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag_endfatal line:0 EV::end - ___Nightingale/quest00_bag_endfatal EV::start - ___Other/fatal line:35 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag line:33 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/quest00_2 line:0 EV::end - ___Nightingale/quest00_2 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/quest00_2 line:54 EV::end - ___Nightingale/quest00_2 EV::start - ___Nightingale/quest00_bag line:34 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout &&cmd_buy &&cmd_sell &&cmd_checkout 反対側プレイヤーが初期化されていません EV::end - ___Nightingale/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 BGM shopping はすでに CurPl 側に読み込まれています ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 反対側プレイヤーが初期化されていません 反対側プレイヤーが初期化されていません EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum map_close:: forest_coroseum map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:59 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:60 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:75 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:85 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:161 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:162 EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... >>AutoSave map_close:: forest_tikuwar 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 38 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:39 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:283 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>Saved SVD To: 3 saved >>AutoSave >>AutoSave >>Saved SVD To: 3 saved map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 EV::end - ___city/_warp_zx map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec__CHECK map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec__CHECK map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec_l__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_in_hall_right__CHECK EV::start - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK EV::start - ___city/106_scl_entrance_t00 line:0 EV::end - ___city/106_scl_entrance_t00 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: school_entrance map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_elecboard line:0 EV::end - ___Tigrina/t_elecboard EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t_elecboard line:30 EV::end - ___Tigrina/t_elecboard EV::start - ___Tigrina/___portal line:88 assign: UiSmnCreatorCamera_780461 危険度を 0 に設定 assign: ExitD_garage >>AutoSave 危険度を 130 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W1 / D130 EV::end - ___Tigrina/___portal assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_0_1 assign: BOSS_NUSI_0_2 assign: BOSS_NUSI_CAGE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: BOSS_NUSI_TENTACLE_7 assign: BOSS_NUSI_TENTACLE_8 assign: BOSS_NUSI_0_9 assign: BOSS_NUSI_CAGE_10 assign: BOSS_NUSI_TENTACLE_11 assign: BOSS_NUSI_TENTACLE_12 assign: BOSS_NUSI_TENTACLE_13 assign: BOSS_NUSI_TENTACLE_14 assign: BOSS_NUSI_TENTACLE_15 assign: BOSS_NUSI_CAGE_16 assign: BOSS_NUSI_TENTACLE_17 assign: BOSS_NUSI_TENTACLE_18 assign: BOSS_NUSI_TENTACLE_19 assign: BOSS_NUSI_TENTACLE_20 assign: BOSS_NUSI_TENTACLE_21 assign: BOSS_NUSI_CAGE_22 assign: BOSS_NUSI_TENTACLE_23 assign: BOSS_NUSI_TENTACLE_24 assign: BOSS_NUSI_TENTACLE_25 assign: BOSS_NUSI_TENTACLE_26 assign: BOSS_NUSI_TENTACLE_27 assign: NoelCane assign: NoelCane assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 危険度を 0 に設定 Summoner SmnC_garage is closed map_close:: school_in_garage 全てのマップを再構築 map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: NoelCane assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage 危険度を 0 に設定 EV::end - __M2D_GAMEOVER EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_795169 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.initFile (nel.mgm.smncr.SmncFile File, System.Byte index) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.initFileSelection (nel.mgm.smncr.SmncFile File, System.Boolean force) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnHoverFileRow (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnSelect () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.Select (System.Boolean move_scrollbox) (at <11e67262f4ec4686a869523acd405cf9>:0) nel.mgm.smncr.UiSmnCreator.createFileSel () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 15 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: // ====================== >>AutoSave 危険度を 15 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 15 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 15 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 15 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 17 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 17 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 17 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 17 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnChangedFile (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.DsnDataRadio.callBasic (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].runFnRadioBindings (XX.BtnContainerRadio`1+FnRadioBindings[T][] AFn, System.Int32 pre_value, System.Int32 cur_value) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].setValue (XX.aBtn CheckedB) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].fnCheckDefault (XX.aBtn B) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_&&Cancel // ====================== EV::end - ___Tigrina/___portal map_close:: school_in_garage 全てのマップを再構築 map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre EV::start - ___Tigrina/t_garage_pre_goout line:0 EV::end - ___Tigrina/t_garage_pre_goout EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garagepre__STAND line:6 EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garagepre__STAND >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_805605 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.initFile (nel.mgm.smncr.SmncFile File, System.Byte index) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.initFileSelection (nel.mgm.smncr.SmncFile File, System.Boolean force) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnHoverFileRow (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnSelect () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.Select (System.Boolean move_scrollbox) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.simulateNaviTranslation (System.Int32 aim) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_&&Smnc_ui_files_create // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.initFile (nel.mgm.smncr.SmncFile File, System.Byte index) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.initFileSelection (nel.mgm.smncr.SmncFile File, System.Boolean force) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnHoverFileRow (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnPointerEnter () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: // ====================== >>AutoSave 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: // ====================== >>AutoSave 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: // ====================== >>AutoSave 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnPointerUp (System.Boolean clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.quitDraggingManual (System.Boolean do_not_call_clicking) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.CLICK.run (UnityEngine.Vector2 PosU) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnChangedFile (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.DsnDataRadio.callBasic (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].runFnRadioBindings (XX.BtnContainerRadio`1+FnRadioBindings[T][] AFn, System.Int32 pre_value, System.Int32 cur_value) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].setValue (XX.aBtn CheckedB) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].fnCheckDefault (XX.aBtn B) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_&&Cancel // ====================== EV::end - ___Tigrina/___portal EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_huda__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_huda__CHECK EV::start - ___Tigrina/board01 line:0 EV::end - ___Tigrina/board01 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_812605 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.initFile (nel.mgm.smncr.SmncFile File, System.Byte index) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.initFileSelection (nel.mgm.smncr.SmncFile File, System.Boolean force) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnHoverFileRow (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnSelect () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.Select (System.Boolean move_scrollbox) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.simulateNaviTranslation (System.Int32 aim) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_0 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 20 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== EV::end - ___Tigrina/___portal map_close:: school_in_garage 全てのマップを再構築 map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_823031 危険度を 0 に設定 >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.initFile (nel.mgm.smncr.SmncFile File, System.Byte index) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.initFileSelection (nel.mgm.smncr.SmncFile File, System.Boolean force) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnHoverFileRow (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnSelect () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.Select (System.Boolean move_scrollbox) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.simulateNaviTranslation (System.Int32 aim) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_Smnc_load_file // ====================== >>AutoSave 危険度を 25 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.initFile (nel.mgm.smncr.SmncFile File, System.Byte index) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.initFileSelection (nel.mgm.smncr.SmncFile File, System.Boolean force) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnHoverFileRow (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.OnSelect () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.Select (System.Boolean move_scrollbox) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.simulateNaviTranslation (System.Int32 aim) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_0 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== >>AutoSave 危険度を 0 に設定 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.M2LpUiSmnCreator.openSummoner (System.Int32 danger, System.UInt32 weather) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmncBattleConfirm.fnClickSubmit (XX.aBtn B) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BattleConfirmDSN_GOB_10 // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.SmncStageEditor.drawTo (XX.MeshDrawer Md, nel.mgm.smncr.SmncStageEditorManager+StgObject Stgo, System.Single x, System.Single y) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.redrawMkn () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.SmncStageEditor.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => UiSmnCreator // ====================== NullReferenceException: Object reference not set to an instance of an object nel.mgm.smncr.M2LpUiSmnCreator.insertChipsDecide () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.changeState (nel.mgm.smncr.UiSmnCreator+STATE stt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.mgm.smncr.UiSmnCreator.fnChangedFile (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.DsnDataRadio.callBasic (XX.BtnContainerRadio`1[T] _B, System.Int32 pre_value, System.Int32 cur_value) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].runFnRadioBindings (XX.BtnContainerRadio`1+FnRadioBindings[T][] AFn, System.Int32 pre_value, System.Int32 cur_value) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].setValue (XX.aBtn CheckedB) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.BtnContainerRadio`1[T].fnCheckDefault (XX.aBtn B) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.runFn (XX.FnBtnBindings[] AFn) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnClick () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.ExecuteOnSubmitKey () (at <11e67262f4ec4686a869523acd405cf9>:0) XX.aBtn.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => BTN: -UiSmnCreator-BxFilefile_btn_&&Cancel // ====================== EV::end - ___Tigrina/___portal map_close:: school_in_garage <>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitD_cafeteria_L assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: student_3 assign: woman_elf_oneesan_2 assign: woman_elf_pocha_2 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_scl_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: school_entrance map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave >>Saved SVD To: 3 saved EV::start - ___Tigrina/t_garage_door line:0 ロードポイント: Line 4 EV::end - ___Tigrina/t_garage_door EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK line:6 map_close:: school_garage_pre map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garage__CHECK EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_832231 危険度を 0 に設定 >>AutoSave 危険度を 0 に設定 skill_difficulty_restrict is 1 Opened summoner reader: SmnC_garage Battle start: W1 / D0 EV::end - ___Tigrina/___portal assign: UNI_0_0 assign: MUSH_0_1 assign: SLIME_0_2 assign: BOSS_NUSI_0_3 assign: BOSS_NUSI_CAGE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: BOSS_NUSI_TENTACLE_7 assign: BOSS_NUSI_TENTACLE_8 assign: BOSS_NUSI_TENTACLE_9 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: school_in_garage <