error detected: 000000 Version: 0.27h @Win Microsoft Windows NT 10.0.19045.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn FULLSCREEN TO True FULLSCREEN TO True FULLSCREEN TO True Joystick connected ("Controller (Xbox One For Windows)"). FULLSCREEN TO True FULLSCREEN TO True FULLSCREEN TO True DOJO ãƒãƒ¼ã‚ºã®æŒ‡å®šå…ˆãŒå˜åœ¨ã—ãªã„: [noel_dojo].noeldrill title scene disposed Load Event Lang: zh-cn Current TX Family: zh-cn SCENE GAME AWAKEN Load Event Lang: zh-cn Current TX Family: zh-cn EV::start - __INITG line:0 EV::end - __INITG EV::start - __INITG line:0 EV::end - __INITG EV::start - __INITM2D line:0 EV::end - __INITM2D map_open:: forest_secret_lake assign: Noel assign: Breakable_slake-hit assign: ExitR_secr_in assign: ExitT_secr EV::start - __INITNEWGAME line:0 EV::end - __INITNEWGAME assign: s00_0a assign: Object_Supply_water M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secret_lake EV::start - %M2EVENTCOMMAND__@forest_secret_lake~s00_0a__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_secret_lake~s00_0a__LOAD_ONCE EV::start - s00_0a line:0 å±é™ºåº¦ã‚’ 3 ã«è¨å®š ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 56 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 97 EV::end - s00_0a map_close:: forest_secret_lake map_open:: forest_secr_in assign: Noel assign: ExitL_secr_in assign: ExitR_hiroba M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secr_in map_close:: forest_secr_in map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: s00_1b assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_01 EV::start - %M2EVENTCOMMAND__@forest_01~s00_1b__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_01~s00_1b__LOAD_ONCE EV::start - s00_1b line:0 EV::end - s00_1b EV::start - s00_1a_trauma line:0 EV::end - s00_1a_trauma EV::start - ___Other/trauma line:0 アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma å±é™ºåº¦ã‚’ 6 ã«è¨å®š EV::end - ___Other/trauma EV::start - s00_1a_trauma line:2 EV::end - s00_1a_trauma EV::start - s00_1b line:17 >>AutoSave EV::end - s00_1b assign: s00_5a assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_01 EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 15 ã«è¨å®š OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 1 assign: SLIME_TUTORIAL_0 Opened summoner reader: forest_tutorial EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE Summoner forest_tutorial is closed map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_secr_in assign: Noel assign: ExitL_secr_in assign: ExitR_hiroba M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secr_in map_close:: forest_secr_in map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: Breakable_hirobau_1-hit assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_hiroba EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK map_close:: forest_hiroba map_open:: forest_secr_in assign: Noel assign: ExitL_secr_in assign: ExitR_hiroba M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secr_in map_close:: forest_secr_in map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: s00_5a assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_01 EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 15 ã«è¨å®š OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 1 assign: SLIME_TUTORIAL_0 Opened summoner reader: forest_tutorial EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__STAND EV::start - s00_5a line:0 アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 28 event: s00_5a SUMMONER_TYPE (act:True) タイプを 15 => 11 ã«è¨å®š SUMMONER_TYPE (act:True) タイプを 11 => NO_REVERT ã«è¨å®š EV::end - s00_5a Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - s00_5b line:0 EV::end - s00_5b EV::start - s00_5d line:0 EV::end - s00_5d EV::start - ___Other/swin line:0 EV::end - ___Other/swin EV::start - s00_5d line:5 EV::end - s00_5d EV::start - s00_5b line:37 EV::end - s00_5b map_close:: forest_01 map_open:: forest_mushpot assign: Noel assign: Breakable_mushleft-hit assign: ExitL_tikuwarth assign: Breakable_mushpot-hit assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_mushpot EV::start - %M2EVENTCOMMAND__@forest_mushpot~_LP_battle_2_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~_LP_battle_2_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 map_close:: forest_mushpot map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack assign: Breakable_treecrack-hit assign: Ev_p0_see_ghost M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_treecrack EV::start - %M2EVENTCOMMAND__@forest_treecrack~Ev_p0_see_ghost__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_treecrack~Ev_p0_see_ghost__STAND assign: Ev_alc_start M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_treecrack EV::start - %M2EVENTCOMMAND__@forest_treecrack~Ev_alc_start__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_treecrack~Ev_alc_start__LOAD_ONCE EV::start - ___a/s00_alc_treecrack line:0 EV::end - ___a/s00_alc_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: Breakable_c_wood_t-hit assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_c EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 map_close:: forest_c map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_ahletic_home_thorn EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_01 line:0 EV::end - m2d_forest_witchboard_01 EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house ã«ç§»å‹•ã—ã¾ã™... EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house ã«ç§»å‹•ã—ã¾ã™... map_close:: forest_ahletic_home_thorn å…¨ã¦ã®ãƒžãƒƒãƒ—ã‚’å†æ§‹ç¯‰ map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC ã®ç‰¹æ®Šã‚³ãƒžãƒ³ãƒ‰ PRE_UNLOAD ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™ã€‚ M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - s01_0a line:0 å±é™ºåº¦ã‚’ 6 ã«è¨å®š アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 50 event: s01_0a EV::end - s01_0a EV::start - __M2D_FLUSHED_AREA line:34 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK EV::start - ___Mob_Eihi/_portal line:0 EV::end - ___Mob_Eihi/_portal EV::start - ___Mob_Eihi/s00_0a line:0 EV::end - ___Mob_Eihi/s00_0a EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_board__CHECK EV::start - m2d_house_witchboard_00 line:0 EV::end - m2d_house_witchboard_00 EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: s01_ixia_initialize assign: house_center_smallpath_abort assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND EV::start - %M2EVENTCOMMAND__@house_center~s01_ixia_initialize__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_center~s01_ixia_initialize__STAND assign: ixia M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_center EV::start - %M2EVENTCOMMAND__@house_center~ixia__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_center~ixia__LOAD_ONCE EV::start - s01_ixia_2a_00 line:0 EV::end - s01_ixia_2a_00 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s01_ixia_2a_00 line:57 EV::end - s01_ixia_2a_00 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s01_ixia_2a_00 line:90 >>AutoSave EV::end - s01_ixia_2a_00 EV::start - %M2EVENTCOMMAND__@house_center~_LP_EV_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_center~_LP_EV_Ev_board__CHECK EV::start - m2d_house_witchboard_01 line:0 EV::end - m2d_house_witchboard_01 map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: near_laevi assign: mobo assign: goto_the_room M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - s01_laevi_3a line:0 EV::end - s01_laevi_3a EV::start - s01_laevi_4a line:0 EV::end - s01_laevi_4a EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s01_laevi_4a line:36 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 59 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 100 >>AutoSave EV::end - s01_laevi_4a map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: near_tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~near_tilde__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_hall~near_tilde__STAND EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - s01_5b line:0 EV::end - s01_5b EV::start - s01_5d line:0 EV::end - s01_5d EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s01_5d line:19 EV::end - s01_5d assign: pvv7_walkout M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND EV::start - ___House/transfer_abort_walkout line:0 EV::end - ___House/transfer_abort_walkout EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - ___House/transfer_abort_walkout line:3 EV::end - ___House/transfer_abort_walkout EV::start - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND EV::start - ___House/transfer_abort_walkout line:0 EV::end - ___House/transfer_abort_walkout EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - ___House/transfer_abort_walkout line:3 EV::end - ___House/transfer_abort_walkout map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: pvv7_load assign: scene_memory assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~pvv7_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~pvv7_load__LOAD EV::start - s03_1a line:0 EV::end - s03_1a EV::start - s03_letter line:0 EV::end - s03_letter EV::start - s03_1a line:20 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 28 >>AutoSave EV::end - s03_1a map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: pvv8 assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~pvv8__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_hall~pvv8__LOAD_ONCE EV::start - s03_2a line:0 EV::end - s03_2a EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s03_2a line:4 EV::end - s03_2a EV::start - s03_3a line:0 EV::end - s03_3a EV::start - s03_2a line:52 å±é™ºåº¦ã‚’ 8 ã«è¨å®š EV::end - s03_2a EV::start - ___House/_restroom_portal line:0 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - s03_2a line:82 >>AutoSave EV::end - s03_2a map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: near_laevi assign: goto_the_room assign: tilde M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND EV::start - s03_5a line:0 EV::end - s03_5a map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: house_center_smallpath_abort assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_center EV::end - ___House/_backdoor_portal map_close:: house_center map_open:: house_barn assign: Noel assign: Breakable_pvv11_timecapsule-hit assign: Breakable_cave2well-hit assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: s03_6a assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::start - %M2EVENTCOMMAND__@house_barn~s03_6a__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~s03_6a__LOAD_ONCE EV::start - s03_6a line:0 アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 21 event: s03_6a EV::end - s03_6a EV::start - ___Other/trauma line:0 アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma EV::end - ___Other/trauma EV::start - s03_6a line:41 assign: primula assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::end - s03_6a EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE EV::start - s03_6a_p line:0 EV::end - s03_6a_p EV::start - s03_6b line:0 EV::end - s03_6b EV::start - s03_7a line:0 assign: s03_7a_2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::end - s03_7a EV::start - s03_6b line:80 EV::end - s03_6b EV::start - s03_6a_p line:52 EV::end - s03_6a_p EV::start - %M2EVENTCOMMAND__@house_barn~s03_7a_2__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~s03_7a_2__LOAD_ONCE EV::start - s03_7a_2 line:0 アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 2 event: s03_7a_2 >>AutoSave EV::end - s03_7a_2 assign: AREA_right assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn map_close:: house_barn map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: primula assign: s03_8a M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff EV::start - %M2EVENTCOMMAND__@house_cliff~s03_8a__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~s03_8a__STAND EV::start - s03_8a line:0 >>AutoSave EV::end - s03_8a assign: AREA_left assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff EV::start - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK EV::start - ___House/grave_2 line:0 EV::end - ___House/grave_2 EV::start - %M2EVENTCOMMAND__@house_cliff~AREA_left__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~AREA_left__STAND EV::start - ___House/transfer_abort_walkout line:0 EV::end - ___House/transfer_abort_walkout EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - ___House/transfer_abort_walkout line:3 EV::end - ___House/transfer_abort_walkout map_close:: house_cliff map_open:: house_barn assign: Noel assign: Breakable_pvv11_timecapsule-hit assign: Breakable_cave2well-hit assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: AREA_right assign: primula assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::start - %M2EVENTCOMMAND__@house_barn~primula__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_barn~primula__TALK EV::start - s04_1a line:0 assign: Treasure_mg_groundbomb EV::end - s04_1a assign: NoelCane LightPostProcessor.SetupRenderTargets(): create RTs. 512x256 + 356x324 levels:4 EV::start - s04_1b line:0 BGM luminous_particle ã¯ã™ã§ã« OthPl å´ã«èªã¿è¾¼ã¾ã‚Œã¦ã„ã¾ã™ EV::end - s04_1b EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s04_1b line:75 assign: primula assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::end - s04_1b EV::start - %M2EVENTCOMMAND__@house_barn~Treasure_mg_groundbomb__CHECK line:24 EV::end - %M2EVENTCOMMAND__@house_barn~Treasure_mg_groundbomb__CHECK EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE EV::start - s04_3a line:0 assign: PrimulaPVV11 EV::end - s04_3a EV::start - s04_3f line:0 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::end - s04_3f EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE EV::start - s04_4a line:0 assign: PrimulaPVV11 EV::end - s04_4a EV::start - s04_4a_2 line:0 EV::end - s04_4a_2 assign: NoelCane EV::start - s04_4b line:0 EV::end - s04_4b EV::start - s04_4g line:0 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::end - s04_4g EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE EV::start - s04_5a line:0 アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 23 event: s04_5a assign: PrimulaPVV11 EV::end - s04_5a assign: NoelCane EV::start - s04_5b_2 line:0 EV::end - s04_5b_2 assign: NoelCane FULLSCREEN TO True EV::start - s04_5b_2 line:0 EV::end - s04_5b_2 assign: NoelCane EV::start - s04_5b_2 line:0 EV::end - s04_5b_2 EV::start - s04_5f line:0 assign: s04_5z assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_barn EV::end - s04_5f EV::start - %M2EVENTCOMMAND__@house_barn~s04_5z__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_barn~s04_5z__LOAD_ONCE EV::start - s04_5z line:0 map_close:: house_barn map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: primula assign: s04_6a assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC ã®ç‰¹æ®Šã‚³ãƒžãƒ³ãƒ‰ PRE_UNLOAD ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™ã€‚ M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_road EVC ã®ç‰¹æ®Šã‚³ãƒžãƒ³ãƒ‰ PRE_UNLOAD ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™ã€‚ M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_road EV::end - s04_5z EV::start - %M2EVENTCOMMAND__@house_road~s04_6a__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_road~s04_6a__LOAD_ONCE EV::start - s04_6a line:0 å±é™ºåº¦ã‚’ 10 ã«è¨å®š EV::end - s04_6a EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s04_6a line:63 assign: laevi EVC ã®ç‰¹æ®Šã‚³ãƒžãƒ³ãƒ‰ PRE_UNLOAD ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™ã€‚ M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_road EV::end - s04_6a EV::start - %M2EVENTCOMMAND__@house_road~laevi__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@house_road~laevi__LOAD_ONCE EV::start - s04_6b line:0 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_noelroom EV::end - s04_6b EV::start - s10_1a line:0 å±é™ºåº¦ã‚’ 0 ã«è¨å®š EV::end - s10_1a EV::start - s10_get_marker line:0 EV::end - s10_get_marker EV::start - s10_1a line:65 >>AutoSave EV::end - s10_1a EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: house_noelroom å…¨ã¦ã®ãƒžãƒƒãƒ—ã‚’å†æ§‹ç¯‰ map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: near_laevi M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - s10_4a line:0 assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_shop >>AutoSave EV::end - s10_4a map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 5 EV::end - ___Tilde/_portal EV::start - ___Tilde/d_talk_cooking line:0 EV::end - ___Tilde/d_talk_cooking EV::start - ___Tilde/_portal line:61 EV::end - ___Tilde/_portal EV::start - ___Tilde/d_talk_aboutmana line:0 EV::end - ___Tilde/d_talk_aboutmana EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Tilde/d_talk_aboutmana line:42 EV::end - ___Tilde/d_talk_aboutmana EV::start - ___Tilde/_portal line:61 EV::end - ___Tilde/_portal EV::start - ___Tilde/d_talk_cane line:0 EV::end - ___Tilde/d_talk_cane EV::start - ___Tilde/_portal line:61 EV::end - ___Tilde/_portal EV::start - ___Tilde/d_talk_cooking2 line:0 EV::end - ___Tilde/d_talk_cooking2 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Tilde/d_talk_cooking2 line:12 EV::end - ___Tilde/d_talk_cooking2 EV::start - ___Tilde/_portal line:61 EV::end - ___Tilde/_portal EV::start - ___Tilde/d_talk_cooking3 line:0 EV::end - ___Tilde/d_talk_cooking3 EV::start - ___Tilde/cook_tuto00 line:0 EV::end - ___Tilde/cook_tuto00 EV::start - ___Tilde/cook_tuto01 line:0 EV::end - ___Tilde/cook_tuto01 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Tilde/cook_tuto01 line:18 EV::end - ___Tilde/cook_tuto01 EV::start - ___Tilde/cook_tuto02 line:0 EV::end - ___Tilde/cook_tuto02 EV::start - ___Tilde/cook_tuto03 line:0 EV::end - ___Tilde/cook_tuto03 EV::start - ___Tilde/_portal line:61 EV::end - ___Tilde/_portal map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~mobbba__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~mobbba__TALK EV::start - s10_4c_bba line:0 EV::end - s10_4c_bba EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:6 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobsrng__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobsrng__TALK EV::start - s10_4c_srng line:0 EV::end - s10_4c_srng map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: pvv101_auto assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC ã®ç‰¹æ®Šã‚³ãƒžãƒ³ãƒ‰ PRE_UNLOAD ã¨ã—ã¦ç™»éŒ²ã—ã¾ã™ã€‚ M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~pvv101_auto__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~pvv101_auto__STAND EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK EV::start - ___Mob_Eihi/_portal line:0 EV::end - ___Mob_Eihi/_portal EV::start - s10_5a line:0 map_close:: house_road å…¨ã¦ã®ãƒžãƒƒãƒ—ã‚’å†æ§‹ç¯‰ map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: Ev_pvv101 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_ahletic_home_thorn EV::end - s10_5a EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Ev_pvv101__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Ev_pvv101__LOAD_ONCE EV::start - s10_5b line:0 map_close:: forest_ahletic_home_thorn map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: Breakable_home_thorn_bigstone-hit assign: Breakable_home_thorn_small_stone-hit assign: Ev_pvv102 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_ahletic_home_thorn アクティブãªå‹•ä½œç‰©ãŒã‚ã‚Šã¾ã›ã‚“: WAIT_MOVE - string: WAIT_MOVE, line: 68 event: s10_5b EV::end - s10_5b map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: Breakable_aftu_bomb-hit assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b assign: show_door_102 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 Opened summoner reader: forest_thorn_cage assign: SLIME_0_0 assign: MUSH_0_1 assign: MUSH_0_2 Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - s10_show_door line:0 EV::end - s10_show_door EV::start - __M2D_DEFEAT_SUMMONER line:51 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:3 WM __whole_house ã«ç§»å‹•ã—ã¾ã™... map_close:: forest_athletic_thorn_under å…¨ã¦ã®ãƒžãƒƒãƒ—ã‚’å†æ§‹ç¯‰ map_open:: house_cave2forest assign: Noel assign: ExitL_cave2forest assign: Breakable_cave2forest-hit assign: ExitWR_house2cave M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cave2forest EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 å±é™ºåº¦ã‚’ 0 ã«è¨å®š EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK map_close:: house_cave2forest map_open:: house_cliff_cave assign: Noel assign: Breakable_cliffcave-hit assign: CM-lift_2_Carrier_x1 assign: Breakable_cliffcave_under-hit assign: ExitB_puzzcave assign: ExitR_cave2forest assign: Treasure_cave_enhancer assign: ExitT_cave2well assign: ExitL_cliffcave M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff_cave map_close:: house_cliff_cave map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff map_close:: house_cliff map_open:: house_lake assign: Noel assign: ExitT_lake M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_lake assign: NoelCane assign: NoelHat map_close:: house_lake map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: NoelCane assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff map_close:: house_cliff map_open:: house_lake assign: Noel assign: ExitT_lake M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_lake assign: NoelCane assign: NoelHat map_close:: house_lake map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: NoelCane assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff map_close:: house_cliff map_open:: house_cliff_cave assign: Noel assign: Breakable_cliffcave-hit assign: CM-lift_2_Carrier_x1 assign: Breakable_cliffcave_under-hit assign: ExitB_puzzcave assign: ExitR_cave2forest assign: Treasure_cave_enhancer assign: ExitT_cave2well assign: ExitL_cliffcave M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cliff_cave map_close:: house_cliff_cave map_open:: house_cave2forest assign: Noel assign: ExitL_cave2forest assign: ExitWR_house2cave M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:house_cave2forest Joystick reconnected ("Controller (Xbox One For Windows)"). EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK line:3 WM __whole_forest ã«ç§»å‹•ã—ã¾ã™... EV::end - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK line:43 map_close:: house_cave2forest å…¨ã¦ã®ãƒžãƒƒãƒ—ã‚’å†æ§‹ç¯‰ map_open:: forest_athletic_thorn_under assign: Noel assign: Breakable_aftu_bomb-hit assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b assign: show_door_102 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_athletic_thorn_under EV::end - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 å±é™ºåº¦ã‚’ 0 ã«è¨å®š EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK line:73 å±é™ºåº¦ã‚’ 0 ã«è¨å®š EV::end - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: Breakable_tikuwabomb-hit assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa assign: pvv102_l assign: pvv102_c M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_ahletic_tikuwa EV::start - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_l__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_l__STAND EV::start - s11_swamp line:0 EV::end - s11_swamp EV::start - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_c__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_c__STAND map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドã®å†èªã¿è¾¼ã¿ã‚’実行:forest_tikuwar EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ãƒãƒ¼ãƒ‰ãƒã‚¤ãƒ³ãƒˆ: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t01 line:0 EV::end - ___Nightingale/t01 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/t01 line:61 EV::end - ___Nightingale/t01 EV::start - ___Nightingale/_portal line:38 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:79 &&cmd_buy EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk00 line:0 EV::end - ___Nightingale/t_talk00 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk_hpred line:0 EV::end - ___Nightingale/t_talk_hpred EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal >>AutoSave >>Saved SVD To: 0 saved FULLSCREEN TO True FULLSCREEN TO True Load Event Lang: zh-tc Current TX Family: zh-tc å…¨ã¦ã®ãƒžãƒƒãƒ—ã‚’å†æ§‹ç¯‰