error detected: 000002 Version: 0.24g @Win Microsoft Windows NT 10.0.19045.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 // ====================== KEY 読み込みエラー発生: System.ArgumentException: JSON parse error: The document is empty. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005c] in :0 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in :0 at UnityEngine.InputSystem.InputActionRebindingExtensions.LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2 actions, System.String json) [0x00009] in <3bc79775b3d846f1a3845fc18a4eebb6>:0 at UnityEngine.InputSystem.InputActionRebindingExtensions.LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2 actions, System.String json, System.Boolean removeExisting) [0x0001d] in <3bc79775b3d846f1a3845fc18a4eebb6>:0 at XX.KEY.readSaveString (PixelLiner.PixelLinerLib.ByteArray Ba, System.Boolean apply_pad_mode) [0x0007a] in :0 Error Closure: // ====================== オプションの読み込みを開始 // ====================== KEY 読み込みエラー発生: System.ArgumentException: JSON parse error: The document is empty. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005c] in :0 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in :0 at UnityEngine.InputSystem.InputActionRebindingExtensions.LoadBindingOverridesFromJsonInternal (UnityEngine.InputSystem.IInputActionCollection2 actions, System.String json) [0x00009] in <3bc79775b3d846f1a3845fc18a4eebb6>:0 at UnityEngine.InputSystem.InputActionRebindingExtensions.LoadBindingOverridesFromJson (UnityEngine.InputSystem.IInputActionCollection2 actions, System.String json, System.Boolean removeExisting) [0x0001d] in <3bc79775b3d846f1a3845fc18a4eebb6>:0 at XX.KEY.readSaveString (PixelLiner.PixelLinerLib.ByteArray Ba, System.Boolean apply_pad_mode) [0x0007a] in :0 Error Closure: IN-Runner => TitleSceneBase // ======================