error detected: 002499 Version: 0.27d @Win Microsoft Windows NT 10.0.19045.0 // ====================== SCENE TITLE AWAKEN Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed Load Event Lang: zh-cn Current TX Family: zh-cn SCENE GAME AWAKEN <>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - ___city_guild/__FLUSH_SAFE_AREA line:0 EV::end - ___city_guild/__FLUSH_SAFE_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:43 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:73 危険度を 41 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 2 Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_FLW_7 follower:ON assign: SLIME_0_FLW_8 follower:ON assign: SLIME_0_FLW_9 follower:ON assign: MUSH_0_FLW_10 follower:ON assign: GECKO_0_FLW_11 follower:ON assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nusi_coroseum is closed map_close:: forest_nusi_coroseum <:0) nel.NelEnemy.changeStateToDie () (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.NelNBoss_Nusi.b__244_0 (nel.NelEnemy _En) (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.smnp.SummonerPlayer.countActiveEnemy (nel.NelEnemy+FnCheckEnemy Fn, System.Boolean memory) (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.NelNBoss_Nusi.killFollowers () (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.NelNBoss_Nusi.destruct () (at <6c0c0fa134b9487aa8051d8840319b3b>:0) m2d.Map2d.close () (at :0) m2d.M2DBase.changeMap (m2d.Map2d newM) (at :0) nel.NelM2DBase.changeMap (m2d.Map2d M) (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.NelM2DBase.restartGame (System.Boolean clear_gameover) (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.gm.UiGameMenu.runIRD (System.Single fcnt) (at <6c0c0fa134b9487aa8051d8840319b3b>:0) nel.UiBoxDesignerFamily.XX.IRunAndDestroy.run (System.Single fcnt) (at <6c0c0fa134b9487aa8051d8840319b3b>:0) XX.IN.run (System.Single run_fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => GM // ======================