error detected: 000004 Version: 0.27h @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave >>Saved SVD To: 0 saved map_close:: forest_tikuwar map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack assign: s11_1a M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack EV::start - %M2EVENTCOMMAND__@forest_treecrack~s11_1a__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_treecrack~s11_1a__LOAD_ONCE EV::start - s11_1a line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 9 event: s11_1a EV::end - s11_1a map_close:: forest_treecrack map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar skill_difficulty_restrict is 1 Opened summoner reader: forest_tikuwar assign: MUSH_0_0 assign: SPONGE_0_1 assign: SPONGE_0_2 Summoner forest_tikuwar is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER skill_difficulty_restrict is 1 Opened summoner reader: forest_tikuwar assign: SPONGE_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: SPONGE_0_3 assign: NoelCane Summoner forest_tikuwar is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: Breakable-hit assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct assign: Treasure_puzzlect_slot M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn assign: NoelCane map_close:: forest_athletic_tikuwa_thorn map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: Breakable_mushpot-hit assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: Breakable_mushpot-hit assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn map_close:: forest_athletic_tikuwa_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar 全てのマップを再構築 map_open:: forest_puzzle_ct assign: Noel assign: Breakable-hit assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct assign: Treasure_puzzlect_slot M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: Breakable-hit assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct assign: Treasure_puzzlect_slot M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct assign: NoelCane assign: NoelCane map_close:: forest_puzzle_ct map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu assign: NoelCane map_close:: forest_darkpotu map_open:: forest_puzzle_ct assign: Noel assign: Breakable-hit assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct assign: Treasure_puzzlect_slot assign: NoelCane M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct assign: NoelCane map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: Breakable-hit assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct assign: Treasure_puzzlect_slot M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_puzzle_ct map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_darkpotu map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_darkpotu map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_toybox_bl-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot map_close:: forest_senzyot map_open:: forest_senzyort assign: Noel assign: CM-puzzle_Carrier_0 assign: CM-puzzle_Carrier_1 assign: CM-puzzle_Carrier_2 assign: magic_killer_puzzle_PuzzBarrier_0 assign: Treasure_hp assign: ExitT_senzyo2cliff assign: ExitL_senzyot_r1 assign: ExitL_senzyot_r0 assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_3.png__27_16.69643-mv assign: Layer__puzzle/warp_to_check.png__30.48214_19.66072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyort map_close:: forest_senzyort 全てのマップを再構築 map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave map_close:: forest_senzyot map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox skill_difficulty_restrict is 1 Opened summoner reader: forest_toybox assign: GOLEM_0_0 assign: GOLEM_0_1 assign: GOLEM_0_NM_2 assign: GOLEMTOY_RM_3 assign: GOLEM_0_4 assign: GOLEM_0_5 assign: GOLEM_0_NM_6 assign: NoelCane Summoner forest_toybox is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_toybox~Layer_2_Supply_amethyst_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toybox~Layer_2_Supply_amethyst_G0__CHECK map_close:: forest_toybox map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: Breakable_column_b-hit assign: Breakable_column_r-hit assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: Breakable_column_r-hit assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: Breakable_senzyounder-hit assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 1 Opened summoner reader: forest_senzyo2cliff assign: PUPPY_0_0 assign: UNI_0_1 assign: PUPPY_0_2 assign: UNI_0_3 assign: UNI_0_4 assign: NoelCane assign: NoelCane Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: Breakable_column_r-hit assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_puzzle_water assign: Noel assign: Treasure_sk_ukemi assign: ExitR_column_l assign: magic_killer_block2_PuzzBarrier_0 assign: obj__puzzle/warp_to_check.png__18.48214_12.66071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water assign: NoelCane assign: NoelHat assign: obj__puzzle/barrier_lit.png__55.5_16.39286 assign: Layer__puzzle/barrier_lit.png__32.5_13.39286 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat map_close:: forest_puzzle_water map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot map_close:: forest_senzyot map_open:: forest_senzyo assign: Noel assign: ExitL_snake_l assign: ExitT_senzyo assign: ixia assign: near_ixia M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo EV::start - %M2EVENTCOMMAND__@forest_senzyo~ixia__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_senzyo~ixia__LOAD_ONCE EV::start - s11_2a_0 line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定 OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 1 フェイタルキー snake assign: SNAKE_TUTORIAL_0 Opened summoner reader: forest_senzyo assign: IxiaPVV102 EV::end - s11_2a_0 EV::start - %M2EVENTCOMMAND__@forest_senzyo~near_ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_senzyo~near_ixia__STAND EV::start - s11_2a_1 line:0 EV::end - s11_2a_1 EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s11_2a_1 line:21 EV::end - s11_2a_1 EV::start - s11_2a_2 line:0 SUMMONER_TYPE (act:True) タイプを 15 => NO_REVERT に設定 EV::end - s11_2a_2 assign: NoelCane Summoner forest_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - s11_4a line:0 assign: Treasure_mg_fireball EV::end - s11_4a M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo assign: NoelCane LightPostProcessor.SetupRenderTargets(): create RTs. 512x256 + 356x324 levels:4 EV::start - s11_5a line:0 map_close:: forest_senzyo map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: Nightingale assign: ixia assign: s11_5b assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot EV::end - s11_5a EV::start - %M2EVENTCOMMAND__@forest_senzyo~Treasure_mg_fireball__CHECK line:24 EV::end - %M2EVENTCOMMAND__@forest_senzyo~Treasure_mg_fireball__CHECK EV::start - %M2EVENTCOMMAND__@forest_senzyot~s11_5b__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_senzyot~s11_5b__STAND EV::start - s11_5b line:0 EV::end - s11_5b EV::start - %M2EVENTCOMMAND__@forest_senzyot~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_senzyot~ixia__TALK EV::start - s11_5b_2 line:0 EV::end - s11_5b_2 EV::start - %M2EVENTCOMMAND__@forest_senzyot~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_senzyot~ixia__TALK EV::start - s11_5b_2 line:0 EV::end - s11_5b_2 EV::start - %M2EVENTCOMMAND__@forest_senzyot~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_senzyot~ixia__TALK EV::start - s11_5b_2 line:0 EV::end - s11_5b_2 EV::start - s12_1a line:0 ロードポイント: Line 18 EV::end - s12_1a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s12_1a line:58 EV::end - s12_1a map_close:: forest_senzyot map_open:: forest_senzyo assign: Noel assign: ExitL_snake_l assign: ExitT_senzyo M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo skill_difficulty_restrict is 1 Opened summoner reader: forest_senzyo assign: SNAKE_0_0 assign: SNAKE_0_1 assign: NoelCane assign: SNAKE_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot map_close:: forest_senzyot 全てのマップを再構築 map_open:: forest_senzyort assign: Noel assign: CM-puzzle_Carrier_0 assign: CM-puzzle_Carrier_1 assign: CM-puzzle_Carrier_2 assign: magic_killer_puzzle_PuzzBarrier_0 assign: Treasure_hp assign: ExitT_senzyo2cliff assign: ExitL_senzyot_r1 assign: ExitL_senzyot_r0 assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_3.png__27_16.69643-mv assign: Layer__puzzle/warp_to_check.png__30.48214_19.66072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyort map_close:: forest_senzyort map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave >>AutoSave >>Saved SVD To: 0 saved map_close:: forest_senzyot map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu skill_difficulty_restrict is 1 Opened summoner reader: forest_darkpotu assign: SNAKE_0_0 assign: NoelCane assign: MAGE_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_darkpotu is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane map_close:: forest_darkpotu map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: Breakable_senzyounder-hit assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: Breakable_hirobau_rb-hit assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: mepha assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: Breakable_hirobau_rb-hit assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau 全てのマップを再構築 map_open:: forest_secret_glacier_0 assign: Noel assign: ExitR_cliff_glacier M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_glacier_0 map_close:: forest_secret_glacier_0 map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: Breakable_hirobau_rb-hit assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_senzyo2cliff assign: Noel assign: Breakable_senzyounder-hit assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_puzzle_water assign: Noel assign: ExitR_column_l assign: magic_killer_block2_PuzzBarrier_0 assign: obj__puzzle/warp_to_check.png__18.48214_12.66071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water assign: obj__puzzle/barrier_lit.png__55.5_16.39286 assign: Layer__puzzle/barrier_lit.png__32.5_13.39286 map_close:: forest_puzzle_water map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu map_close:: forest_darkpotu map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn map_close:: forest_athletic_tikuwa_thorn 全てのマップを再構築 map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: Breakable_mushpot-hit assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: NoelCane skill_difficulty_restrict is 1 Opened summoner reader: forest_mushpot2 assign: MUSH_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: MUSH_0_3 Summoner forest_mushpot2 is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mushpot map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato skill_difficulty_restrict is 1 Opened summoner reader: forest_tomato assign: MAGE_0_0 assign: SPONGE_0_1 assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: Breakable_mushpot-hit assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: Breakable_mushpot-hit assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn map_close:: forest_athletic_tikuwa_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_darkpotu map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot assign: NoelCane map_close:: forest_senzyot map_open:: forest_senzyort assign: Noel assign: CM-puzzle_Carrier_0 assign: CM-puzzle_Carrier_1 assign: CM-puzzle_Carrier_2 assign: magic_killer_puzzle_PuzzBarrier_0 assign: Treasure_hp assign: ExitT_senzyo2cliff assign: ExitL_senzyot_r1 assign: ExitL_senzyot_r0 assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_3.png__27_16.69643-mv assign: Layer__puzzle/warp_to_check.png__30.48214_19.66072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyort map_close:: forest_senzyort map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: Breakable_puzzworm-hit assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot map_close:: forest_senzyot map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox map_close:: forest_toybox 全てのマップを再構築 map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu assign: NoelCane map_close:: forest_darkpotu map_open:: forest_puzzle_ct assign: Noel assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t01 line:0 EV::end - ___Nightingale/t01 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/t01 line:61 EV::end - ___Nightingale/t01 EV::start - ___Nightingale/_portal line:38 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:79 &&cmd_buy &&cmd_sell EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal >>AutoSave >>Saved SVD To: 0 saved map_close:: forest_tikuwar map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: Breakable_tikuwabomb-hit assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: Breakable_c_wood_t-hit assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c EV::start - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~_LP_obj_Ev_board__CHECK EV::start - m2d_forest_witchboard_00 line:0 EV::end - m2d_forest_witchboard_00 map_close:: forest_c map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK EV::start - ___Laevi/trm__portal line:0 EV::end - ___Laevi/trm__portal EV::start - ___Laevi/trm_000 line:0 EV::end - ___Laevi/trm_000 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Laevi/trm_000 line:27 EV::end - ___Laevi/trm_000 map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 // ====================== Failed to read data for the AssetBundle '__events_house_g.pxls.bytes.texture_0.dat'. Error Closure: // ====================== Unable to open archive file: D:/qwer/Win ver027/AliceInCradle_ver027/AliceInCradle_Data/StreamingAssets/EvImg/__events_house_g.pxls.bytes.texture_0.dat Error Closure: // ====================== Failed to read data for the AssetBundle '__events_house_g.pxls.bytes.texture_0.dat'. Error Closure: // ====================== NullReferenceException: Object reference not set to an instance of an object XX.MTIOneImage.initializeResource (UnityEngine.AssetBundle _Bset) (at <371d8ead5b2d4dc38149e30f7799f551>:0) XX.MTI.AsyncCompleted (UnityEngine.AsyncOperation AOp) (at <371d8ead5b2d4dc38149e30f7799f551>:0) UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <72b60a3dd8cd4f12a155b761a1af9144>:0) Error Closure: // ======================