error detected: 000200 Version: 0.27a2 @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill title scene disposed SCENE GAME AWAKEN <>AutoSave map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_foxhall_pre assign: Noel assign: Breakable_hallpre-hit assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall skill_difficulty_restrict is 0 Opened summoner reader: forest_foxhall assign: SPONGE_0_0 assign: FOX_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_foxhall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_foxhall map_open:: forest_foxhall_pre assign: Noel assign: Breakable_hallpre-hit assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall 全てのマップを再構築 map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: CoffeeMaker assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid skill_difficulty_restrict is 0 Opened summoner reader: forest_nightacid assign: GOLEM_0_0 assign: MAGE_0_1 assign: MAGE_0_2 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: GOLEM_0_3 assign: NoelCane assign: GOLEM_0_4 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Summoner forest_nightacid is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_nightacid~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_nightacid~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy EV::end - ___CoffeeMaker/_portal map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column_bl_bomb-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column_bl_bomb-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake skill_difficulty_restrict is 0 Opened summoner reader: forest_nightlake assign: UNI_0_0 assign: SLIME_0_1 assign: NoelCane assign: UNI_0_2 assign: SLIME_0_3 assign: UNI_0_4 assign: MAGE_0_5 Summoner forest_nightlake is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_nightlake map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:283 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_left~army_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~army_3__TALK EV::start - ___city/entrance_mob_06 line:0 EV::end - ___city/entrance_mob_06 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__TALK EV::start - 105/health_ixia_portal line:0 EV::end - 105/health_ixia_portal EV::start - 105/_health_ixia_term line:0 EV::end - 105/_health_ixia_term EV::start - 105/health_ixia_portal line:29 EV::end - 105/health_ixia_portal EV::start - %M2EVENTCOMMAND__@school_in_health~primula__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~primula__TALK EV::start - 105/health_primula_portal line:0 EV::end - 105/health_primula_portal EV::start - 105/health_primula_t_road2city line:0 EV::end - 105/health_primula_t_road2city EV::start - 105/health_primula_portal line:47 EV::end - 105/health_primula_portal map_close:: school_in_health map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - %M2EVENTCOMMAND__@school_in_hall_right~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~105_scl_hall_mob_t01__TALK EV::start - ___city/105_scl_hall_mob_t01 line:0 EV::end - ___city/105_scl_hall_mob_t01 EV::start - 105/scl_hall_stop_go_other_area line:0 EV::end - 105/scl_hall_stop_go_other_area EV::start - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK line:6 map_close:: school_in_hall_right map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec__CHECK EV::start - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK EV::start - ___city/_portal_homeec_alchemy line:0 EV::end - ___city/_portal_homeec_alchemy map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec_l__CHECK >>AutoSave map_close:: school_in_hall_right_2 map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - 105/scl_hall_stop_go_other_area line:0 EV::end - 105/scl_hall_stop_go_other_area EV::start - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_1f_b1__CHECK line:6 map_close:: school_in_hall_right map_open:: school_in_hall_right_b1 assign: Noel assign: ExitD_1f_b1 assign: ExitD_scl_in_hall_right assign: ExitL_sclRb1 assign: ExitD_scl_health assign: woman_elf_army_4 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_b1 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_1f_b1__CHECK EV::start - %M2EVENTCOMMAND__@school_in_hall_right_b1~woman_elf_army_4__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right_b1~woman_elf_army_4__TALK EV::start - ___city/106_scl_armory line:0 EV::end - ___city/106_scl_armory EV::start - %M2EVENTCOMMAND__@school_in_hall_right_b1~woman_elf_army_4__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right_b1~woman_elf_army_4__TALK EV::start - ___city/106_scl_armory line:0 EV::end - ___city/106_scl_armory map_close:: school_in_hall_right_b1 map_open:: school_in_hall_center_b1 assign: Noel assign: ExitL_sclLb1 assign: ExitR_sclRb1 assign: ExitD_b1out assign: p106 assign: tigrina assign: woman_elf_student_1 assign: man_elf_young_student M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center_b1 EV::start - %M2EVENTCOMMAND__@school_in_hall_center_b1~p106__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_center_b1~p106__STAND EV::start - %M2EVENTCOMMAND__@school_in_hall_center_b1~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_center_b1~tigrina__TALK EV::start - ___Tigrina/t00 line:0 ロードポイント: Line 21 EV::end - ___Tigrina/t00 EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t00 line:49 EV::end - ___Tigrina/t00 EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t00 line:88 EV::end - ___Tigrina/t00 EV::start - ___Tigrina/t01 line:0 map_close:: school_in_hall_center_b1 map_open:: school_b1_out assign: Noel assign: ExitD_garagepre assign: ExitD_b1out assign: tigrina M2EventContainer::reload - コマンドの再読み込みを実行:school_b1_out M2EventContainer::reload - コマンドの再読み込みを実行:school_b1_out map_close:: school_b1_out map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: tigrina assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right EV::end - ___Tigrina/t01 EV::start - ___Tigrina/106sneak__init line:0 EV::end - ___Tigrina/106sneak__init EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/106sneak__init line:62 EV::end - ___Tigrina/106sneak__init EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Tigrina/106sneak__init line:98 EV::end - ___Tigrina/106sneak__init EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Tigrina/106sneak__init line:139 map_close:: school_garage_right map_open:: school_in_armory_mtgroom assign: Noel assign: ExitD_armory_mtg assign: 106_sneaking_init assign: board assign: device assign: goout M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory_mtgroom M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory_mtgroom EV::end - ___Tigrina/106sneak__init EV::start - ___Tigrina/t01 line:101 EV::end - ___Tigrina/t01 EV::start - %M2EVENTCOMMAND__@school_garage_right~tigrina__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_garage_right~tigrina__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_armory_mtgroom~106_sneaking_init__LOAD line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory_mtgroom~106_sneaking_init__LOAD EV::start - ___Tigrina/106sneak_00 line:0 ロードポイント: Line 9 EV::end - ___Tigrina/106sneak_00 EV::start - ___Tigrina/106sneak_kabesiri line:0 assign: NoelCane EV::end - ___Tigrina/106sneak_kabesiri EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___Tigrina/106sneak_kabesiri line:25 EV::end - ___Tigrina/106sneak_kabesiri EV::start - ___Tigrina/106sneak_00 line:17 >>AutoSave EV::end - ___Tigrina/106sneak_00 EV::start - %M2EVENTCOMMAND__@school_in_armory_mtgroom~device__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory_mtgroom~device__CHECK EV::start - ___Tigrina/106sneak_mtgroom_device line:0 EV::end - ___Tigrina/106sneak_mtgroom_device EV::start - %M2EVENTCOMMAND__@school_in_armory_mtgroom~board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory_mtgroom~board__CHECK EV::start - ___Tigrina/106sneak__board line:0 EV::end - ___Tigrina/106sneak__board map_close:: school_in_armory_mtgroom map_open:: school_in_armory assign: Noel assign: ExitD_armory_mtg assign: sneaker_0 assign: sneaker_1 assign: sneaker_2 assign: sneaker_3 assign: sneaker_4 assign: sneaker_5 assign: pickup_checker assign: Ev_out M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@school_in_armory_mtgroom~ExitD_armory_mtg__STAND EV::start - %M2EVENTCOMMAND__@school_in_armory~sneaker_0__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory~sneaker_0__LOAD_ONCE EV::start - ___Tigrina/106sneak__first line:0 ロードポイント: Line 30 不明なシークエンス : stand_light @woman_elf_army_2 EV::end - ___Tigrina/106sneak__first EV::start - %M2EVENTCOMMAND__@school_in_armory~pickup_checker__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory~pickup_checker__STAND EV::start - ___Tigrina/106sneak__pickup_memorychip line:0 EV::end - ___Tigrina/106sneak__pickup_memorychip EV::start - %M2EVENTCOMMAND__@school_in_armory~pickup_checker__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory~pickup_checker__STAND EV::start - ___Tigrina/106sneak__pickup_notice line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Tigrina/106sneak__pickup_notice EV::end - ___Tigrina/106sneak__pickup_notice EV::start - %M2EVENTCOMMAND__@school_in_armory~Ev_out__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_armory~Ev_out__STAND EV::start - ___Tigrina/106sneak__return_success line:0 map_close:: school_in_armory map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___Tigrina/106sneak__return_success EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - ___Tigrina/t10 line:0 BGM Tigrina_Normal はすでに CurPl 側に読み込まれています 危険度を 0 に設定 ロードポイント: Line 27 反対側プレイヤーが初期化されていません EV::end - ___Tigrina/t10 EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t10 line:41 ロードポイント: Line 91 SUMMONER_TYPE (act:False) タイプを MAIN => 27 に設定 OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 0 assign: SLIME_TUTORIAL_GARAGE_0 Opened summoner reader: SmnC_garage assign: SLIME_0_1 assign: SLIME_0_2 SUMMONER_TYPE (act:True) タイプを 27 => NO_REVERT に設定 EV::end - ___Tigrina/t10 EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:3 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE Summoner SmnC_garage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - ___Tigrina/t11 line:0 EV::end - ___Tigrina/t11 EV::start - ___Tigrina/t13 line:0 EV::end - ___Tigrina/t13 EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t13 line:63 >>AutoSave EV::end - ___Tigrina/t13 EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_69558 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_unlock_enemy line:0 EV::end - ___Tigrina/t_unlock_enemy EV::start - ___Tigrina/___portal line:87 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_enemydrop line:0 EV::end - ___Tigrina/t_enemydrop EV::start - ___Tigrina/___portal line:87 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_elecboard line:0 EV::end - ___Tigrina/t_elecboard EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t_elecboard line:30 EV::end - ___Tigrina/t_elecboard EV::start - ___Tigrina/___portal line:87 危険度を 0 に設定 skill_difficulty_restrict is 0 Opened summoner reader: SmnC_garage Battle start: W1 / D0 >>AutoSave EV::end - ___Tigrina/___portal assign: SLIME_0_0 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner SmnC_garage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - ___Tigrina/___after_summoner line:0 危険度を 0 に設定 EV::end - ___Tigrina/___after_summoner EV::start - ___Tigrina/___portal line:0 assign: UiSmnCreatorCamera_84078 >>AutoSave EV::end - ___Tigrina/___portal map_close:: school_in_garage 全てのマップを再構築 map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_enemy_orgasm line:20 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success EV::start - _bench_cure_ep_base line:111 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep assign: NoelCane >>AutoSave map_close:: school_garage_pre map_open:: school_garage_right assign: Noel assign: ExitL_gp assign: cam_elevator M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_right map_close:: school_garage_right map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre EV::start - %M2EVENTCOMMAND__@school_garage_pre~Ev_huda__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_garage_pre~Ev_huda__CHECK EV::start - ___Tigrina/board00 line:0 EV::end - ___Tigrina/board00 EV::start - ___Tigrina/t_garage_pre_goout line:0 EV::end - ___Tigrina/t_garage_pre_goout EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garagepre__STAND line:6 map_close:: school_garage_pre map_open:: school_b1_out assign: Noel assign: ExitD_garagepre assign: ExitD_b1out assign: ghost_enemy M2EventContainer::reload - コマンドの再読み込みを実行:school_b1_out EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garagepre__STAND EV::start - %M2EVENTCOMMAND__@school_b1_out~ghost_enemy__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_b1_out~ghost_enemy__LOAD_ONCE EV::start - ___a/106_school_ghost_enemy_0 line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 31 に設定 OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 0 assign: PUPPY_EVENT_0_0 Opened summoner reader: school_b1_out EV::end - ___a/106_school_ghost_enemy_0 EV::start - ___a/106_school_ghost_enemy_1 line:0 EV::end - ___a/106_school_ghost_enemy_1 Summoner school_b1_out is closed map_close:: school_b1_out map_open:: school_in_hall_center_b1 assign: Noel assign: ExitL_sclLb1 assign: ExitR_sclRb1 assign: ExitD_b1out assign: woman_elf_student_1 assign: man_elf_young_student M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center_b1 map_close:: school_in_hall_center_b1 map_open:: school_in_hall_left_b1 assign: Noel assign: ExitD_1f_b1 assign: ExitR_sclLb1 assign: ExitD_cafeteria assign: restroom assign: tuckshop assign: woman_elf_thin_sudent_12 assign: woman_elf_thin_sudent_13 assign: woman_elf_thin_sudent_8 assign: woman_elf_thin_sudent_11 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left_b1 EV::start - %M2EVENTCOMMAND__@school_in_hall_left_b1~tuckshop__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_left_b1~tuckshop__TALK EV::start - ___city/scl_koubai line:0 &&cmd_sell EV::end - ___city/scl_koubai EV::start - %M2EVENTCOMMAND__@school_in_hall_left_b1~tuckshop__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_left_b1~tuckshop__TALK EV::start - ___city/scl_koubai line:0 &&cmd_buy &&cmd_buy EV::end - ___city/scl_koubai EV::start - %M2EVENTCOMMAND__@school_in_hall_left_b1~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_left_b1~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:283 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: school_in_hall_left_b1 map_open:: school_in_hall_left assign: Noel assign: ExitD_1f_b1 assign: ExitD_scl_in_hall_left assign: ExitR_sclL assign: ExitD_cafeteria assign: restroom assign: alma assign: student_0 assign: student_1 assign: student_2 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left EV::start - %M2EVENTCOMMAND__@school_in_hall_left~alma__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_left~alma__LOAD_ONCE map_close:: school_in_hall_left map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance EV::start - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK EV::start - ___city/106_scl_entrance_t00 line:0 EV::end - ___city/106_scl_entrance_t00 map_close:: school_entrance map_open:: school_in_hall_right assign: Noel assign: ExitD_1f_b1 assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - %M2EVENTCOMMAND__@school_in_hall_right~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~105_scl_hall_mob_t01__TALK EV::start - ___city/105_scl_hall_mob_t01 line:0 EV::end - ___city/105_scl_hall_mob_t01 map_close:: school_in_hall_right map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_in_hall_right__CHECK map_close:: school_entrance map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center EV::start - %M2EVENTCOMMAND__@school_in_hall_center~woman_elf_student_black__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_center~woman_elf_student_black__TALK EV::start - ___city/106_scl_hall_mob_t00 line:0 EV::end - ___city/106_scl_hall_mob_t00 map_close:: school_in_hall_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance map_close:: school_entrance map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitD_cafeteria_L assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: student_3 assign: woman_elf_oneesan_2 assign: woman_elf_pocha_2 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center map_close:: city_scl_center map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground map_close:: city_scl_ground map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave >>AutoSave >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_rightcave map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_market_BL~engineer_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~engineer_0__TALK EV::start - ___city/bl_engineer_mob_00 line:0 EV::end - ___city/bl_engineer_mob_00 map_close:: city_market_BL map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_farm map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_center map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::start - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff2__TALK EV::start - ___city_guild/_shop line:0 &&cmd_buy &&cmd_sell &&cmd_buy EV::end - ___city_guild/_shop EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/t00 line:0 EV::end - ___city_guild/t00 EV::start - ___city_guild/descryption line:0 EV::end - ___city_guild/descryption EV::start - ___city_guild/t00 line:49 EV::end - ___city_guild/t00 EV::start - ___city_guild/_portal line:17 EV::end - ___city_guild/_portal map_close:: city_in_guild 全てのマップを再構築 map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_in_guild map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:72 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK map_close:: forest_entrance_grazia map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK map_close:: forest_toylabo_pre map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood map_close:: forest_athletic_thunder_wood map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window assign: TildeNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 0 Opened summoner reader: forest_wood_right_exit assign: PENTAPOD_0_0 assign: PENTAPOD_HEAD_0_1 assign: PENTAPOD_0_2 assign: PENTAPOD_HEAD_0_3 assign: PENTAPOD_0_4 assign: PENTAPOD_HEAD_0_5 assign: PENTAPOD_0_6 assign: PENTAPOD_HEAD_0_7 assign: PENTAPOD_0_8 assign: PENTAPOD_HEAD_0_9 assign: PENTAPOD_0_10 assign: PENTAPOD_HEAD_0_11 Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box line:0 EV::end - ___TildeNpc/t_open_box EV::start - ___TildeNpc/_portal line:206 EV::end - ___TildeNpc/_portal map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column_bl_bomb-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal skill_difficulty_restrict is 0 Opened summoner reader: forest_cliff_portal assign: MAGE_0_0 Summoner forest_cliff_portal is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK EV::start - s12_morus line:0 EV::end - s12_morus map_close:: forest_cliff_portal map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: Nightingale assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau EV::start - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal map_close:: forest_hirobau 全てのマップを再構築 map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 0 Opened summoner reader: forest_senzyo2cliff assign: PUPPY_0_0 assign: UNI_0_1 assign: PUPPY_0_2 assign: UNI_0_3 assign: NoelCane Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 0 Opened summoner reader: forest_tutorial assign: PENTAPOD_0_0 assign: PENTAPOD_HEAD_0_1 assign: PENTAPOD_0_2 assign: PENTAPOD_HEAD_0_3 assign: PENTAPOD_0_4 assign: PENTAPOD_HEAD_0_5 assign: NoelCane assign: NoelCane assign: NoelHat Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged >>AutoSave >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station_r map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window assign: TildeNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit EV::start - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t04 line:0 EV::end - ___TildeNpc/t04 EV::start - ___TildeNpc/_portal line:72 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box line:0 EV::end - ___TildeNpc/t_open_box EV::start - ___TildeNpc/_portal line:206 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t_open_box_already line:0 EV::end - ___TildeNpc/t_open_box_already EV::start - ___TildeNpc/_portal line:203 EV::end - ___TildeNpc/_portal map_close:: forest_wood_right_exit map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_wood_wip 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:34 EV::end - ___city_guild/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_guild map_open:: city_in_dojo assign: Noel assign: ExitD_dojo_enter assign: man1 assign: man2 assign: sihan assign: mipha EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_dojo EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_dojo~man1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~man1__TALK EV::start - ___dojo/mob1 line:0 EV::end - ___dojo/mob1 EV::start - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK EV::start - ___dojo/_portal line:0 ロードポイント: Line 24 EV::end - ___dojo/_portal EV::start - ___dojo/_main_study line:0 EV::end - ___dojo/_main_study EV::start - ___dojo/v_talk_study_first line:0 EV::end - ___dojo/v_talk_study_first EV::start - ___dojo/_main_study line:19 ロードポイント: Line 25 BGM BGM_ChipBattle はすでに OthPl 側に読み込まれています EV::end - ___dojo/_main_study EV::start - ___dojo/_portal line:82 EV::end - ___dojo/_portal EV::start - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK line:1 map_close:: city_in_dojo map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:283 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:72 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 0 Opened summoner reader: forest_rwood_column assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_wip map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland skill_difficulty_restrict is 0 Opened summoner reader: forest_geckoland assign: PIG_0_0 assign: PIG_0_1 assign: NoelCane assign: NoelCane assign: PIG_0_2 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelHat assign: NoelHat assign: NoelCane assign: PIG_0_3 assign: PIG_0_4 assign: NoelCane assign: NoelCane assign: PIG_0_5 assign: PIG_0_6 assign: NoelCane assign: NoelCane assign: NoelHat assign: PIG_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_geckoland is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-block__obj/box_T_l.png__17.5_16.5 assign: CM-block__obj/box_13.png__20.5_22.5 assign: CM-block__obj/box_L_b.png__36.5_15.5 assign: BOX__block__obj/box_T_l.png__17.5_16.5 assign: BOX__block__obj/box_13.png__20.5_22.5 assign: BOX__block__obj/box_L_b.png__36.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged EV::start - _bench_cure_egged_00 line:0 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:59 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:60 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:75 EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:85 assign: NoelCane EV::end - _bench_cure_egged_00 EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_egged_00 line:161 EV::end - _bench_cure_egged_00 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_egged_00 line:162 EV::end - _bench_cure_egged_00 EV::start - %M2EVENTCOMMAND__@_BENCH_cure_egged line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_egged >>AutoSave >>AutoSave >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave skill_difficulty_restrict is 0 Opened summoner reader: forest_wind_senzyo assign: ROAPER_0_0 assign: ROAPER_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: ROAPER_0_2 assign: ROAPER_0_3 assign: ROAPER_0_4 assign: NoelCane assign: ROAPER_0_5 assign: ROAPER_0_6 assign: ROAPER_0_7 assign: ROAPER_0_8 assign: ROAPER_0_9 Summoner forest_wind_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wind_senzyo map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: Nightingale assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_sell &&cmd_cart &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave >>AutoSave map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 0 Opened summoner reader: forest_senzyo2cliff assign: PIG_0_0 assign: NoelCane assign: NoelCane assign: NoelCane assign: PIG_0_1 assign: PIG_0_2 assign: NoelCane assign: PIG_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: PIG_0_4 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato assign: NoelCane skill_difficulty_restrict is 0 Opened summoner reader: forest_tomato assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: SLIME_0_3 assign: NoelCane assign: NoelCane assign: SLIME_0_4 assign: NoelCane Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato assign: NoelCane map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc assign: NoelCane map_close:: forest_mushpot 全てのマップを再構築 map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success EV::start - _bench_cure_ep_base line:111 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar map_close:: forest_tikuwar map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar skill_difficulty_restrict is 0 Opened summoner reader: forest_tikuwar assign: ROAPER_0_0 assign: ROAPER_0_1 assign: ROAPER_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: ROAPER_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: ROAPER_0_4 assign: ROAPER_0_5 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_tikuwar is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_enemy_orgasm line:20 EV::end - _bench_cure_ep_enemy_orgasm EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success EV::start - _bench_cure_ep_base line:111 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success EV::start - _bench_cure_ep_base line:111 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... EV::end - %BENCH_EVENT EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_tikuwar 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:283 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/t_rankup line:0 EV::end - ___city_guild/t_rankup EV::start - ___city_guild/_progress line:24 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:34 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: Nightingale assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:72 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_sell &&cmd_buy EV::end - ___Nightingale/_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:59 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:6 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:72 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 0 Opened summoner reader: forest_thorn_cage assign: SNAKE_0_0 assign: SNAKE_0_1 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SNAKE_0_2 assign: SNAKE_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa assign: NoelCane assign: NoelCane map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 ロードポイント: Line 2 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_check_sf_level line:0 EV::end - _bench_check_sf_level EV::start - _bench_cure_ep_enemy_orgasm line:20 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success EV::start - _bench_cure_ep_base line:111 EV::end - _bench_cure_ep_base EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:4 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep assign: NoelCane >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: CoffeeMaker assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_darkpot_r map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot skill_difficulty_restrict is 0 Opened summoner reader: forest_darkpot assign: GOLEMTOY_MKB_0 assign: GOLEMTOY_MKB_1 assign: GOLEMTOY_MKB_2 assign: GOLEMTOY_MKB_3 assign: GOLEMTOY_MKB_4 assign: GOLEMTOY_MKB_5 Summoner forest_darkpot is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_darkpot map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot map_close:: forest_darkpot map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: Nightingale assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_darkpot_r~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_darkpot_r~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_sell EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_darkpot_r map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato skill_difficulty_restrict is 0 Opened summoner reader: forest_tomato assign: GOLEMTOY_POD_0 assign: GOLEMTOY_POD_1 assign: GOLEMTOY_POD_2 assign: GOLEMTOY_POD_3 Summoner forest_tomato is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column map_close:: forest_column map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot skill_difficulty_restrict is 0 Opened summoner reader: forest_mushpot2 assign: GOLEMTOY_MKB_0 assign: GOLEMTOY_MKB_1 assign: GOLEMTOY_MKB_2 assign: GOLEMTOY_MKB_3 Summoner forest_mushpot2 is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mushpot 全てのマップを再構築 map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 0 Opened summoner reader: forest_senzyo2cliff assign: SNAKE_0_0 assign: SNAKE_0_1 assign: SNAKE_0_2 assign: NoelCane assign: NoelCane assign: SNAKE_0_3 assign: NoelCane assign: SNAKE_0_4 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: ExitR_cliff_portal assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal skill_difficulty_restrict is 0 Opened summoner reader: forest_cliff_portal assign: GOLEMTOY_POD_0 assign: GOLEMTOY_POD_1 assign: GOLEMTOY_POD_2 assign: GOLEMTOY_POD_3 assign: GOLEMTOY_POD_4 assign: GOLEMTOY_POD_5 Summoner forest_cliff_portal is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK EV::start - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_sell &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_acid_lake map_open:: forest_puzzle_timer assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitT_nightlake assign: ExitB_puzzt assign: Breakable-hit assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv assign: CM-Layer__obj/floater.png__35.85714_34.05357 assign: CM-Layer__obj/floater.png__39.85714_34.05357 assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer assign: puzzle__puzzle/barrier_lit.png__17.5_30.39286 assign: puzzle__puzzle/barrier_lit.png__35.5_22.39286 assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_puzzle_timer map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: PuppetNpc assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake assign: Assigned_sub_golem_npc >>AutoSave >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_nightlake~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_buy &&cmd_sell EV::end - ___PuppetNpc/_portal map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum 全てのマップを再構築 map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column_bl_bomb-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: NoelCane map_close:: forest_wood_rcolumn map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid skill_difficulty_restrict is 0 Opened summoner reader: forest_nightacid assign: SNAKE_0_0 assign: SNAKE_0_1 assign: SNAKE_0_2 assign: SNAKE_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SNAKE_0_4 assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SNAKE_0_5 assign: SNAKE_0_6 assign: NoelCane assign: NoelCane assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: SNAKE_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SNAKE_0_8 assign: NoelCane // ====================== NullReferenceException: Object reference not set to an instance of an object nel.EnemyAnimator.openShield (nel.NelAttackInfo Atk, System.Single f) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelNSnake.applyDamage (nel.NelAttackInfo Atk, System.Boolean force) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelEnemy.setWaterDunk (System.Int32 water_id, System.Int32 misttype) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) m2d.M2Phys.setWaterDunk (System.Int32 gen_id, System.Int32 misttype) (at <8656e127bfe44d0389b59776baf29fdc>:0) nel.MistManager.runMistWaterDamageApply () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.MistManager.run () (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.NelM2DBase.run (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) nel.SceneGame.runIRD (System.Single fcnt) (at <93262dd1ddcd4a03ab79bade7c28142a>:0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.run (System.Single run_fcnt) (at <8656e127bfe44d0389b59776baf29fdc>:0) XX.IN.Update () (at <8656e127bfe44d0389b59776baf29fdc>:0) Error Closure: IN-Runner => M2D => runPre 5 // ====================== PTCThread::run パーティクル対象が不明 '%GET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== Line: 15 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %GET_LOCK_MGATTR _ef_reduce $attr // ====================== VariableP: 不明な double 値 _ef_reduce Error Closure: IN-Runner => M2D => MapMain => RunEf => hits // ====================== PTCThread::run パーティクル対象が不明 '%SET_LOCK_MGATTR' Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== Line: 28 Error Closure: IN-Runner => M2D => MapMain => RunEf => hits => Efsp - main loop => %SET_LOCK_MGATTR $attr // ====================== 変数展開でエラー発生 Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== Line: 30 / PTC hits Error Closure: IN-Runner => M2D => MapMain => RunEf // ====================== assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nightacid is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:14 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:30 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nightacid map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column_bl_bomb-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: Breakable_matoate_l-hit assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... EV::end - %BENCH_EVENT map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: Breakable_thunderdance-hit assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: Breakable_hallpre-hit assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing map_close:: forest_thunder_dancing map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: Breakable_thunderdance-hit assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: Breakable_hallpre-hit assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_thunder_dancing map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall map_close:: forest_foxhall map_open:: forest_falltemp assign: Noel assign: ExitL_nightacid assign: ExitB_fall2fox assign: ExitT_falltemp M2EventContainer::reload - コマンドの再読み込みを実行:forest_falltemp map_close:: forest_falltemp map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid map_close:: forest_nightacid 全てのマップを再構築 map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: Breakable_wood_column_bl_bomb-hit assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit map_close:: forest_wood_right_exit map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... map_close:: forest_wood_wip 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:48 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_left~engineer_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~engineer_0__TALK EV::start - ___city/entrance_mob_03 line:0 EV::end - ___city/entrance_mob_03 map_close:: city_entrance_left map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: ExitD_guildTL assign: staff1 assign: staff2 assign: mb3 assign: mb4 assign: mb5 assign: mb6 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__38.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/_portal line:0 EV::end - ___city_guild/_portal EV::start - ___city_guild/_progress line:0 EV::end - ___city_guild/_progress EV::start - ___city_guild/_portal line:34 EV::end - ___city_guild/_portal map_close:: city_in_guild map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_market_left map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 assign: pic_scl_garage ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:42 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:72 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_eggremove_orgasm_0 assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~2weekattack__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_eggremove_orgasm_0__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK EV::start - ___House/_album_portal line:0 危険度を 10 に設定 ロードポイント: Line 242 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard map_open:: school_in_armory assign: Noel assign: ExitD_armory_mtg assign: sneaker_0 assign: sneaker_1 assign: sneaker_2 assign: sneaker_3 assign: sneaker_4 assign: sneaker_5 assign: Ev_out M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:243 EV::end - ___House/_album_portal EV::start - ___Tigrina/106sneak__aware line:0 ロードポイント: Line 51 EV::end - ___Tigrina/106sneak__aware EV::start - ___Tigrina/106sneak__iyapan line:0 EV::end - ___Tigrina/106sneak__iyapan EV::start - ___Tigrina/106iyapan_skip line:0 EV::end - ___Tigrina/106iyapan_skip EV::start - ___Tigrina/106sneak__iyapan line:45 EV::end - ___Tigrina/106sneak__iyapan EV::start - ___Tigrina/106sneak__aware line:80 EV::end - ___Tigrina/106sneak__aware EV::start - ___House/_album_portal line:244 map_close:: school_in_armory map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_eggremove_orgasm_0 assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 危険度を 10 に設定 ロードポイント: Line 242 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard map_open:: school_in_armory assign: Noel assign: ExitD_armory_mtg assign: sneaker_0 assign: sneaker_1 assign: sneaker_2 assign: sneaker_3 assign: sneaker_4 assign: sneaker_5 assign: Ev_out M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:243 EV::end - ___House/_album_portal EV::start - ___Tigrina/106sneak__aware line:0 ロードポイント: Line 51 EV::end - ___Tigrina/106sneak__aware EV::start - ___Tigrina/106sneak__iyapan line:0 EV::end - ___Tigrina/106sneak__iyapan EV::start - ___Tigrina/106iyapan_skip line:0 EV::end - ___Tigrina/106iyapan_skip EV::start - ___Tigrina/106sneak__iyapan line:176 EV::end - ___Tigrina/106sneak__iyapan EV::start - ___Tigrina/106sneak__aware line:80 EV::end - ___Tigrina/106sneak__aware EV::start - ___House/_album_portal line:244 map_close:: school_in_armory map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_eggremove_orgasm_0 assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 危険度を 10 に設定 ロードポイント: Line 242 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard map_open:: school_in_armory assign: Noel assign: ExitD_armory_mtg assign: sneaker_0 assign: sneaker_1 assign: sneaker_2 assign: sneaker_3 assign: sneaker_4 assign: sneaker_5 assign: Ev_out M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory M2EventContainer::reload - コマンドの再読み込みを実行:school_in_armory EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:243 EV::end - ___House/_album_portal EV::start - ___Tigrina/106sneak__aware line:0 ロードポイント: Line 51 EV::end - ___Tigrina/106sneak__aware EV::start - ___Tigrina/106sneak__iyapan line:0 EV::end - ___Tigrina/106sneak__iyapan EV::start - ___Tigrina/106iyapan_skip line:0 EV::end - ___Tigrina/106iyapan_skip EV::start - ___Tigrina/106sneak__iyapan line:366 EV::end - ___Tigrina/106sneak__iyapan EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - ___Tigrina/106sneak__iyapan line:439 EV::end - ___Tigrina/106sneak__iyapan EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - ___Tigrina/106sneak__iyapan line:469 EV::end - ___Tigrina/106sneak__iyapan EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - ___Tigrina/106sneak__iyapan line:481 EV::end - ___Tigrina/106sneak__iyapan EV::start - ___Tigrina/106sneak__aware line:80 EV::end - ___Tigrina/106sneak__aware EV::start - ___House/_album_portal line:244 map_close:: school_in_armory map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_eggremove_orgasm_0 assign: pic_house_bath assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 EV::end - ___House/_album_portal map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma assign: pic_scl_garage M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:24 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_scl_garage__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_scl_garage__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_right map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_in_bar map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: city_farm map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: ExitD_forge assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:6 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_sell EV::end - ___city/slam_egg_seller EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_slam map_open:: school_in_garage assign: Noel 危険度を 0 に設定 assign: ExitD_garage assign: tigrina assign: Ev_huda assign: Ev_smnc_center M2EventContainer::reload - コマンドの再読み込みを実行:school_in_garage EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~Ev_smnc_center__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_garage~tigrina__TALK EV::start - ___Tigrina/___portal line:0 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_elecboard line:0 EV::end - ___Tigrina/t_elecboard EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t_elecboard line:30 EV::end - ___Tigrina/t_elecboard EV::start - ___Tigrina/___portal line:87 EV::end - ___Tigrina/___portal EV::start - ___Tigrina/t_elecboard line:0 EV::end - ___Tigrina/t_elecboard EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___Tigrina/t_elecboard line:30 EV::end - ___Tigrina/t_elecboard EV::start - ___Tigrina/___portal line:87 EV::end - ___Tigrina/___portal map_close:: school_in_garage map_open:: school_garage_pre assign: Noel assign: ExitD_garagepre assign: ExitD_garage assign: ExitR_gp assign: -slimedecoy-1 assign: -slimedecoy-2 assign: Ev_huda assign: bench__Ev__obj/bench_wide.png__24.375_18.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_garage_pre EV::start - ___Tigrina/t_garage_pre_goout line:0 EV::end - ___Tigrina/t_garage_pre_goout EV::start - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garagepre__STAND line:6 EV::end - %M2EVENTCOMMAND__@school_garage_pre~ExitD_garagepre__STAND EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: school_garage_pre map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:141 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_entrance_left map_open:: city_park assign: Noel assign: ExitT_parkTw assign: ExitT_parkTwL assign: ExitL_parkBB assign: ExitL_parkB assign: ExitL_parkT assign: ExitL_centerRB1 assign: restroom assign: Ev_park_LB_girl assign: Ev_Supply_water assign: bench__lift__obj/bench_wide.png__53.375_37.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_park EV::end - ___city/_warp_zx EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:13 ロードポイント: Line 128 map_close:: city_park map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper map_close:: city_entrance_rightcave map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right map_close:: city_entrance_right map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: ExitD_guildRT assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__27.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitD_cafeteria_L assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: student_3 assign: woman_elf_oneesan_2 assign: woman_elf_pocha_2 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 41 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 49 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BL__STAND EV::start - %M2EVENTCOMMAND__@city_scl_center~scl_entrance_t02__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_scl_center~scl_entrance_t02__TALK EV::start - ___city/scl_entrance_t02 line:0 EV::end - ___city/scl_entrance_t02 EV::start - %M2EVENTCOMMAND__@city_scl_center~scl_entrance_t02__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_scl_center~scl_entrance_t02__TALK EV::start - ___city/scl_entrance_t02 line:0 EV::end - ___city/scl_entrance_t02 map_close:: city_scl_center map_open:: city_scl_dorm assign: Noel assign: ExitR_dormR assign: ExitB_dormB assign: ExitB_dormBL assign: restroom assign: woman_elf_student_6 assign: bench__house_2__obj/bench_wide.png__61.375_33.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_dorm EV::start - %M2EVENTCOMMAND__@city_scl_dorm~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_scl_dorm~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:283 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:176 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:391 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: city_scl_dorm map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: restroom_2 assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave >>Saved SVD To: 1 saved