error detected: 000004 Version: 0.27g @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 V-Sync enabled Joystick connected ("Controller (BETOP A1T XINPUT GAMEPAD)"). DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave >>Saved SVD To: 1 saved EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_dojo assign: Noel assign: ExitD_dojo_enter assign: man1 assign: man2 assign: sihan assign: mipha EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_dojo EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK EV::start - ___dojo/_portal line:0 ロードポイント: Line 24 EV::end - ___dojo/_portal EV::start - ___dojo/_main_study line:0 EV::end - ___dojo/_main_study EV::start - ___dojo/v_talk_study_first line:0 EV::end - ___dojo/v_talk_study_first EV::start - ___dojo/_main_study line:19 ロードポイント: Line 25 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_slowfast0 line:0 EV::end - mg_loseb_slowfast0 EV::start - ___dojo/mg_loseb line:52 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_rk0 line:0 EV::end - mg_loseb_rk0 EV::start - ___dojo/mg_loseb line:57 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_sc0 line:0 EV::end - mg_loseb_sc0 EV::start - ___dojo/mg_loseb line:62 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_pa0 line:0 EV::end - mg_loseb_pa0 EV::start - ___dojo/mg_loseb line:67 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_pa0 line:0 EV::end - mg_loseb_pa0 EV::start - ___dojo/mg_loseb line:67 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_slowfast0 line:0 EV::end - mg_loseb_slowfast0 EV::start - ___dojo/mg_loseb line:52 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseg line:0 EV::end - mg_loseg EV::start - ___dojo/mg_loseb line:48 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_sc0 line:0 EV::end - mg_loseb_sc0 EV::start - ___dojo/mg_loseb line:62 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_slowfast0 line:0 EV::end - mg_loseb_slowfast0 EV::start - ___dojo/mg_loseb line:52 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseg line:0 EV::end - mg_loseg EV::start - ___dojo/mg_loseb line:48 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_main line:0 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - mg_loseb_slowfast0 line:0 EV::end - mg_loseb_slowfast0 EV::start - ___dojo/mg_loseb line:52 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/mg_loseb line:0 BGM BGM_dojo_loseb はすでに OthPl 側に読み込まれています EV::end - ___dojo/mg_loseb EV::start - mg_loseb_sc0 line:0 EV::end - mg_loseb_sc0 EV::start - ___dojo/mg_loseb line:62 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_main line:21 EV::end - ___dojo/mg_main EV::start - ___dojo/_main_study line:58 EV::end - ___dojo/_main_study EV::start - ___dojo/_portal line:82 EV::end - ___dojo/_portal EV::start - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK line:1 map_close:: city_in_dojo map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave >>Saved SVD To: 1 saved EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 25 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK map_close:: forest_entrance_grazia map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave >>Saved SVD To: 1 saved map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 0 Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_FLW_7 follower:ON assign: MUSH_0_FLW_8 follower:ON assign: SLIME_0_FLW_9 follower:ON assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nusi_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave >>Saved SVD To: 1 saved map_close:: forest_nusi_pre map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood map_close:: forest_athletic_thunder_wood map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r map_close:: forest_ruin_station_r map_open:: forest_ruin_hall assign: Noel assign: Treasure_ruin_hall assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: thorn_Supply_ruin_hall assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: Treasure_ruin_hall assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 assign: thorn_Supply_ruin_hall M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave map_close:: forest_puzzle_hame map_open:: forest_rt_lavaroad assign: Noel assign: ExitR_lavarr assign: Breakable_lavaroad-hit assign: CM-Carry_Carrier_rt0 assign: CM-Carry_Carrier_rt1 assign: Breakable_tkw0-hit assign: Breakable_tkw0_2-hit assign: Breakable_tkw0_5-hit assign: Breakable_tkw0_3-hit assign: Breakable_tkw0_4-hit assign: CM-Carry_Carrier_0 assign: CM-Carry_Carrier_1 assign: CM-Carry_Carrier_b0 assign: CM-Carry_Carrier_b0_2 assign: CM-Carry_Carrier_b0_3 assign: CM-Carry_Carrier_b0_4 assign: ExitL_acidtree assign: ExitR_lavart assign: decl__puzzle/switch_3.png__71.69643_12-mv assign: decl__puzzle/switch_3.png__86.30357_13-mv assign: Carry__puzzle/switch_3.png__80_17.69643-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_rt_lavaroad assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_rt_lavaroad map_open:: forest_puzzle_presser assign: Noel assign: CM-Carrier_h_Carrier_4 assign: Breakable_fall_ppr-hit assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_4 assign: CM-Carrier_Carrier_5 assign: CM-Carrier_Carrier_6 assign: CM-Carrier_Carrier_7 assign: CM-Carrier_Carrier_2 assign: CM-Carrier_Carrier_3 assign: magic_killer_lift_PuzzBarrier_presser assign: ExitL_lavarr assign: Treasure_burnivy assign: bench__lift__obj/bench.png__12.41071_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_presser >>AutoSave >>Saved SVD To: 1 saved assign: Carrier__puzzle/barrier_lit.png__14.5_30.39286 assign: Carrier__puzzle/barrier_lit.png__47.5_28.39286 >>AutoSave >>Saved SVD To: 1 saved map_close:: forest_puzzle_presser map_open:: forest_rt_lavaroad assign: Noel assign: ExitR_lavarr assign: CM-Carry_Carrier_rt0 assign: CM-Carry_Carrier_rt1 assign: Breakable_tkw0-hit assign: Breakable_tkw0_2-hit assign: Breakable_tkw0_5-hit assign: Breakable_tkw0_3-hit assign: Breakable_tkw0_4-hit assign: CM-Carry_Carrier_0 assign: CM-Carry_Carrier_1 assign: CM-Carry_Carrier_b0 assign: CM-Carry_Carrier_b0_2 assign: CM-Carry_Carrier_b0_3 assign: CM-Carry_Carrier_b0_4 assign: ExitL_acidtree assign: ExitR_lavart assign: decl__puzzle/switch_3.png__71.69643_12-mv assign: decl__puzzle/switch_3.png__86.30357_13-mv assign: Carry__puzzle/switch_3.png__80_17.69643-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_rt_lavaroad assign: NoelCane map_close:: forest_rt_lavaroad 全てのマップを再構築 map_open:: forest_satoentrance assign: Noel assign: ExitR_acidtree assign: ExitL_wind assign: ExitB_satoentrance assign: satoentrance M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance EV::start - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND EV::start - s12_15e line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 19 event: s12_15e EV::end - s12_15e map_close:: forest_satoentrance map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind assign: NoelCane map_close:: forest_roft_wind map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo EV::start - %M2EVENTCOMMAND__@forest_wind_senzyo~carrier_Supply_wind_senzyo__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wind_senzyo~carrier_Supply_wind_senzyo__CHECK skill_difficulty_restrict is 0 Opened summoner reader: forest_wind_senzyo assign: GOLEM_0_0 assign: SLIME_0_1 assign: GECKO_0_2 assign: GOLEM_0_3 assign: GOLEM_0_4 assign: SLIME_0_5 assign: SLIME_0_6 assign: SLIME_0_7 assign: GECKO_0_8 assign: NoelCane assign: NoelCane assign: GECKO_0_9 assign: NoelCane Summoner forest_wind_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wind_senzyo map_open:: forest_wind_thorn assign: Noel assign: Breakable_tikuwa_0-hit assign: Breakable_windfall-hit assign: Treasure_thorn_air assign: ExitB_thorn_ext assign: ExitB_thorn_ent assign: thorn__puzzle/switch.png__13.30357_32.01786-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_thorn assign: NoelCane map_close:: forest_wind_thorn map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: CoffeeMaker assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave >>AutoSave >>Saved SVD To: 1 saved assign: NoelCane map_close:: forest_wind_senzyo map_open:: forest_frog_pre assign: Noel assign: Breakable_fallfrog2-hit assign: Breakable_frogrt-hit assign: Breakable_fallfrog-hit assign: Treasure_eh_juice_server assign: ExitL_frogrt assign: ExitL_frogr assign: ExitR_frogp M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_pre map_close:: forest_frog_pre map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog map_close:: forest_coroseum_frog map_open:: forest_frog_pre assign: Noel assign: Breakable_fallfrog2-hit assign: Breakable_frogrt-hit assign: Breakable_fallfrog-hit assign: Treasure_eh_juice_server assign: ExitL_frogrt assign: ExitL_frogr assign: ExitR_frogp M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_pre map_close:: forest_frog_pre map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog skill_difficulty_restrict is 0 Opened summoner reader: forest_coroseum_frog assign: PUPPY_0_0 assign: GECKO_0_1 assign: FROG_0_2 assign: GECKO_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: FROG_0_4 assign: NoelCane Summoner forest_coroseum_frog is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_coroseum_frog map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: Nightingale assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left EV::start - %M2EVENTCOMMAND__@forest_frog_left~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_frog_left~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk_hpred line:0 EV::end - ___Nightingale/t_talk_hpred EV::start - ___Nightingale/_portal line:63 &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal map_close:: forest_frog_left map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave >>Saved SVD To: 1 saved map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum skill_difficulty_restrict is 0 Opened summoner reader: forest_coroseum assign: SLIME_0_0 assign: NoelCane assign: SLIME_0_1 assign: PIG_0_2 assign: NoelCane assign: PIG_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: PIG_0_4 assign: NoelCane assign: NoelCane assign: PIG_0_5 assign: NoelCane assign: NoelCane assign: PIG_0_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:40 Summoner forest_coroseum is closed map_close:: forest_coroseum 全てのマップを再構築 map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: NoelCane assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave map_close:: forest_c <>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc map_close:: forest_mushpot map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc skill_difficulty_restrict is 0 Opened summoner reader: forest_mushpot2 assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: MUSH_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_mushpot2 is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane assign: NoelCane EV::start - %M2EVENTCOMMAND__@forest_mushpot~Layer_Supply_mush__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~Layer_Supply_mush__CHECK map_close:: forest_mushpot map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave >>Saved SVD To: 1 saved map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 0 Opened summoner reader: forest_senzyo2cliff assign: PUPPY_0_0 assign: PUPPY_0_1 assign: NoelCane assign: UNI_0_2 assign: PUPPY_0_3 assign: UNI_0_4 assign: NoelCane assign: UNI_0_5 assign: NoelCane assign: UNI_0_6 assign: NoelCane assign: PUPPY_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: PUPPY_0_8 Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff 全てのマップを再構築 map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave >>Saved SVD To: 1 saved map_close:: forest_hirobau map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: CoffeeMaker assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_cherry__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_cherry__CHECK map_close:: forest_hiroba map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal skill_difficulty_restrict is 0 Opened summoner reader: forest_cliff_portal assign: PIG_0_0 assign: PIG_0_1 assign: PIG_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: PIG_0_3 assign: NoelCane assign: PIG_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane Summoner forest_cliff_portal is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... EV::end - %BENCH_EVENT >>AutoSave >>AutoSave map_close:: forest_wood_hall map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal map_close:: forest_cliff_portal map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: Nightingale assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout &&cmd_sell EV::end - ___Nightingale/_portal map_close:: forest_column map_open:: forest_puzzle_water assign: Noel assign: ExitR_column_l assign: magic_killer_block2_PuzzBarrier_0 assign: obj__puzzle/warp_to_check.png__18.48214_12.66071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water assign: obj__puzzle/barrier_lit.png__55.5_16.39286 assign: Layer__puzzle/barrier_lit.png__32.5_13.39286 map_close:: forest_puzzle_water map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: Nightingale assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato assign: NoelCane assign: NoelCane map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout &&cmd_buy EV::end - ___PuppetNpc/_portal map_close:: forest_mushpot map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn map_close:: forest_athletic_tikuwa_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench >>Saved SVD To: 1 saved >>AutoSave map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum map_close:: forest_coroseum 全てのマップを再構築 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum skill_difficulty_restrict is 0 Opened summoner reader: forest_coroseum assign: PIG_0_0 assign: NoelCane assign: PIG_0_1 assign: PIG_0_2 assign: NoelCane assign: NoelCane assign: PIG_0_3 assign: PIG_0_4 assign: SLIME_0_5 assign: NoelCane assign: NoelHat assign: PIG_0_6 assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelCane assign: SLIME_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: PIG_0_8 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_coroseum~obj_Supply_lettuce_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_coroseum~obj_Supply_lettuce_G0__CHECK map_close:: forest_coroseum map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum map_close:: forest_coroseum map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_tikuwar 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK EV::start - ___city_guild/_shop line:0 &&cmd_sell EV::end - ___city_guild/_shop map_close:: city_in_guild map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_center map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_slam_0_area assign: man_elf_normal_1 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:29 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK EV::start - ___city_bar/u_paper_mizuha line:0 EV::end - ___city_bar/u_paper_mizuha EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___city_bar/u_t00 map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_slam_0_area assign: man_elf_normal_1 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:35 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 >>AutoSave >>Saved SVD To: 1 saved map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:72 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_eggremove_orgasm_0 assign: pic_house_bath assign: pic_omorashi_0 assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK map_close:: city_in_museum_backyard map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:24 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND map_close:: city_entrance_right map_open:: city_park assign: Noel assign: ExitT_parkTw assign: ExitT_parkTwL assign: ExitL_parkBB assign: ExitL_parkB assign: ExitL_parkT assign: ExitL_centerRB1 assign: restroom assign: Ev_park_LB_girl assign: Ev_Supply_water assign: bench__lift__obj/bench_wide.png__53.375_37.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_park EV::start - %M2EVENTCOMMAND__@city_park~Ev_park_LB_girl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_park~Ev_park_LB_girl__TALK EV::start - ___city/park_mob_00 line:0 EV::end - ___city/park_mob_00 map_close:: city_park map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_slam_0_area assign: man_elf_normal_1 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBR__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBR__STAND map_close:: city_center map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::start - %M2EVENTCOMMAND__@city_market_BL~woman_elf_thin_sudent_11__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~woman_elf_thin_sudent_11__TALK EV::start - ___city/market_left_army_mob_00 line:0 EV::end - ___city/market_left_army_mob_00 map_close:: city_market_BL map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 43 event: %M2EVENTCOMMAND__@city_market_BL~ExitT_l2lb__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 51 event: %M2EVENTCOMMAND__@city_market_BL~ExitT_l2lb__STAND map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave >>Saved SVD To: 1 saved EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_forestroad line:0 EV::end - ___Laevi/v_talk_forestroad EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_village line:0 EV::end - ___Laevi/v_talk_village EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_homeroad line:0 EV::end - ___Laevi/v_talk_homeroad EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Laevi/v_talk_homeroad line:36 EV::end - ___Laevi/v_talk_homeroad EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - ___House/_backdoor_portal map_close:: house_center map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff EV::start - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK EV::start - ___House/grave_2 line:0 EV::end - ___House/grave_2 EV::start - %M2EVENTCOMMAND__@house_cliff~grave_0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~grave_0__CHECK EV::start - ___House/grave_0 line:0 EV::end - ___House/grave_0 EV::start - %M2EVENTCOMMAND__@house_cliff~grave_1__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~grave_1__CHECK EV::start - ___House/grave_1 line:0 EV::end - ___House/grave_1 map_close:: house_cliff map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn >>AutoSave map_close:: house_barn map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobsrng__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobsrng__TALK EV::start - s10_4c_srng line:0 EV::end - s10_4c_srng map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_board__CHECK EV::start - m2d_house_witchboard_00 line:0 EV::end - m2d_house_witchboard_00 EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK EV::start - ___Mob_Eihi/_portal line:0 EV::end - ___Mob_Eihi/_portal EV::start - s10_5c line:0 EV::end - s10_5c EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 0 Opened summoner reader: forest_thorn_cage assign: GOLEMTOY_BOW_0 assign: GOLEMTOY_BOW_1 assign: NoelCane assign: GOLEMTOY_BOW_2 assign: NoelCane assign: GOLEMTOY_BOW_3 assign: GOLEMTOY_BOW_4 assign: NoelCane assign: NoelCane Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa assign: NoelCane assign: NoelCane Joystick reconnected ("Controller (BETOP A1T XINPUT GAMEPAD)"). assign: NoelCane map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave skill_difficulty_restrict is 0 Opened summoner reader: forest_tikuwar assign: SPONGE_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: SPONGE_0_3 assign: NoelCane assign: SPONGE_0_4 Summoner forest_tikuwar is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave map_close:: forest_tikuwar map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn EV::start - %M2EVENTCOMMAND__@forest_athletic_tikuwa_thorn~wood_Supply_reel__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_athletic_tikuwa_thorn~wood_Supply_reel__CHECK map_close:: forest_athletic_tikuwa_thorn map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_athletic_tikuwa_thorn assign: Noel assign: ExitR_tikuwarth assign: ExitL_tikuwarc assign: thunder__puzzle/switch.png__11.01786_20.69643-mv assign: thunder__puzzle/switch_once_1.png__39.42857_25.125-mv assign: wood_Supply_reel M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwa_thorn map_close:: forest_athletic_tikuwa_thorn map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot EV::start - %M2EVENTCOMMAND__@forest_mushpot~Layer_Supply_mush__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~Layer_Supply_mush__CHECK map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 skill_difficulty_restrict is 0 Opened summoner reader: forest_tutorial assign: ROAPER_0_0 assign: ROAPER_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: ROAPER_0_2 assign: NoelCane Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave >>Saved SVD To: 1 saved >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: CoffeeMaker assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wind_senzyo map_open:: forest_01t assign: Noel assign: ExitT_tttt assign: ExitB_tttb M2EventContainer::reload - コマンドの再読み込みを実行:forest_01t map_close:: forest_01t map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: CoffeeMaker assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wind_senzyo 全てのマップを再構築 map_open:: forest_frog_pre assign: Noel assign: Breakable_fallfrog2-hit assign: Breakable_frogrt-hit assign: Breakable_fallfrog-hit assign: Treasure_eh_juice_server assign: ExitL_frogrt assign: ExitL_frogr assign: ExitR_frogp M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_pre map_close:: forest_frog_pre map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog map_close:: forest_coroseum_frog map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left map_close:: forest_frog_left map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog map_close:: forest_coroseum_frog map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left map_close:: forest_frog_left map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog map_close:: forest_coroseum_frog map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left map_close:: forest_frog_left map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog map_close:: forest_coroseum_frog map_open:: forest_frog_pre assign: Noel assign: Breakable_fallfrog2-hit assign: Breakable_frogrt-hit assign: Breakable_fallfrog-hit assign: Treasure_eh_juice_server assign: ExitL_frogrt assign: ExitL_frogr assign: ExitR_frogp M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_pre map_close:: forest_frog_pre map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog map_close:: forest_coroseum_frog map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left map_close:: forest_frog_left map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:117 EV::end - ___PuppetNpc/_portal map_close:: forest_mushpot map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_darkpot_r map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland skill_difficulty_restrict is 0 Opened summoner reader: forest_geckoland assign: GOLEMTOY_BOW_0 assign: GOLEMTOY_BOW_1 assign: GOLEMTOY_BOW_2 assign: NoelCane assign: NoelCane assign: GOLEMTOY_BOW_3 assign: NoelCane assign: GOLEMTOY_BOW_4 assign: NoelCane assign: GOLEMTOY_BOW_5 assign: GOLEMTOY_BOW_6 assign: NoelCane Summoner forest_geckoland is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: Treasure_ruin_hall assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: CoffeeMaker assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 assign: thorn_Supply_ruin_hall 既にイベントSwitch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071が存在します M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station_r 全てのマップを再構築 map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK >>AutoSave map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 0 Opened summoner reader: forest_rwood_column assign: SPONGE_0_0 assign: MAGE_0_1 assign: GECKO_0_2 assign: GECKO_0_3 assign: SPONGE_0_4 Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_puzzle_mesher assign: Noel assign: magic_killer_Puzzle_PuzzBarrier_1 assign: ExitL_mesher assign: Breakable_0-hit assign: Breakable_2-hit assign: Breakable_4-hit assign: Breakable_5-hit assign: Breakable_7-hit assign: Breakable_8-hit assign: Puzzle__puzzle/switch_once_0.png__43.53571_11.96429-mv assign: Puzzle__puzzle/warp_to_check.png__16.48214_20.66072 assign: Puzzle__puzzle/warp_to_check.png__55.48214_20.66072 assign: Extender__puzzle/switch_2.png__24_17.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_mesher assign: NoelCane assign: NoelCane map_close:: forest_puzzle_mesher map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ostrea_swampt assign: Noel assign: ExitB_ostrt assign: ExitR_ostrr assign: CoffeeMaker assign: Layer_2_Supply_green_pepper M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK map_close:: forest_ostrea_swampt map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... EV::end - %BENCH_EVENT >>Saved SVD To: 1 saved >>AutoSave map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... EV::end - %BENCH_EVENT EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... map_close:: forest_wood_wip 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy EV::end - ___Laevi/_portal EV::start - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK EV::start - ___Laevi/trm__portal line:0 map_close:: house_shop map_open:: house_theroom assign: Noel assign: ExitD_the_room assign: man assign: goto_the_room assign: bathroom M2EventContainer::reload - コマンドの再読み込みを実行:house_theroom EV::end - ___Laevi/trm__portal EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - ___Laevi/trm__portal line:28 EV::end - ___Laevi/trm__portal EV::start - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath EV::start - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK EV::start - ___Laevi/trm__aloma line:0 fatal scene troom_01a start. EV::end - ___Laevi/trm__aloma EV::start - ___Laevi/trm__out_portal line:0 EV::end - ___Laevi/trm__out_portal EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:6 map_close:: house_theroom map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:26 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 46 event: %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:6 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND map_close:: city_entrance_right map_open:: city_park assign: Noel assign: ExitT_parkTw assign: ExitT_parkTwL assign: ExitL_parkBB assign: ExitL_parkB assign: ExitL_parkT assign: ExitL_centerRB1 assign: restroom assign: Ev_park_LB_girl assign: Ev_Supply_water assign: bench__lift__obj/bench_wide.png__53.375_37.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_park アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 43 event: %M2EVENTCOMMAND__@city_entrance_right~ExitB_parkTw__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 51 event: %M2EVENTCOMMAND__@city_entrance_right~ExitB_parkTw__STAND EV::start - %M2EVENTCOMMAND__@city_park~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_park~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom >>AutoSave map_close:: city_park map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_slam_0_area assign: man_elf_normal_1 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBR__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBR__STAND map_close:: city_center map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_right map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/descryption line:0 EV::end - ___city_guild/descryption EV::start - ___city_guild/_portal line:89 EV::end - ___city_guild/_portal EV::start - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK EV::start - ___city/guild_board_105 line:0 EV::end - ___city/guild_board_105 EV::start - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK EV::start - ___city_guild/_shop line:0 EV::end - ___city_guild/_shop EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:43 map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake skill_difficulty_restrict is 0 Opened summoner reader: forest_acid_lake assign: PIG_0_0 assign: PIG_0_1 assign: PIG_0_2 assign: NoelCane assign: PIG_0_3 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelCane assign: UNI_0_4 assign: NoelCane assign: NoelHat assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.NelNUni.fnBccChanged (m2d.M2BlockColliderContainer+BCCLine Bcc) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.NASGroundClimber.triggerEvent (System.Collections.Generic.List`1[T] AEv, m2d.M2BlockColliderContainer+BCCLine Bcc) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.NASGroundClimber.progressClimbWalk (System.Single speed) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.NelNUni.progressOdRotation (System.Boolean quit_flag) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.NelNUni.runAbsorb () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.NelEnemy.runPre () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.NelNUni.runPre () (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) m2d.Map2d.mvRunPre () (at <9dc8100ea0414ed6a50233fe938da826>:0) m2d.Map2d.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) m2d.M2DBase.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) nel.NelM2DBase.run (System.Single fcnt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <3a78fc6e46be40ec9f815f6ec74aca6b>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.run (System.Single run_fcnt) (at <9dc8100ea0414ed6a50233fe938da826>:0) XX.IN.FixedUpdate () (at <9dc8100ea0414ed6a50233fe938da826>:0) Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => UNI_0_4 // ====================== assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_acid_lake is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_acid_lake map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: Breakable_lava_secret_R-hit assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__14.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_lava_coming map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 0 Opened summoner reader: forest_tutorial assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelHat assign: PIG_0_2 assign: PIG_0_3 assign: NoelCane assign: NoelCane Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 0 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: SLIME_0_3 Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato skill_difficulty_restrict is 0 Opened summoner reader: forest_tomato assign: GECKO_0_0 assign: GECKO_0_1 assign: GECKO_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column 全てのマップを再構築 map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: Nightingale assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: CM-Carrier_Carrier assign: Breakable_fall-hit assign: ExitR_clocktower assign: ExitB_tikuwafall assign: Breakable_tikuwafall-hit assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba assign: NoelCane assign: NoelCane map_close:: forest_acid_dobadoba map_open:: forest_athletic_tikuwafall assign: Noel assign: CM-thorn_Carrier_1L assign: CM-thorn_Carrier_1R assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: Breakable_4-hit assign: Breakable_5-hit assign: Breakable_6-hit assign: Breakable_7-hit assign: Breakable_8-hit assign: Breakable_9-hit assign: magic_killer_puzzle_PuzzBarrier_1 assign: Treasure_sk_meteor assign: ExitT_tikuwafall assign: thorn__puzzle/switch_2.png__20_26.69643-mv assign: thorn__puzzle/switch_4.png__27_59.69643-mv assign: thorn__puzzle/switch_3.png__36_40.30357-mv assign: puzzle__puzzle/switch.png__25.01786_65.69643-mv assign: Layer__puzzle/warp_to_check.png__15.48214_64.66071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_tikuwafall assign: NoelCane assign: NoelCane map_close:: forest_athletic_tikuwafall map_open:: forest_acid_dobadoba assign: Noel assign: CM-Carrier_Carrier assign: Breakable_fall-hit assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba map_close:: forest_acid_dobadoba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: PuppetNpc assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake assign: Assigned_sub_golem_npc >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 assign: NoelCane // ====================== 対象ベンチが座標 -1000,-1000に存在しませんでした Error Closure: // ====================== - string: BENCH_SITDOWN % -1000 -1000 1, line: 185 Error Closure: // ====================== event: _bench_cure_egged_00 Error Closure: // ====================== EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged >>AutoSave skill_difficulty_restrict is 0 Opened summoner reader: forest_nightlake assign: SLIME_0_0 assign: UNI_0_1 assign: SLIME_0_2 assign: MAGE_0_3 assign: UNI_0_4 assign: SLIME_0_5 assign: NoelCane assign: NoelCane Summoner forest_nightlake is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>Saved SVD To: 1 saved >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid EV::start - %M2EVENTCOMMAND__@forest_nightacid~Enemy_Supply_meat__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_nightacid~Enemy_Supply_meat__CHECK skill_difficulty_restrict is 0 Opened summoner reader: forest_nightacid assign: GECKO_0_0 assign: GECKO_0_1 assign: GECKO_0_2 assign: GECKO_0_3 assign: NoelCane assign: NoelCane assign: GECKO_0_4 assign: NoelCane assign: GECKO_0_5 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: GECKO_0_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nightacid is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER assign: NoelCane map_close:: forest_nightacid map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: CoffeeMaker assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: Breakable_matoate_l-hit assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave map_close:: forest_mush_narrow map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: Breakable_matoate_l-hit assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: Breakable_lava_secret_R-hit assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__14.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming map_close:: forest_lava_coming map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing map_close:: forest_thunder_dancing map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow 全てのマップを再構築 map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: Breakable_matoate_l-hit assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: Breakable_lava_secret-hit assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing assign: NoelCane map_close:: forest_thunder_dancing map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: CoffeeMaker assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window assign: TildeNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit map_close:: forest_wood_right_exit map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK >>AutoSave map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood map_close:: forest_athletic_thunder_wood map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo map_close:: forest_toylabo map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo skill_difficulty_restrict is 0 Opened summoner reader: forest_toylabo assign: ROAPER_0_0 assign: ROAPER_0_1 assign: ROAPER_0_2 assign: NoelCane assign: ROAPER_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: ROAPER_0_4 assign: ROAPER_0_5 assign: NoelCane assign: ROAPER_0_6 assign: ROAPER_0_7 assign: ROAPER_0_8 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: ROAPER_0_9 assign: NoelCane assign: NoelCane Summoner forest_toylabo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_toylabo map_open:: forest_burst_treasure assign: Noel assign: ExitT_graziab assign: ExitL_lavor M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure map_close:: forest_burst_treasure map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:69 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:35 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 EV::end - _bench_cure_ep_mob EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_mob line:25 ロードポイント: Line 41 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:45 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:57 ロードポイント: Line 76 ロードポイント: Line 84 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 EV::end - %M2D_HOME_SWITCH EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2D_HOME_SWITCH line:58 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>Saved SVD To: 1 saved >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal map_close:: house_noelroom 全てのマップを再構築 map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:6 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_pot assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:6 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK EV::start - ___Mob_Eihi/_portal line:0 EV::end - ___Mob_Eihi/_portal EV::start - s10_5c line:0 EV::end - s10_5c EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal >>AutoSave >>Saved SVD To: 1 saved EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf 全てのマップを再構築