error detected: 000003 Version: 0.25e @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill Noel ポーズ数: 294 / 服ビリポーズ数:159/ イメージ数: 0 title scene disposed SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG <>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: PuppetNpc assign: thorn_Supply_ruin_hall assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_ruin_hall~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_hall~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:116 EV::end - ___PuppetNpc/_portal map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ahletic_home_thorn map_open:: forest_athletic_thorn_under assign: Noel assign: ExitT_thorn_home_grind assign: Breakable_thorn_home_b-hit assign: ExitB_tikuwa assign: ExitWL_house2cave assign: ExitT_thorn_b M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thorn_under skill_difficulty_restrict is 1 enemy total:7 Opened summoner reader: forest_thorn_cage assign: MUSH_0_0 assign: UNI_0_1 assign: UNI_0_2 assign: MUSH_0_3 assign: SLIME_0_4 assign: UNI_0_5 assign: MUSH_0_6 Summoner forest_thorn_cage is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_athletic_thorn_under map_open:: forest_ahletic_tikuwa assign: Noel assign: CM-lift_Carrier_1 assign: ExitL_tikuwau assign: ExitR_tikuwar assign: ExitT_tikuwa M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_tikuwa assign: NoelCane map_close:: forest_ahletic_tikuwa map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_city に移動します... map_close:: forest_tikuwar 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 95 map_close:: city_entrance_left map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health EV::end - ___city/_warp_zx EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND map_close:: school_in_health map_open:: school_in_hall_right assign: Noel assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right EV::start - %M2EVENTCOMMAND__@school_in_hall_right~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@school_in_hall_right~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:246 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:351 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: school_in_hall_right map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance >>AutoSave EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base >>AutoSave EV::start - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK EV::start - ___city/106_scl_entrance_t00 line:0 EV::end - ___city/106_scl_entrance_t00 EV::start - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK EV::start - ___city/106_scl_entrance_t00 line:0 EV::end - ___city/106_scl_entrance_t00 EV::start - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_entrance~105_scl_hall_mob_t01__TALK EV::start - ___city/106_scl_entrance_t00 line:0 EV::end - ___city/106_scl_entrance_t00 >>AutoSave >>AutoSave EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 95 map_close:: school_entrance map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %M2D_HOME_SWITCH line:0 map_close:: city_entrance_left 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2D_HOME_SWITCH EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2D_HOME_SWITCH line:47 >>AutoSave EV::end - %M2D_HOME_SWITCH EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:5 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center DEBUG:: 0 - string: DEBUG $_noel_defeated, line: 5 assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 16 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: PuppetNpc assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 assign: thorn_Supply_ruin_hall 既にイベントSwitch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071が存在します M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_ruin_hall~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_hall~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:116 EV::end - ___PuppetNpc/_portal map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland skill_difficulty_restrict is 1 enemy total:8 Opened summoner reader: forest_geckoland assign: GECKO_0_0 assign: GECKO_0_1 assign: GECKO_0_2 assign: GECKO_0_3 assign: GECKO_0_4 assign: UNI_0_5 assign: UNI_0_6 assign: UNI_0_7 Summoner forest_geckoland is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 1 enemy total:1 (follower: 12) Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_FLW_7 follower:ON assign: SLIME_0_FLW_8 follower:ON assign: SLIME_0_FLW_9 follower:ON assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_FLW_10 follower:ON assign: GECKO_0_FLW_11 follower:ON assign: SLIME_0_FLW_12 follower:ON assign: NoelCane Summoner forest_nusi_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_nusi_coroseum map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_nusi_pre map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo skill_difficulty_restrict is 1 enemy total:10 Opened summoner reader: forest_toylabo assign: GOLEM_0_0 assign: GOLEM_0_NM_1 assign: GOLEM_0_NM_2 assign: SLIME_0_3 assign: GOLEM_0_NM_4 assign: GOLEMTOY_POD_5 assign: SLIME_0_6 assign: GOLEM_0_7 assign: GOLEMTOY_POD_8 assign: GOLEM_0_9 assign: GECKO_0_10 assign: SLIME_0_11 assign: NoelCane Summoner forest_toylabo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_toylabo map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre 全てのマップを再構築 map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv assign: CoffeeMaker M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood EV::start - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_athletic_thunder_wood map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column skill_difficulty_restrict is 1 enemy total:8 Opened summoner reader: forest_rwood_column assign: SPONGE_0_0 assign: GECKO_0_1 assign: GECKO_0_2 assign: MAGE_0_3 assign: MAGE_0_4 assign: GECKO_0_5 assign: NoelCane assign: SPONGE_0_6 assign: SPONGE_0_7 Summoner forest_rwood_column is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_rwood_column map_open:: forest_ostrea_swampt assign: Noel assign: ExitB_ostrt assign: ExitR_ostrr assign: CoffeeMaker assign: Layer_2_Supply_green_pepper M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK map_close:: forest_ostrea_swampt map_open:: forest_swamp assign: Noel assign: ExitT_ostrt M2EventContainer::reload - コマンドの再読み込みを実行:forest_swamp skill_difficulty_restrict is 1 enemy total:10 Opened summoner reader: forest_swamp assign: SLIME_0_0 assign: SPONGE_0_1 assign: SLIME_0_2 assign: NoelCane assign: SLIME_0_3 assign: GECKO_0_4 assign: SLIME_0_5 assign: GECKO_0_6 assign: SLIME_0_7 assign: SLIME_0_8 assign: GECKO_0_9 assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_swamp is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_swamp map_open:: forest_ostrea_swampt assign: Noel assign: ExitB_ostrt assign: ExitR_ostrr assign: Layer_2_Supply_green_pepper M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt map_close:: forest_ostrea_swampt map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: Breakable_right_temp-hit assign: ExitL_window assign: TildeNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit skill_difficulty_restrict is 1 enemy total:9 Opened summoner reader: forest_wood_right_exit assign: MUSH_0_0 assign: SLIME_0_1 assign: MUSH_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: PUPPY_0_5 assign: NoelCane assign: PUPPY_0_6 assign: PUPPY_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_8 assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_wood_right_exit is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t04 line:0 EV::end - ___TildeNpc/t04 EV::start - ___TildeNpc/_portal line:72 EV::end - ___TildeNpc/_portal map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid EV::start - %M2EVENTCOMMAND__@forest_nightacid~Enemy_Supply_meat__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_nightacid~Enemy_Supply_meat__CHECK map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_nightacid assign: Noel assign: ExitR_nightacid assign: ExitL_nightacid_l assign: Enemy_Supply_meat M2EventContainer::reload - コマンドの再読み込みを実行:forest_nightacid map_close:: forest_nightacid map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum 全てのマップを再構築 map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: ExitR_hallpre assign: ExitT_thunder_dance assign: PuppetNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_thunder_dancing~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_thunder_dancing~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_sell &&cmd_cart &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:116 EV::end - ___PuppetNpc/_portal map_close:: forest_thunder_dancing map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Layer_Supply_garlic__CHECK EV::start - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_foxhall_pre~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal map_close:: forest_foxhall_pre map_open:: forest_foxhall assign: Noel assign: ExitR_fox_reward assign: ExitT_fall2fox assign: ExitL_foxhall M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall skill_difficulty_restrict is 1 enemy total:5 Opened summoner reader: forest_foxhall assign: UNI_0_0 assign: SPONGE_0_1 assign: SPONGE_0_2 assign: FOX_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: UNI_0_4 Summoner forest_foxhall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_foxhall map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_foxhall_pre map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - ___Nightingale/_wait_at_bench line:0 assign: Nightingale EV::end - ___Nightingale/_wait_at_bench EV::start - %M2EVENTCOMMAND__@forest_wood_wip~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_wip~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_sell &&cmd_checkout &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_wip map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave skill_difficulty_restrict is 1 enemy total:9 Opened summoner reader: forest_wood_hall assign: MUSH_0_0 assign: GOLEM_0_1 assign: SLIME_0_2 assign: MUSH_0_3 assign: GOLEM_0_4 assign: MUSH_0_5 assign: MUSH_0_6 assign: MUSH_0_7 assign: UNI_0_8 Summoner forest_wood_hall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave >>AutoSave map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake skill_difficulty_restrict is 1 enemy total:5 Opened summoner reader: forest_acid_lake assign: UNI_0_0 assign: UNI_0_1 assign: UNI_0_2 assign: UNI_0_3 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_acid_lake is closed map_close:: forest_acid_lake 全てのマップを再構築 map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: NoelCane assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... map_close:: forest_wood_hall 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf >>AutoSave map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 38 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:39 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:140 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:246 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:351 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench >>AutoSave EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base >>AutoSave >>AutoSave map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 25 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_senzyot map_open:: forest_senzyo assign: Noel assign: ExitL_snake_l assign: ExitT_senzyo M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo skill_difficulty_restrict is 1 enemy total:6 Opened summoner reader: forest_senzyo assign: SNAKE_0_0 assign: NoelCane assign: SNAKE_0_1 assign: NoelCane assign: NoelCane assign: SNAKE_0_2 assign: SNAKE_0_3 assign: NoelCane assign: SNAKE_0_4 assign: NoelCane assign: NoelCane assign: SNAKE_0_5 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_senzyo is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot assign: NoelCane >>AutoSave map_close:: forest_senzyot map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox skill_difficulty_restrict is 1 enemy total:10 Opened summoner reader: forest_toybox assign: GOLEM_0_NM_0 assign: GOLEM_0_1 assign: GOLEM_0_NM_2 assign: GOLEM_0_3 assign: GOLEM_0_4 assign: GOLEM_0_NM_5 assign: GOLEMTOY_BOW_6 assign: GOLEM_0_7 assign: GOLEM_0_8 assign: GOLEMTOY_RM_9 assign: GOLEM_0_10 assign: GOLEM_0_11 Summoner forest_toybox is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_toybox map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: Nightingale assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::start - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_sell &&cmd_checkout &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_column~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_sell &&cmd_checkout EV::end - ___Nightingale/_portal >>AutoSave map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff skill_difficulty_restrict is 1 enemy total:9 Opened summoner reader: forest_senzyo2cliff assign: PUPPY_0_0 assign: PUPPY_0_1 assign: UNI_0_2 assign: UNI_0_3 assign: UNI_0_4 assign: UNI_0_5 assign: UNI_0_6 assign: UNI_0_7 assign: PUPPY_0_8 assign: NoelCane assign: NoelCane Summoner forest_senzyo2cliff is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_senzyo2cliff map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave map_close:: forest_hirobau map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff map_open:: forest_senzyort assign: Noel assign: CM-puzzle_Carrier_0 assign: CM-puzzle_Carrier_1 assign: CM-puzzle_Carrier_2 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitT_senzyo2cliff assign: ExitL_senzyot_r1 assign: ExitL_senzyot_r0 assign: CoffeeMaker assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_3.png__27_16.69643-mv assign: Layer__puzzle/warp_to_check.png__30.48214_19.66072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyort map_close:: forest_senzyort map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff 全てのマップを再構築 map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau map_close:: forest_hirobau map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_apple__CHECK EV::start - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_cherry__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~obj_Supply_cherry__CHECK map_close:: forest_hiroba map_open:: forest_secr_in assign: Noel assign: ExitL_secr_in assign: ExitR_hiroba M2EventContainer::reload - コマンドの再読み込みを実行:forest_secr_in map_close:: forest_secr_in map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal skill_difficulty_restrict is 1 enemy total:6 Opened summoner reader: forest_cliff_portal assign: PUPPY_0_0 assign: MAGE_0_1 assign: PUPPY_0_2 assign: PUPPY_0_3 assign: PUPPY_0_4 assign: NoelCane assign: MAGE_0_5 Summoner forest_cliff_portal is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall EV::start - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal EV::start - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_cart &&cmd_checkout EV::end - ___CoffeeMaker/_portal skill_difficulty_restrict is 1 enemy total:8 Opened summoner reader: forest_wood_hall assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: UNI_0_3 assign: GOLEM_0_4 assign: SLIME_0_5 assign: GOLEM_0_6 assign: SLIME_0_7 assign: NoelCane Summoner forest_wood_hall is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_sell &&cmd_checkout EV::end - ___CoffeeMaker/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar // ====================== 近場にベンチがありません (ファストトラベルの失敗?) Error Closure: // ====================== - string: AUTO_SAVE_BENCH, line: 26 Error Closure: // ====================== event: %BENCH_EVENT Error Closure: // ====================== EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 enemy total:8 Opened summoner reader: forest_tikuwar assign: MUSH_0_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: MUSH_0_4 assign: SPONGE_0_5 assign: SPONGE_0_6 assign: SPONGE_0_7 assign: NoelCane Summoner forest_tikuwar is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_tikuwar map_open:: forest_coroseum assign: Noel assign: ExitR_coroseum assign: obj_Supply_lettuce_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum skill_difficulty_restrict is 1 enemy total:8 Opened summoner reader: forest_coroseum assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: NoelCane assign: SLIME_0_5 assign: SLIME_0_6 assign: NoelCane assign: SLIME_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_coroseum is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_coroseum~obj_Supply_lettuce_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_coroseum~obj_Supply_lettuce_G0__CHECK map_close:: forest_coroseum map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar EV::start - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_tikuwar~Layer_Supply_water__CHECK map_close:: forest_tikuwar map_open:: forest_puzzle_ct assign: Noel assign: Breakable-hit assign: ExitL_puzzle_ctl assign: ExitB_puzzle_ct M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_ct map_close:: forest_puzzle_ct map_open:: forest_darkpotu assign: Noel assign: ExitR_toybox_bl assign: Breakable_tikuwa_2-hit assign: Breakable_tikuwa_3-hit assign: Breakable_tikuwa_4-hit assign: Breakable_tikuwa_5-hit assign: Breakable_tikuwa_6-hit assign: Breakable_tikuwa_7-hit assign: Breakable_tikuwa_8-hit assign: Breakable_tikuwa_9-hit assign: Breakable_tikuwa_10-hit assign: Breakable_tikuwa_11-hit assign: ExitT_puzzle_ct assign: ExitB_sea assign: ExitT_darkpotuc M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpotu map_close:: forest_darkpotu map_open:: forest_darkpot assign: Noel assign: ExitB_darkpotuc assign: ExitT_darkpot assign: ExitR_darkpot_r M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot skill_difficulty_restrict is 1 enemy total:12 Opened summoner reader: forest_darkpot assign: SLIME_0_0 assign: SLIME_0_1 assign: MUSH_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: MUSH_0_6 assign: NoelCane assign: NoelCane assign: SLIME_0_7 assign: NoelCane assign: SLIME_0_8 assign: SNAKE_0_9 assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_10 assign: NoelCane assign: SLIME_0_11 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane Summoner forest_darkpot is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_darkpot map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot map_close:: forest_mushpot map_open:: forest_tomato assign: Noel assign: ExitR_column_lt assign: ExitL_mushright M2EventContainer::reload - コマンドの再読み込みを実行:forest_tomato map_close:: forest_tomato map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: NoelCane skill_difficulty_restrict is 1 enemy total:9 Opened summoner reader: forest_mushpot2 assign: MUSH_0_0 assign: SLIME_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: SLIME_0_6 assign: SLIME_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: SLIME_0_8 assign: NoelCane assign: NoelCane Summoner forest_mushpot2 is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER EV::start - %M2EVENTCOMMAND__@forest_mushpot~Layer_Supply_mush__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~Layer_Supply_mush__CHECK map_close:: forest_mushpot map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack skill_difficulty_restrict is 1 enemy total:9 Opened summoner reader: forest_treecrack assign: MUSH_0_0 assign: MUSH_0_1 assign: MAGE_0_2 assign: MAGE_0_3 assign: MUSH_FROZEN_4 assign: MAGE_0_5 assign: MUSH_0_6 assign: MUSH_0_7 assign: NoelCane assign: NoelCane assign: NoelCane assign: MUSH_0_8 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_treecrack is closed map_close:: forest_treecrack 全てのマップを再構築 map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: CoffeeMaker assign: NoelCane assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... map_close:: forest_wood_hall 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 38 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:39 ロードポイント: Line 44 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:112 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:140 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:140 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:175 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:351 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 25 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 既にイベントSwitch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071が存在します assign: thorn_Supply_ruin_hall 既にイベントSwitch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071が存在します M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_clocktower map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing assign: NoelCane map_close:: forest_thunder_dancing map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave map_close:: forest_mush_narrow map_open:: forest_thunder_dancing assign: Noel assign: CM-carri_Carrier_raising_1 assign: CM-carri_Carrier_raising_2 assign: CM-carri_Carrier_block assign: CM-carri_Carrier_thunder_1 assign: CM-carri_Carrier_thunder_3 assign: CM-carri_Carrier_thunder_2 assign: ExitR_hallpre assign: ExitT_thunder_dance M2EventContainer::reload - コマンドの再読み込みを実行:forest_thunder_dancing assign: NoelCane map_close:: forest_thunder_dancing 全てのマップを再構築 map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_foxhall_pre map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: Nightingale assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack skill_difficulty_restrict is 1 enemy total:7 Opened summoner reader: forest_treecrack assign: MUSH_FROZEN_0 assign: MUSH_0_1 assign: MUSH_0_2 assign: MUSH_0_3 assign: MUSH_0_4 assign: MUSH_0_5 assign: MAGE_0_6 Summoner forest_treecrack is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_treecrack map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave map_close:: forest_c map_open:: forest_treecrack assign: Noel assign: ExitT_alcdoor assign: ExitR_crackmush assign: ExitL_crack_c assign: ExitB_tikuwar2treecrack M2EventContainer::reload - コマンドの再読み込みを実行:forest_treecrack map_close:: forest_treecrack map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot skill_difficulty_restrict is 1 enemy total:7 Opened summoner reader: forest_mushpot2 assign: MUSH_0_0 assign: MUSH_0_1 assign: SLIME_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: SLIME_0_6 assign: NoelCane assign: NoelCane Summoner forest_mushpot2 is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 skill_difficulty_restrict is 1 enemy total:8 Opened summoner reader: forest_tutorial assign: SLIME_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: SLIME_0_3 assign: SLIME_0_4 assign: SLIME_0_5 assign: SLIME_0_6 assign: SLIME_0_7 assign: NoelCane Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER >>AutoSave map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash skill_difficulty_restrict is 1 enemy total:7 Opened summoner reader: forest_wood_slash assign: UNI_0_0 assign: MUSH_0_1 assign: UNI_0_2 assign: UNI_0_3 assign: UNI_0_4 assign: UNI_0_5 assign: UNI_0_6 Summoner forest_wood_slash is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: CoffeeMaker assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba EV::start - %M2EVENTCOMMAND__@forest_hiroba~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_hiroba~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_buy &&cmd_checkout &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross assign: THunt_000_02-hit M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross 全てのマップを再構築 map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_entrance_grazia map_open:: forest_burst_treasure assign: Noel assign: ExitT_graziab assign: ExitL_lavor M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure map_close:: forest_burst_treasure map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo map_close:: forest_toylabo map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo skill_difficulty_restrict is 1 enemy total:11 Opened summoner reader: forest_toylabo assign: GOLEM_0_0 assign: SLIME_0_1 assign: SLIME_0_2 assign: GOLEM_0_3 assign: GOLEM_0_NM_4 assign: GOLEM_0_NM_5 assign: GOLEMTOY_RM_6 assign: GOLEMTOY_BOW_7 assign: GOLEM_0_NM_8 assign: GOLEM_0_NM_9 assign: GOLEMTOY_RM_10 assign: SLIME_0_11 assign: GOLEM_0_12 assign: NoelCane assign: GECKO_0_13 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_toylabo is closed map_close:: forest_toylabo 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: NoelCane assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 1 enemy total:1 (follower: 12) Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelHat EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_nusi_coroseum is closed map_close:: forest_nusi_coroseum 全てのマップを再構築 map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: NoelCane assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane >>AutoSave map_close:: forest_nusi_pre map_open:: forest_nusi_coroseum assign: Noel assign: ExitR_nusir assign: ExitL_nusi assign: ixiadoll M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum skill_difficulty_restrict is 1 enemy total:1 (follower: 12) Opened summoner reader: forest_nusi_coroseum assign: BOSS_NUSI_0_0 assign: BOSS_NUSI_CAGE_1 assign: BOSS_NUSI_TENTACLE_2 assign: BOSS_NUSI_TENTACLE_3 assign: BOSS_NUSI_TENTACLE_4 assign: BOSS_NUSI_TENTACLE_5 assign: BOSS_NUSI_TENTACLE_6 assign: NoelCane assign: NoelCane assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_nusi_coroseum is closed map_close:: forest_nusi_coroseum 全てのマップを再構築 map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: CoffeeMaker assign: NoelCane assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre 危険度を 0 に設定 EV::end - __M2D_GAMEOVER assign: NoelCane >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_nusi_pre map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 map_close:: forest_01 map_open:: forest_mushpot assign: Noel assign: ExitL_tikuwarth assign: ExitR_mush_01 assign: ExitL_crackmush assign: ExitR_mushright assign: ExitB_darkpot assign: PuppetNpc assign: Layer_Supply_mush assign: _LP_battle_2_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_mushpot assign: Assigned_sub_golem_npc assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane EV::start - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_mushpot~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:116 EV::end - ___PuppetNpc/_portal assign: NoelCane map_close:: forest_mushpot map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_tutorial assign: SLIME_0_0 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_tutorial is closed map_close:: forest_01 全てのマップを再構築 map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: NoelCane assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_frog_left map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr assign: PuppetNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_coroseum_frog~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_coroseum_frog~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:116 EV::end - ___PuppetNpc/_portal map_close:: forest_coroseum_frog map_open:: forest_frog_pre assign: Noel assign: Breakable_fallfrog2-hit assign: Breakable_frogrt-hit assign: Breakable_fallfrog-hit assign: ExitL_frogrt assign: ExitL_frogr assign: ExitR_frogp M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_pre map_close:: forest_frog_pre map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr assign: PuppetNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog assign: Assigned_sub_golem_npc skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_coroseum_frog assign: FROG_0_0 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_coroseum_frog is closed map_close:: forest_coroseum_frog 全てのマップを再構築 map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: NoelCane assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_frog_left map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 enemy total:3 Opened summoner reader: forest_tikuwar assign: SPONGE_0_0 assign: MUSH_0_1 assign: SPONGE_0_2 assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_tikuwar is closed map_close:: forest_tikuwar 全てのマップを再構築 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: NoelCane assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_toybox assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: ExitR_column_bl assign: ExitL_toybox_bl assign: ExitB_toybox_b assign: PuppetNpc assign: Layer_2_Supply_amethyst_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toybox assign: Assigned_sub_golem_npc skill_difficulty_restrict is 1 enemy total:5 Opened summoner reader: forest_toybox assign: GOLEM_0_0 assign: GOLEM_0_NM_1 assign: GOLEM_0_2 assign: GOLEMTOY_POD_3 assign: GOLEMTOY_BOW_4 assign: GOLEMTOY_POD_5 assign: GOLEMTOY_POD_6 assign: GOLEM_0_NM_7 assign: GOLEMTOY_POD_8 assign: GOLEM_0_9 Summoner forest_toybox is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER map_close:: forest_toybox map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: CoffeeMaker assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column EV::start - %M2EVENTCOMMAND__@forest_column~CoffeeMaker__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_column~CoffeeMaker__TALK EV::start - ___CoffeeMaker/_portal line:0 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___CoffeeMaker/_portal >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 enemy total:6 Opened summoner reader: forest_mush_narrowroad assign: GOLEM_0_0 assign: PUPPY_0_1 assign: PUPPY_0_2 assign: PUPPY_0_3 assign: NoelCane assign: NoelHat EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_mush_narrowroad is closed map_close:: forest_mush_narrow 全てのマップを再構築 map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: NoelCane assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane >>AutoSave assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_mush_narrow map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER skill_difficulty_restrict is 1 enemy total:1 Opened summoner reader: forest_clocktower assign: GOLEM_0_0 assign: NoelCane assign: NoelHat assign: NoelCane assign: NoelCane assign: NoelHat assign: NoelCaneB EV::start - __M2D_GAMEOVER line:0 EV::end - __M2D_GAMEOVER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_GAMEOVER line:19 Summoner forest_clocktower is closed map_close:: forest_clocktower 全てのマップを再構築 map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: NoelCane assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower 危険度を 0 に設定 EV::end - __M2D_GAMEOVER >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %BENCH_EVENT line:3 WM __whole_house に移動します... map_close:: forest_clocktower 全てのマップを再構築 map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - %BENCH_EVENT EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %BENCH_EVENT line:27 >>AutoSave EV::end - %BENCH_EVENT >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench >>AutoSave >>Saved SVD To: 1 saved FULLSCREEN TO True 全てのマップを再構築