error detected: 000868 Version: 0.25a @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 V-Sync enabled DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill Noel ポーズ数: 294 / 服ビリポーズ数:159/ イメージ数: 0 title scene disposed SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG <>AutoSave >>AutoSave map_close:: forest_hirobau map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau EV::start - %M2EVENTCOMMAND__@forest_hirobau~_LP_Ev_Ev_eventboard__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_hirobau~_LP_Ev_Ev_eventboard__CHECK EV::start - __Forest/_eventboard_hirobau line:0 EV::end - __Forest/_eventboard_hirobau map_close:: forest_hirobau map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal EV::start - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK EV::start - s12_morus line:0 EV::end - s12_morus map_close:: forest_cliff_portal 全てのマップを再構築 map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall map_close:: forest_wood_hall map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross assign: THunt_000_02-hit M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross assign: Layer_THunt_000_02 EV::start - %M2EVENTCOMMAND__@forest_wood_cross~Layer_THunt_000_02__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_cross~Layer_THunt_000_02__CHECK EV::start - __treasurehunt/000_3 line:0 EV::end - __treasurehunt/000_3 EV::start - %M2EVENTCOMMAND__@forest_wood_cross~Layer_THunt_000_02__CHECK line:5 EV::end - %M2EVENTCOMMAND__@forest_wood_cross~Layer_THunt_000_02__CHECK map_close:: forest_wood_cross map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_satoentrance assign: Noel assign: ExitR_acidtree assign: ExitL_wind assign: ExitB_satoentrance assign: satoentrance M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance EV::start - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND EV::start - s12_15e line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 19 event: s12_15e EV::end - s12_15e map_close:: forest_satoentrance map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash EV::start - %M2EVENTCOMMAND__@forest_wood_slash~_LP_Ev_Ev_board__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_slash~_LP_Ev_Ev_board__CHECK EV::start - m2d_forest_witchboard_03 line:0 EV::end - m2d_forest_witchboard_03 map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_satoentrance assign: Noel assign: ExitR_acidtree assign: ExitL_wind assign: ExitB_satoentrance assign: satoentrance M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance map_close:: forest_satoentrance map_open:: forest_rt_lavaroad assign: Noel assign: ExitR_lavarr assign: CM-Carry_Carrier_rt0 assign: CM-Carry_Carrier_rt1 assign: Breakable_tkw0-hit assign: Breakable_tkw0_2-hit assign: Breakable_tkw0_5-hit assign: Breakable_tkw0_3-hit assign: Breakable_tkw0_4-hit assign: CM-Carry_Carrier_0 assign: CM-Carry_Carrier_1 assign: CM-Carry_Carrier_b0 assign: CM-Carry_Carrier_b0_2 assign: CM-Carry_Carrier_b0_3 assign: CM-Carry_Carrier_b0_4 assign: ExitL_acidtree assign: ExitR_lavart assign: decl__puzzle/switch_3.png__71.69643_12-mv assign: decl__puzzle/switch_3.png__86.30357_13-mv assign: Carry__puzzle/switch_3.png__80_17.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_rt_lavaroad map_close:: forest_rt_lavaroad 全てのマップを再構築 map_open:: forest_satoentrance assign: Noel assign: ExitR_acidtree assign: ExitL_wind assign: ExitB_satoentrance assign: satoentrance M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance map_close:: forest_satoentrance map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_satoentrance assign: Noel assign: ExitR_acidtree assign: ExitL_wind assign: ExitB_satoentrance assign: satoentrance M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance map_close:: forest_satoentrance map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave map_close:: forest_wind_senzyo map_open:: forest_frog_pre assign: Noel assign: Breakable_fallfrog2-hit assign: Breakable_fallfrog-hit assign: ExitL_frogrt assign: ExitL_frogr assign: ExitR_frogp M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_pre map_close:: forest_frog_pre map_open:: forest_coroseum_frog assign: Noel assign: ExitL_froglt assign: ExitR_frogrt assign: ExitL_frogl assign: ExitR_frogr assign: PuppetNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_coroseum_frog assign: Assigned_sub_golem_npc EV::start - %M2EVENTCOMMAND__@forest_coroseum_frog~PuppetNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_coroseum_frog~PuppetNpc__TALK EV::start - ___PuppetNpc/_portal line:0 EV::end - ___PuppetNpc/_portal EV::start - ___PuppetNpc/t03 line:0 EV::end - ___PuppetNpc/t03 EV::start - _PIIN line:0 EV::end - _PIIN EV::start - ___PuppetNpc/t03 line:34 EV::end - ___PuppetNpc/t03 EV::start - ___PuppetNpc/_portal line:70 &&cmd_sell &&cmd_buy &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___PuppetNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___PuppetNpc/_portal line:116 EV::end - ___PuppetNpc/_portal map_close:: forest_coroseum_frog map_open:: forest_frog_left assign: Noel assign: ExitB_alcdoor assign: ExitR_froglt assign: ExitR_frogl assign: wood__puzzle/switch_once_0.png__10.53571_15.96429-mv assign: bench__Layer__obj/bench.png__10.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_frog_left >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_frog_left map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: Nightingale assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_puzzle_hame~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_puzzle_hame~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: Nightingale assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_nusi_pre assign: Noel assign: ExitR_nusi assign: ExitB_nusip assign: bench__Layer__obj/bench.png__18.58928_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_nusi_pre map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre map_open:: forest_toylabo assign: Noel assign: ExitR_lavor assign: ExitL_labol M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo map_close:: forest_toylabo map_open:: forest_toylabo_pre assign: Noel assign: ExitL_labop assign: ExitR_labol assign: ExitR_entgra assign: ExitT_nusip assign: swamp_Supply_nittle_G0 M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre map_close:: forest_toylabo_pre 全てのマップを再構築 map_open:: forest_athletic_thunder_wood assign: Noel assign: CM-lift_2_Carrier_rr assign: CM-lift_Carrier_2 assign: CM-lift_Carrier_rb assign: ExitR_labop assign: ExitL_tikuwarc assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood map_close:: forest_athletic_thunder_wood map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_ostrea_swampt assign: Noel assign: ExitB_ostrt assign: ExitR_ostrr assign: Layer_2_Supply_green_pepper M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt map_close:: forest_ostrea_swampt map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_puzzle_mesher assign: Noel assign: magic_killer_Puzzle_PuzzBarrier_1 assign: ExitL_mesher assign: Breakable_0-hit assign: Breakable_2-hit assign: Breakable_4-hit assign: Breakable_5-hit assign: Breakable_7-hit assign: Breakable_8-hit assign: Puzzle__puzzle/switch_once_0.png__43.53571_11.96429-mv assign: Puzzle__puzzle/warp_to_check.png__16.48214_20.66072 assign: Puzzle__puzzle/warp_to_check.png__55.48214_20.66072 assign: Extender__puzzle/switch_2.png__24_17.69643-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_mesher map_close:: forest_puzzle_mesher map_open:: forest_rwood_column assign: Noel assign: ExitR_mesher assign: ExitL_ostrr assign: ExitL_rclmn assign: ExitR_tikuwarc assign: ExitL_rstation M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column map_close:: forest_rwood_column map_open:: forest_wood_wip assign: Noel assign: ExitR_rclmn assign: ExitL_woodwip assign: party_parrot_Supply_cucumber assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip >>AutoSave map_close:: forest_wood_wip map_open:: forest_wood_right_exit assign: Noel assign: ExitR_woodwip assign: ExitB_falltemp assign: Breakable_right_temp-hit assign: ExitL_window assign: TildeNpc M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit EV::start - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_wood_right_exit~TildeNpc__TALK EV::start - ___TildeNpc/_portal line:0 ロードポイント: Line 9 EV::end - ___TildeNpc/_portal EV::start - _NPC_LOVE_UP line:0 EV::end - _NPC_LOVE_UP EV::start - ___TildeNpc/_portal line:51 EV::end - ___TildeNpc/_portal EV::start - ___TildeNpc/t03 line:0 EV::end - ___TildeNpc/t03 EV::start - ___TildeNpc/_portal line:69 EV::end - ___TildeNpc/_portal map_close:: forest_wood_right_exit map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_presser_mine assign: Noel assign: CM-carrier_Carrier_0 assign: CM-carrier_Carrier_RB assign: CM-carrier_Carrier_1 assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: CM-carrier_Carrier_5 assign: CM-carrier_Carrier_6 assign: CM-carrier_Carrier_7 assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitR_presser_goal assign: ExitL_presser assign: carrier__puzzle/switch_once_1.png__76.57143_16.125-mv assign: SwitchContainer_final_0 assign: carrier__puzzle/switch_once_0.png__17.53572_20.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_presser_mine map_close:: forest_presser_mine map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: Breakable_fall-hit assign: CM-Carrier_Carrier assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba map_close:: forest_acid_dobadoba map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower map_close:: forest_clocktower map_open:: forest_acid_dobadoba assign: Noel assign: Breakable_fall-hit assign: CM-Carrier_Carrier assign: ExitR_clocktower assign: ExitB_tikuwafall assign: ExitL_dobadoba_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_dobadoba map_close:: forest_acid_dobadoba map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_ruin_station map_open:: forest_ruin_road assign: Noel assign: ExitL_station_r assign: ExitB_ruin_road_b assign: ExitR_rhall_lb M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_road map_close:: forest_ruin_road 全てのマップを再構築 map_open:: forest_ruin_hall assign: Noel assign: THunt_000_3-hit assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: thorn_Supply_ruin_hall assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: Nightingale assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wind_senzyo map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo map_close:: forest_wind_senzyo map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo map_close:: forest_wind_senzyo map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo assign: NoelCane map_close:: forest_wind_senzyo map_open:: forest_wind_thorn assign: Noel assign: Breakable_tikuwa_0-hit assign: ExitB_thorn_ext assign: ExitB_thorn_ent assign: thorn__puzzle/switch.png__13.30357_32.01786-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_thorn assign: NoelCane assign: NoelCane assign: NoelCane assign: NoelCane map_close:: forest_wind_thorn map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo map_close:: forest_wind_senzyo 全てのマップを再構築 map_open:: forest_roft_wind assign: Noel assign: CM-Carrier_Carrier_1 assign: CM-Carrier_Carrier_2 assign: ExitR_wind assign: ExitB_windc assign: ExitB_windrr assign: ExitL_valleyr M2EventContainer::reload - コマンドの再読み込みを実行:forest_roft_wind map_close:: forest_roft_wind map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo map_close:: forest_wind_senzyo map_open:: forest_01t assign: Noel assign: ExitT_tttt assign: ExitB_tttb M2EventContainer::reload - コマンドの再読み込みを実行:forest_01t map_close:: forest_01t map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base >>AutoSave >>AutoSave map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station map_close:: forest_ruin_station 全てのマップを再構築 map_open:: forest_wood_cross assign: Noel assign: CM-Carrier_Carrier_x assign: CM-Carrier_Carrier_x_2 assign: CM-Carrier_Carrier_x_5 assign: CM-Carrier_Carrier_x_3 assign: CM-Carrier_Carrier_x_4 assign: ExitR_dobadoba_l assign: ExitT_satoentrance assign: ExitR_station assign: ExitL_cross_lt assign: ExitB_cross M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross map_close:: forest_wood_cross map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wood_nightlake map_open:: forest_mush_coroseum assign: Noel assign: ExitR_rcolumn assign: ExitB_mushcoro_l M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum map_close:: forest_mush_coroseum map_open:: forest_wood_rcolumn assign: Noel assign: CM-carrier_Carrier assign: CM-carrier_Carrier_2 assign: CM-carrier_Carrier_3 assign: CM-carrier_Carrier_4 assign: ExitR_nightacid_l assign: ExitR_window assign: ExitL_presser_goal assign: ExitB_matoate_lt assign: ExitB_matoate_t assign: ExitL_rcolumn assign: item_Supply_beets M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn map_close:: forest_wood_rcolumn map_open:: forest_wood_matoate assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitL_buibui assign: ExitT_matoate_lt assign: ExitT_matoate_t assign: ExitB_matoate_b assign: worm__puzzle/switch_once_4.png__50_41.28571-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_matoate map_close:: forest_wood_matoate map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__15.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming map_close:: forest_lava_coming map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_lava_secret assign: Noel assign: ExitT_lava_secret_t assign: ExitL_lava_secret assign: Layer_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_secret map_close:: forest_lava_secret map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__15.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 map_close:: forest_lava_coming map_open:: forest_lava_secret assign: Noel assign: ExitT_lava_secret_t assign: ExitL_lava_secret assign: Layer_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_secret map_close:: forest_lava_secret map_open:: forest_mush_narrow assign: Noel assign: ExitB_lava_secret_t assign: ExitB_thunder_dance assign: ExitT_matoate_b assign: ExitL_paprika assign: bench__Layer__obj/bench.png__12.41071_16.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_narrow map_close:: forest_mush_narrow map_open:: forest_lava_coming assign: Noel assign: magic_killer_pmng_PuzzBarrier_1 assign: ExitR_paprika assign: ExitL_dokudoku assign: CM-Layer_Carrier_1 assign: ExitR_lava_secret assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv assign: Layer_Supply_paprika assign: bench__Layer__obj/bench.png__15.41071_38.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming assign: obj__puzzle/barrier_lit.png__16.5_34.39286 assign: obj__puzzle/barrier_lit.png__27.5_20.39286 assign: NoelCane assign: NoelCane >>AutoSave map_close:: forest_lava_coming map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake map_close:: forest_acid_lake map_open:: forest_puzzle_timer assign: Noel assign: magic_killer_puzzle_PuzzBarrier_0 assign: ExitT_nightlake assign: ExitB_puzzt assign: Breakable-hit assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv assign: CM-Layer__obj/floater.png__35.85714_34.05357 assign: CM-Layer__obj/floater.png__39.85714_34.05357 assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer map_close:: forest_puzzle_timer map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake map_close:: forest_acid_lake 全てのマップを再構築 map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: Breakable_wood_hall_treasure-hit assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall map_close:: forest_wood_hall map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal map_close:: forest_cliff_portal map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall map_close:: forest_wood_hall map_open:: forest_acid_lake assign: Noel assign: Breakable-hit assign: ExitT_puzzt assign: ExitR_dokudoku assign: ExitT_acid_lake assign: CM-Layer_Carrier_0 assign: ExitL_waterpuzzle assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv assign: SwitchContainer_0_0 assign: Layer__puzzle/switch_2.png__29_13.30357-mv assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake map_close:: forest_acid_lake map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall map_close:: forest_wood_hall map_open:: forest_cliff_portal assign: Noel assign: ExitR_shelter assign: ExitL_cliff_portal assign: s12_morus M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal map_close:: forest_cliff_portal map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave map_close:: forest_hirobau map_open:: forest_hiroba assign: Noel assign: ExitT_windrr assign: ExitB_hirobau_l assign: ExitR_cross_lt assign: ExitL_hiroba assign: ExitL_hirobat assign: ExitB_hirobau assign: obj_over_pvv1_Supply_amethyst_G0 assign: obj_Supply_apple assign: obj_Supply_cherry assign: _LP_event_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba map_close:: forest_hiroba map_open:: forest_secr_in assign: Noel assign: ExitL_secr_in assign: ExitR_hiroba M2EventContainer::reload - コマンドの再読み込みを実行:forest_secr_in map_close:: forest_secr_in map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wind_senzyo map_open:: forest_c assign: Noel assign: ExitR_crack_c assign: ExitT_puzzle_ct assign: ExitL_home_thorn assign: bench__Layer__obj/bench.png__22.58928_28.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_c >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_c map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station 全てのマップを再構築 map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_senzyo2cliff assign: Noel assign: ExitR_hirobau_bl assign: ExitL_elev2cliff assign: ExitB_senzyo2cliff M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyo2cliff map_close:: forest_senzyo2cliff map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_darkpot_r map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_nightlake map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station_r map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_puzzle_water assign: Noel assign: ExitR_column_l assign: magic_killer_block2_PuzzBarrier_0 assign: obj__puzzle/warp_to_check.png__18.48214_12.66071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water map_close:: forest_puzzle_water map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar 全てのマップを再構築 map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_ruin_station assign: Noel assign: ExitR_station_r assign: ExitL_station assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station_r map_open:: forest_foxhall_pre assign: Noel assign: ExitL_hallpre assign: ExitR_foxhall assign: Layer_Supply_garlic assign: bench__Layer__obj/bench.png__19.41072_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_foxhall_pre >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_foxhall_pre map_open:: forest_wood_hall assign: Noel assign: ExitL_shelter assign: ExitT_cross assign: ExitB_acid_lake assign: Layer_Supply_apple assign: bench__Breakable__obj/bench.png__32.58929_32.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_hall map_open:: forest_wood_nightlake assign: Noel assign: ExitT_mushcoro_l assign: ExitB_nightlake assign: CM-Layer__obj/floater.png__22.85714_31.05357 assign: CM-Layer__obj/floater.png__31.14286_31.05357 assign: bench__Layer__obj/bench.png__16.41072_24.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wood_nightlake map_open:: forest_clocktower assign: Noel assign: ExitR_presser assign: ExitT_ruin_road_b assign: ExitL_clocktower assign: bench__Layer__obj/bench.png__15.41071_20.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_clocktower >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_clocktower map_open:: forest_hirobau assign: Noel assign: ExitL_hirobau_bl assign: ExitR_cliff_portal assign: ExitL_cliff_glacier assign: ExitT_hirobau_l assign: ExitT_hirobau assign: bench__breakable_hidden__obj/bench.png__17.41072_34.67857 assign: _LP_Ev_Ev_eventboard M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_hirobau map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_wind_senzyo map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_darkpot_r map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_column map_open:: forest_puzzle_water assign: Noel assign: ExitR_column_l assign: magic_killer_block2_PuzzBarrier_0 assign: obj__puzzle/warp_to_check.png__18.48214_12.66071 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water map_close:: forest_puzzle_water map_open:: forest_column assign: Noel assign: ExitL_column_bl assign: ExitL_column_lt assign: ExitL_column_l assign: ExitR_elev2cliff assign: bench__wood__obj/bench.png__19.58928_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_column EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_column map_open:: forest_senzyot assign: Noel assign: ExitL_puzzworm assign: ExitB_senzyo assign: ExitR_senzyot_r0 assign: ExitR_senzyot_r1 assign: ExitT_toybox_b assign: SwitchContainer_0_0 assign: bench__Layer__obj/bench.png__12.41071_28.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_senzyot >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_senzyot map_open:: forest_darkpot_r assign: Noel assign: ExitL_darkpot_r assign: bench__obj__obj/bench.png__20.58928_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_darkpot_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_darkpot_r 全てのマップを再構築 map_open:: forest_tikuwar assign: Noel assign: ExitL_coroseum assign: ExitT_tikuwar2treecrack assign: ExitR_tikuwarc assign: ExitR_puzzle_ctl assign: ExitL_tikuwar assign: Layer_Supply_water assign: bench__Layer__obj/bench.png__19.58928_19.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_tikuwar >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_tikuwar map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: Nightingale assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_puzzle_hame map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_ruin_hall assign: Noel assign: THunt_000_3-hit assign: ExitR_rhall_rb assign: ExitL_rhall_lb assign: ExitL_geckoR assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 assign: thorn_Supply_ruin_hall 既にイベントSwitch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071が存在します M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall assign: wood_b_THunt_000_3 EV::start - %M2EVENTCOMMAND__@forest_ruin_hall~wood_b_THunt_000_3__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_hall~wood_b_THunt_000_3__CHECK EV::start - __treasurehunt/000_4 line:0 EV::end - __treasurehunt/000_4 EV::start - %M2EVENTCOMMAND__@forest_ruin_hall~wood_b_THunt_000_3__CHECK line:5 EV::end - %M2EVENTCOMMAND__@forest_ruin_hall~wood_b_THunt_000_3__CHECK map_close:: forest_ruin_hall map_open:: forest_geckoland assign: Noel assign: ExitL_geckol assign: ExitR_geckoR M2EventContainer::reload - コマンドの再読み込みを実行:forest_geckoland map_close:: forest_geckoland map_open:: forest_puzzle_hame assign: Noel assign: Breakable_obaka-hit assign: ExitL_lavart assign: ExitR_geckol assign: magic_killer_Layer_PuzzBarrier_0 assign: CM-hame__obj/box_end_t.png__20.5_21.5 assign: CM-hame__obj/box_end_pat_0.png__16.5_16.5 assign: CM-hame__obj/box_end_pat_1.png__37.5_15.5 assign: Nightingale assign: BOX__hame__obj/box_end_t.png__20.5_21.5 assign: BOX__hame__obj/box_end_pat_0.png__16.5_16.5 assign: BOX__hame__obj/box_end_pat_1.png__37.5_15.5 assign: bench__Layer__obj/bench.png__43.58929_21.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_hame >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_puzzle_hame map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wind_senzyo map_open:: forest_01t assign: Noel assign: THunt_000_4-hit assign: ExitT_tttt assign: ExitB_tttb M2EventContainer::reload - コマンドの再読み込みを実行:forest_01t map_close:: forest_01t map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_wind_senzyo assign: Noel assign: Breakable_0-hit assign: Breakable_1-hit assign: Breakable_2-hit assign: Breakable_3-hit assign: ExitB_tttt assign: ExitL_frogp assign: ExitR_valleyr assign: ExitT_thorn_ext assign: ExitT_thorn_ent assign: carrier_Supply_wind_senzyo assign: bench__Layer__obj/bench.png__41.58929_18.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_wind_senzyo >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: forest_wind_senzyo map_open:: forest_01t assign: Noel assign: THunt_000_4-hit assign: ExitT_tttt assign: ExitB_tttb M2EventContainer::reload - コマンドの再読み込みを実行:forest_01t assign: wood_THunt_000_4 EV::start - %M2EVENTCOMMAND__@forest_01t~wood_THunt_000_4__CHECK line:0 EV::end - %M2EVENTCOMMAND__@forest_01t~wood_THunt_000_4__CHECK EV::start - __treasurehunt/000_5 line:0 EV::end - __treasurehunt/000_5 EV::start - %M2EVENTCOMMAND__@forest_01t~wood_THunt_000_4__CHECK line:5 EV::end - %M2EVENTCOMMAND__@forest_01t~wood_THunt_000_4__CHECK map_close:: forest_01t map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 map_close:: forest_01 map_open:: forest_secret_lake assign: Noel assign: ExitR_secr_in assign: ExitT_secr assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_01 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:71 危険度を 0 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_WalkDecline_backdoor assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf >>AutoSave map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4000. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4000. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4000. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4500. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4700. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4700. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4700. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4700. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4700. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 4800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5000. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5000. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5000. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5200. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5200. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5200. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5200. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5200. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 5300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 2900. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3100. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3300. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3500. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3600. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033001:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== CRIWARE error: W2020033003:Specified frequency ratio exceeds max_pitch specified during initialization. Increase max_pitch of CriAtomExConfig up to 3800. Error Closure: // ====================== EV::end - ___Laevi/alchemy_workbench EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center DEBUG:: 0 - string: DEBUG $_noel_defeated, line: 5 assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::start - %M2EVENTCOMMAND__@house_center~_LP_bg_door_LP_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_center~_LP_bg_door_LP_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_center map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - ___House/transfer_abort line:0 EV::end - ___House/transfer_abort EV::start - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK line:5 map_close:: house_hall map_open:: house_atelier assign: Noel assign: ExitD_ateliergarden assign: ExitD_atelier assign: alchemy_workbench assign: bench__table__atelier/chair.png__12.125_18.07143 assign: _LP_Ev_Ev_pot M2EventContainer::reload - コマンドの再読み込みを実行:house_atelier アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::end - %M2EVENTCOMMAND__@house_hall~ExitD_atelier__CHECK EV::start - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~_LP_Ev_Ev_pot__CHECK EV::start - ___House/_portal_alchemy line:0 EV::end - ___House/_portal_alchemy EV::start - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_atelier~alchemy_workbench__CHECK EV::start - ___Laevi/alchemy_workbench line:0 EV::end - ___Laevi/alchemy_workbench map_close:: house_atelier map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall map_close:: house_hall map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 &&cmd_buy &&cmd_checkout EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 32 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_ruin_station_r assign: Noel assign: ExitL_rhall_rb assign: ExitR_rstation assign: Nightingale assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_buy &&cmd_checkout EV::end - ___Nightingale/_portal EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ruin_station_r map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 map_close:: house_road 全てのマップを再構築 map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: Nightingale assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 危険度を 41 に設定 EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK line:0 EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~Nightingale__TALK EV::start - ___Nightingale/_portal line:0 ロードポイント: Line 12 &&cmd_buy EV::end - ___Nightingale/_portal EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_ahletic_home_thorn map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 WM __whole_city に移動します... map_close:: forest_entrance_grazia 全てのマップを再構築 map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_0 assign: army105_1 assign: talk_105 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK line:23 assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t03 line:0 EV::end - ___city_bar/_barten_t03 EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - ___city_bar/_barten_t_drunk line:0 EV::end - ___city_bar/_barten_t_drunk EV::start - ___city_bar/_barten_portal line:90 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_in_bar assign: Noel assign: ExitD_bar assign: table_ttr assign: army105_0 assign: army105_1 assign: talk_105 assign: walross assign: ostrea assign: ev_barten EVC の特殊コマンド PRE_LOAD として登録します。 EVC の特殊コマンド JUICE_EXPL として登録します。 assign: restroom M2EventContainer::reload - コマンドの再読み込みを実行:city_in_bar EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 assign: Barten EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK line:23 assign: Assigned_sub_barten_npc PxlCharaAnimator: ポーズが見つかりませんstand EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_bar__CHECK EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~talk_105__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~talk_105__TALK EV::start - ___city/bar_t00 line:0 EV::end - ___city/bar_t00 EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 // ====================== テキストシーケンス lunchstore_drink_confirm_full が見つかりません。 Error Closure: IN-Runner => BTN: IN-Lunch-right-tab-status_area-tab-item_inventory__item_container_btn_0 // ====================== EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_oshigama line:0 EVAL に失敗:_slvl EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_slvl EV::end - ___House/_restroom_oshigama EV::start - ___House/noelhouse_restroom line:31 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:244 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_oshigama_in_success line:0 EV::end - ___House/_restroom_oshigama_in_success EV::start - ___House/_restroom_portal line:162 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:244 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~ev_barten__TALK EV::start - ___city_bar/_barten_portal line:0 EV::end - ___city_bar/_barten_portal EV::start - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_oshigama line:0 EVAL に失敗:_slvl EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_evi EVAL に失敗:_slvl EV::end - ___House/_restroom_oshigama EV::start - ___city/_omorashi line:0 EV::end - ___city/_omorashi EV::start - ___city_bar/_barten_juice_explode line:0 EV::end - ___city_bar/_barten_juice_explode EV::start - ___city_bar/_barten_t_omorashi line:0 EV::end - ___city_bar/_barten_t_omorashi EV::start - ___House/_restroom_oshigama line:107 EV::end - ___House/_restroom_oshigama EV::start - ___House/noelhouse_restroom line:31 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_bar~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:244 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: city_in_bar map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 36 event: %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 36 event: %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_sell &&cmd_buy &&cmd_sell &&cmd_checkout EV::end - ___city_bar/u_t00 EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - ___city_bar/u_t01 line:0 EV::end - ___city_bar/u_t01 EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__CHECK EV::start - ___city_bar/u_paper_mizuha line:0 EV::end - ___city_bar/u_paper_mizuha EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__STAND map_close:: city_in_baru 全てのマップを再構築 map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 95 map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::end - ___city/_warp_zx >>AutoSave map_close:: city_farm map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL map_close:: city_market_BL map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::start - %M2EVENTCOMMAND__@city_farm~farmer__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_farm~farmer__TALK EV::start - ___city_farm/_portal line:0 ロードポイント: Line 22 EV::end - ___city_farm/_portal EV::start - ___city_farm/_game_absorb line:0 // ====================== 不明なコマンド:MGFARM Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== - string: MGFARM DEFINE_GRAB_COUNT _grab, line: 4 Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== event: ___city_farm/_game_absorb Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== ロードポイント: Line 29 assign: NoelCane EV::end - ___city_farm/_game_absorb EV::start - ___city_farm/_game_absorb line:0 // ====================== 不明なコマンド:MGFARM Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== - string: MGFARM DEFINE_GRAB_COUNT _grab, line: 4 Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== event: ___city_farm/_game_absorb Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== ロードポイント: Line 29 assign: NoelCane EV::end - ___city_farm/_game_absorb EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 95 map_close:: city_farm map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:138 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBL__STAND map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD >>AutoSave map_close:: city_slam map_open:: city_market_BL assign: Noel assign: ExitR_center_LT assign: ExitR_bcenterLT assign: ExitR_bcenterLTT assign: ExitR_bcenterLB assign: ExitB_farmT assign: ExitR_slam_LT assign: ExitR_SPslam_LT assign: ExitD_dojo_enter assign: ExitT_l2lb assign: ExitT_LLB2lb assign: ExitT_eL2BL assign: restroom assign: cafe_BL assign: engineer_0 assign: engineer_1 assign: Ev_step_cafe assign: woman_elf_student_9 assign: woman_elf_thin_sudent_11 assign: woman_elf_army_4 assign: woman_elf_thin_sudent_5 assign: man_elf_young_reporter assign: woman_bst_rabbit_0 assign: ltl_elf_girl_4 assign: man_elf_fat_5 assign: bench__house_1__obj/bench_wide.png__82.625_44.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_market_BL map_close:: city_market_BL map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND map_close:: city_center map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_center~ExitB_centerBBL__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___city_bar/u_t00 map_close:: city_in_baru 全てのマップを再構築 map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_farm assign: Noel assign: mgm_farm_cow_0 assign: mgm_farm_cow_1 assign: mgm_farm_cow_2 assign: ExitR_farmR assign: ExitT_farmT assign: farmer assign: farm_center_cam assign: bench__lift__obj/bench_wide.png__17.625_20.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_farm assign: Assigned_mgm_farm_cow_0 assign: Assigned_mgm_farm_cow_1 assign: Assigned_mgm_farm_cow_2 EV::start - ___city_farm/_game_absorb line:0 // ====================== 不明なコマンド:MGFARM Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== - string: MGFARM DEFINE_GRAB_COUNT _grab, line: 4 Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== event: ___city_farm/_game_absorb Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== ロードポイント: Line 29 assign: NoelCane EV::end - ___city_farm/_game_absorb EV::start - ___city_farm/_game_absorb line:0 // ====================== 不明なコマンド:MGFARM Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== - string: MGFARM DEFINE_GRAB_COUNT _grab, line: 4 Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== event: ___city_farm/_game_absorb Error Closure: IN-Runner => M2D => runPre MGC => MAGIC RUN // ====================== ロードポイント: Line 29 assign: NoelCane EV::end - ___city_farm/_game_absorb EV::start - ___city/_warp_zx line:0 EV::end - ___city/_warp_zx EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - ___city/_warp_zx line:9 ロードポイント: Line 95 map_close:: city_farm map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left EV::end - ___city/_warp_zx >>AutoSave EV::start - _bench_cure_ep_enemy_orgasm line:0 EV::end - _bench_cure_ep_enemy_orgasm EV::start - _bench_cure_ep_base line:0 EV::end - _bench_cure_ep_base EV::start - _bench_cure_ep_enemy_orgasm_success line:0 EV::end - _bench_cure_ep_enemy_orgasm_success assign: NoelCane EV::start - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_entrance_left~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:138 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_entrance_left map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__CHECK EV::start - ___city_bar/u_bell line:0 EV::end - ___city_bar/u_bell EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_barrel__TRIGGER_A EV::start - ___city_bar/u_t00 line:0 M2MoveScriptItem :: 移動先が通行できないため、移動を確定しません。 &&cmd_sell &&cmd_buy &&cmd_checkout EV::end - ___city_bar/u_t00 map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD EV::start - ___city_bar/u_enter line:0 EV::end - ___city_bar/u_enter EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:5 map_close:: city_slam map_open:: city_in_baru assign: Noel assign: ExitD_baru assign: bell EVC の特殊コマンド PRE_LOAD として登録します。 assign: Ev_barrel assign: Ev_first_paper EVC の特殊コマンド PRE_LOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:city_in_baru EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK line:28 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 44 event: %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::end - %M2EVENTCOMMAND__@city_slam~ExitD_baru__CHECK EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__PRE_LOAD EV::start - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~bell__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@city_in_baru~Ev_first_paper__LOAD_ONCE map_close:: city_in_baru map_open:: city_slam assign: Noel assign: ExitD_bar assign: ExitR_parkT assign: ExitB_slamB assign: ExitL_SPslam_LT assign: ExitL_farmR assign: ExitL_slam_LT assign: ExitR_parkBB assign: ExitR_parkB assign: ExitT_centerBBR assign: ExitT_centerBBL assign: ExitT_centerBBLL assign: ExitT_BcenterB assign: ExitT_BcenterBBL assign: ExitD_baru assign: baba_slam_0 assign: Ev_baru_load assign: woman_elf_thin_1 assign: ltl_elf_girl_2 assign: man_bst_engineer_6 assign: man_elf_ossan_slam assign: woman_elf_oneesan_3 assign: ltl_elf_girl_5 assign: ltl_elf_boy_4 assign: bench__lift__obj/bench_wide.png__45.625_39.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_slam EV::start - ___city_bar/u_exit_wrong_count line:0 EV::end - ___city_bar/u_exit_wrong_count EV::start - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND line:34 EV::end - %M2EVENTCOMMAND__@city_in_baru~ExitD_baru__STAND EV::start - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD line:0 EV::end - %M2EVENTCOMMAND__@city_slam~Ev_baru_load__LOAD map_close:: city_slam map_open:: city_center assign: Noel assign: ExitR_centerRB0 assign: ExitR_centerRB1 assign: ExitR_centerBRT assign: ExitR_centerBR assign: ExitB_centerBBR assign: ExitB_centerBBL assign: ExitB_BcenterB assign: ExitB_centerBBLL assign: ExitL_center_LT assign: ExitL_centerLTT assign: ExitL_centerLTB assign: ExitL_bcenterLTT assign: ExitL_bcenterLT assign: ExitL_bcenterLB assign: ExitB_BcenterBBL assign: ExitR_RBridge assign: ExitT_scl_BL assign: ExitT_scl_BR assign: ExitT_scl_BLL assign: ExitL_centerLTTT assign: ExitD_guildR assign: woman_elf_pocha_3 assign: store_vegi assign: man_bst_fat_5 assign: restroom assign: restroom_2 assign: man_elf_young_3 assign: man_elf_normal_2 assign: woman_elf_young2_2 assign: woman_elf_young_4 assign: girl assign: woman_elf_young_2 assign: woman_elf_young2_1 assign: man_elf_young_1 assign: bench__attach__obj/bench_wide.png__74.375_76.82143 assign: bench__house_ground__obj/bench_wide.png__28.375_24.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_center アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 40 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 48 event: %M2EVENTCOMMAND__@city_slam~ExitT_centerBBLL__STAND EV::start - %M2EVENTCOMMAND__@city_center~woman_elf_pocha_3__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~woman_elf_pocha_3__TALK EV::start - ___city/center_mob_00 line:0 &&cmd_buy EV::end - ___city/center_mob_00 EV::start - %M2EVENTCOMMAND__@city_center~store_vegi__TALK line:0 EV::end - %M2EVENTCOMMAND__@city_center~store_vegi__TALK EV::start - ___city/center_vegi line:0 &&cmd_buy // ====================== テキストシーケンス recipe_item_categ_bean が見つかりません。 Error Closure: IN-Runner => ItemStore436731 // ====================== EV::end - ___city/center_vegi EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_center map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER map_close:: city_scl_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance map_close:: school_entrance map_open:: school_in_hall_right assign: Noel assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_in_health assign: Noel assign: ExitD_scl_health assign: ExitD_groundh assign: primula_cane assign: ixia_shoe assign: ixia assign: primula M2EventContainer::reload - コマンドの再読み込みを実行:school_in_health アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_health__CHECK EV::start - %M2EVENTCOMMAND__@school_in_health~primula__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~primula__TALK EV::start - 105/health_primula_portal line:0 EV::end - 105/health_primula_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__TALK EV::start - 105/health_ixia_portal line:0 EV::end - 105/health_ixia_portal EV::start - 105/_health_ixia_term line:0 EV::end - 105/_health_ixia_term EV::start - 105/health_ixia_portal line:29 EV::end - 105/health_ixia_portal EV::start - 105/health_ixia_t_curemagic line:0 EV::end - 105/health_ixia_t_curemagic EV::start - 105/health_ixia_portal line:64 EV::end - 105/health_ixia_portal EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__STAND line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__STAND EV::start - %M2EVENTCOMMAND__@school_in_health~ixia__TALK line:0 EV::end - %M2EVENTCOMMAND__@school_in_health~ixia__TALK EV::start - 105/health_ixia_portal line:0 EV::end - 105/health_ixia_portal EV::start - 105/_health_ixia_term line:0 EV::end - 105/_health_ixia_term EV::start - 105/health_ixia_portal line:29 EV::end - 105/health_ixia_portal map_close:: school_in_health map_open:: school_in_hall_right assign: Noel assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right 全てのマップを再構築 map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_in_hall_right__CHECK map_close:: school_entrance map_open:: school_in_hall_right assign: Noel assign: ExitD_scl_in_hall_right assign: ExitL_sclR assign: ExitD_scl_health assign: restroom assign: student_0 assign: student_1 assign: student_3 assign: 105_scl_hall_mob_t01 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_right map_close:: school_in_hall_right map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 39 event: %M2EVENTCOMMAND__@school_in_hall_right~ExitD_scl_in_hall_right__CHECK map_close:: school_entrance map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance map_close:: school_entrance map_open:: school_in_hall_left assign: Noel assign: ExitD_scl_in_hall_left assign: ExitR_sclL assign: restroom assign: student_0 assign: student_1 assign: student_2 M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_left map_close:: school_in_hall_left map_open:: school_in_hall_center assign: Noel assign: ExitL_sclL assign: ExitR_sclR assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: staff1 assign: student_2 assign: student_3 assign: woman_elf_student_black M2EventContainer::reload - コマンドの再読み込みを実行:school_in_hall_center map_close:: school_in_hall_center map_open:: school_entrance assign: Noel assign: ExitD_scl_out assign: ExitD_scl_in_hall_left assign: ExitD_scl_in_hall_right assign: ExitD_sclcen_1 assign: ExitD_sclcen_r assign: woman_elf_thin_student_1 assign: woman_elf_thin_sudent_10 assign: 105_scl_hall_mob_t01 assign: bench__Ev__obj/bench_wide.png__22.625_31.82143 M2EventContainer::reload - コマンドの再読み込みを実行:school_entrance map_close:: school_entrance map_open:: city_scl_center assign: Noel assign: ExitD_scl_out assign: ExitL_dormR assign: ExitR_toground assign: ExitB_scl_BLL assign: ExitB_scl_BR assign: ExitB_scl_BL assign: woman_elf_thin_student_sister_0 assign: woman_elf_thin_student_sister_1 assign: scl_entrance_t02 assign: woman_elf_thin_student_sister_2 assign: woman_elf_thin_sudent_12 assign: man_elf_young_student_1 assign: woman_elf_thin_sudent_9 assign: bench__roof__obj/bench_wide.png__34.625_27.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_scl_center >>AutoSave EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - ___city/_warp line:0 EV::end - ___city/_warp EV::start - __M2D_FASTTRAVEL_PRE line:8 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: city_scl_center map_open:: city_entrance_left assign: Noel assign: ExitWL_forest2city assign: ExitR_entranceL assign: ExitB_eL2BL assign: ExitR_entranceLB assign: restroom assign: stopper assign: army_3 assign: engineer_1 assign: engineer_0 assign: bench__lift__obj/bench_wide.png__21.375_32.82143 M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - ___GM/alchemy_recipe_book line:0 EV::end - ___GM/alchemy_recipe_book EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:3 WM __whole_forest に移動します... map_close:: city_entrance_left 全てのマップを再構築 map_open:: forest_entrance_grazia assign: Noel assign: ExitB_graziab assign: ExitWR_forest2city assign: ExitT_nusie assign: ExitL_entgra assign: bench__Layer__obj/bench.png__53.58929_17.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK line:71 危険度を 41 に設定 EV::end - %M2EVENTCOMMAND__@city_entrance_left~ExitWL_forest2city__CHECK EV::start - %BENCH_EVENT line:0 EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_PRE line:0 EV::end - __M2D_FASTTRAVEL_PRE EV::start - %BENCH_EVENT line:4 map_close:: forest_entrance_grazia map_open:: forest_ahletic_home_thorn assign: Noel assign: ExitR_home_thorn assign: ExitB_thorn_b assign: Breakable_thorn_home_b-hit assign: ExitB_thorn_home_grind assign: ExitWL_forest2home assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 assign: _LP_obj_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn >>AutoSave EV::end - %BENCH_EVENT EV::start - __M2D_FASTTRAVEL_AFTER line:0 EV::end - __M2D_FASTTRAVEL_AFTER EV::start - __M2D_GOOUT_OTHER_AREA line:0 EV::end - __M2D_GOOUT_OTHER_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:3 WM __whole_house に移動します... map_close:: forest_ahletic_home_thorn 全てのマップを再構築 map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - __M2D_FLUSHED_AREA line:0 EV::end - __M2D_FLUSHED_AREA EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FLUSHED_AREA line:23 危険度を 0 に設定 EV::end - __M2D_FLUSHED_AREA EV::start - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK line:58 >>AutoSave EV::end - %M2EVENTCOMMAND__@forest_ahletic_home_thorn~ExitWL_forest2home__CHECK EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_road map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK EV::start - ___House/_cooking_portal line:0 EV::end - ___House/_cooking_portal EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 37 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:38 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:138 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:138 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom map_close:: house_hall map_open:: house_noelroom assign: Noel assign: ExitD_noelroom assign: scene_memory assign: ixiadoll assign: _LP_exit_WalkDecline_backdoor assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 assign: _LP_exit_Ev_costume assign: _LP_Layer_shelf M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom >>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_noelroom map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::end - ___House/_backdoor_portal EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:5 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center DEBUG:: 0 - string: DEBUG $_noel_defeated, line: 5 assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND map_close:: house_center map_open:: house_road assign: Noel assign: ExitWR_forest2home assign: ExitL_center assign: _backdoor_portal assign: eihi assign: _LP_decorate_Ev_board assign: _LP_decorate_Ev_Reset_L2R assign: _LP_decorate_Ev_Reset_R2L EVC の特殊コマンド PRE_UNLOAD として登録します。 M2EventContainer::reload - コマンドの再読み込みを実行:house_road EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND EV::start - m2d_house_footbell line:0 EV::end - m2d_house_footbell EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD EV::start - _mod_bgm_start line:0 EV::end - _mod_bgm_start EV::start - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND line:5 map_close:: house_road map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center DEBUG:: 0 - string: DEBUG $_noel_defeated, line: 5 assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - %M2EVENTCOMMAND__@house_road~ExitL_center__STAND 全てのマップを再構築 SCENE TITLE AWAKEN オプションの読み込みを開始 title scene disposed Load Event Lang: zh-cn Current TX Family: zh-cn SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG <>Saved SVD To: 2 saved EV::start - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~scene_memory__CHECK EV::start - ___House/_scenemem_portal line:0 EV::end - ___House/_scenemem_portal map_close:: house_noelroom map_open:: house_hall assign: Noel // ====================== NullReferenceException m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.reentryLayerAfter (System.Boolean lay_chip_arrangeable, System.Boolean on_middle_layer_reentry) (at :0) m2d.M2MapLayer.reentryAllChips (m2d.MdMap MdB, m2d.MdMap MdG, m2d.MdMap MdT, m2d.MdMap MdL, m2d.MdMap MdTT, m2d.M2Puts[]& ARedrawing, System.Int32& redrawing_cnt) (at :0) m2d.Map2d.reentryAllChipsForOneLayer (m2d.Map2d Mp, m2d.M2MapLayer Lay) (at :0) m2d.Map2d.reentryAllChips () (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.Map2d.initAction (System.Boolean do_init_action_pre) (at :0) m2d.Map2d.assignMover (m2d.M2Mover Mov, System.Boolean set_parent_gameobject) (at :0) m2d.M2DBase.EvacuateCoreMover (System.Collections.Generic.List`1[T] AEvacuated) (at :0) nel.NelM2DBase.changeMap (m2d.Map2d M) (at :0) m2d.M2DBase.loadMapAsyncFinalize (m2d.Map2d Mp_Next) (at :0) nel.NelM2DBase.loadMapAsyncFinalize (m2d.Map2d Mp_Next) (at :0) m2d.M2DBase.loadMapAsync () (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D // ====================== assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: // ====================== - string: #MS_ % ${{{/QUOTE_0000/}}} , line: 24 Error Closure: // ====================== event: %M2EVENTCOMMAND__@house_noelroom~ExitD_noelroom__CHECK Error Closure: // ====================== アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 26 event: %M2EVENTCOMMAND__@house_noelroom~ExitD_noelroom__CHECK // ====================== NullReferenceException XX.BLIT.RenderToGLImmediate001 (XX.MeshDrawer Md, System.Int32 tri_max, System.Int32 sub_mesh, System.Boolean setpass, System.Boolean call_begin, XX.MProperty Mpb) (at :0) m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.simplifyExecution (m2d.M2SubMap SM) (at :0) m2d.M2MeshContainer.fineActivateState (m2d.M2SubMap SM, System.Boolean deleting) (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.M2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.NelM2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D => runPost 4 => P4 // ======================