error detected: 000000 
Version: 0.27h @Win
Microsoft Windows NT 10.0.19045.0
// ======================
SCENE TITLE AWAKEN 
Load Event Lang: zh-cn
FULLSCREEN TO True
FULLSCREEN TO True
FULLSCREEN TO True
Joystick connected ("Controller (Xbox One For Windows)").
FULLSCREEN TO True
FULLSCREEN TO True
FULLSCREEN TO True
DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill
title scene disposed
Load Event Lang: zh-cn
Current TX Family: zh-cn
SCENE GAME AWAKEN
Load Event Lang: zh-cn
Current TX Family: zh-cn
EV::start - __INITG line:0
EV::end - __INITG
EV::start - __INITG line:0
EV::end - __INITG
EV::start - __INITM2D line:0
EV::end - __INITM2D
map_open:: forest_secret_lake
assign: Noel
assign: Breakable_slake-hit
assign: ExitR_secr_in
assign: ExitT_secr
EV::start - __INITNEWGAME line:0
EV::end - __INITNEWGAME
assign: s00_0a
assign: Object_Supply_water
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake  
EV::start - %M2EVENTCOMMAND__@forest_secret_lake~s00_0a__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@forest_secret_lake~s00_0a__LOAD_ONCE
EV::start - s00_0a line:0
危険度を 3 に設定
ロードポイント: Line 56
ロードポイント: Line 97
EV::end - s00_0a
map_close:: forest_secret_lake
map_open:: forest_secr_in
assign: Noel
assign: ExitL_secr_in
assign: ExitR_hiroba
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secr_in  
map_close:: forest_secr_in
map_open:: forest_secret_lake
assign: Noel
assign: ExitR_secr_in
assign: ExitT_secr
assign: Object_Supply_water
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake  
map_close:: forest_secret_lake
map_open:: forest_01
assign: Noel
assign: ExitL_mush_01
assign: ExitR_slash01
assign: ExitT_tttb
assign: ExitB_secr
assign: s00_1b
assign: bench__obj__obj/bench.png__33.41071_13.67857
M2EventContainer::reload - コマンドの再読み込みを実行:forest_01  
EV::start - %M2EVENTCOMMAND__@forest_01~s00_1b__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@forest_01~s00_1b__LOAD_ONCE
EV::start - s00_1b line:0
EV::end - s00_1b
EV::start - s00_1a_trauma line:0
EV::end - s00_1a_trauma
EV::start - ___Other/trauma line:0
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 13
 event: ___Other/trauma
危険度を 6 に設定
EV::end - ___Other/trauma
EV::start - s00_1a_trauma line:2
EV::end - s00_1a_trauma
EV::start - s00_1b line:17
>>AutoSave
EV::end - s00_1b
assign: s00_5a
assign: bench__obj__obj/bench.png__33.41071_13.67857
M2EventContainer::reload - コマンドの再読み込みを実行:forest_01  
EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE line:0
SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定
OPEN SUMMONER FROM EVENT!
skill_difficulty_restrict is 1
assign: SLIME_TUTORIAL_0
Opened summoner reader: forest_tutorial
EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE
Summoner forest_tutorial is closed
map_close:: forest_01
map_open:: forest_secret_lake
assign: Noel
assign: ExitR_secr_in
assign: ExitT_secr
assign: Object_Supply_water
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake  
map_close:: forest_secret_lake
map_open:: forest_secr_in
assign: Noel
assign: ExitL_secr_in
assign: ExitR_hiroba
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secr_in  
map_close:: forest_secr_in
map_open:: forest_hiroba
assign: Noel
assign: ExitT_windrr
assign: Breakable_hirobau_1-hit
assign: ExitB_hirobau_l
assign: ExitR_cross_lt
assign: ExitL_hiroba
assign: ExitL_hirobat
assign: ExitB_hirobau
assign: obj_over_pvv1_Supply_amethyst_G0
assign: obj_Supply_apple
assign: obj_Supply_cherry
assign: _LP_event_Ev_eventboard
M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba  
EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK line:0
EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK
map_close:: forest_hiroba
map_open:: forest_secr_in
assign: Noel
assign: ExitL_secr_in
assign: ExitR_hiroba
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secr_in  
map_close:: forest_secr_in
map_open:: forest_secret_lake
assign: Noel
assign: ExitR_secr_in
assign: ExitT_secr
assign: Object_Supply_water
M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake  
map_close:: forest_secret_lake
map_open:: forest_01
assign: Noel
assign: ExitL_mush_01
assign: ExitR_slash01
assign: ExitT_tttb
assign: ExitB_secr
assign: s00_5a
assign: bench__obj__obj/bench.png__33.41071_13.67857
M2EventContainer::reload - コマンドの再読み込みを実行:forest_01  
EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE line:0
SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定
OPEN SUMMONER FROM EVENT!
skill_difficulty_restrict is 1
assign: SLIME_TUTORIAL_0
Opened summoner reader: forest_tutorial
EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE
EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__STAND line:0
EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__STAND
EV::start - s00_5a line:0
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 28
 event: s00_5a
SUMMONER_TYPE (act:True) タイプを 15 => 11 に設定
SUMMONER_TYPE (act:True) タイプを 11 => NO_REVERT に設定
EV::end - s00_5a
Summoner forest_tutorial is defeated
EV::start - __M2D_DEFEAT_SUMMONER line:0
EV::end - __M2D_DEFEAT_SUMMONER
EV::start - __M2D_FINISH_SUMMONER line:0
EV::end - __M2D_FINISH_SUMMONER
EV::start - __M2D_FLUSHED_PUPPETNPC line:0
EV::end - __M2D_FLUSHED_PUPPETNPC
EV::start - __M2D_FINISH_SUMMONER line:14
EV::end - __M2D_FINISH_SUMMONER
EV::start - __M2D_DEFEAT_SUMMONER line:30
EV::end - __M2D_DEFEAT_SUMMONER
EV::start - s00_5b line:0
EV::end - s00_5b
EV::start - s00_5d line:0
EV::end - s00_5d
EV::start - ___Other/swin line:0
EV::end - ___Other/swin
EV::start - s00_5d line:5
EV::end - s00_5d
EV::start - s00_5b line:37
EV::end - s00_5b
map_close:: forest_01
map_open:: forest_mushpot
assign: Noel
assign: Breakable_mushleft-hit
assign: ExitL_tikuwarth
assign: Breakable_mushpot-hit
assign: ExitR_mush_01
assign: ExitL_crackmush
assign: ExitR_mushright
assign: ExitB_darkpot
assign: Layer_Supply_mush
assign: _LP_battle_2_Ev_board
M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot  
EV::start - %M2EVENTCOMMAND__@forest_mushpot~_LP_battle_2_Ev_board__CHECK line:0
EV::end - %M2EVENTCOMMAND__@forest_mushpot~_LP_battle_2_Ev_board__CHECK
EV::start - m2d_forest_witchboard_00 line:0
EV::end - m2d_forest_witchboard_00
map_close:: forest_mushpot
map_open:: forest_treecrack
assign: Noel
assign: ExitT_alcdoor
assign: ExitR_crackmush
assign: ExitL_crack_c
assign: ExitB_tikuwar2treecrack
assign: Breakable_treecrack-hit
assign: Ev_p0_see_ghost
M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack  
EV::start - %M2EVENTCOMMAND__@forest_treecrack~Ev_p0_see_ghost__STAND line:0
EV::end - %M2EVENTCOMMAND__@forest_treecrack~Ev_p0_see_ghost__STAND
assign: Ev_alc_start
M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack  
EV::start - %M2EVENTCOMMAND__@forest_treecrack~Ev_alc_start__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@forest_treecrack~Ev_alc_start__LOAD_ONCE
EV::start - ___a/s00_alc_treecrack line:0
EV::end - ___a/s00_alc_treecrack
map_close:: forest_treecrack
map_open:: forest_c
assign: Noel
assign: ExitR_crack_c
assign: Breakable_c_wood_t-hit
assign: ExitT_puzzle_ct
assign: ExitL_home_thorn
assign: bench__Layer__obj/bench.png__22.58928_28.67857
assign: _LP_obj_Ev_board
M2EventContainer::reload - コマンドの再読み込みを実行:forest_c  
EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0
EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK
EV::start - m2d_forest_witchboard_00 line:0
EV::end - m2d_forest_witchboard_00
map_close:: forest_c
map_open:: forest_ahletic_home_thorn
assign: Noel
assign: ExitR_home_thorn
assign: ExitB_thorn_b
assign: Breakable_thorn_home_b-hit
assign: ExitB_thorn_home_grind
assign: ExitWL_forest2home
assign: _LP_obj_Ev_board
M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn  
EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~_LP_obj_Ev_board__CHECK line:0
EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~_LP_obj_Ev_board__CHECK
EV::start - m2d_forest_witchboard_01 line:0
EV::end - m2d_forest_witchboard_01
EV::start - __M2D_GOOUT_OTHER_AREA line:0
EV::end - __M2D_GOOUT_OTHER_AREA
EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3
WM __whole_house に移動します...
EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK
EV::start - __M2D_GOOUT_OTHER_AREA line:0
EV::end - __M2D_GOOUT_OTHER_AREA
EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3
WM __whole_house に移動します...
map_close:: forest_ahletic_home_thorn
全てのマップを再構築
map_open:: house_road
assign: Noel
assign: ExitWR_forest2home
assign: ExitL_center
assign: eihi
assign: _LP_decorate_Ev_board
assign: _LP_decorate_Ev_Reset_L2R
assign: _LP_decorate_Ev_Reset_R2L
EVC の特殊コマンド PRE_UNLOAD として登録します。
M2EventContainer::reload - コマンドの再読み込みを実行:house_road  
EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK
EV::start - __M2D_FLUSHED_AREA line:0
EV::end - __M2D_FLUSHED_AREA
EV::start - s01_0a line:0
危険度を 6 に設定
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 50
 event: s01_0a
EV::end - s01_0a
EV::start - __M2D_FLUSHED_AREA line:34
EV::end - __M2D_FLUSHED_AREA
EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:59
EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK
EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0
EV::end - ___city_guild/__FLUSH_SAFE_AREA
EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:69
>>AutoSave
EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK
EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK
EV::start - ___Mob_Eihi/_portal line:0
EV::end - ___Mob_Eihi/_portal
EV::start - ___Mob_Eihi/s00_0a line:0
EV::end - ___Mob_Eihi/s00_0a
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND
EV::start - m2d_house_footbell line:0
EV::end - m2d_house_footbell
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_board__CHECK line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_board__CHECK
EV::start - m2d_house_witchboard_00 line:0
EV::end - m2d_house_witchboard_00
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND
EV::start - m2d_house_footbell line:0
EV::end - m2d_house_footbell
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND
EV::start - m2d_house_footbell line:0
EV::end - m2d_house_footbell
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND
EV::start - m2d_house_footbell line:0
EV::end - m2d_house_footbell
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD
EV::start - _mod_bgm_start line:0
EV::end - _mod_bgm_start
EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6
map_close:: house_road
map_open:: house_center
assign: Noel
assign: ExitD_ateliergarden
assign: ExitD_house
assign: ExitL_barn
assign: ExitR_center
assign: s01_ixia_initialize
assign: house_center_smallpath_abort
assign: _LP_EV_Ev_board
assign: _LP_bg_door_LP_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_center  
EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND
EV::start - %M2EVENTCOMMAND__@house_center~s01_ixia_initialize__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_center~s01_ixia_initialize__STAND
assign: ixia
M2EventContainer::reload - コマンドの再読み込みを実行:house_center  
EV::start - %M2EVENTCOMMAND__@house_center~ixia__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_center~ixia__LOAD_ONCE
EV::start - s01_ixia_2a_00 line:0
EV::end - s01_ixia_2a_00
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - s01_ixia_2a_00 line:57
EV::end - s01_ixia_2a_00
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - s01_ixia_2a_00 line:90
>>AutoSave
EV::end - s01_ixia_2a_00
EV::start - %M2EVENTCOMMAND__@house_center~_LP_EV_Ev_board__CHECK line:0
EV::end - %M2EVENTCOMMAND__@house_center~_LP_EV_Ev_board__CHECK
EV::start - m2d_house_witchboard_01 line:0
EV::end - m2d_house_witchboard_01
map_close:: house_center
map_open:: house_shop
assign: Noel
assign: ExitL_hallshop
assign: ExitD_house
assign: laevi
assign: near_laevi
assign: mobo
assign: goto_the_room
M2EventContainer::reload - コマンドの再読み込みを実行:house_shop  
EV::start - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND
EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK
EV::start - s01_laevi_3a line:0
EV::end - s01_laevi_3a
EV::start - s01_laevi_4a line:0
EV::end - s01_laevi_4a
EV::start - ___Other/still line:0
EV::end - ___Other/still
EV::start - s01_laevi_4a line:36
ロードポイント: Line 59
ロードポイント: Line 100
>>AutoSave
EV::end - s01_laevi_4a
map_close:: house_shop
map_open:: house_hall
assign: Noel
assign: ExitD_noelroom
assign: ExitD_atelier
assign: ExitR_hallshop
assign: tilde
assign: near_tilde
assign: restroom
assign: cooking_portal
assign: _LP_attachment_WalkDecline_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_hall  
EV::start - %M2EVENTCOMMAND__@house_hall~near_tilde__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_hall~near_tilde__STAND
EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK
EV::start - s01_5b line:0
EV::end - s01_5b
EV::start - s01_5d line:0
EV::end - s01_5d
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - s01_5d line:19
EV::end - s01_5d
assign: pvv7_walkout
M2EventContainer::reload - コマンドの再読み込みを実行:house_hall  
EV::start - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND
EV::start - ___House/transfer_abort_walkout line:0
EV::end - ___House/transfer_abort_walkout
EV::start - ___House/transfer_abort line:0
EV::end - ___House/transfer_abort
EV::start - ___House/transfer_abort_walkout line:3
EV::end - ___House/transfer_abort_walkout
EV::start - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_hall~pvv7_walkout__STAND
EV::start - ___House/transfer_abort_walkout line:0
EV::end - ___House/transfer_abort_walkout
EV::start - ___House/transfer_abort line:0
EV::end - ___House/transfer_abort
EV::start - ___House/transfer_abort_walkout line:3
EV::end - ___House/transfer_abort_walkout
map_close:: house_hall
map_open:: house_noelroom
assign: Noel
assign: ExitD_noelroom
assign: pvv7_load
assign: scene_memory
assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857
assign: _LP_exit_WalkDecline_backdoor
assign: _LP_exit_Ev_costume
assign: _LP_Layer_shelf
M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom  
EV::start - %M2EVENTCOMMAND__@house_noelroom~pvv7_load__LOAD line:0
EV::end - %M2EVENTCOMMAND__@house_noelroom~pvv7_load__LOAD
EV::start - s03_1a line:0
EV::end - s03_1a
EV::start - s03_letter line:0
EV::end - s03_letter
EV::start - s03_1a line:20
ロードポイント: Line 28
>>AutoSave
EV::end - s03_1a
map_close:: house_noelroom
map_open:: house_hall
assign: Noel
assign: ExitD_noelroom
assign: ExitD_atelier
assign: ExitR_hallshop
assign: pvv8
assign: restroom
assign: cooking_portal
assign: _LP_attachment_WalkDecline_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_hall  
EV::start - %M2EVENTCOMMAND__@house_hall~pvv8__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_hall~pvv8__LOAD_ONCE
EV::start - s03_2a line:0
EV::end - s03_2a
EV::start - ___Other/still line:0
EV::end - ___Other/still
EV::start - s03_2a line:4
EV::end - s03_2a
EV::start - s03_3a line:0
EV::end - s03_3a
EV::start - s03_2a line:52
危険度を 8 に設定
EV::end - s03_2a
EV::start - ___House/_restroom_portal line:0
ロードポイント: Line 44
EV::end - ___House/_restroom_portal
EV::start - ___House/_restroom_picture_def line:0
EV::end - ___House/_restroom_picture_def
EV::start - ___House/_restroom_portal line:112
EV::end - ___House/_restroom_portal
EV::start - ___House/_restroom_deactivate_check line:0
EV::end - ___House/_restroom_deactivate_check
EV::start - ___House/_restroom_portal line:176
EV::end - ___House/_restroom_portal
EV::start - ___House/_restroom_picture_def line:0
EV::end - ___House/_restroom_picture_def
EV::start - ___House/_restroom_portal line:141
EV::end - ___House/_restroom_portal
EV::start - ___House/_restroom_deactivate_check line:0
EV::end - ___House/_restroom_deactivate_check
EV::start - ___House/_restroom_portal line:176
EV::end - ___House/_restroom_portal
EV::start - ___House/_restroom_deactivate_check line:0
EV::end - ___House/_restroom_deactivate_check
EV::start - ___House/_restroom_portal line:391
EV::end - ___House/_restroom_portal
EV::start - s03_2a line:82
>>AutoSave
EV::end - s03_2a
map_close:: house_hall
map_open:: house_shop
assign: Noel
assign: ExitL_hallshop
assign: ExitD_house
assign: near_laevi
assign: goto_the_room
assign: tilde
M2EventContainer::reload - コマンドの再読み込みを実行:house_shop  
EV::start - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND
EV::start - s03_5a line:0
EV::end - s03_5a
map_close:: house_shop
map_open:: house_hall
assign: Noel
assign: ExitD_noelroom
assign: ExitD_atelier
assign: ExitR_hallshop
assign: restroom
assign: cooking_portal
assign: _LP_attachment_WalkDecline_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_hall  
EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0
EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK
EV::start - ___House/_backdoor_portal line:0
EV::end - ___House/_backdoor_portal
EV::start - ___House/__backdoor_def line:0
EV::end - ___House/__backdoor_def
EV::start - ___House/_backdoor_portal line:3
EV::end - ___House/_backdoor_portal
EV::start - ___House/__backdoor_def line:0
EV::end - ___House/__backdoor_def
EV::start - ___House/_backdoor_portal line:71
map_close:: house_hall
map_open:: house_center
assign: Noel
assign: ExitD_ateliergarden
assign: ExitD_house
assign: ExitL_barn
assign: ExitR_center
assign: house_center_smallpath_abort
assign: _LP_EV_Ev_board
assign: _LP_bg_door_LP_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_center  
EV::end - ___House/_backdoor_portal
map_close:: house_center
map_open:: house_barn
assign: Noel
assign: Breakable_pvv11_timecapsule-hit
assign: Breakable_cave2well-hit
assign: ExitB_cave2well
assign: ExitL_housecliff
assign: ExitR_barn
assign: s03_6a
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::start - %M2EVENTCOMMAND__@house_barn~s03_6a__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~s03_6a__LOAD_ONCE
EV::start - s03_6a line:0
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 21
 event: s03_6a
EV::end - s03_6a
EV::start - ___Other/trauma line:0
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 13
 event: ___Other/trauma
EV::end - ___Other/trauma
EV::start - s03_6a line:41
assign: primula
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::end - s03_6a
EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE
EV::start - s03_6a_p line:0
EV::end - s03_6a_p
EV::start - s03_6b line:0
EV::end - s03_6b
EV::start - s03_7a line:0
assign: s03_7a_2
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::end - s03_7a
EV::start - s03_6b line:80
EV::end - s03_6b
EV::start - s03_6a_p line:52
EV::end - s03_6a_p
EV::start - %M2EVENTCOMMAND__@house_barn~s03_7a_2__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~s03_7a_2__LOAD_ONCE
EV::start - s03_7a_2 line:0
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 2
 event: s03_7a_2
>>AutoSave
EV::end - s03_7a_2
assign: AREA_right
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
map_close:: house_barn
map_open:: house_cliff
assign: Noel
assign: ExitR_cliffcave
assign: ExitB_lake
assign: ExitR_housecliff
assign: primula
assign: s03_8a
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff  
EV::start - %M2EVENTCOMMAND__@house_cliff~s03_8a__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_cliff~s03_8a__STAND
EV::start - s03_8a line:0
>>AutoSave
EV::end - s03_8a
assign: AREA_left
assign: grave_0
assign: grave_1
assign: grave_2
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff  
EV::start - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK line:0
EV::end - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK
EV::start - ___House/grave_2 line:0
EV::end - ___House/grave_2
EV::start - %M2EVENTCOMMAND__@house_cliff~AREA_left__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_cliff~AREA_left__STAND
EV::start - ___House/transfer_abort_walkout line:0
EV::end - ___House/transfer_abort_walkout
EV::start - ___House/transfer_abort line:0
EV::end - ___House/transfer_abort
EV::start - ___House/transfer_abort_walkout line:3
EV::end - ___House/transfer_abort_walkout
map_close:: house_cliff
map_open:: house_barn
assign: Noel
assign: Breakable_pvv11_timecapsule-hit
assign: Breakable_cave2well-hit
assign: ExitB_cave2well
assign: ExitL_housecliff
assign: ExitR_barn
assign: AREA_right
assign: primula
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::start - %M2EVENTCOMMAND__@house_barn~primula__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_barn~primula__TALK
EV::start - s04_1a line:0
assign: Treasure_mg_groundbomb
EV::end - s04_1a
assign: NoelCane
LightPostProcessor.SetupRenderTargets(): create RTs. 512x256 + 356x324 levels:4
EV::start - s04_1b line:0
BGM luminous_particle はすでに OthPl 側に読み込まれています
EV::end - s04_1b
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - s04_1b line:75
assign: primula
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::end - s04_1b
EV::start - %M2EVENTCOMMAND__@house_barn~Treasure_mg_groundbomb__CHECK line:24
EV::end - %M2EVENTCOMMAND__@house_barn~Treasure_mg_groundbomb__CHECK
EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE
EV::start - s04_3a line:0
assign: PrimulaPVV11
EV::end - s04_3a
EV::start - s04_3f line:0
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::end - s04_3f
EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE
EV::start - s04_4a line:0
assign: PrimulaPVV11
EV::end - s04_4a
EV::start - s04_4a_2 line:0
EV::end - s04_4a_2
assign: NoelCane
EV::start - s04_4b line:0
EV::end - s04_4b
EV::start - s04_4g line:0
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::end - s04_4g
EV::start - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~primula__LOAD_ONCE
EV::start - s04_5a line:0
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 23
 event: s04_5a
assign: PrimulaPVV11
EV::end - s04_5a
assign: NoelCane
EV::start - s04_5b_2 line:0
EV::end - s04_5b_2
assign: NoelCane
FULLSCREEN TO True
EV::start - s04_5b_2 line:0
EV::end - s04_5b_2
assign: NoelCane
EV::start - s04_5b_2 line:0
EV::end - s04_5b_2
EV::start - s04_5f line:0
assign: s04_5z
assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143
M2EventContainer::reload - コマンドの再読み込みを実行:house_barn  
EV::end - s04_5f
EV::start - %M2EVENTCOMMAND__@house_barn~s04_5z__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_barn~s04_5z__LOAD_ONCE
EV::start - s04_5z line:0
map_close:: house_barn
map_open:: house_road
assign: Noel
assign: ExitWR_forest2home
assign: ExitL_center
assign: primula
assign: s04_6a
assign: _LP_decorate_Ev_board
assign: _LP_decorate_Ev_Reset_L2R
assign: _LP_decorate_Ev_Reset_R2L
EVC の特殊コマンド PRE_UNLOAD として登録します。
M2EventContainer::reload - コマンドの再読み込みを実行:house_road  
EVC の特殊コマンド PRE_UNLOAD として登録します。
M2EventContainer::reload - コマンドの再読み込みを実行:house_road  
EV::end - s04_5z
EV::start - %M2EVENTCOMMAND__@house_road~s04_6a__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_road~s04_6a__LOAD_ONCE
EV::start - s04_6a line:0
危険度を 10 に設定
EV::end - s04_6a
EV::start - ___Other/still line:0
EV::end - ___Other/still
EV::start - s04_6a line:63
assign: laevi
EVC の特殊コマンド PRE_UNLOAD として登録します。
M2EventContainer::reload - コマンドの再読み込みを実行:house_road  
EV::end - s04_6a
EV::start - %M2EVENTCOMMAND__@house_road~laevi__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@house_road~laevi__LOAD_ONCE
EV::start - s04_6b line:0
map_close:: house_road
map_open:: house_noelroom
assign: Noel
assign: ExitD_noelroom
assign: scene_memory
assign: _LP_exit_WalkDecline_backdoor
assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857
assign: _LP_exit_Ev_costume
assign: _LP_Layer_shelf
M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom  
EV::end - s04_6b
EV::start - s10_1a line:0
危険度を 0 に設定
EV::end - s10_1a
EV::start - s10_get_marker line:0
EV::end - s10_get_marker
EV::start - s10_1a line:65
>>AutoSave
EV::end - s10_1a
EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0
EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK
EV::start - ___House/_portal_shelf line:0
EV::end - ___House/_portal_shelf
EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0
EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK
EV::start - ___House/_album_portal line:0
EV::end - ___House/_album_portal
map_close:: house_noelroom
全てのマップを再構築
map_open:: house_hall
assign: Noel
assign: ExitD_noelroom
assign: ExitD_atelier
assign: ExitR_hallshop
assign: tilde
assign: restroom
assign: cooking_portal
assign: _LP_attachment_WalkDecline_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_hall  
map_close:: house_hall
map_open:: house_shop
assign: Noel
assign: ExitL_hallshop
assign: ExitD_house
assign: laevi
assign: near_laevi
M2EventContainer::reload - コマンドの再読み込みを実行:house_shop  
EV::start - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_shop~near_laevi__STAND
EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK
EV::start - s10_4a line:0
assign: laevi
assign: mobbba
assign: goto_the_room
M2EventContainer::reload - コマンドの再読み込みを実行:house_shop  
>>AutoSave
EV::end - s10_4a
map_close:: house_shop
map_open:: house_hall
assign: Noel
assign: ExitD_noelroom
assign: ExitD_atelier
assign: ExitR_hallshop
assign: tilde
assign: restroom
assign: cooking_portal
assign: _LP_attachment_WalkDecline_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_hall  
EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK
EV::start - ___Tilde/_portal line:0
ロードポイント: Line 5
EV::end - ___Tilde/_portal
EV::start - ___Tilde/d_talk_cooking line:0
EV::end - ___Tilde/d_talk_cooking
EV::start - ___Tilde/_portal line:61
EV::end - ___Tilde/_portal
EV::start - ___Tilde/d_talk_aboutmana line:0
EV::end - ___Tilde/d_talk_aboutmana
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - ___Tilde/d_talk_aboutmana line:42
EV::end - ___Tilde/d_talk_aboutmana
EV::start - ___Tilde/_portal line:61
EV::end - ___Tilde/_portal
EV::start - ___Tilde/d_talk_cane line:0
EV::end - ___Tilde/d_talk_cane
EV::start - ___Tilde/_portal line:61
EV::end - ___Tilde/_portal
EV::start - ___Tilde/d_talk_cooking2 line:0
EV::end - ___Tilde/d_talk_cooking2
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - ___Tilde/d_talk_cooking2 line:12
EV::end - ___Tilde/d_talk_cooking2
EV::start - ___Tilde/_portal line:61
EV::end - ___Tilde/_portal
EV::start - ___Tilde/d_talk_cooking3 line:0
EV::end - ___Tilde/d_talk_cooking3
EV::start - ___Tilde/cook_tuto00 line:0
EV::end - ___Tilde/cook_tuto00
EV::start - ___Tilde/cook_tuto01 line:0
EV::end - ___Tilde/cook_tuto01
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - ___Tilde/cook_tuto01 line:18
EV::end - ___Tilde/cook_tuto01
EV::start - ___Tilde/cook_tuto02 line:0
EV::end - ___Tilde/cook_tuto02
EV::start - ___Tilde/cook_tuto03 line:0
EV::end - ___Tilde/cook_tuto03
EV::start - ___Tilde/_portal line:61
EV::end - ___Tilde/_portal
map_close:: house_hall
map_open:: house_shop
assign: Noel
assign: ExitL_hallshop
assign: ExitD_house
assign: laevi
assign: mobbba
assign: goto_the_room
M2EventContainer::reload - コマンドの再読み込みを実行:house_shop  
EV::start - %M2EVENTCOMMAND__@house_shop~mobbba__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_shop~mobbba__TALK
EV::start - s10_4c_bba line:0
EV::end - s10_4c_bba
EV::start - ___House/transfer_abort line:0
EV::end - ___House/transfer_abort
EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:6
map_close:: house_shop
map_open:: house_center
assign: Noel
assign: ExitD_ateliergarden
assign: ExitD_house
assign: ExitL_barn
assign: ExitR_center
assign: mobgirl
assign: mobsrng
assign: _LP_EV_Ev_board
assign: _LP_bg_door_LP_backdoor
M2EventContainer::reload - コマンドの再読み込みを実行:house_center  
EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK
EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK
EV::start - s10_4c_girl line:0
EV::end - s10_4c_girl
EV::start - %M2EVENTCOMMAND__@house_center~mobsrng__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_center~mobsrng__TALK
EV::start - s10_4c_srng line:0
EV::end - s10_4c_srng
map_close:: house_center
map_open:: house_road
assign: Noel
assign: ExitWR_forest2home
assign: ExitL_center
assign: _backdoor_portal
assign: eihi
assign: pvv101_auto
assign: _LP_decorate_Ev_board
assign: _LP_decorate_Ev_Reset_L2R
assign: _LP_decorate_Ev_Reset_R2L
EVC の特殊コマンド PRE_UNLOAD として登録します。
M2EventContainer::reload - コマンドの再読み込みを実行:house_road  
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND
EV::start - m2d_house_footbell line:0
EV::end - m2d_house_footbell
EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND
EV::start - m2d_house_footbell line:0
EV::end - m2d_house_footbell
EV::start - %M2EVENTCOMMAND__@house_road~pvv101_auto__STAND line:0
EV::end - %M2EVENTCOMMAND__@house_road~pvv101_auto__STAND
EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0
EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK
EV::start - ___Mob_Eihi/_portal line:0
EV::end - ___Mob_Eihi/_portal
EV::start - s10_5a line:0
map_close:: house_road
全てのマップを再構築
map_open:: forest_ahletic_home_thorn
assign: Noel
assign: ExitR_home_thorn
assign: ExitB_thorn_b
assign: Breakable_thorn_home_b-hit
assign: ExitB_thorn_home_grind
assign: ExitWL_forest2home
assign: Ev_pvv101
assign: _LP_obj_Ev_board
M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn  
EV::end - s10_5a
EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Ev_pvv101__LOAD_ONCE line:0
EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Ev_pvv101__LOAD_ONCE
EV::start - s10_5b line:0
map_close:: forest_ahletic_home_thorn
map_open:: forest_ahletic_home_thorn
assign: Noel
assign: ExitR_home_thorn
assign: ExitB_thorn_b
assign: Breakable_thorn_home_b-hit
assign: ExitB_thorn_home_grind
assign: ExitWL_forest2home
assign: Breakable_home_thorn_bigstone-hit
assign: Breakable_home_thorn_small_stone-hit
assign: Ev_pvv102
assign: _LP_obj_Ev_board
M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn  
アクティブな動作物がありません: WAIT_MOVE
 - string: WAIT_MOVE, line: 68
 event: s10_5b
EV::end - s10_5b
map_close:: forest_ahletic_home_thorn
map_open:: forest_athletic_thorn_under
assign: Noel
assign: Breakable_aftu_bomb-hit
assign: ExitT_thorn_home_grind
assign: Breakable_thorn_home_b-hit
assign: ExitB_tikuwa
assign: ExitWL_house2cave
assign: ExitT_thorn_b
assign: show_door_102
M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under  
skill_difficulty_restrict is 1
Opened summoner reader: forest_thorn_cage
assign: SLIME_0_0
assign: MUSH_0_1
assign: MUSH_0_2
Summoner forest_thorn_cage is defeated
EV::start - __M2D_DEFEAT_SUMMONER line:0
EV::end - __M2D_DEFEAT_SUMMONER
EV::start - __M2D_FINISH_SUMMONER line:0
EV::end - __M2D_FINISH_SUMMONER
EV::start - __M2D_FLUSHED_PUPPETNPC line:0
EV::end - __M2D_FLUSHED_PUPPETNPC
EV::start - __M2D_FINISH_SUMMONER line:14
EV::end - __M2D_FINISH_SUMMONER
EV::start - __M2D_DEFEAT_SUMMONER line:30
EV::end - __M2D_DEFEAT_SUMMONER
EV::start - s10_show_door line:0
EV::end - s10_show_door
EV::start - __M2D_DEFEAT_SUMMONER line:51
EV::end - __M2D_DEFEAT_SUMMONER
EV::start - __M2D_GOOUT_OTHER_AREA line:0
EV::end - __M2D_GOOUT_OTHER_AREA
EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:3
WM __whole_house に移動します...
map_close:: forest_athletic_thorn_under
全てのマップを再構築
map_open:: house_cave2forest
assign: Noel
assign: ExitL_cave2forest
assign: Breakable_cave2forest-hit
assign: ExitWR_house2cave
M2EventContainer::reload - コマンドの再読み込みを実行:house_cave2forest  
EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK
EV::start - __M2D_FLUSHED_AREA line:0
EV::end - __M2D_FLUSHED_AREA
EV::start - __M2D_FLUSHED_PUPPETNPC line:0
EV::end - __M2D_FLUSHED_PUPPETNPC
EV::start - __M2D_FLUSHED_AREA line:23
危険度を 0 に設定
EV::end - __M2D_FLUSHED_AREA
EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:59
EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK
EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0
EV::end - ___city_guild/__FLUSH_SAFE_AREA
EV::start - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK line:69
>>AutoSave
EV::end - %M2EVENTCOMMAND__@forest_athletic_thorn_under~ExitWL_house2cave__CHECK
map_close:: house_cave2forest
map_open:: house_cliff_cave
assign: Noel
assign: Breakable_cliffcave-hit
assign: CM-lift_2_Carrier_x1
assign: Breakable_cliffcave_under-hit
assign: ExitB_puzzcave
assign: ExitR_cave2forest
assign: Treasure_cave_enhancer
assign: ExitT_cave2well
assign: ExitL_cliffcave
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff_cave  
map_close:: house_cliff_cave
map_open:: house_cliff
assign: Noel
assign: ExitR_cliffcave
assign: ExitB_lake
assign: ExitR_housecliff
assign: grave_0
assign: grave_1
assign: grave_2
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff  
map_close:: house_cliff
map_open:: house_lake
assign: Noel
assign: ExitT_lake
M2EventContainer::reload - コマンドの再読み込みを実行:house_lake  
assign: NoelCane
assign: NoelHat
map_close:: house_lake
map_open:: house_cliff
assign: Noel
assign: ExitR_cliffcave
assign: ExitB_lake
assign: ExitR_housecliff
assign: NoelCane
assign: grave_0
assign: grave_1
assign: grave_2
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff  
map_close:: house_cliff
map_open:: house_lake
assign: Noel
assign: ExitT_lake
M2EventContainer::reload - コマンドの再読み込みを実行:house_lake  
assign: NoelCane
assign: NoelHat
map_close:: house_lake
map_open:: house_cliff
assign: Noel
assign: ExitR_cliffcave
assign: ExitB_lake
assign: ExitR_housecliff
assign: NoelCane
assign: grave_0
assign: grave_1
assign: grave_2
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff  
map_close:: house_cliff
map_open:: house_cliff_cave
assign: Noel
assign: Breakable_cliffcave-hit
assign: CM-lift_2_Carrier_x1
assign: Breakable_cliffcave_under-hit
assign: ExitB_puzzcave
assign: ExitR_cave2forest
assign: Treasure_cave_enhancer
assign: ExitT_cave2well
assign: ExitL_cliffcave
M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff_cave  
map_close:: house_cliff_cave
map_open:: house_cave2forest
assign: Noel
assign: ExitL_cave2forest
assign: ExitWR_house2cave
M2EventContainer::reload - コマンドの再読み込みを実行:house_cave2forest  
Joystick reconnected ("Controller (Xbox One For Windows)").
EV::start - __M2D_GOOUT_OTHER_AREA line:0
EV::end - __M2D_GOOUT_OTHER_AREA
EV::start - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK line:3
WM __whole_forest に移動します...
EV::end - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK
EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0
EV::end - ___city_guild/__FLUSH_SAFE_AREA
EV::start - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK line:43
map_close:: house_cave2forest
全てのマップを再構築
map_open:: forest_athletic_thorn_under
assign: Noel
assign: Breakable_aftu_bomb-hit
assign: ExitT_thorn_home_grind
assign: Breakable_thorn_home_b-hit
assign: ExitB_tikuwa
assign: ExitWL_house2cave
assign: ExitT_thorn_b
assign: show_door_102
M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under  
EV::end - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK
EV::start - __M2D_FLUSHED_AREA line:0
EV::end - __M2D_FLUSHED_AREA
EV::start - __M2D_FLUSHED_PUPPETNPC line:0
EV::end - __M2D_FLUSHED_PUPPETNPC
EV::start - __M2D_FLUSHED_AREA line:23
危険度を 0 に設定
EV::end - __M2D_FLUSHED_AREA
EV::start - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK line:73
危険度を 0 に設定
EV::end - %M2EVENTCOMMAND__@house_cave2forest~ExitWR_house2cave__CHECK
map_close:: forest_athletic_thorn_under
map_open:: forest_ahletic_tikuwa
assign: Noel
assign: CM-lift_Carrier_1
assign: Breakable_tikuwabomb-hit
assign: ExitL_tikuwau
assign: ExitR_tikuwar
assign: ExitT_tikuwa
assign: pvv102_l
assign: pvv102_c
M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa  
EV::start - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_l__STAND line:0
EV::end - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_l__STAND
EV::start - s11_swamp line:0
EV::end - s11_swamp
EV::start - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_c__STAND line:0
EV::end - %M2EVENTCOMMAND__@forest_ahletic_tikuwa~pvv102_c__STAND
map_close:: forest_ahletic_tikuwa
map_open:: forest_tikuwar
assign: Noel
assign: ExitL_coroseum
assign: Breakable_coroseum-hit
assign: ExitT_tikuwar2treecrack
assign: Breakable_treecrack-hit
assign: ExitR_tikuwarc
assign: ExitR_puzzle_ctl
assign: ExitL_tikuwar
assign: Nightingale
assign: Layer_Supply_water
assign: bench__Layer__obj/bench.png__19.58928_19.67857
M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar  
EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0
EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK
EV::start - ___Nightingale/_portal line:0
ロードポイント: Line 14
EV::end - ___Nightingale/_portal
EV::start - ___Nightingale/t01 line:0
EV::end - ___Nightingale/t01
EV::start - _TSUKKOMI line:0
EV::end - _TSUKKOMI
EV::start - ___Nightingale/t01 line:61
EV::end - ___Nightingale/t01
EV::start - ___Nightingale/_portal line:38
EV::end - ___Nightingale/_portal
EV::start - ___Nightingale/_calc_nigscore line:0
EV::end - ___Nightingale/_calc_nigscore
EV::start - ___Nightingale/_portal line:79
&&cmd_buy
EV::end - ___Nightingale/_portal
EV::start - ___Nightingale/t_talk00 line:0
EV::end - ___Nightingale/t_talk00
EV::start - ___Nightingale/_portal line:189
EV::end - ___Nightingale/_portal
EV::start - ___Nightingale/t_talk_hpred line:0
EV::end - ___Nightingale/t_talk_hpred
EV::start - ___Nightingale/_portal line:189
EV::end - ___Nightingale/_portal
>>AutoSave
>>Saved SVD To: 0
saved
FULLSCREEN TO True
FULLSCREEN TO True
Load Event Lang: zh-tc
Current TX Family: zh-tc
全てのマップを再構築