error detected: 000001 Version: 0.26b @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 V-Sync enabled DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill Noel ポーズ数: 298 / 服ビリポーズ数:163/ イメージ数: 0 title scene disposed SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG < FatalShower // ====================== EV::end - ___Other/fatal EV::start - ___House/_album_portal line:205 BGM cornehl はすでに OthPl 側に読み込まれています EV::end - ___House/_album_portal EV::start - ___Other/fatal line:0 fatal scene nusi start. EV::end - ___Other/fatal EV::start - ___House/_album_portal line:205 BGM cornehl はすでに OthPl 側に読み込まれています EV::end - ___House/_album_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal map_close:: house_noelroom 全てのマップを再構築 map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 EV::end - ___Laevi/_portal EV::start - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK EV::start - ___Laevi/trm__portal line:0 map_close:: house_shop map_open:: house_theroom assign: Noel assign: ExitD_the_room assign: man assign: goto_the_room assign: bathroom M2EventContainer::reload - コマンドの再読み込みを実行:house_theroom EV::end - ___Laevi/trm__portal EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - ___Laevi/trm__portal line:28 EV::end - ___Laevi/trm__portal EV::start - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~bathroom__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath EV::start - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_theroom~goto_the_room__CHECK EV::start - ___Laevi/trm__aloma line:0 EV::end - ___Laevi/trm__aloma EV::start - ___Laevi/trm__out_portal line:0 EV::end - ___Laevi/trm__out_portal EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:5 map_close:: house_theroom map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - ___Laevi/trm__fading line:0 EV::end - ___Laevi/trm__fading EV::start - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK line:25 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 45 event: %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::end - %M2EVENTCOMMAND__@house_theroom~ExitD_the_room__CHECK EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:5 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK EV::start - %M2EVENTCOMMAND__@house_center~_LP_EV_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_center~_LP_EV_Ev_board__CHECK EV::start - m2d_house_witchboard_01 line:0 EV::end - m2d_house_witchboard_01 EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobgirl__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobgirl__TALK EV::start - s10_4c_girl line:0 EV::end - s10_4c_girl EV::start - %M2EVENTCOMMAND__@house_center~mobsrng__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_center~mobsrng__TALK EV::start - s10_4c_srng line:0 EV::end - s10_4c_srng map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~eihi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_road~eihi__TALK EV::start - ___Mob_Eihi/_portal line:0 EV::end - ___Mob_Eihi/_portal EV::start - s10_5c line:0 EV::end - s10_5c EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 ロードポイント: Line 40 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:44 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:56 ロードポイント: Line 75 ロードポイント: Line 83 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:3 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_left~army_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~army_3__TALK EV::start - ___city/entrance_mob_06 line:0 EV::end - ___city/entrance_mob_06 EV::start - %M2EVENTCOMMAND__@city_entrance_left~engineer_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~engineer_0__TALK EV::start - ___city/entrance_mob_03 line:0 EV::end - ___city/entrance_mob_03 map_close:: city_entrance_left map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 42 event: %M2EVENTCOMMAND__@city_market_left~ExitB_l2lb__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 50 event: %M2EVENTCOMMAND__@city_market_left~ExitB_l2lb__STAND EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_market_BL map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~primula__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~primula__TALK EV::start - 105/health_primula_portal line:0 EV::end - 105/health_primula_portal map_close:: school_in_health map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - %M2EVENTCOMMAND__@school_in_hall_right~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~105_scl_hall_mob_t01__TALK EV::start - ___city/105_scl_hall_mob_t01 line:0 EV::end - ___city/105_scl_hall_mob_t01 EV::start - %M2EVENTCOMMAND__@school_in_hall_right~Ev_door_shower__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~Ev_door_shower__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath EV::start - %M2EVENTCOMMAND__@school_in_hall_right~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:320 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: school_in_hall_right map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center EV::start - %M2EVENTCOMMAND__@school_in_hall_center~woman_elf_student_black__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_center~woman_elf_student_black__TALK EV::start - ___city/106_scl_hall_mob_t00 line:0 EV::end - ___city/106_scl_hall_mob_t00 map_close:: school_in_hall_center map_open:: school_in_hall_left assign: Noel assign: ExitD_scl_in_hall_left assign: ExitR_sclL assign: restroom assign: student_0 assign: student_1 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: school_in_hall_left map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_vn__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_vn__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_pn__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_pn__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv104_nusi__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv104_nusi__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_entrance_right map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_0 assign: army105_1 assign: talk_105 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_in_bar map_open:: city_in_guild assign: Noel assign: ExitD_guildL assign: ExitD_guildR assign: staff1 assign: board_event assign: bench__wall_attach__interior_city/chair_bench.png__39.14286_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_guild EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~board_event__CHECK EV::start - ___city/guild_board_105 line:0 EV::end - ___city/guild_board_105 EV::start - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_guild~staff1__TALK EV::start - ___city_guild/front_v025 line:0 EV::end - ___city_guild/front_v025 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 EV::end - ___city/_warp_zx >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 ロードポイント: Line 40 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:44 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:56 ロードポイント: Line 75 ロードポイント: Line 83 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:3 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave map_close:: city_in_guild map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_center map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__TALK EV::start - 105/health_ixia_portal line:0 EV::end - 105/health_ixia_portal EV::start - 105/_health_ixia_term line:0 EV::end - 105/_health_ixia_term EV::start - 105/health_ixia_portal line:29 EV::end - 105/health_ixia_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_health__CHECK EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground EV::start - %M2EVENTCOMMAND__@city_scl_ground~2weekattack__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_scl_ground~2weekattack__STAND EV::start - ___city/2weekattack_00 line:0 EV::end - ___city/2weekattack_00 EV::start - ___Other/trauma line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma EV::end - ___Other/trauma EV::start - ___city/2weekattack_00 line:16 ロードポイント: Line 21 map_close:: city_scl_ground map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh assign: 2w0 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground EV::end - ___city/2weekattack_00 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_00 line:179 EV::end - ___city/2weekattack_00 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_00 line:190 EV::end - ___city/2weekattack_00 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_00 line:199 EV::end - ___city/2weekattack_00 EV::start - ___city/2weekattack_05 line:0 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_05 line:36 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:44 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_05 line:65 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:78 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_05 line:93 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:96 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:140 EV::end - ___city/2weekattack_05 EV::start - ___city/2weekattack_00 line:270 EV::end - ___city/2weekattack_00 EV::start - ___city/2weekattack_06 line:0 EV::end - ___city/2weekattack_06 EV::start - ___city/2weekattack_00 line:274 EV::end - ___city/2weekattack_00 EV::start - ___city/2weekattack_07 line:0 map_close:: city_scl_ground map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/2weekattack_07 EV::start - ___city/2weekattack_00 line:278 EV::end - ___city/2weekattack_00 EV::start - %M2EVENTCOMMAND__@school_in_health~primula__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~primula__TALK EV::start - 105/health_primula_portal line:0 EV::end - 105/health_primula_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__TALK EV::start - 105/health_ixia_portal line:0 EV::end - 105/health_ixia_portal EV::start - 105/_health_ixia_term line:0 EV::end - 105/_health_ixia_term EV::start - 105/health_ixia_portal line:29 EV::end - 105/health_ixia_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground map_close:: city_scl_ground map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 ロードポイント: Line 40 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:44 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:56 ロードポイント: Line 181 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:3 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - %BENCH_EVENT line:0 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_rightcave map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_center map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right map_close:: city_entrance_right map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BR__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BR__STAND map_close:: city_scl_center map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK EV::start - ___city/center_elf_mob_01 line:0 EV::end - ___city/center_elf_mob_01 EV::start - %M2EVENTCOMMAND__@city_center~man_bst_fat_5__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_bst_fat_5__TALK EV::start - ___city/center_stoneshop line:0 &&cmd_checkout EV::end - ___city/center_stoneshop map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::start - %M2EVENTCOMMAND__@city_market_BL~engineer_0__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~engineer_0__TALK EV::start - ___city/bl_engineer_mob_00 line:0 EV::end - ___city/bl_engineer_mob_00 map_close:: city_market_BL map_open:: city_in_dojo assign: Noel assign: ExitD_dojo_enter assign: man1 assign: man2 assign: sihan assign: mipha EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_dojo EV::start - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK line:1 map_close:: city_in_dojo 全てのマップを再構築 map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK map_close:: city_market_BL map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 >>AutoSave EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - ___city_farm/_rule line:0 EV::end - ___city_farm/_rule EV::start - ___city_farm/_portal line:80 EV::end - ___city_farm/_portal map_close:: city_farm map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy EV::end - ___city/slam_egg_seller EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister map_close:: city_slam map_open:: city_slamb assign: Noel assign: ExitB_mineT assign: ExitT_slamB assign: first_mist M2EventContainer::reload - コマンドの再読み込みを実行:city_slamb EV::start - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 map_close:: city_slamb map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND EV::start - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~man_elf_young_3__TALK EV::start - ___city/center_elf_mob_01 line:0 EV::end - ___city/center_elf_mob_01 map_close:: city_center map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BL__STAND EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_scl_center map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:0 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_mob line:0 ロードポイント: Line 40 EV::end - _bench_cure_ep_mob EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_cure_ep_mob line:44 EV::end - _bench_cure_ep_mob EV::start - _bench_ev_masturb_noel line:0 EV::end - _bench_ev_masturb_noel EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - _bench_ev_masturb_noel line:1 EV::end - _bench_ev_masturb_noel EV::start - _SND_SPOT_R line:0 EV::end - _SND_SPOT_R EV::start - _bench_cure_ep_mob line:56 ロードポイント: Line 75 ロードポイント: Line 83 EV::end - _bench_cure_ep_mob EV::start - %M2EVENTCOMMAND__@_BENCH_cure_ep line:3 EV::end - %M2EVENTCOMMAND__@_BENCH_cure_ep >>AutoSave EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper map_close:: city_entrance_left map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left >>AutoSave map_close:: city_market_left map_open:: city_scl_dorm assign: Noel assign: ExitR_dormR assign: ExitB_dormB assign: ExitB_dormBL assign: restroom assign: woman_elf_student_6 assign: bench__house_2__obj/bench_wide.png__61.375_33.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_dorm アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_market_left~ExitT_dormB__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_market_left~ExitT_dormB__STAND >>AutoSave map_close:: city_scl_dorm map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center map_close:: city_scl_center 全てのマップを再構築 map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance map_close:: school_entrance map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_in_hall_left assign: Noel assign: ExitD_scl_in_hall_left assign: ExitR_sclL assign: restroom assign: student_0 assign: student_1 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left map_close:: school_in_hall_left map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - 105/scl_hall_stop_go_other_area line:0 EV::end - 105/scl_hall_stop_go_other_area EV::start - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK line:5 map_close:: school_in_hall_right map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec_l__CHECK EV::start - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_homeec~Ev_pot__CHECK EV::start - ___city/_portal_homeec_alchemy line:0 EV::end - ___city/_portal_homeec_alchemy map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec__CHECK >>AutoSave map_close:: school_in_hall_right_2 map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_health__CHECK EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground map_close:: city_scl_ground map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper map_close:: city_entrance_rightcave map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right map_close:: city_entrance_right map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right map_close:: city_entrance_right map_open:: city_park assign: Noel assign: ExitT_parkTw assign: ExitT_parkTwL assign: ExitL_parkBB assign: ExitL_parkB assign: ExitL_parkT assign: ExitL_centerRB1 assign: restroom assign: Ev_park_LB_girl assign: Ev_Supply_water assign: bench__lift__obj/bench_wide.png__53.375_37.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_park アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 42 event: %M2EVENTCOMMAND__@city_entrance_right~ExitB_parkTw__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 50 event: %M2EVENTCOMMAND__@city_entrance_right~ExitB_parkTw__STAND >>AutoSave EV::start - %M2EVENTCOMMAND__@city_park~Ev_park_LB_girl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_park~Ev_park_LB_girl__TALK EV::start - ___city/park_mob_00 line:0 EV::end - ___city/park_mob_00 map_close:: city_park map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_0 assign: army105_1 assign: talk_105 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK line:23 assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~talk_105__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~talk_105__TALK EV::start - ___city/bar_t00 line:0 EV::end - ___city/bar_t00 EV::start - %M2EVENTCOMMAND__@city_in_bar~table_ttr__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~table_ttr__CHECK EV::start - ___city/bar_4ascend_table line:0 EV::end - ___city/bar_4ascend_table map_close:: city_in_bar 全てのマップを再構築 map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave Load Event Lang: zh-cn Current TX Family: zh-cn Load Event Lang: zh-cn Current TX Family: zh-cn >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: Breakable_c_wood_t-hit assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack assign: Breakable_treecrack-hit M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - %M2EVENTCOMMAND__@forest_wood_slash~Layer_Supply_onion_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_slash~Layer_Supply_onion_G0__CHECK map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland skill_difficulty_restrict is 1 enemy total:6 Opened summoner reader: forest_geckoland assign: GECKO_0_0 assign: UNI_0_1 assign: GECKO_0_2 assign: GECKO_0_3 assign: GECKO_0_4 assign: UNI_0_5 Summoner forest_geckoland is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: Treasure_ruin_hall assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: thorn_Supply_ruin_hall assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall 全てのマップを再構築 map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_ruin_station_r 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: house_noelroom 全てのマップを再構築 map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 38 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:39 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - s10_3a line:0 EV::end - s10_3a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s10_3a line:17 EV::end - s10_3a EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s10_3a line:59 EV::end - s10_3a EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s10_3a line:106 EV::end - s10_3a EV::start - ___House/noelhouse_restroom line:52 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 54 event: ___House/noelhouse_restroom EV::end - ___House/noelhouse_restroom map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: house_noelroom 全てのマップを再構築 map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:5 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: Breakable_c_wood_t-hit assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 EV::end - ___Nightingale/_wait_at_bench EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_c map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00 line:0 EV::end - ___Nightingale/quest00 EV::start - ___Nightingale/_portal line:71 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00 line:0 EV::end - ___Nightingale/quest00 EV::start - ___Nightingale/_portal line:189 EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_tikuwar 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - ___House/_backdoor_portal map_close:: house_center map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff map_close:: house_cliff map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:5 map_close:: house_shop map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_1 line:0 EV::end - ___Nightingale/quest00_1 EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___Nightingale/quest00_1 line:15 EV::end - ___Nightingale/quest00_1 EV::start - ___Nightingale/_portal line:189 &&cmd_buy &&cmd_cart &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal map_close:: forest_tikuwar map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: Breakable_coroseum-hit assign: ExitT_tikuwar2treecrack assign: Breakable_treecrack-hit assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:5 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_album_portal line:0 EV::end - ___House/_album_portal map_close:: house_noelroom 全てのマップを再構築 map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Other/fatal line:0 fatal scene cuts_nightingale_0_0 start. ロードポイント: Line 34 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag_endfatal line:0 EV::end - ___Nightingale/quest00_bag_endfatal EV::start - ___Other/fatal line:35 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag line:33 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/quest00_2 line:0 EV::end - ___Nightingale/quest00_2 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/quest00_2 line:54 EV::end - ___Nightingale/quest00_2 EV::start - ___Nightingale/quest00_bag line:34 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_checkout 反対側プレイヤーが初期化されていません EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book >>AutoSave 全てのマップを再構築