error detected: 013087 Version: 0.27f @Win Microsoft Windows NT 10.0.26100.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:6 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_ruin_station assign: Noel assign: Breakable_station_pb-hit assign: ExitR_station_r assign: ExitL_station assign: alma assign: mobo assign: oneesan assign: megane assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ruin_station map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: Breakable_dobadoba-hit assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: Treasure_puzzle_ct assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall skill_difficulty_restrict is 0 Opened summoner reader: forest_wood_hall assign: MUSH_0_0 assign: MUSH_0_1 assign: GOLEM_0_2 assign: GOLEM_0_3 Summoner forest_wood_hall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK >>AutoSave >>AutoSave map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_acid_lake map_open:: forest_puzzle_water2 assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: Treasure_eh_cliff_stopper assign: ExitR_waterpuzzle assign: puzzle__puzzle/switch.png__51.98214_22.69643-mv assign: CM-puzzle__obj/floater.png__47.14286_23.05357 assign: CM-puzzle__obj/floater.png__20.14286_24.05357 assign: puzzle__puzzle/warp_to_check.png__13.51786_14.66071 assign: Layer__puzzle/switch_2.png__37_22.69643-mv assign: Layer__puzzle/switch_3.png__30_12.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water2 map_close:: forest_puzzle_water2 map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake skill_difficulty_restrict is 0 Opened summoner reader: forest_acid_lake assign: UNI_0_0 assign: UNI_0_1 assign: UNI_0_2 assign: NoelCane assign: NoelCane Summoner forest_acid_lake is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_acid_lake map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: Breakable_lava_secret_R-hit assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: CoffeeMaker assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__14.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 >>AutoSave assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane >>AutoSave assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_lava_coming map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Nightingale assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave skill_difficulty_restrict is 0 Opened summoner reader: forest_wood_hall assign: MUSH_0_0 assign: GOLEM_0_1 assign: MUSH_0_2 assign: NoelCane assign: MUSH_0_3 assign: GOLEM_0_4 Summoner forest_wood_hall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t01 line:0 EV::end - ___Nightingale/t01 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/t01 line:61 EV::end - ___Nightingale/t01 EV::start - ___Nightingale/_portal line:38 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:79 &&cmd_buy EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk00 line:0 EV::end - ___Nightingale/t_talk00 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/t_talk_hpred line:0 EV::end - ___Nightingale/t_talk_hpred EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake map_close:: forest_acid_lake map_open:: forest_puzzle_timer assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: Treasure_eh_falling_cat assign: ExitT_nightlake assign: ExitB_puzzt assign: Breakable-hit assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv assign: CM-Layer__obj/floater.png__35.85714_34.05357 assign: CM-Layer__obj/floater.png__39.85714_34.05357 assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer assign: puzzle__puzzle/barrier_lit.png__17.5_30.39286 assign: puzzle__puzzle/barrier_lit.png__35.5_22.39286 EV::start - %M2EVENTCOMMAND__@forest_puzzle_timer~Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_timer~Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072__CHECK map_close:: forest_puzzle_timer map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum skill_difficulty_restrict is 0 Opened summoner reader: forest_mush_coroseum assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: MUSH_0_4 Summoner forest_mush_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mush_coroseum 全てのマップを再構築 map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_nightacid-hit assign: Breakable_wood_column_bl_bomb-hit assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: Treasure_sk_hp_20 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_nightacid-hit assign: Breakable_wood_column_bl_bomb-hit assign: Breakable_wood_column-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: Breakable_right_temp-hit assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 0 Opened summoner reader: forest_wood_right_exit assign: PUPPY_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: PUPPY_0_3 assign: PUPPY_0_4 assign: MUSH_0_5 assign: NoelCane assign: NoelCane Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_right_exit map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK >>AutoSave map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: Breakable_station_pb_right-hit assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: Breakable_station_pb_right-hit assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: Breakable_station_pb-hit assign: ExitR_rstation assign: walross assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK EV::start - s12_7a line:0 >>AutoSave EV::end - s12_7a >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK EV::start - s12_7a line:0 EV::end - s12_7a EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK EV::start - s12_7a line:0 EV::end - s12_7a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s12_7a line:82 EV::end - s12_7a map_close:: forest_ruin_station_r map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: Breakable_station_pb_right-hit assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: Breakable_station_pb-hit assign: ExitR_rstation assign: walross assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r map_close:: forest_ruin_station_r map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: Breakable_station_pb_right-hit assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ostrea_swampt assign: Noel assign: ExitB_ostrt assign: ExitR_ostrr assign: ostrea assign: cam_12_8a assign: ostrea_ext assign: Layer_2_Supply_green_pepper M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~ostrea_ext__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~ostrea_ext__STAND EV::start - s12_8a line:0 EV::end - s12_8a EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s12_8a line:47 EV::end - s12_8a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s12_8a line:136 EV::end - s12_8a EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK map_close:: forest_ostrea_swampt map_open:: forest_swamp assign: Noel assign: ExitT_ostrt assign: camupper assign: ostrea_bomb_0 assign: ostrea_bomb_1 M2EventContainer::reload - コマンドの再読み込みを実行:forest_swamp skill_difficulty_restrict is 0 Opened summoner reader: forest_swamp assign: GECKO_0_0 assign: SLIME_0_1 assign: SPONGE_0_2 assign: SLIME_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: GECKO_0_4 assign: NoelCane Summoner forest_swamp is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_1__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_1__CHECK EV::start - s12_8_getbomb line:0 EV::end - s12_8_getbomb EV::start - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_0__CHECK EV::start - s12_8_getbomb line:0 EV::end - s12_8_getbomb EV::start - s12_8c line:0 EV::end - s12_8c EV::start - s12_9a line:0 map_close:: forest_swamp map_open:: forest_ostrea_swampt assign: Noel assign: ExitB_ostrt assign: ExitR_ostrr assign: ostrea assign: cam_12_8a assign: Layer_2_Supply_green_pepper M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt EV::end - s12_9a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s12_9a line:103 >>AutoSave EV::end - s12_9a map_close:: forest_ostrea_swampt map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: Breakable_station_pb_right-hit assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: Breakable_station_pb-hit assign: ExitR_rstation assign: walross assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__LOAD_ONCE EV::start - s12_10_bomb line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 6 event: s12_10_bomb LightPostProcessor.SetupRenderTargets(): create RTs. 512x256 + 356x324 levels:4 map_close:: forest_ruin_station_r map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: Breakable_station_pb_right-hit assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation assign: ostrea_bomb M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: walross assign: ostrea assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r EV::end - s12_10_bomb EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK EV::start - s12_10a line:0 EV::end - s12_10a >>AutoSave map_close:: forest_ruin_station_r 全てのマップを再構築 map_open:: forest_ruin_hall assign: Noel assign: Treasure_ruin_hall assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: CoffeeMaker assign: thorn_Supply_ruin_hall assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: walross assign: ostrea assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r map_close:: forest_ruin_station_r map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: Treasure_sk_guard_lariat assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv assign: pvv104_call M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood EV::start - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND EV::start - s13_1a line:0 EV::end - s13_1a map_close:: forest_athletic_thunder_wood map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: ixiacane_exc assign: ixiacane assign: grawl assign: ixiatc_0 assign: ixiatc_1 assign: ixiatc_2 assign: ixiatc_3 assign: ixiatc_4 assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane_exc__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane_exc__STAND EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane__CHECK EV::start - s13_1b line:0 EV::end - s13_1b EV::start - s13_1b_grawl line:0 EV::end - s13_1b_grawl EV::start - s13_1b line:26 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 119 event: s13_1b EV::end - s13_1b map_close:: forest_toylabo_pre map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: Breakable_graziaent-hit assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: Nightingale assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - m2d_forest_2city line:0 EV::end - m2d_forest_2city EV::start - __M2D_GOOUT_OTHER_AREA line:24 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK map_close:: forest_entrance_grazia map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: ixiatc_0 assign: ixiatc_1 assign: ixiatc_2 assign: ixiatc_3 assign: ixiatc_4 assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol assign: ixiatc_0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo map_close:: forest_toylabo map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: ixiatc_0 assign: ixiatc_1 assign: ixiatc_2 assign: ixiatc_3 assign: ixiatc_4 assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixia EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: cam_left M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_LOAD EV::start - s13_preload_boss line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定 OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 0 フェイタルキー nusi assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 Opened summoner reader: forest_nusi_coroseum assign: IxiaPVV104 EV::end - s13_preload_boss EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND line:36 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__LOAD_ONCE EV::start - s13_load_ixia line:0 ロードポイント: Line 25 SUMMONER_TYPE (act:True) タイプを 15 => 11 に設定 EV::end - s13_load_ixia EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ExitL_nusi__STAND line:6 Summoner forest_nusi_coroseum is closed map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: tuto_mng EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ExitL_nusi__STAND EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~tuto_mng__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~tuto_mng__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~tuto_mng__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~tuto_mng__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND line:6 map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixia EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: cam_left M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_LOAD EV::start - s13_preload_boss line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定 OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 0 フェイタルキー nusi assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 Opened summoner reader: forest_nusi_coroseum assign: IxiaPVV104 EV::end - s13_preload_boss EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND line:36 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__LOAD_ONCE EV::start - s13_load_ixia line:0 SUMMONER_TYPE (act:True) タイプを 15 => 11 に設定 EV::end - s13_load_ixia SUMMONER_TYPE (act:True) タイプを 11 => MAIN に設定 assign: NoelCane assign: NoelHat assign: NoelCane assign: GECKO_0_FLW_7 follower:ON assign: MUSH_0_FLW_8 follower:ON assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:40 Summoner forest_nusi_coroseum is closed // ====================== NullReferenceException: Object reference not set to an instance of an object nel.NelEnemy.changeState (nel.NelEnemy+STATE st) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelNGecko.changeState (nel.NelEnemy+STATE stt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelEnemy.changeStateToDie () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelNBoss_Nusi.b__244_0 (nel.NelEnemy _En) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.smnp.SummonerPlayer.countActiveEnemy (nel.NelEnemy+FnCheckEnemy Fn, System.Boolean memory) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelNBoss_Nusi.killFollowers () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelNBoss_Nusi.destruct () (at <68e13da648634aeaa2ddae617b870fb9>:0) m2d.Map2d.close () (at <11e67262f4ec4686a869523acd405cf9>:0) m2d.M2DBase.changeMap (m2d.Map2d newM) (at <11e67262f4ec4686a869523acd405cf9>:0) nel.NelM2DBase.changeMap (m2d.Map2d M) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelM2DBase.restartGame (System.Boolean clear_gameover) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.UiGO.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelM2DBase.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => M2D => runPre GO // ====================== map_close:: forest_nusi_coroseum 全てのマップを再構築 map_open:: forest_nusi_pre assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: tuto_mng EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre 危険度を 0 に設定 // ====================== NullReferenceException UnityEngine.Renderer.set_sharedMaterials (UnityEngine.Material[] value) (at <72b60a3dd8cd4f12a155b761a1af9144>:0) PixelLiner.PxlCharaAnimator.setPoseAfter (PixelLiner.PxlPose PoseElement, PixelLiner.PxlPose Pre, System.Int32 restart_anim) (at <3a8634abc3284f09aa0cfaae775f9a3b>:0) PixelLiner.PxlCharaAnimator.setPose (PixelLiner.PxlPose PoseElement, System.Int32 restart_anim) (at <3a8634abc3284f09aa0cfaae775f9a3b>:0) nel.NoelAnimator.setPose (System.String title, System.Int32 restart_anim, System.Boolean loop_jumping) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.PR.SpSetPose (System.String nPose, System.Int32 reset_anmf, System.String fix_change, System.Boolean sprite_force_aim_set) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.PR.recoverFromGameOver () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelM2DBase.restartFromGameOver () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.UiGO.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelM2DBase.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => M2D => runPre GO // ====================== EV::end - __M2D_GAMEOVER EV::start - ___Other/fatal line:0 fatal scene nusi start. // ====================== NullReferenceException: Object reference not set to an instance of an object m2d.Map2d.setED (System.String name, m2d.M2DrawBinder+FnEffectBind fnEf, System.Single saf) (at <11e67262f4ec4686a869523acd405cf9>:0) nel.NelPlayerCursor.init (m2d.Map2d _Mp, nel.PR _Pr) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.M2PrSkill.resetParameterS () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.M2PrSkill.initS () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.PR.recoverFromGameOver () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelM2DBase.restartFromGameOver () (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.UiGO.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.NelM2DBase.run (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <68e13da648634aeaa2ddae617b870fb9>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.run (System.Single run_fcnt) (at <11e67262f4ec4686a869523acd405cf9>:0) XX.IN.Update () (at <11e67262f4ec4686a869523acd405cf9>:0) Error Closure: IN-Runner => M2D => runPre GO // ======================