error detected: 000016 Version: 0.26a @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 V-Sync enabled DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill Noel ポーズ数: 298 / 服ビリポーズ数:163/ イメージ数: 0 title scene disposed SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG < :: 移動先が通行できないため、移動を確定しません。 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___city_bar/u_t00 map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 EV::end - ___city/slam_egg_seller EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_slam map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal >>AutoSave >>Saved SVD To: 1 saved EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK map_close:: forest_ahletic_home_thorn map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: TildeNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: TildeNpc assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash skill_difficulty_restrict is 1 enemy total:2 Opened summoner reader: forest_wood_slash assign: MUSH_0_0 assign: UNI_0_1 Summoner forest_wood_slash is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall skill_difficulty_restrict is 1 enemy total:5 Opened summoner reader: forest_wood_hall assign: MUSH_0_0 assign: GOLEM_0_1 assign: MUSH_0_2 assign: GOLEM_0_3 assign: MUSH_0_4 Summoner forest_wood_hall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_hall map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall map_close:: forest_wood_hall map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal EV::start - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK EV::start - s12_morus line:0 EV::end - s12_morus map_close:: forest_cliff_portal map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau 全てのマップを再構築 map_open:: forest_secret_glacier_0 assign: Noel assign: Treasure_scapecat_forest assign: ExitR_cliff_glacier M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_glacier_0 map_close:: forest_secret_glacier_0 map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__hame__obj/box_end_t.png__20.5_21.5__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~BOX__hame__obj/box_end_t.png__20.5_21.5__CHECK map_close:: forest_puzzle_hame map_open:: forest_rt_lavaroad assign: Noel assign: ExitR_lavarr assign: CM-Carry_Carrier_rt0 assign: CM-Carry_Carrier_rt1 assign: Breakable_tkw0-hit assign: Breakable_tkw0_2-hit assign: Breakable_tkw0_5-hit assign: Breakable_tkw0_3-hit assign: Breakable_tkw0_4-hit assign: CM-Carry_Carrier_0 assign: CM-Carry_Carrier_1 assign: CM-Carry_Carrier_b0 assign: CM-Carry_Carrier_b0_2 assign: CM-Carry_Carrier_b0_3 assign: CM-Carry_Carrier_b0_4 assign: ExitL_acidtree assign: ExitR_lavart assign: decl__puzzle/switch_3.png__71.69643_12-mv assign: decl__puzzle/switch_3.png__86.30357_13-mv assign: Carry__puzzle/switch_3.png__80_17.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_rt_lavaroad assign: NoelCane map_close:: forest_rt_lavaroad map_open:: forest_puzzle_presser assign: Noel assign: CM-Carrier_h_Carrier_4 assign: Breakable_fall_ppr-hit assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_4 assign: CM-Carrier_Carrier_5 assign: CM-Carrier_Carrier_6 assign: CM-Carrier_Carrier_7 assign: CM-Carrier_Carrier_2 assign: CM-Carrier_Carrier_3 assign: magic_killer_lift_PuzzBarrier_presser assign: ExitL_lavarr assign: Treasure_burnivy assign: NoelCane assign: bench__lift__obj/bench.png__12.41071_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_presser >>AutoSave assign: NoelCane assign: NoelCane assign: NoelCane assign: Carrier__puzzle/barrier_lit.png__14.5_30.39286 assign: Carrier__puzzle/barrier_lit.png__47.5_28.39286 assign: NoelCane assign: NoelCane assign: NoelCane >>AutoSave >>AutoSave map_close:: forest_puzzle_presser map_open:: forest_rt_lavaroad assign: Noel assign: ExitR_lavarr assign: CM-Carry_Carrier_rt0 assign: CM-Carry_Carrier_rt1 assign: Breakable_tkw0-hit assign: Breakable_tkw0_2-hit assign: Breakable_tkw0_5-hit assign: Breakable_tkw0_3-hit assign: Breakable_tkw0_4-hit assign: CM-Carry_Carrier_0 assign: CM-Carry_Carrier_1 assign: CM-Carry_Carrier_b0 assign: CM-Carry_Carrier_b0_2 assign: CM-Carry_Carrier_b0_3 assign: CM-Carry_Carrier_b0_4 assign: ExitL_acidtree assign: ExitR_lavart assign: decl__puzzle/switch_3.png__71.69643_12-mv assign: decl__puzzle/switch_3.png__86.30357_13-mv assign: Carry__puzzle/switch_3.png__80_17.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_rt_lavaroad map_close:: forest_rt_lavaroad map_open:: forest_satoentrance assign: Noel assign: ExitR_acidtree assign: ExitL_wind assign: ExitB_satoentrance assign: satoentrance M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance EV::start - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND EV::start - s12_15e line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 19 event: s12_15e EV::end - s12_15e map_close:: forest_satoentrance map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_clocktower assign: GOLEM_0_0 Summoner forest_clocktower is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: PuppetNpc assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn assign: Assigned_sub_golem_npc map_close:: forest_wood_rcolumn map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: ExitL_window M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 1 enemy total:7 Opened summoner reader: forest_wood_right_exit assign: PUPPY_0_0 assign: PUPPY_0_1 assign: MUSH_0_2 assign: PUPPY_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: SLIME_0_6 assign: NoelCane Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_right_exit 全てのマップを再構築 map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK >>AutoSave map_close:: forest_wood_wip map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 1 enemy total:5 Opened summoner reader: forest_rwood_column assign: GECKO_0_0 assign: SPONGE_0_1 assign: GECKO_0_2 assign: MAGE_0_3 assign: SPONGE_0_4 assign: NoelCane Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood map_close:: forest_athletic_thunder_wood map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo map_close:: forest_toylabo map_open:: forest_burst_treasure assign: Noel assign: ExitT_graziab assign: ExitL_lavor M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure map_close:: forest_burst_treasure map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:320 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom >>AutoSave EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_entrance_left map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance EV::end - ___city/_warp_zx map_close:: school_entrance map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center EV::start - %M2EVENTCOMMAND__@school_in_hall_center~woman_elf_student_black__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_center~woman_elf_student_black__TALK EV::start - ___city/106_scl_hall_mob_t00 line:0 EV::end - ___city/106_scl_hall_mob_t00 map_close:: school_in_hall_center map_open:: school_in_hall_left assign: Noel assign: ExitD_scl_in_hall_left assign: ExitR_sclL assign: restroom assign: student_0 assign: student_1 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left map_close:: school_in_hall_left map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_health__CHECK EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - %M2EVENTCOMMAND__@school_in_hall_right~Ev_door_shower__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~Ev_door_shower__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath EV::start - 105/scl_hall_stop_go_other_area line:0 EV::end - 105/scl_hall_stop_go_other_area EV::start - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK line:5 map_close:: school_in_hall_right map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~ExitD_2f_1f__CHECK >>AutoSave map_close:: school_in_hall_right_2 map_open:: school_in_homeec assign: Noel assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:school_in_homeec アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right_2~ExitD_scl_homeec_l__CHECK map_close:: school_in_homeec map_open:: school_in_hall_right_2 assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_homeec assign: ExitD_scl_homeec_l assign: restroom assign: student_0 assign: student_1 assign: student_2 assign: bench__wall_attach__interior_city/chair_bench.png__15.85714_18.35714 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right_2 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_homeec~ExitD_scl_homeec__CHECK EV::start - %M2EVENTCOMMAND__@school_in_hall_right_2~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right_2~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:320 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: school_in_hall_right_2 map_open:: school_in_hall_right assign: Noel assign: ExitD_2f_1f assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_health__CHECK EV::start - %M2EVENTCOMMAND__@school_in_health~primula__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~primula__TALK EV::start - 105/health_primula_portal line:0 EV::end - 105/health_primula_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__TALK EV::start - 105/health_ixia_portal line:0 EV::end - 105/health_ixia_portal EV::start - 105/_health_ixia_term line:0 EV::end - 105/_health_ixia_term EV::start - 105/health_ixia_portal line:29 EV::end - 105/health_ixia_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~Ev_door_shower__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~Ev_door_shower__CHECK EV::start - ___Laevi/trm_bath line:0 EV::end - ___Laevi/trm_bath map_close:: school_in_health map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh assign: 2weekattack M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground EV::start - %M2EVENTCOMMAND__@city_scl_ground~2weekattack__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_scl_ground~2weekattack__STAND EV::start - ___city/2weekattack_00 line:0 EV::end - ___city/2weekattack_00 EV::start - ___Other/trauma line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma EV::end - ___Other/trauma EV::start - ___city/2weekattack_00 line:16 ロードポイント: Line 21 map_close:: city_scl_ground map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh assign: 2w0 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground EV::end - ___city/2weekattack_00 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_00 line:179 EV::end - ___city/2weekattack_00 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_00 line:190 EV::end - ___city/2weekattack_00 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_00 line:199 EV::end - ___city/2weekattack_00 EV::start - ___city/2weekattack_05 line:0 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_05 line:36 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:44 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_05 line:65 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:78 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT line:0 EV::end - _VO_SPOT EV::start - ___city/2weekattack_05 line:93 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:96 EV::end - ___city/2weekattack_05 EV::start - _VO_SPOT_R line:0 EV::end - _VO_SPOT_R EV::start - ___city/2weekattack_05 line:140 EV::end - ___city/2weekattack_05 EV::start - ___city/2weekattack_00 line:270 EV::end - ___city/2weekattack_00 EV::start - ___city/2weekattack_06 line:0 EV::end - ___city/2weekattack_06 EV::start - ___city/2weekattack_00 line:274 EV::end - ___city/2weekattack_00 EV::start - ___city/2weekattack_07 line:0 map_close:: city_scl_ground map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula assign: Ev_door_shower M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/2weekattack_07 EV::start - ___city/2weekattack_00 line:278 EV::end - ___city/2weekattack_00 EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: city_scl_ground assign: Noel assign: ExitL_toground assign: ExitR_caveT assign: ExitD_groundh M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_ground map_close:: city_scl_ground map_open:: city_entrance_rightcave assign: Noel assign: ExitL_entranceLB assign: ExitL_caveT assign: restroom assign: stopper assign: stopper_t assign: bench__Ev__obj/bench_wide.png__43.625_34.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_rightcave EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper_t__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper EV::start - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_rightcave~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper map_close:: city_entrance_rightcave map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_entrance_right map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__TALK EV::start - ___city_museum/_portal line:0 EV::end - ___city_museum/_portal EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 42 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_noimage line:0 EV::end - ___city_museum/t_noimage EV::start - ___city_museum/_portal_sphere line:45 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND map_close:: city_entrance_right map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_center~ExitT_scl_BL__STAND map_close:: city_scl_center map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_scl_center~ExitB_scl_BL__STAND EV::start - %M2EVENTCOMMAND__@city_center~woman_elf_pocha_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~woman_elf_pocha_3__TALK EV::start - ___city/center_mob_00 line:0 &&cmd_buy EV::end - ___city/center_mob_00 EV::start - %M2EVENTCOMMAND__@city_center~store_vegi__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~store_vegi__TALK EV::start - ___city/center_vegi line:0 &&cmd_buy &&cmd_checkout EV::end - ___city/center_vegi map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_checkout EV::end - ___city/slam_egg_seller map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_market_BL~cafe_BL__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~cafe_BL__CHECK EV::start - ___city/_cafe_BL_portal line:0 EV::end - ___city/_cafe_BL_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_nightlake map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: CoffeeMaker assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_darkpot_r map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_senzyot map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_wip map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_foxhall_pre map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__15.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_lava_coming 全てのマップを再構築 map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wind_senzyo map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_c map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Nightingale assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00 line:0 EV::end - ___Nightingale/quest00 EV::start - ___Nightingale/_portal line:71 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_1 line:0 EV::end - ___Nightingale/quest00_1 EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___Nightingale/quest00_1 line:15 EV::end - ___Nightingale/quest00_1 EV::start - ___Nightingale/_portal line:189 &&cmd_buy EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_coroseum assign: SLIME_0_0 Summoner forest_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_coroseum map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: Nightingale assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 BGM shopping はすでに OthPl 側に読み込まれています ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/quest00_bag line:0 EV::end - ___Nightingale/quest00_bag EV::start - ___Other/fatal line:0 fatal scene cuts_nightingale_0_0 start. ロードポイント: Line 34 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag_endfatal line:0 EV::end - ___Nightingale/quest00_bag_endfatal EV::start - ___Other/fatal line:35 EV::end - ___Other/fatal EV::start - ___Nightingale/quest00_bag line:33 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/quest00_2 line:0 EV::end - ___Nightingale/quest00_2 EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Nightingale/quest00_2 line:54 EV::end - ___Nightingale/quest00_2 EV::start - ___Nightingale/quest00_bag line:34 EV::end - ___Nightingale/quest00_bag EV::start - ___Nightingale/_portal line:43 EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_c~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 14 EV::end - ___Nightingale/_portal EV::start - ___Nightingale/_calc_nigscore line:0 EV::end - ___Nightingale/_calc_nigscore EV::start - ___Nightingale/_portal line:50 EV::end - ___Nightingale/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_c map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 1 enemy total:1 (follower: 12) Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCane // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => WARP => nusi_bigran_growl => Efsp - main loop => %PVIB2 worm_egg_activate_0 worm_egg_activate_1 // ====================== Line: 6 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => WARP => nusi_bigran_growl => Efsp - main loop => %PVIB2 worm_egg_activate_0 worm_egg_activate_1 // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== Line: 9 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== Line: 9 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== Line: 9 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== Line: 9 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== Line: 9 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== Line: 9 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => nusi_bigrun_bump => Efsp - main loop => %PVIB2 ground_bump // ====================== PTCThread::run パーティクル対象が不明 '%PVIB2' Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => PUNCH_0 => nusi_spore_prep_1 => Efsp - main loop => %PVIB2 ground_gogogo // ====================== Line: 3 Error Closure: IN-Runner => M2D => MapMain => TS running => Mv runPre - => BOSS_NUSI_0_0 => PUNCH_0 => nusi_spore_prep_1 => Efsp - main loop => %PVIB2 ground_gogogo // ====================== assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_nusi_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nusi_coroseum map_open:: forest_nusi_right assign: Noel assign: ExitL_nusipuzzle assign: ExitL_nusir assign: ExitB_nusie M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_right map_close:: forest_nusi_right map_open:: forest_box_puzzle assign: Noel assign: magic_killer_puzz_PuzzBarrier_0 assign: ExitR_nusipuzzle assign: extender__puzzle/warp_to_check.png__22.48214_22.66072 assign: CM-Layer__obj/box_end_pat_1.png__29.5_21.5 assign: CM-Layer__obj/box_end_pat_1.png__23.5_14.5 assign: BOX__Layer__obj/box_end_pat_1.png__29.5_21.5 assign: BOX__Layer__obj/box_end_pat_1.png__23.5_14.5 M2EventContainer::reload - コマンドの再読み込みを実行:forest_box_puzzle map_close:: forest_box_puzzle map_open:: forest_nusi_right assign: Noel assign: ExitL_nusipuzzle assign: ExitL_nusir assign: ExitB_nusie M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_right map_close:: forest_nusi_right map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - ___House/_backdoor_portal map_close:: house_center map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy >>AutoSave EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 38 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:39 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - s10_3a line:0 EV::end - s10_3a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s10_3a line:17 EV::end - s10_3a EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s10_3a line:59 EV::end - s10_3a EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s10_3a line:106 EV::end - s10_3a EV::start - ___House/noelhouse_restroom line:52 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 54 event: ___House/noelhouse_restroom EV::end - ___House/noelhouse_restroom map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - ___House/_backdoor_portal map_close:: house_center map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff map_close:: house_cliff map_open:: house_cliff_cave assign: Noel assign: ExitB_puzzcave assign: CM-lift_Carrier_x1 assign: ExitR_cave2forest assign: ExitT_cave2well assign: ExitL_cliffcave M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff_cave map_close:: house_cliff_cave map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center map_close:: house_center 全てのマップを再構築 map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2D_HOME_SWITCH line:0 EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2D_HOME_SWITCH line:3 map_close:: house_road 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_entrance_left map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_0 assign: army105_1 assign: talk_105 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~walross__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~walross__TALK EV::start - ___city/bar_w_portal line:0 EV::end - ___city/bar_w_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_checkout EV::end - ___city/slam_egg_seller EV::start - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~woman_elf_thin_1__TALK EV::start - ___city/slam_egg_seller line:0 &&cmd_buy &&cmd_checkout EV::end - ___city/slam_egg_seller EV::start - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_slam~ltl_elf_girl_2__TALK EV::start - ___city/slam_egg_seller_sister line:0 EV::end - ___city/slam_egg_seller_sister map_close:: city_slam map_open:: city_slamb assign: Noel assign: ExitB_mineT assign: ExitT_slamB assign: first_mist M2EventContainer::reload - コマンドの再読み込みを実行:city_slamb EV::start - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_slamb map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK EV::start - ___city_bar/u_paper_mizuha line:0 EV::end - ___city_bar/u_paper_mizuha EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK EV::start - ___city_bar/u_paper_mizuha line:0 EV::end - ___city_bar/u_paper_mizuha EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_buy EV::end - ___city_bar/u_t00 EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_in_baru map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~sphere__CHECK EV::start - ___city_museum/_portal_sphere line:0 ロードポイント: Line 26 EV::end - ___city_museum/_portal_sphere EV::start - ___city_museum/t_newimage line:0 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_get_reward line:0 EV::end - ___city_museum/_get_reward EV::start - ___city_museum/t_newimage line:70 EV::end - ___city_museum/t_newimage EV::start - ___city_museum/_portal_sphere line:38 EV::end - ___city_museum/_portal_sphere EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK EV::start - ___city_museum/cm_pic_dojo_intro line:0 EV::end - ___city_museum/cm_pic_dojo_intro EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK line:12 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK EV::start - ___city_museum/cm_pic_dojo_intro line:0 EV::end - ___city_museum/cm_pic_dojo_intro EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK line:12 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_dojo_intro__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv105_alma__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv105_alma__CHECK EV::start - ___city_museum/cm_pic_pvv105_alma line:0 EV::end - ___city_museum/cm_pic_pvv105_alma EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv105_alma__CHECK line:12 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv105_alma__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_vn__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_vn__CHECK EV::start - ___city_museum/cm_pic_pvv010_vn line:0 EV::end - ___city_museum/cm_pic_pvv010_vn EV::start - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_vn__CHECK line:12 EV::end - %M2EVENTCOMMAND__@city_in_museum~pic_pvv010_vn__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK line:1 map_close:: city_in_museum map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: pic_omorashi_0 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_omorashi_0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_omorashi_0__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_omorashi_0__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_omorashi_0__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK EV::start - ___city_museum/t_kenzen line:0 EV::end - ___city_museum/t_kenzen EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK line:4 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~pic_house_bath__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~album__CHECK EV::start - ___House/_album_portal line:0 危険度を 10 に設定 ロードポイント: Line 116 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: house_barn assign: Noel assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: s03_6a assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:122 EV::end - ___House/_album_portal EV::start - s03_6a line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 21 event: s03_6a EV::end - s03_6a EV::start - ___Other/trauma line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma EV::end - ___Other/trauma EV::start - s03_6a line:41 assign: primula assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - s03_6a EV::start - ___House/_album_portal line:123 EV::end - ___House/_album_portal EV::start - s03_6a_p line:0 EV::end - s03_6a_p EV::start - s03_6b line:0 EV::end - s03_6b EV::start - s03_7a line:0 assign: s03_7a_2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - s03_7a EV::start - s03_6b line:80 EV::end - s03_6b EV::start - s03_6a_p line:52 EV::end - s03_6a_p EV::start - ___House/_album_portal line:126 EV::end - ___House/_album_portal EV::start - s03_7a_2 line:0 EV::end - s03_7a_2 EV::start - ___House/_album_portal line:127 map_close:: house_barn 全てのマップを再構築 map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: pic_omorashi_0 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 危険度を 10 に設定 ロードポイント: Line 116 EV::end - ___House/_album_portal EV::start - ___House/_album_switch_map line:0 map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: house_barn assign: Noel assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: s03_6a assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - ___House/_album_switch_map EV::start - ___House/_album_portal line:122 EV::end - ___House/_album_portal EV::start - s03_6a line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 21 event: s03_6a EV::end - s03_6a EV::start - ___Other/trauma line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 13 event: ___Other/trauma EV::end - ___Other/trauma EV::start - s03_6a line:41 assign: primula assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - s03_6a EV::start - ___House/_album_portal line:123 EV::end - ___House/_album_portal EV::start - s03_6a_p line:0 EV::end - s03_6a_p EV::start - s03_6c line:0 EV::end - s03_6c EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s03_6c line:21 EV::end - s03_6c EV::start - s03_7a line:0 assign: s03_7a_2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn EV::end - s03_7a EV::start - s03_6a_p line:54 EV::end - s03_6a_p EV::start - ___House/_album_portal line:126 EV::end - ___House/_album_portal EV::start - s03_7a_2 line:0 EV::end - s03_7a_2 EV::start - ___House/_album_portal line:127 map_close:: house_barn 全てのマップを再構築 map_open:: city_in_museum_backyard assign: Noel assign: ExitD_backyard assign: album assign: pic_house_bath assign: pic_omorashi_0 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum_backyard 危険度を 0 に設定 EV::end - ___House/_album_portal map_close:: city_in_museum_backyard 全てのマップを再構築 map_open:: city_in_museum assign: Noel assign: ExitD_museum assign: ExitD_backyard assign: owl EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド PRE_UNLOAD として登録します。 assign: lp_focus assign: sphere assign: pic_pvv010_vn assign: pic_pvv104_nusi assign: pic_pvv103_ixia assign: pic_pvv010_pn assign: pic_dojo_intro assign: pic_pvv105_alma M2EventContainer::reload - コマンドの再読み込みを実行:city_in_museum EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 BGM BGM_houkago_no_hitotoki はすでに CurPl 側に読み込まれています 反対側プレイヤーが初期化されていません EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK line:23 EV::end - %M2EVENTCOMMAND__@city_in_museum_backyard~ExitD_backyard__CHECK EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_museum~owl__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND line:1 map_close:: city_in_museum map_open:: city_entrance_right assign: Noel assign: ExitR_entranceLB assign: ExitL_centerBR assign: ExitL_centerBRT assign: ExitL_RBridge assign: ExitL_centerRB0 assign: ExitB_parkTw assign: ExitB_parkTwL assign: ExitD_museum assign: woman_bst_young2_3 assign: man_elf_young_5 assign: woman_elf_thin_sudent_13 assign: woman_elf_student_9 assign: woman_elf_oneesan_student assign: woman_elf_student_8 assign: bench__Ev__obj/bench_wide.png__28.375_77.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_right EV::end - %M2EVENTCOMMAND__@city_in_museum~ExitD_museum__STAND map_close:: city_entrance_right map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center map_close:: city_center map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left map_close:: city_market_left map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_entrance_left map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal >>AutoSave EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL map_close:: city_market_BL map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal map_close:: city_farm map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_0 assign: army105_1 assign: talk_105 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK line:23 assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:320 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE map_close:: city_in_baru 全てのマップを再構築 map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - ___city/_omorashi line:0 assign: NoelCane EV::end - ___city/_omorashi assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: city_farm map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_BL~Ev_step_cafe__TALK EV::start - ___city/market_BL_mob01 line:0 EV::end - ___city/market_BL_mob01 map_close:: city_market_BL map_open:: city_market_left assign: Noel assign: ExitD_guildL assign: ExitR_centerLTT assign: ExitR_centerLTTT assign: ExitB_l2lb assign: ExitB_LLB2lb assign: ExitL_entranceL assign: ExitL_entranceLB assign: ExitT_dormB assign: ExitT_dormBL assign: ExitR_centerLTB assign: woman_elf_pocha_1 assign: man_elf_young_2 assign: woman_elf_thin_sudent_5 assign: woman_qisinbo assign: woman_elf_young_4 assign: army_0 assign: army_1 assign: armylr assign: man_bst_engineer_6 assign: man_elf_young_student_1 assign: woman_elf_army_4 assign: bench__house_sizai__obj/bench_wide.png__51.375_38.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_left アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 42 event: %M2EVENTCOMMAND__@city_market_BL~ExitT_l2lb__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 50 event: %M2EVENTCOMMAND__@city_market_BL~ExitT_l2lb__STAND EV::start - %M2EVENTCOMMAND__@city_market_left~armylr__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_market_left~armylr__TALK EV::start - ___city/entrance_mob_00 line:0 EV::end - ___city/entrance_mob_00 >>AutoSave map_close:: city_market_left map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 102 map_close:: city_center map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_slamb assign: Noel assign: ExitB_mineT assign: ExitT_slamB assign: first_mist M2EventContainer::reload - コマンドの再読み込みを実行:city_slamb EV::start - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slamb~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 map_close:: city_slamb map_open:: city_mine assign: Noel assign: ExitT_mineT assign: ExitR_mineR assign: first_mist assign: walross_0 assign: walross_1 assign: walross_2 assign: walross_3 M2EventContainer::reload - コマンドの再読み込みを実行:city_mine EV::start - %M2EVENTCOMMAND__@city_mine~first_mist__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_mine~first_mist__LOAD EV::start - ___city/walross_hall_t00 line:0 EV::end - ___city/walross_hall_t00 map_close:: city_mine map_open:: city_mineR assign: Noel assign: ExitWL_sacred2city assign: ExitL_mineR M2EventContainer::reload - コマンドの再読み込みを実行:city_mineR EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_mineR~ExitWL_sacred2city__CHECK line:3 WM __whole_sacred に移動します... map_close:: city_mineR 全てのマップを再構築 map_open:: sacred_top assign: Noel assign: ExitB_motherstone assign: ExitWR_sacred2city assign: sacred_top M2EventContainer::reload - コマンドの再読み込みを実行:sacred_top LightPostProcessor.SetupRenderTargets(): create RTs. 512x256 + 356x324 levels:4 EV::end - %M2EVENTCOMMAND__@city_mineR~ExitWL_sacred2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_mineR~ExitWL_sacred2city__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_mineR~ExitWL_sacred2city__CHECK map_close:: sacred_top map_open:: sacred_0 assign: Noel assign: ExitT_motherstone M2EventContainer::reload - コマンドの再読み込みを実行:sacred_0 assign: NoelCane EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 map_close:: sacred_0 全てのマップを再構築 map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: NoelCane assign: baba_slam_0 assign: man_bst_engineer_5 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam 危険度を 0 に設定 EV::end - __M2D_GAMEOVER EV::start - ___sacred/_go2city line:0 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::end - ___sacred/_go2city EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 assign: NoelCane assign: NoelCane assign: NoelCane EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 EV::end - ___city/_warp_zx assign: NoelCane EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_market_BL map_open:: city_in_dojo assign: Noel assign: ExitD_dojo_enter assign: man1 assign: man2 assign: sihan assign: mipha EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_dojo EV::start - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~sihan__TALK EV::start - ___dojo/_portal line:0 ロードポイント: Line 24 EV::end - ___dojo/_portal EV::start - ___dojo/_main_study line:0 EV::end - ___dojo/_main_study EV::start - ___dojo/v_talk_study_first line:0 EV::end - ___dojo/v_talk_study_first EV::start - ___dojo/_main_study line:19 ロードポイント: Line 25 EV::end - ___dojo/_main_study EV::start - ___dojo/mg_tuto line:0 EV::end - ___dojo/mg_tuto EV::start - ___dojo/mg_loseb line:0 EV::end - ___dojo/mg_loseb EV::start - ___dojo/mg_tuto line:71 EV::end - ___dojo/mg_tuto EV::start - ___dojo/_main_study line:56 EV::end - ___dojo/_main_study EV::start - ___dojo/_portal line:82 EV::end - ___dojo/_portal EV::start - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_dojo~mipha__PRE_UNLOAD EV::start - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK line:1 map_close:: city_in_dojo map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL EV::end - %M2EVENTCOMMAND__@city_in_dojo~ExitD_dojo_enter__CHECK map_close:: city_market_BL map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::start - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~stopper__STAND EV::start - ___city/entrance_stopper line:0 EV::end - ___city/entrance_stopper >>AutoSave >>Saved SVD To: 1 saved 全てのマップを再構築