error detected: 019440 Version: 0.25a @Win Microsoft Windows NT 10.0.22631.0 // ====================== 24/05/03 16:19:23.206 - SCENE TITLE AWAKEN 24/05/03 16:19:23.938 - active debugger on 24/05/03 16:19:25.248 - Load Event Lang: zh-cn 24/05/03 16:19:26.279 - オプションの読み込みを開始 24/05/03 16:19:26.329 - オプションの読み込みを開始 24/05/03 16:19:31.107 - DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill 24/05/03 16:19:31.107 - Noel ポーズ数: 294 / 服ビリポーズ数:159/ イメージ数: 0 24/05/03 16:19:31.122 - title scene disposed 24/05/03 16:19:31.124 - SCENE GAME AWAKEN 24/05/03 16:19:31.573 - EV::start - __INITG line:0 24/05/03 16:19:31.579 - EV::end - __INITG 24/05/03 16:19:32.110 - <>AutoSave 24/05/03 16:21:29.735 - >>Saved SVD To: 2 24/05/03 16:21:29.742 - saved 24/05/03 16:21:35.603 - map_close:: forest_01 24/05/03 16:21:35.664 - map_open:: forest_wood_slash 24/05/03 16:21:35.668 - assign: Noel 24/05/03 16:21:35.674 - assign: ExitT_windc 24/05/03 16:21:35.675 - assign: ExitR_hirobat 24/05/03 16:21:35.675 - assign: ExitL_slash01 24/05/03 16:21:35.714 - assign: Layer_Supply_onion_G0 24/05/03 16:21:35.714 - assign: _LP_Ev_Ev_board 24/05/03 16:21:35.714 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash 24/05/03 16:22:08.576 - EV::start - %M2EVENTCOMMAND__@forest_wood_slash~_LP_Ev_Ev_board__CHECK line:0 24/05/03 16:22:08.577 - EV::end - %M2EVENTCOMMAND__@forest_wood_slash~_LP_Ev_Ev_board__CHECK 24/05/03 16:22:08.577 - EV::start - m2d_forest_witchboard_03 line:0 24/05/03 16:22:09.573 - EV::end - m2d_forest_witchboard_03 24/05/03 16:22:44.874 - skill_difficulty_restrict is 0 24/05/03 16:22:44.880 - enemy total:2 24/05/03 16:22:44.884 - Opened summoner reader: forest_wood_slash 24/05/03 16:22:46.012 - assign: MUSH_0_0 24/05/03 16:22:49.257 - assign: UNI_0_1 24/05/03 16:22:53.386 - Summoner forest_wood_slash is defeated 24/05/03 16:22:53.389 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 16:22:53.390 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:22:53.390 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 16:22:53.390 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:22:53.390 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 16:22:53.391 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 16:22:53.391 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 16:22:53.391 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:22:53.391 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 16:22:53.395 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:23:04.218 - EV::start - %M2EVENTCOMMAND__@forest_wood_slash~Layer_Supply_onion_G0__CHECK line:0 24/05/03 16:23:06.557 - EV::end - %M2EVENTCOMMAND__@forest_wood_slash~Layer_Supply_onion_G0__CHECK 24/05/03 16:23:25.148 - map_close:: forest_wood_slash 24/05/03 16:23:25.273 - map_open:: forest_hiroba 24/05/03 16:23:25.284 - assign: Noel 24/05/03 16:23:25.315 - assign: ExitT_windrr 24/05/03 16:23:25.315 - assign: Breakable_hirobau_1-hit 24/05/03 16:23:25.315 - assign: ExitB_hirobau_l 24/05/03 16:23:25.316 - assign: ExitR_cross_lt 24/05/03 16:23:25.316 - assign: ExitL_hiroba 24/05/03 16:23:25.316 - assign: ExitL_hirobat 24/05/03 16:23:25.316 - assign: ExitB_hirobau 24/05/03 16:23:25.317 - assign: TildeNpc 24/05/03 16:23:25.361 - assign: mepha 24/05/03 16:23:25.365 - assign: obj_over_pvv1_Supply_amethyst_G0 24/05/03 16:23:25.366 - assign: obj_Supply_apple 24/05/03 16:23:25.366 - assign: obj_Supply_cherry 24/05/03 16:23:25.366 - assign: _LP_event_Ev_eventboard 24/05/03 16:23:25.366 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba 24/05/03 16:23:26.620 - EV::start - %M2EVENTCOMMAND__@forest_hiroba~mepha__TALK line:0 24/05/03 16:23:26.621 - EV::end - %M2EVENTCOMMAND__@forest_hiroba~mepha__TALK 24/05/03 16:23:26.621 - EV::start - s12_mepha line:0 24/05/03 16:23:34.480 - EV::end - s12_mepha 24/05/03 16:23:41.072 - map_close:: forest_hiroba 24/05/03 16:23:41.129 - map_open:: forest_hirobau 24/05/03 16:23:41.140 - assign: Noel 24/05/03 16:23:41.153 - assign: ExitL_hirobau_bl 24/05/03 16:23:41.153 - assign: Breakable_senzyo2cliff-hit 24/05/03 16:23:41.154 - assign: Breakable_hirobau_3-hit 24/05/03 16:23:41.154 - assign: ExitR_cliff_portal 24/05/03 16:23:41.154 - assign: Breakable_hirobau_1-hit 24/05/03 16:23:41.155 - assign: Breakable_hirobau_2-hit 24/05/03 16:23:41.155 - assign: ExitL_cliff_glacier 24/05/03 16:23:41.156 - assign: Breakable_hirobau_rb-hit 24/05/03 16:23:41.156 - assign: ExitT_hirobau_l 24/05/03 16:23:41.156 - assign: ExitT_hirobau 24/05/03 16:23:41.197 - assign: _LP_Ev_Ev_eventboard 24/05/03 16:23:41.197 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_hirobau 24/05/03 16:23:46.462 - EV::start - %M2EVENTCOMMAND__@forest_hirobau~_LP_Ev_Ev_eventboard__CHECK line:0 24/05/03 16:23:46.462 - EV::end - %M2EVENTCOMMAND__@forest_hirobau~_LP_Ev_Ev_eventboard__CHECK 24/05/03 16:23:46.462 - EV::start - __Forest/_eventboard_hirobau line:0 24/05/03 16:23:49.417 - EV::end - __Forest/_eventboard_hirobau 24/05/03 16:24:03.559 - map_close:: forest_hirobau 24/05/03 16:24:03.645 - map_open:: forest_cliff_portal 24/05/03 16:24:03.648 - assign: Noel 24/05/03 16:24:03.650 - assign: ExitR_shelter 24/05/03 16:24:03.650 - assign: ExitL_cliff_portal 24/05/03 16:24:03.662 - assign: s12_morus 24/05/03 16:24:03.662 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_cliff_portal 24/05/03 16:24:09.011 - EV::start - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK line:0 24/05/03 16:24:09.012 - EV::end - %M2EVENTCOMMAND__@forest_cliff_portal~s12_morus__CHECK 24/05/03 16:24:09.012 - EV::start - s12_morus line:0 24/05/03 16:24:11.875 - EV::end - s12_morus 24/05/03 16:24:14.667 - map_close:: forest_cliff_portal 24/05/03 16:24:14.780 - map_open:: forest_wood_hall 24/05/03 16:24:14.789 - assign: Noel 24/05/03 16:24:14.794 - assign: ExitL_shelter 24/05/03 16:24:14.795 - assign: Breakable_wood_hall_treasure-hit 24/05/03 16:24:14.795 - assign: Treasure_puzzle_ct 24/05/03 16:24:14.797 - assign: ExitT_cross 24/05/03 16:24:14.797 - assign: ExitB_acid_lake 24/05/03 16:24:14.798 - assign: CoffeeMaker 24/05/03 16:24:14.849 - assign: Layer_Supply_apple 24/05/03 16:24:14.849 - assign: bench__Breakable__obj/bench.png__32.58929_32.67857 24/05/03 16:24:14.849 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 24/05/03 16:25:51.181 - map_close:: forest_wood_hall 24/05/03 16:25:51.253 - 全てのマップを再構築 24/05/03 16:25:53.229 - map_open:: forest_wood_cross 24/05/03 16:25:53.235 - assign: Noel 24/05/03 16:25:53.272 - assign: CM-Carrier_Carrier_x 24/05/03 16:25:53.273 - assign: CM-Carrier_Carrier_x_2 24/05/03 16:25:53.274 - assign: CM-Carrier_Carrier_x_5 24/05/03 16:25:53.274 - assign: CM-Carrier_Carrier_x_3 24/05/03 16:25:53.274 - assign: CM-Carrier_Carrier_x_4 24/05/03 16:25:53.274 - assign: ExitR_dobadoba_l 24/05/03 16:25:53.274 - assign: Breakable_dobadoba-hit 24/05/03 16:25:53.274 - assign: ExitT_satoentrance 24/05/03 16:25:53.275 - assign: ExitR_station 24/05/03 16:25:53.276 - assign: ExitL_cross_lt 24/05/03 16:25:53.276 - assign: ExitB_cross 24/05/03 16:25:53.327 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross 24/05/03 16:26:07.712 - assign: NoelCane 24/05/03 16:26:33.667 - map_close:: forest_wood_cross 24/05/03 16:26:33.730 - map_open:: forest_ruin_station 24/05/03 16:26:33.741 - assign: Noel 24/05/03 16:26:33.742 - assign: Breakable_station_pb-hit 24/05/03 16:26:33.742 - assign: ExitR_station_r 24/05/03 16:26:33.743 - assign: ExitL_station 24/05/03 16:26:33.787 - assign: alma 24/05/03 16:26:33.795 - assign: mobo 24/05/03 16:26:33.799 - assign: oneesan 24/05/03 16:26:33.814 - assign: megane 24/05/03 16:26:33.814 - assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 24/05/03 16:26:33.814 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station 24/05/03 16:26:36.698 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~megane__TALK line:0 24/05/03 16:26:36.698 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~megane__TALK 24/05/03 16:26:36.698 - EV::start - s12_megane line:0 24/05/03 16:26:43.585 - EV::end - s12_megane 24/05/03 16:26:47.199 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~alma__TALK line:0 24/05/03 16:26:47.206 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~alma__TALK 24/05/03 16:26:47.206 - EV::start - s12_2a line:0 24/05/03 16:26:58.866 - アクティブな動作物がありません: WAIT_MOVE 24/05/03 16:26:58.866 - - string: WAIT_MOVE , line: 54 24/05/03 16:26:58.866 - event: s12_2a 24/05/03 16:27:45.719 - EV::end - s12_2a 24/05/03 16:27:45.719 - EV::start - _TSUKKOMI line:0 24/05/03 16:27:45.719 - EV::end - _TSUKKOMI 24/05/03 16:27:45.719 - EV::start - s12_2a line:200 24/05/03 16:27:56.750 - EV::end - s12_2a 24/05/03 16:27:59.581 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~mobo__TALK line:0 24/05/03 16:27:59.587 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~mobo__TALK 24/05/03 16:27:59.587 - EV::start - s12_mobo line:0 24/05/03 16:28:07.379 - EV::end - s12_mobo 24/05/03 16:28:08.607 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~oneesan__TALK line:0 24/05/03 16:28:08.608 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~oneesan__TALK 24/05/03 16:28:08.608 - EV::start - s12_oneesan line:0 24/05/03 16:28:13.967 - EV::end - s12_oneesan 24/05/03 16:28:24.371 - map_close:: forest_ruin_station 24/05/03 16:28:24.394 - map_open:: forest_wood_cross 24/05/03 16:28:24.397 - assign: Noel 24/05/03 16:28:24.409 - assign: CM-Carrier_Carrier_x 24/05/03 16:28:24.409 - assign: CM-Carrier_Carrier_x_2 24/05/03 16:28:24.409 - assign: CM-Carrier_Carrier_x_5 24/05/03 16:28:24.409 - assign: CM-Carrier_Carrier_x_3 24/05/03 16:28:24.409 - assign: CM-Carrier_Carrier_x_4 24/05/03 16:28:24.409 - assign: ExitR_dobadoba_l 24/05/03 16:28:24.410 - assign: Breakable_dobadoba-hit 24/05/03 16:28:24.410 - assign: ExitT_satoentrance 24/05/03 16:28:24.410 - assign: ExitR_station 24/05/03 16:28:24.410 - assign: ExitL_cross_lt 24/05/03 16:28:24.410 - assign: ExitB_cross 24/05/03 16:28:24.464 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross 24/05/03 16:28:52.619 - map_close:: forest_wood_cross 24/05/03 16:28:52.761 - map_open:: forest_satoentrance 24/05/03 16:28:52.763 - assign: Noel 24/05/03 16:28:52.765 - assign: ExitR_acidtree 24/05/03 16:28:52.766 - assign: ExitL_wind 24/05/03 16:28:52.766 - assign: ExitB_satoentrance 24/05/03 16:28:52.826 - assign: army_a 24/05/03 16:28:52.827 - assign: army_b 24/05/03 16:28:52.827 - assign: army_b2 24/05/03 16:28:52.827 - assign: army_c 24/05/03 16:28:52.827 - assign: army_d 24/05/03 16:28:52.827 - assign: army_e 24/05/03 16:28:52.827 - assign: satoentrance 24/05/03 16:28:52.827 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_satoentrance 24/05/03 16:28:55.683 - EV::start - %M2EVENTCOMMAND__@forest_satoentrance~army_a__TALK line:0 24/05/03 16:28:55.683 - EV::end - %M2EVENTCOMMAND__@forest_satoentrance~army_a__TALK 24/05/03 16:28:55.683 - EV::start - s12_15a line:0 24/05/03 16:29:01.511 - EV::end - s12_15a 24/05/03 16:29:05.503 - EV::start - %M2EVENTCOMMAND__@forest_satoentrance~army_c__TALK line:0 24/05/03 16:29:05.504 - EV::end - %M2EVENTCOMMAND__@forest_satoentrance~army_c__TALK 24/05/03 16:29:05.504 - EV::start - s12_15c line:0 24/05/03 16:29:09.571 - EV::end - s12_15c 24/05/03 16:29:15.553 - EV::start - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND line:0 24/05/03 16:29:15.553 - EV::end - %M2EVENTCOMMAND__@forest_satoentrance~satoentrance__STAND 24/05/03 16:29:15.553 - EV::start - s12_15e line:0 24/05/03 16:29:18.827 - アクティブな動作物がありません: WAIT_MOVE 24/05/03 16:29:18.827 - - string: WAIT_MOVE, line: 19 24/05/03 16:29:18.827 - event: s12_15e 24/05/03 16:29:19.331 - EV::end - s12_15e 24/05/03 16:29:21.877 - map_close:: forest_satoentrance 24/05/03 16:29:21.900 - map_open:: forest_wood_cross 24/05/03 16:29:21.901 - assign: Noel 24/05/03 16:29:21.911 - assign: CM-Carrier_Carrier_x 24/05/03 16:29:21.911 - assign: CM-Carrier_Carrier_x_2 24/05/03 16:29:21.911 - assign: CM-Carrier_Carrier_x_5 24/05/03 16:29:21.911 - assign: CM-Carrier_Carrier_x_3 24/05/03 16:29:21.911 - assign: CM-Carrier_Carrier_x_4 24/05/03 16:29:21.911 - assign: ExitR_dobadoba_l 24/05/03 16:29:21.911 - assign: Breakable_dobadoba-hit 24/05/03 16:29:21.911 - assign: ExitT_satoentrance 24/05/03 16:29:21.911 - assign: ExitR_station 24/05/03 16:29:21.911 - assign: ExitL_cross_lt 24/05/03 16:29:21.911 - assign: ExitB_cross 24/05/03 16:29:21.965 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross 24/05/03 16:29:35.900 - map_close:: forest_wood_cross 24/05/03 16:29:35.923 - map_open:: forest_ruin_station 24/05/03 16:29:35.924 - assign: Noel 24/05/03 16:29:35.926 - assign: Breakable_station_pb-hit 24/05/03 16:29:35.926 - assign: ExitR_station_r 24/05/03 16:29:35.926 - assign: ExitL_station 24/05/03 16:29:35.976 - assign: alma 24/05/03 16:29:35.977 - assign: mobo 24/05/03 16:29:35.977 - assign: oneesan 24/05/03 16:29:35.977 - assign: megane 24/05/03 16:29:35.978 - assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 24/05/03 16:29:35.978 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station 24/05/03 16:29:52.656 - map_close:: forest_ruin_station 24/05/03 16:29:52.728 - map_open:: forest_wood_cross 24/05/03 16:29:52.732 - assign: Noel 24/05/03 16:29:52.741 - assign: CM-Carrier_Carrier_x 24/05/03 16:29:52.741 - assign: CM-Carrier_Carrier_x_2 24/05/03 16:29:52.741 - assign: CM-Carrier_Carrier_x_5 24/05/03 16:29:52.741 - assign: CM-Carrier_Carrier_x_3 24/05/03 16:29:52.742 - assign: CM-Carrier_Carrier_x_4 24/05/03 16:29:52.742 - assign: ExitR_dobadoba_l 24/05/03 16:29:52.742 - assign: Breakable_dobadoba-hit 24/05/03 16:29:52.742 - assign: ExitT_satoentrance 24/05/03 16:29:52.742 - assign: ExitR_station 24/05/03 16:29:52.742 - assign: ExitL_cross_lt 24/05/03 16:29:52.742 - assign: ExitB_cross 24/05/03 16:29:52.794 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross 24/05/03 16:30:06.375 - map_close:: forest_wood_cross 24/05/03 16:30:06.498 - map_open:: forest_wood_hall 24/05/03 16:30:06.507 - assign: Noel 24/05/03 16:30:06.510 - assign: ExitL_shelter 24/05/03 16:30:06.510 - assign: Breakable_wood_hall_treasure-hit 24/05/03 16:30:06.510 - assign: Treasure_puzzle_ct 24/05/03 16:30:06.510 - assign: ExitT_cross 24/05/03 16:30:06.510 - assign: ExitB_acid_lake 24/05/03 16:30:06.511 - assign: CoffeeMaker 24/05/03 16:30:06.563 - assign: Layer_Supply_apple 24/05/03 16:30:06.563 - assign: bench__Breakable__obj/bench.png__32.58929_32.67857 24/05/03 16:30:06.563 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 24/05/03 16:30:18.389 - EV::start - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK line:0 24/05/03 16:30:18.396 - EV::end - %M2EVENTCOMMAND__@forest_wood_hall~CoffeeMaker__TALK 24/05/03 16:30:18.396 - EV::start - ___CoffeeMaker/_portal line:0 24/05/03 16:30:18.749 - EV::end - ___CoffeeMaker/_portal 24/05/03 16:30:18.749 - EV::start - ___CoffeeMaker/t01 line:0 24/05/03 16:30:18.749 - cachMaterial -- DEBUG 0 24/05/03 16:30:18.749 - - string: DEBUG $1, line: 4 24/05/03 16:30:18.749 - event: ___CoffeeMaker/_dynamo 24/05/03 16:30:18.758 - cachMaterial -- DEBUG 0 24/05/03 16:30:18.758 - - string: DEBUG $1, line: 4 24/05/03 16:30:18.758 - event: ___CoffeeMaker/_dynamo 24/05/03 16:30:19.266 - EV::end - ___CoffeeMaker/t01 24/05/03 16:30:19.266 - EV::start - ___CoffeeMaker/_dynamo line:0 24/05/03 16:30:19.266 - DEBUG:: 0 24/05/03 16:30:19.266 - - string: DEBUG $1, line: 4 24/05/03 16:30:19.266 - event: ___CoffeeMaker/_dynamo 24/05/03 16:30:19.268 - EV::end - ___CoffeeMaker/_dynamo 24/05/03 16:30:19.268 - EV::start - ___CoffeeMaker/t01 line:9 24/05/03 16:30:56.673 - EV::end - ___CoffeeMaker/t01 24/05/03 16:30:56.673 - EV::start - ___CoffeeMaker/_dynamo line:0 24/05/03 16:30:56.673 - DEBUG:: -1 24/05/03 16:30:56.673 - - string: DEBUG $1, line: 4 24/05/03 16:30:56.673 - event: ___CoffeeMaker/_dynamo 24/05/03 16:30:56.673 - EV::end - ___CoffeeMaker/_dynamo 24/05/03 16:30:56.673 - EV::start - ___CoffeeMaker/_portal line:26 24/05/03 16:31:00.699 - &&cmd_buy 24/05/03 16:31:03.505 - &&cmd_buy 24/05/03 16:31:23.026 - EV::end - ___CoffeeMaker/_portal 24/05/03 16:31:34.273 - map_close:: forest_wood_hall 24/05/03 16:31:34.346 - map_open:: forest_acid_lake 24/05/03 16:31:34.351 - assign: Noel 24/05/03 16:31:34.358 - assign: Breakable-hit 24/05/03 16:31:34.359 - assign: ExitT_puzzt 24/05/03 16:31:34.361 - assign: ExitR_dokudoku 24/05/03 16:31:34.362 - assign: ExitT_acid_lake 24/05/03 16:31:34.363 - assign: CM-Layer_Carrier_0 24/05/03 16:31:34.364 - assign: ExitL_waterpuzzle 24/05/03 16:31:34.366 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:31:34.366 - assign: SwitchContainer_0_0 24/05/03 16:31:34.366 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:31:34.367 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:31:34.418 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:31:37.227 - map_close:: forest_acid_lake 24/05/03 16:31:37.300 - map_open:: forest_wood_hall 24/05/03 16:31:37.302 - assign: Noel 24/05/03 16:31:37.306 - assign: ExitL_shelter 24/05/03 16:31:37.306 - assign: Breakable_wood_hall_treasure-hit 24/05/03 16:31:37.306 - assign: Treasure_puzzle_ct 24/05/03 16:31:37.306 - assign: ExitT_cross 24/05/03 16:31:37.306 - assign: ExitB_acid_lake 24/05/03 16:31:37.307 - assign: CoffeeMaker 24/05/03 16:31:37.359 - assign: Layer_Supply_apple 24/05/03 16:31:37.359 - assign: bench__Breakable__obj/bench.png__32.58929_32.67857 24/05/03 16:31:37.359 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 24/05/03 16:33:15.070 - skill_difficulty_restrict is 0 24/05/03 16:33:15.070 - enemy total:4 24/05/03 16:33:15.072 - Opened summoner reader: forest_wood_hall 24/05/03 16:33:16.196 - assign: MUSH_0_0 24/05/03 16:33:19.258 - assign: MUSH_0_1 24/05/03 16:33:22.537 - assign: GOLEM_0_2 24/05/03 16:33:25.939 - assign: GOLEM_0_3 24/05/03 16:33:44.398 - Summoner forest_wood_hall is defeated 24/05/03 16:33:44.400 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 16:33:44.401 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:33:44.401 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 16:33:44.401 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:33:44.401 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 16:33:44.402 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 16:33:44.402 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 16:33:44.402 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:33:44.402 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 16:33:44.403 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:33:56.096 - EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 24/05/03 16:33:58.766 - EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK 24/05/03 16:34:00.236 - >>AutoSave 24/05/03 16:34:04.421 - >>AutoSave 24/05/03 16:34:07.408 - >>Saved SVD To: 2 24/05/03 16:34:07.413 - saved 24/05/03 16:36:34.052 - map_close:: forest_wood_hall 24/05/03 16:36:34.077 - map_open:: forest_acid_lake 24/05/03 16:36:34.079 - assign: Noel 24/05/03 16:36:34.085 - assign: Breakable-hit 24/05/03 16:36:34.085 - assign: ExitT_puzzt 24/05/03 16:36:34.085 - assign: ExitR_dokudoku 24/05/03 16:36:34.085 - assign: ExitT_acid_lake 24/05/03 16:36:34.087 - assign: CM-Layer_Carrier_0 24/05/03 16:36:34.087 - assign: ExitL_waterpuzzle 24/05/03 16:36:34.087 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:36:34.087 - assign: SwitchContainer_0_0 24/05/03 16:36:34.088 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:36:34.088 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:36:34.140 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:40:31.499 - map_close:: forest_acid_lake 24/05/03 16:40:31.573 - map_open:: forest_puzzle_water2 24/05/03 16:40:31.577 - assign: Noel 24/05/03 16:40:31.581 - assign: magic_killer_puzzle_PuzzBarrier_0 24/05/03 16:40:31.581 - assign: Treasure_eh_cliff_stopper 24/05/03 16:40:31.582 - assign: ExitR_waterpuzzle 24/05/03 16:40:31.582 - assign: puzzle__puzzle/switch.png__51.98214_22.69643-mv 24/05/03 16:40:31.582 - assign: CM-puzzle__obj/floater.png__47.14286_23.05357 24/05/03 16:40:31.583 - assign: CM-puzzle__obj/floater.png__20.14286_24.05357 24/05/03 16:40:31.583 - assign: puzzle__puzzle/warp_to_check.png__13.51786_14.66071 24/05/03 16:40:31.583 - assign: Layer__puzzle/switch_2.png__37_22.69643-mv 24/05/03 16:40:31.583 - assign: Layer__puzzle/switch_3.png__30_12.69643-mv 24/05/03 16:40:31.638 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_water2 24/05/03 16:40:38.795 - map_close:: forest_puzzle_water2 24/05/03 16:40:38.818 - map_open:: forest_acid_lake 24/05/03 16:40:38.821 - assign: Noel 24/05/03 16:40:38.827 - assign: Breakable-hit 24/05/03 16:40:38.827 - assign: ExitT_puzzt 24/05/03 16:40:38.827 - assign: ExitR_dokudoku 24/05/03 16:40:38.827 - assign: ExitT_acid_lake 24/05/03 16:40:38.829 - assign: CM-Layer_Carrier_0 24/05/03 16:40:38.829 - assign: ExitL_waterpuzzle 24/05/03 16:40:38.829 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:40:38.829 - assign: SwitchContainer_0_0 24/05/03 16:40:38.829 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:40:38.830 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:40:38.883 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:41:02.006 - skill_difficulty_restrict is 0 24/05/03 16:41:02.007 - enemy total:4 24/05/03 16:41:02.009 - Opened summoner reader: forest_acid_lake 24/05/03 16:41:03.130 - assign: UNI_0_0 24/05/03 16:41:05.888 - assign: UNI_0_1 24/05/03 16:41:29.470 - assign: UNI_0_2 24/05/03 16:41:52.586 - assign: UNI_0_3 24/05/03 16:41:56.168 - Summoner forest_acid_lake is defeated 24/05/03 16:41:56.168 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 16:41:56.169 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:41:56.169 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 16:41:56.169 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:41:56.169 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 16:41:56.170 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 16:41:56.170 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 16:41:56.170 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:41:56.170 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 16:41:56.197 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:42:19.486 - map_close:: forest_acid_lake 24/05/03 16:42:19.562 - map_open:: forest_puzzle_timer 24/05/03 16:42:19.565 - assign: Noel 24/05/03 16:42:19.568 - assign: magic_killer_puzzle_PuzzBarrier_0 24/05/03 16:42:19.568 - assign: Treasure_eh_falling_cat 24/05/03 16:42:19.568 - assign: ExitT_nightlake 24/05/03 16:42:19.575 - assign: ExitB_puzzt 24/05/03 16:42:19.575 - assign: Breakable-hit 24/05/03 16:42:19.575 - assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv 24/05/03 16:42:19.576 - assign: CM-Layer__obj/floater.png__35.85714_34.05357 24/05/03 16:42:19.576 - assign: CM-Layer__obj/floater.png__39.85714_34.05357 24/05/03 16:42:19.576 - assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv 24/05/03 16:42:19.628 - assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 24/05/03 16:42:19.629 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer 24/05/03 16:42:23.237 - map_close:: forest_puzzle_timer 24/05/03 16:42:23.262 - map_open:: forest_acid_lake 24/05/03 16:42:23.264 - assign: Noel 24/05/03 16:42:23.270 - assign: Breakable-hit 24/05/03 16:42:23.270 - assign: ExitT_puzzt 24/05/03 16:42:23.270 - assign: ExitR_dokudoku 24/05/03 16:42:23.270 - assign: ExitT_acid_lake 24/05/03 16:42:23.272 - assign: CM-Layer_Carrier_0 24/05/03 16:42:23.272 - assign: ExitL_waterpuzzle 24/05/03 16:42:23.272 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:42:23.272 - assign: SwitchContainer_0_0 24/05/03 16:42:23.272 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:42:23.272 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:42:23.327 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:43:06.752 - map_close:: forest_acid_lake 24/05/03 16:43:06.786 - map_open:: forest_wood_hall 24/05/03 16:43:06.788 - assign: Noel 24/05/03 16:43:06.792 - assign: ExitL_shelter 24/05/03 16:43:06.792 - assign: Breakable_wood_hall_treasure-hit 24/05/03 16:43:06.792 - assign: ExitT_cross 24/05/03 16:43:06.792 - assign: ExitB_acid_lake 24/05/03 16:43:06.793 - assign: CoffeeMaker 24/05/03 16:43:06.854 - assign: Layer_Supply_apple 24/05/03 16:43:06.854 - assign: bench__Breakable__obj/bench.png__32.58929_32.67857 24/05/03 16:43:06.854 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 24/05/03 16:43:20.605 - >>AutoSave 24/05/03 16:43:45.470 - >>Saved SVD To: 2 24/05/03 16:43:45.475 - saved 24/05/03 16:43:47.931 - EV::start - %BENCH_EVENT line:0 24/05/03 16:43:47.931 - EV::end - %BENCH_EVENT 24/05/03 16:43:47.931 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 16:43:47.932 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 16:43:47.932 - EV::start - %BENCH_EVENT line:3 24/05/03 16:43:47.932 - WM __whole_house に移動します... 24/05/03 16:43:50.260 - map_close:: forest_wood_hall 24/05/03 16:43:50.373 - 全てのマップを再構築 24/05/03 16:43:52.296 - map_open:: house_noelroom 24/05/03 16:43:52.298 - assign: Noel 24/05/03 16:43:52.298 - assign: ExitD_noelroom 24/05/03 16:43:52.349 - EV::end - %BENCH_EVENT 24/05/03 16:43:52.349 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 16:43:52.350 - EV::end - __M2D_FLUSHED_AREA 24/05/03 16:43:52.350 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 16:43:52.351 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 16:43:52.351 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 16:43:52.356 - 危険度を 0 に設定 24/05/03 16:43:52.356 - EV::end - __M2D_FLUSHED_AREA 24/05/03 16:43:52.356 - EV::start - %BENCH_EVENT line:26 24/05/03 16:43:52.358 - assign: scene_memory 24/05/03 16:43:52.358 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 16:43:52.358 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 16:43:52.358 - assign: _LP_exit_Ev_costume 24/05/03 16:43:52.358 - assign: _LP_Layer_shelf 24/05/03 16:43:52.358 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 16:44:06.568 - >>AutoSave 24/05/03 16:44:06.580 - EV::end - %BENCH_EVENT 24/05/03 16:44:09.133 - >>AutoSave 24/05/03 16:44:10.649 - >>AutoSave 24/05/03 16:44:14.028 - >>Saved SVD To: 2 24/05/03 16:44:14.035 - saved 24/05/03 16:48:13.742 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 24/05/03 16:48:13.744 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK 24/05/03 16:48:13.744 - EV::start - ___House/_backdoor_portal line:0 24/05/03 16:48:13.744 - EV::end - ___House/_backdoor_portal 24/05/03 16:48:13.744 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:48:13.744 - EV::end - ___House/__backdoor_def 24/05/03 16:48:13.744 - EV::start - ___House/_backdoor_portal line:3 24/05/03 16:48:15.447 - EV::end - ___House/_backdoor_portal 24/05/03 16:48:15.448 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:48:15.448 - EV::end - ___House/__backdoor_def 24/05/03 16:48:15.448 - EV::start - ___House/_backdoor_portal line:71 24/05/03 16:48:15.482 - map_close:: house_noelroom 24/05/03 16:48:15.575 - map_open:: house_road 24/05/03 16:48:15.579 - assign: Noel 24/05/03 16:48:15.581 - assign: ExitWR_forest2home 24/05/03 16:48:15.581 - assign: ExitL_center 24/05/03 16:48:15.641 - assign: _backdoor_portal 24/05/03 16:48:15.642 - assign: eihi 24/05/03 16:48:15.647 - assign: _LP_decorate_Ev_board 24/05/03 16:48:15.647 - assign: _LP_decorate_Ev_Reset_L2R 24/05/03 16:48:15.647 - assign: _LP_decorate_Ev_Reset_R2L 24/05/03 16:48:15.647 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 16:48:15.647 - M2EventContainer::reload - コマンドの再読み込みを実行:house_road 24/05/03 16:48:16.017 - EV::end - ___House/_backdoor_portal 24/05/03 16:48:17.506 - EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 24/05/03 16:48:17.506 - EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK 24/05/03 16:48:17.506 - EV::start - ___House/_backdoor_portal line:0 24/05/03 16:48:17.508 - EV::end - ___House/_backdoor_portal 24/05/03 16:48:17.508 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:48:17.508 - EV::end - ___House/__backdoor_def 24/05/03 16:48:17.508 - EV::start - ___House/_backdoor_portal line:3 24/05/03 16:48:19.653 - EV::end - ___House/_backdoor_portal 24/05/03 16:48:19.653 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:48:19.653 - EV::end - ___House/__backdoor_def 24/05/03 16:48:19.653 - EV::start - ___House/_backdoor_portal line:71 24/05/03 16:48:19.654 - map_close:: house_road 24/05/03 16:48:19.680 - map_open:: house_noelroom 24/05/03 16:48:19.681 - assign: Noel 24/05/03 16:48:19.682 - assign: ExitD_noelroom 24/05/03 16:48:19.732 - assign: scene_memory 24/05/03 16:48:19.733 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 16:48:19.733 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 16:48:19.733 - assign: _LP_exit_Ev_costume 24/05/03 16:48:19.733 - assign: _LP_Layer_shelf 24/05/03 16:48:19.733 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 16:48:20.386 - EV::end - ___House/_backdoor_portal 24/05/03 16:48:21.572 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 24/05/03 16:48:21.572 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK 24/05/03 16:48:21.572 - EV::start - ___House/_costume_portal line:0 24/05/03 16:48:22.988 - EV::end - ___House/_costume_portal 24/05/03 16:48:24.041 - >>AutoSave 24/05/03 16:48:27.263 - map_close:: house_noelroom 24/05/03 16:48:27.358 - map_open:: house_hall 24/05/03 16:48:27.365 - assign: Noel 24/05/03 16:48:27.369 - assign: ExitD_noelroom 24/05/03 16:48:27.369 - assign: ExitD_atelier 24/05/03 16:48:27.369 - assign: ExitR_hallshop 24/05/03 16:48:27.427 - assign: tilde 24/05/03 16:48:27.429 - assign: restroom 24/05/03 16:48:27.429 - assign: cooking_portal 24/05/03 16:48:27.429 - assign: _LP_attachment_WalkDecline_backdoor 24/05/03 16:48:27.429 - M2EventContainer::reload - コマンドの再読み込みを実行:house_hall 24/05/03 16:48:32.872 - map_close:: house_hall 24/05/03 16:48:32.948 - map_open:: house_shop 24/05/03 16:48:32.950 - assign: Noel 24/05/03 16:48:32.953 - assign: ExitL_hallshop 24/05/03 16:48:32.953 - assign: ExitD_house 24/05/03 16:48:33.015 - assign: laevi 24/05/03 16:48:33.023 - assign: mobbba 24/05/03 16:48:33.024 - assign: goto_the_room 24/05/03 16:48:33.024 - M2EventContainer::reload - コマンドの再読み込みを実行:house_shop 24/05/03 16:48:33.945 - EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 24/05/03 16:48:33.945 - EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK 24/05/03 16:48:33.945 - EV::start - ___Laevi/_portal line:0 24/05/03 16:48:33.947 - ロードポイント: Line 4 24/05/03 16:48:35.750 - EV::end - ___Laevi/_portal 24/05/03 16:48:36.895 - EV::start - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK line:0 24/05/03 16:48:36.896 - EV::end - %M2EVENTCOMMAND__@house_shop~goto_the_room__CHECK 24/05/03 16:48:36.896 - EV::start - ___Laevi/trm__portal line:0 24/05/03 16:48:36.897 - EV::end - ___Laevi/trm__portal 24/05/03 16:48:36.897 - EV::start - ___Laevi/trm_000 line:0 24/05/03 16:48:38.517 - EV::end - ___Laevi/trm_000 24/05/03 16:48:38.517 - EV::start - _TSUKKOMI line:0 24/05/03 16:48:38.517 - EV::end - _TSUKKOMI 24/05/03 16:48:38.517 - EV::start - ___Laevi/trm_000 line:24 24/05/03 16:48:53.138 - EV::end - ___Laevi/trm_000 24/05/03 16:48:54.470 - map_close:: house_shop 24/05/03 16:48:54.546 - map_open:: house_hall 24/05/03 16:48:54.548 - assign: Noel 24/05/03 16:48:54.551 - assign: ExitD_noelroom 24/05/03 16:48:54.551 - assign: ExitD_atelier 24/05/03 16:48:54.551 - assign: ExitR_hallshop 24/05/03 16:48:54.604 - assign: tilde 24/05/03 16:48:54.604 - assign: restroom 24/05/03 16:48:54.604 - assign: cooking_portal 24/05/03 16:48:54.604 - assign: _LP_attachment_WalkDecline_backdoor 24/05/03 16:48:54.604 - M2EventContainer::reload - コマンドの再読み込みを実行:house_hall 24/05/03 16:49:00.736 - EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 24/05/03 16:49:00.737 - EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK 24/05/03 16:49:00.737 - EV::start - ___Tilde/_portal line:0 24/05/03 16:49:00.737 - ロードポイント: Line 5 24/05/03 16:49:02.642 - EV::end - ___Tilde/_portal 24/05/03 16:49:02.642 - EV::start - ___Tilde/d_talk_stomach line:0 24/05/03 16:49:30.728 - EV::end - ___Tilde/d_talk_stomach 24/05/03 16:49:30.728 - EV::start - ___Tilde/_portal line:61 24/05/03 16:49:31.826 - EV::end - ___Tilde/_portal 24/05/03 16:49:32.500 - EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 24/05/03 16:49:32.500 - EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK 24/05/03 16:49:32.500 - EV::start - ___House/_cooking_portal line:0 24/05/03 16:50:02.836 - EV::end - ___House/_cooking_portal 24/05/03 16:50:06.520 - map_close:: house_hall 24/05/03 16:50:06.595 - map_open:: house_shop 24/05/03 16:50:06.597 - assign: Noel 24/05/03 16:50:06.598 - assign: ExitL_hallshop 24/05/03 16:50:06.598 - assign: ExitD_house 24/05/03 16:50:06.651 - assign: laevi 24/05/03 16:50:06.652 - assign: mobbba 24/05/03 16:50:06.652 - assign: goto_the_room 24/05/03 16:50:06.652 - M2EventContainer::reload - コマンドの再読み込みを実行:house_shop 24/05/03 16:50:14.550 - map_close:: house_shop 24/05/03 16:50:14.576 - map_open:: house_hall 24/05/03 16:50:14.578 - assign: Noel 24/05/03 16:50:14.581 - assign: ExitD_noelroom 24/05/03 16:50:14.581 - assign: ExitD_atelier 24/05/03 16:50:14.581 - assign: ExitR_hallshop 24/05/03 16:50:14.635 - assign: tilde 24/05/03 16:50:14.635 - assign: restroom 24/05/03 16:50:14.635 - assign: cooking_portal 24/05/03 16:50:14.635 - assign: _LP_attachment_WalkDecline_backdoor 24/05/03 16:50:14.635 - M2EventContainer::reload - コマンドの再読み込みを実行:house_hall 24/05/03 16:50:21.812 - map_close:: house_hall 24/05/03 16:50:21.837 - map_open:: house_noelroom 24/05/03 16:50:21.838 - assign: Noel 24/05/03 16:50:21.838 - assign: ExitD_noelroom 24/05/03 16:50:21.892 - assign: scene_memory 24/05/03 16:50:21.892 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 16:50:21.892 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 16:50:21.892 - assign: _LP_exit_Ev_costume 24/05/03 16:50:21.892 - assign: _LP_Layer_shelf 24/05/03 16:50:21.892 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 16:50:23.697 - >>AutoSave 24/05/03 16:50:31.725 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 24/05/03 16:50:31.726 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK 24/05/03 16:50:31.726 - EV::start - ___House/_backdoor_portal line:0 24/05/03 16:50:31.727 - EV::end - ___House/_backdoor_portal 24/05/03 16:50:31.727 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:50:31.727 - EV::end - ___House/__backdoor_def 24/05/03 16:50:31.727 - EV::start - ___House/_backdoor_portal line:3 24/05/03 16:50:33.584 - EV::end - ___House/_backdoor_portal 24/05/03 16:50:33.584 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:50:33.584 - EV::end - ___House/__backdoor_def 24/05/03 16:50:33.584 - EV::start - ___House/_backdoor_portal line:71 24/05/03 16:50:33.617 - map_close:: house_noelroom 24/05/03 16:50:33.693 - map_open:: house_road 24/05/03 16:50:33.696 - assign: Noel 24/05/03 16:50:33.698 - assign: ExitWR_forest2home 24/05/03 16:50:33.698 - assign: ExitL_center 24/05/03 16:50:33.753 - assign: _backdoor_portal 24/05/03 16:50:33.753 - assign: eihi 24/05/03 16:50:33.753 - assign: _LP_decorate_Ev_board 24/05/03 16:50:33.753 - assign: _LP_decorate_Ev_Reset_L2R 24/05/03 16:50:33.753 - assign: _LP_decorate_Ev_Reset_R2L 24/05/03 16:50:33.753 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 16:50:33.753 - M2EventContainer::reload - コマンドの再読み込みを実行:house_road 24/05/03 16:50:34.125 - EV::end - ___House/_backdoor_portal 24/05/03 16:50:35.146 - EV::start - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK line:0 24/05/03 16:50:35.147 - EV::end - %M2EVENTCOMMAND__@house_road~_backdoor_portal__CHECK 24/05/03 16:50:35.147 - EV::start - ___House/_backdoor_portal line:0 24/05/03 16:50:35.148 - EV::end - ___House/_backdoor_portal 24/05/03 16:50:35.148 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:50:35.148 - EV::end - ___House/__backdoor_def 24/05/03 16:50:35.148 - EV::start - ___House/_backdoor_portal line:3 24/05/03 16:50:36.994 - EV::end - ___House/_backdoor_portal 24/05/03 16:50:36.994 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:50:36.994 - EV::end - ___House/__backdoor_def 24/05/03 16:50:36.994 - EV::start - ___House/_backdoor_portal line:71 24/05/03 16:50:36.995 - map_close:: house_road 24/05/03 16:50:37.020 - map_open:: house_noelroom 24/05/03 16:50:37.021 - assign: Noel 24/05/03 16:50:37.022 - assign: ExitD_noelroom 24/05/03 16:50:37.074 - assign: scene_memory 24/05/03 16:50:37.074 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 16:50:37.074 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 16:50:37.074 - assign: _LP_exit_Ev_costume 24/05/03 16:50:37.074 - assign: _LP_Layer_shelf 24/05/03 16:50:37.074 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 16:50:37.727 - EV::end - ___House/_backdoor_portal 24/05/03 16:50:39.315 - >>AutoSave 24/05/03 16:51:19.469 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 24/05/03 16:51:19.469 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK 24/05/03 16:51:19.469 - EV::start - ___House/_backdoor_portal line:0 24/05/03 16:51:19.471 - EV::end - ___House/_backdoor_portal 24/05/03 16:51:19.471 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:51:19.471 - EV::end - ___House/__backdoor_def 24/05/03 16:51:19.471 - EV::start - ___House/_backdoor_portal line:3 24/05/03 16:51:21.111 - EV::end - ___House/_backdoor_portal 24/05/03 16:51:21.111 - EV::start - ___House/__backdoor_def line:0 24/05/03 16:51:21.112 - EV::end - ___House/__backdoor_def 24/05/03 16:51:21.112 - EV::start - ___House/_backdoor_portal line:71 24/05/03 16:51:21.147 - map_close:: house_noelroom 24/05/03 16:51:21.223 - map_open:: house_road 24/05/03 16:51:21.225 - assign: Noel 24/05/03 16:51:21.227 - assign: ExitWR_forest2home 24/05/03 16:51:21.227 - assign: ExitL_center 24/05/03 16:51:21.287 - assign: _backdoor_portal 24/05/03 16:51:21.288 - assign: eihi 24/05/03 16:51:21.288 - assign: _LP_decorate_Ev_board 24/05/03 16:51:21.288 - assign: _LP_decorate_Ev_Reset_L2R 24/05/03 16:51:21.288 - assign: _LP_decorate_Ev_Reset_R2L 24/05/03 16:51:21.288 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 16:51:21.288 - M2EventContainer::reload - コマンドの再読み込みを実行:house_road 24/05/03 16:51:21.658 - EV::end - ___House/_backdoor_portal 24/05/03 16:51:25.387 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 16:51:25.387 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 16:51:25.387 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 24/05/03 16:51:25.387 - WM __whole_forest に移動します... 24/05/03 16:51:25.405 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 16:51:25.405 - EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 24/05/03 16:51:25.405 - EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD 24/05/03 16:51:25.405 - EV::start - _mod_bgm_start line:0 24/05/03 16:51:25.405 - EV::end - _mod_bgm_start 24/05/03 16:51:25.405 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 24/05/03 16:51:25.700 - map_close:: house_road 24/05/03 16:51:25.728 - 全てのマップを再構築 24/05/03 16:51:27.847 - map_open:: forest_ahletic_home_thorn 24/05/03 16:51:27.852 - assign: Noel 24/05/03 16:51:27.855 - assign: ExitR_home_thorn 24/05/03 16:51:27.855 - assign: ExitB_thorn_b 24/05/03 16:51:27.855 - assign: Breakable_thorn_home_b-hit 24/05/03 16:51:27.856 - assign: ExitB_thorn_home_grind 24/05/03 16:51:27.856 - assign: ExitWL_forest2home 24/05/03 16:51:27.914 - assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 24/05/03 16:51:27.914 - assign: _LP_obj_Ev_board 24/05/03 16:51:27.914 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn 24/05/03 16:51:27.949 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 16:51:27.949 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 16:51:27.951 - EV::end - __M2D_FLUSHED_AREA 24/05/03 16:51:27.951 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 16:51:27.951 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 16:51:27.951 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 16:51:27.952 - 危険度を 0 に設定 24/05/03 16:51:27.952 - EV::end - __M2D_FLUSHED_AREA 24/05/03 16:51:27.952 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 24/05/03 16:51:27.952 - 危険度を 0 に設定 24/05/03 16:51:28.352 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 16:51:30.222 - >>AutoSave 24/05/03 16:51:40.917 - EV::start - %BENCH_EVENT line:0 24/05/03 16:51:40.918 - EV::end - %BENCH_EVENT 24/05/03 16:51:40.918 - EV::start - __M2D_FASTTRAVEL_PRE line:0 24/05/03 16:51:40.918 - EV::end - __M2D_FASTTRAVEL_PRE 24/05/03 16:51:40.918 - EV::start - %BENCH_EVENT line:4 24/05/03 16:51:42.586 - map_close:: forest_ahletic_home_thorn 24/05/03 16:51:42.730 - map_open:: forest_wood_hall 24/05/03 16:51:42.739 - assign: Noel 24/05/03 16:51:42.743 - assign: ExitL_shelter 24/05/03 16:51:42.743 - assign: Breakable_wood_hall_treasure-hit 24/05/03 16:51:42.743 - assign: ExitT_cross 24/05/03 16:51:42.743 - assign: ExitB_acid_lake 24/05/03 16:51:42.744 - assign: CoffeeMaker 24/05/03 16:51:42.803 - assign: Layer_Supply_apple 24/05/03 16:51:42.803 - assign: bench__Breakable__obj/bench.png__32.58929_32.67857 24/05/03 16:51:42.804 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_hall 24/05/03 16:51:43.511 - >>AutoSave 24/05/03 16:51:43.517 - EV::end - %BENCH_EVENT 24/05/03 16:51:43.517 - EV::start - __M2D_FASTTRAVEL_AFTER line:0 24/05/03 16:51:43.518 - EV::end - __M2D_FASTTRAVEL_AFTER 24/05/03 16:51:46.690 - EV::start - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK line:0 24/05/03 16:51:48.169 - EV::end - %M2EVENTCOMMAND__@forest_wood_hall~Layer_Supply_apple__CHECK 24/05/03 16:51:58.771 - map_close:: forest_wood_hall 24/05/03 16:51:58.849 - map_open:: forest_acid_lake 24/05/03 16:51:58.853 - assign: Noel 24/05/03 16:51:58.860 - assign: Breakable-hit 24/05/03 16:51:58.860 - assign: ExitT_puzzt 24/05/03 16:51:58.860 - assign: ExitR_dokudoku 24/05/03 16:51:58.860 - assign: ExitT_acid_lake 24/05/03 16:51:58.861 - assign: CM-Layer_Carrier_0 24/05/03 16:51:58.862 - assign: ExitL_waterpuzzle 24/05/03 16:51:58.862 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:51:58.862 - assign: SwitchContainer_0_0 24/05/03 16:51:58.862 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:51:58.862 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:51:58.919 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:52:17.672 - map_close:: forest_acid_lake 24/05/03 16:52:17.749 - map_open:: forest_lava_coming 24/05/03 16:52:17.755 - assign: Noel 24/05/03 16:52:17.759 - assign: magic_killer_pmng_PuzzBarrier_1 24/05/03 16:52:17.759 - assign: Breakable_lava_secret_R-hit 24/05/03 16:52:17.759 - assign: ExitR_paprika 24/05/03 16:52:17.766 - assign: ExitL_dokudoku 24/05/03 16:52:17.767 - assign: CM-Layer_Carrier_1 24/05/03 16:52:17.767 - assign: ExitR_lava_secret 24/05/03 16:52:17.769 - assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv 24/05/03 16:52:17.770 - assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv 24/05/03 16:52:17.770 - assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv 24/05/03 16:52:17.825 - assign: Layer_Supply_paprika 24/05/03 16:52:17.825 - assign: bench__Layer__obj/bench.png__15.41071_38.67857 24/05/03 16:52:17.825 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming 24/05/03 16:52:19.199 - assign: obj__puzzle/barrier_lit.png__16.5_34.39286 24/05/03 16:52:19.199 - assign: obj__puzzle/barrier_lit.png__27.5_20.39286 24/05/03 16:52:20.739 - >>AutoSave 24/05/03 16:53:54.108 - map_close:: forest_lava_coming 24/05/03 16:53:54.133 - map_open:: forest_acid_lake 24/05/03 16:53:54.137 - assign: Noel 24/05/03 16:53:54.144 - assign: Breakable-hit 24/05/03 16:53:54.144 - assign: ExitT_puzzt 24/05/03 16:53:54.144 - assign: ExitR_dokudoku 24/05/03 16:53:54.144 - assign: ExitT_acid_lake 24/05/03 16:53:54.145 - assign: CM-Layer_Carrier_0 24/05/03 16:53:54.145 - assign: ExitL_waterpuzzle 24/05/03 16:53:54.145 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:53:54.145 - assign: SwitchContainer_0_0 24/05/03 16:53:54.145 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:53:54.145 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:53:54.202 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:53:56.047 - map_close:: forest_acid_lake 24/05/03 16:53:56.126 - map_open:: forest_lava_coming 24/05/03 16:53:56.128 - assign: Noel 24/05/03 16:53:56.132 - assign: magic_killer_pmng_PuzzBarrier_1 24/05/03 16:53:56.132 - assign: Breakable_lava_secret_R-hit 24/05/03 16:53:56.132 - assign: ExitR_paprika 24/05/03 16:53:56.133 - assign: ExitL_dokudoku 24/05/03 16:53:56.133 - assign: CM-Layer_Carrier_1 24/05/03 16:53:56.134 - assign: ExitR_lava_secret 24/05/03 16:53:56.134 - assign: obj__puzzle/switch_once_0.png__22.46428_45.96429-mv 24/05/03 16:53:56.134 - assign: Layer__puzzle/switch_once_0.png__24.53572_18.96428-mv 24/05/03 16:53:56.134 - assign: Layer__puzzle/switch_once_4.png__43_13.28571-mv 24/05/03 16:53:56.190 - assign: Layer_Supply_paprika 24/05/03 16:53:56.190 - assign: bench__Layer__obj/bench.png__15.41071_38.67857 24/05/03 16:53:56.190 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_lava_coming 24/05/03 16:53:57.438 - map_close:: forest_lava_coming 24/05/03 16:53:57.463 - map_open:: forest_acid_lake 24/05/03 16:53:57.467 - assign: Noel 24/05/03 16:53:57.473 - assign: Breakable-hit 24/05/03 16:53:57.473 - assign: ExitT_puzzt 24/05/03 16:53:57.473 - assign: ExitR_dokudoku 24/05/03 16:53:57.473 - assign: ExitT_acid_lake 24/05/03 16:53:57.474 - assign: CM-Layer_Carrier_0 24/05/03 16:53:57.474 - assign: ExitL_waterpuzzle 24/05/03 16:53:57.474 - assign: switch__puzzle/switch_once_3.png__29.96428_39.98214-mv 24/05/03 16:53:57.474 - assign: SwitchContainer_0_0 24/05/03 16:53:57.475 - assign: Layer__puzzle/switch_2.png__29_13.30357-mv 24/05/03 16:53:57.475 - assign: Layer__puzzle/switch_once_0.png__53.53571_18.96428-mv 24/05/03 16:53:57.532 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_acid_lake 24/05/03 16:54:04.828 - map_close:: forest_acid_lake 24/05/03 16:54:04.905 - map_open:: forest_puzzle_timer 24/05/03 16:54:04.908 - assign: Noel 24/05/03 16:54:04.911 - assign: magic_killer_puzzle_PuzzBarrier_0 24/05/03 16:54:04.911 - assign: Treasure_eh_falling_cat 24/05/03 16:54:04.912 - assign: ExitT_nightlake 24/05/03 16:54:04.912 - assign: ExitB_puzzt 24/05/03 16:54:04.912 - assign: Breakable-hit 24/05/03 16:54:04.912 - assign: puzzle__puzzle/switch.png__20.98214_25.30357-mv 24/05/03 16:54:04.912 - assign: CM-Layer__obj/floater.png__35.85714_34.05357 24/05/03 16:54:04.912 - assign: CM-Layer__obj/floater.png__39.85714_34.05357 24/05/03 16:54:04.912 - assign: Layer__puzzle/saisenswitch_3.png__30.60714_22.16072-mv 24/05/03 16:54:04.972 - assign: Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072 24/05/03 16:54:04.972 - 既にイベントSwitch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072が存在します 24/05/03 16:54:04.972 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_puzzle_timer 24/05/03 16:55:26.458 - assign: puzzle__puzzle/barrier_lit.png__17.5_30.39286 24/05/03 16:55:26.458 - assign: puzzle__puzzle/barrier_lit.png__35.5_22.39286 24/05/03 16:55:30.893 - EV::start - %M2EVENTCOMMAND__@forest_puzzle_timer~Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072__CHECK line:0 24/05/03 16:55:31.177 - EV::end - %M2EVENTCOMMAND__@forest_puzzle_timer~Switch_3_Layer__puzzle/saisenswitch_3.png__30.60714_22.16072__CHECK 24/05/03 16:55:42.788 - map_close:: forest_puzzle_timer 24/05/03 16:55:42.815 - map_open:: forest_wood_nightlake 24/05/03 16:55:42.818 - assign: Noel 24/05/03 16:55:42.822 - assign: ExitT_mushcoro_l 24/05/03 16:55:42.829 - assign: ExitB_nightlake 24/05/03 16:55:42.830 - assign: CM-Layer__obj/floater.png__22.85714_31.05357 24/05/03 16:55:42.830 - assign: CM-Layer__obj/floater.png__31.14286_31.05357 24/05/03 16:55:42.887 - assign: bench__Layer__obj/bench.png__16.41072_24.67857 24/05/03 16:55:42.887 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_nightlake 24/05/03 16:55:44.548 - >>AutoSave 24/05/03 16:55:48.327 - >>Saved SVD To: 2 24/05/03 16:55:48.333 - saved 24/05/03 16:56:28.643 - map_close:: forest_wood_nightlake 24/05/03 16:56:28.738 - map_open:: forest_mush_coroseum 24/05/03 16:56:28.743 - assign: Noel 24/05/03 16:56:28.746 - assign: ExitR_rcolumn 24/05/03 16:56:28.747 - assign: ExitB_mushcoro_l 24/05/03 16:56:28.802 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum 24/05/03 16:57:23.952 - skill_difficulty_restrict is 0 24/05/03 16:57:23.952 - enemy total:4 24/05/03 16:57:23.954 - Opened summoner reader: forest_mush_coroseum 24/05/03 16:57:25.085 - assign: MUSH_0_0 24/05/03 16:57:25.168 - assign: MUSH_0_1 24/05/03 16:57:25.253 - assign: MUSH_0_2 24/05/03 16:57:25.353 - assign: MUSH_0_3 24/05/03 16:58:13.298 - Summoner forest_mush_coroseum is defeated 24/05/03 16:58:13.299 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 16:58:13.300 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:58:13.300 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 16:58:13.300 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:58:13.300 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 16:58:13.301 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 16:58:13.301 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 16:58:13.301 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 16:58:13.301 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 16:58:13.301 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 16:58:25.941 - map_close:: forest_mush_coroseum 24/05/03 16:58:26.023 - 全てのマップを再構築 24/05/03 16:58:27.951 - map_open:: forest_wood_rcolumn 24/05/03 16:58:27.955 - assign: Noel 24/05/03 16:58:27.963 - assign: CM-carrier_Carrier 24/05/03 16:58:27.964 - assign: CM-carrier_Carrier_2 24/05/03 16:58:27.964 - assign: CM-carrier_Carrier_3 24/05/03 16:58:27.964 - assign: CM-carrier_Carrier_4 24/05/03 16:58:27.964 - assign: ExitR_nightacid_l 24/05/03 16:58:27.970 - assign: Breakable_nightacid-hit 24/05/03 16:58:27.970 - assign: Breakable_wood_column_bl_bomb-hit 24/05/03 16:58:27.970 - assign: Breakable_wood_column-hit 24/05/03 16:58:27.970 - assign: ExitR_window 24/05/03 16:58:27.970 - assign: ExitL_presser_goal 24/05/03 16:58:27.971 - assign: ExitB_matoate_lt 24/05/03 16:58:27.971 - assign: ExitB_matoate_t 24/05/03 16:58:27.971 - assign: ExitL_rcolumn 24/05/03 16:58:28.027 - assign: item_Supply_beets 24/05/03 16:58:28.027 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn 24/05/03 16:58:30.488 - map_close:: forest_wood_rcolumn 24/05/03 16:58:30.582 - map_open:: forest_mush_coroseum 24/05/03 16:58:30.589 - assign: Noel 24/05/03 16:58:30.592 - assign: ExitR_rcolumn 24/05/03 16:58:30.592 - assign: ExitB_mushcoro_l 24/05/03 16:58:30.652 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum 24/05/03 16:58:32.075 - map_close:: forest_mush_coroseum 24/05/03 16:58:32.152 - map_open:: forest_wood_rcolumn 24/05/03 16:58:32.155 - assign: Noel 24/05/03 16:58:32.163 - assign: CM-carrier_Carrier 24/05/03 16:58:32.163 - assign: CM-carrier_Carrier_2 24/05/03 16:58:32.163 - assign: CM-carrier_Carrier_3 24/05/03 16:58:32.163 - assign: CM-carrier_Carrier_4 24/05/03 16:58:32.163 - assign: ExitR_nightacid_l 24/05/03 16:58:32.163 - assign: Breakable_nightacid-hit 24/05/03 16:58:32.163 - assign: Breakable_wood_column_bl_bomb-hit 24/05/03 16:58:32.163 - assign: Breakable_wood_column-hit 24/05/03 16:58:32.163 - assign: ExitR_window 24/05/03 16:58:32.163 - assign: ExitL_presser_goal 24/05/03 16:58:32.163 - assign: ExitB_matoate_lt 24/05/03 16:58:32.163 - assign: ExitB_matoate_t 24/05/03 16:58:32.163 - assign: ExitL_rcolumn 24/05/03 16:58:32.221 - assign: item_Supply_beets 24/05/03 16:58:32.221 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn 24/05/03 16:58:45.821 - map_close:: forest_wood_rcolumn 24/05/03 16:58:45.902 - map_open:: forest_mush_coroseum 24/05/03 16:58:45.904 - assign: Noel 24/05/03 16:58:45.906 - assign: ExitR_rcolumn 24/05/03 16:58:45.906 - assign: ExitB_mushcoro_l 24/05/03 16:58:45.963 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_mush_coroseum 24/05/03 16:58:46.949 - map_close:: forest_mush_coroseum 24/05/03 16:58:47.029 - map_open:: forest_wood_rcolumn 24/05/03 16:58:47.032 - assign: Noel 24/05/03 16:58:47.040 - assign: CM-carrier_Carrier 24/05/03 16:58:47.040 - assign: CM-carrier_Carrier_2 24/05/03 16:58:47.040 - assign: CM-carrier_Carrier_3 24/05/03 16:58:47.040 - assign: CM-carrier_Carrier_4 24/05/03 16:58:47.040 - assign: ExitR_nightacid_l 24/05/03 16:58:47.040 - assign: Breakable_nightacid-hit 24/05/03 16:58:47.040 - assign: Breakable_wood_column_bl_bomb-hit 24/05/03 16:58:47.040 - assign: Breakable_wood_column-hit 24/05/03 16:58:47.041 - assign: ExitR_window 24/05/03 16:58:47.041 - assign: ExitL_presser_goal 24/05/03 16:58:47.041 - assign: ExitB_matoate_lt 24/05/03 16:58:47.041 - assign: ExitB_matoate_t 24/05/03 16:58:47.041 - assign: ExitL_rcolumn 24/05/03 16:58:47.099 - assign: item_Supply_beets 24/05/03 16:58:47.099 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_rcolumn 24/05/03 17:00:21.395 - map_close:: forest_wood_rcolumn 24/05/03 17:00:21.573 - map_open:: forest_wood_right_exit 24/05/03 17:00:21.576 - assign: Noel 24/05/03 17:00:21.578 - assign: ExitR_woodwip 24/05/03 17:00:21.578 - assign: ExitB_falltemp 24/05/03 17:00:21.583 - assign: Breakable_right_temp-hit 24/05/03 17:00:21.585 - assign: ExitL_window 24/05/03 17:00:21.644 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_right_exit 24/05/03 17:00:30.989 - skill_difficulty_restrict is 0 24/05/03 17:00:30.990 - enemy total:5 24/05/03 17:00:30.990 - Opened summoner reader: forest_wood_right_exit 24/05/03 17:00:32.117 - assign: PUPPY_0_0 24/05/03 17:00:34.866 - assign: PUPPY_0_1 24/05/03 17:00:36.935 - assign: PUPPY_0_2 24/05/03 17:00:39.415 - assign: SLIME_0_3 24/05/03 17:00:47.420 - assign: NoelCane 24/05/03 17:01:04.826 - assign: SLIME_0_4 24/05/03 17:01:29.392 - assign: NoelCane 24/05/03 17:01:37.535 - assign: NoelCane 24/05/03 17:01:43.442 - Summoner forest_wood_right_exit is defeated 24/05/03 17:01:43.443 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 17:01:43.443 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:01:43.443 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 17:01:43.444 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:01:43.444 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:01:43.444 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:01:43.445 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 17:01:43.445 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:01:43.445 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 17:01:43.445 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:02:00.716 - map_close:: forest_wood_right_exit 24/05/03 17:02:00.795 - map_open:: forest_wood_wip 24/05/03 17:02:00.800 - assign: Noel 24/05/03 17:02:00.802 - assign: ExitR_rclmn 24/05/03 17:02:00.802 - assign: ExitL_woodwip 24/05/03 17:02:00.858 - assign: party_parrot_Supply_cucumber 24/05/03 17:02:00.858 - assign: bench__party_parrot__obj/bench.png__20.58928_18.67857 24/05/03 17:02:00.858 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_wip 24/05/03 17:02:02.579 - EV::start - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK line:0 24/05/03 17:02:06.095 - EV::end - %M2EVENTCOMMAND__@forest_wood_wip~party_parrot_Supply_cucumber__CHECK 24/05/03 17:02:15.397 - >>AutoSave 24/05/03 17:02:48.947 - map_close:: forest_wood_wip 24/05/03 17:02:49.037 - map_open:: forest_rwood_column 24/05/03 17:02:49.041 - assign: Noel 24/05/03 17:02:49.044 - assign: ExitR_mesher 24/05/03 17:02:49.045 - assign: Breakable_station_pb_right-hit 24/05/03 17:02:49.045 - assign: ExitL_ostrr 24/05/03 17:02:49.045 - assign: ExitL_rclmn 24/05/03 17:02:49.045 - assign: ExitR_tikuwarc 24/05/03 17:02:49.045 - assign: ExitL_rstation 24/05/03 17:02:49.054 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column 24/05/03 17:05:11.593 - map_close:: forest_rwood_column 24/05/03 17:05:11.680 - map_open:: forest_ruin_station_r 24/05/03 17:05:11.685 - assign: Noel 24/05/03 17:05:11.688 - assign: ExitL_rhall_rb 24/05/03 17:05:11.688 - assign: Breakable_station_pb-hit 24/05/03 17:05:11.689 - assign: ExitR_rstation 24/05/03 17:05:11.751 - assign: walross 24/05/03 17:05:11.770 - assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 24/05/03 17:05:11.770 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r 24/05/03 17:05:17.123 - >>AutoSave 24/05/03 17:05:21.796 - EV::start - %BENCH_EVENT line:0 24/05/03 17:05:21.797 - EV::end - %BENCH_EVENT 24/05/03 17:05:21.797 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 17:05:21.797 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 17:05:21.797 - EV::start - %BENCH_EVENT line:3 24/05/03 17:05:21.797 - WM __whole_house に移動します... 24/05/03 17:05:24.010 - map_close:: forest_ruin_station_r 24/05/03 17:05:24.135 - 全てのマップを再構築 24/05/03 17:05:26.068 - map_open:: house_noelroom 24/05/03 17:05:26.070 - assign: Noel 24/05/03 17:05:26.070 - assign: ExitD_noelroom 24/05/03 17:05:26.127 - EV::end - %BENCH_EVENT 24/05/03 17:05:26.127 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 17:05:26.129 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:05:26.129 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:05:26.129 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:05:26.129 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 17:05:26.130 - 危険度を 0 に設定 24/05/03 17:05:26.130 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:05:26.130 - EV::start - %BENCH_EVENT line:26 24/05/03 17:05:26.132 - assign: scene_memory 24/05/03 17:05:26.132 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 17:05:26.132 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 17:05:26.132 - assign: _LP_exit_Ev_costume 24/05/03 17:05:26.132 - assign: _LP_Layer_shelf 24/05/03 17:05:26.132 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 17:05:36.714 - >>AutoSave 24/05/03 17:05:36.727 - EV::end - %BENCH_EVENT 24/05/03 17:05:41.216 - >>AutoSave 24/05/03 17:05:44.516 - >>Saved SVD To: 2 24/05/03 17:05:44.548 - saved 24/05/03 17:05:47.688 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 24/05/03 17:05:47.688 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK 24/05/03 17:05:47.688 - EV::start - ___House/_backdoor_portal line:0 24/05/03 17:05:47.690 - EV::end - ___House/_backdoor_portal 24/05/03 17:05:47.690 - EV::start - ___House/__backdoor_def line:0 24/05/03 17:05:47.690 - EV::end - ___House/__backdoor_def 24/05/03 17:05:47.690 - EV::start - ___House/_backdoor_portal line:3 24/05/03 17:05:49.770 - EV::end - ___House/_backdoor_portal 24/05/03 17:05:49.770 - EV::start - ___House/__backdoor_def line:0 24/05/03 17:05:49.770 - EV::end - ___House/__backdoor_def 24/05/03 17:05:49.770 - EV::start - ___House/_backdoor_portal line:71 24/05/03 17:05:49.805 - map_close:: house_noelroom 24/05/03 17:05:49.907 - map_open:: house_road 24/05/03 17:05:49.911 - assign: Noel 24/05/03 17:05:49.913 - assign: ExitWR_forest2home 24/05/03 17:05:49.914 - assign: ExitL_center 24/05/03 17:05:49.979 - assign: _backdoor_portal 24/05/03 17:05:49.979 - assign: eihi 24/05/03 17:05:49.985 - assign: _LP_decorate_Ev_board 24/05/03 17:05:49.985 - assign: _LP_decorate_Ev_Reset_L2R 24/05/03 17:05:49.985 - assign: _LP_decorate_Ev_Reset_R2L 24/05/03 17:05:49.985 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 17:05:49.985 - M2EventContainer::reload - コマンドの再読み込みを実行:house_road 24/05/03 17:05:50.356 - EV::end - ___House/_backdoor_portal 24/05/03 17:05:52.448 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 17:05:52.448 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 17:05:52.448 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 24/05/03 17:05:52.448 - WM __whole_forest に移動します... 24/05/03 17:05:52.465 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:05:52.465 - EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 24/05/03 17:05:52.465 - EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD 24/05/03 17:05:52.465 - EV::start - _mod_bgm_start line:0 24/05/03 17:05:52.465 - EV::end - _mod_bgm_start 24/05/03 17:05:52.465 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 24/05/03 17:05:52.748 - map_close:: house_road 24/05/03 17:05:52.777 - 全てのマップを再構築 24/05/03 17:05:54.750 - map_open:: forest_ahletic_home_thorn 24/05/03 17:05:54.755 - assign: Noel 24/05/03 17:05:54.757 - assign: ExitR_home_thorn 24/05/03 17:05:54.757 - assign: ExitB_thorn_b 24/05/03 17:05:54.757 - assign: Breakable_thorn_home_b-hit 24/05/03 17:05:54.757 - assign: ExitB_thorn_home_grind 24/05/03 17:05:54.757 - assign: ExitWL_forest2home 24/05/03 17:05:54.821 - assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 24/05/03 17:05:54.821 - assign: _LP_obj_Ev_board 24/05/03 17:05:54.821 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn 24/05/03 17:05:54.840 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:05:54.840 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 17:05:54.841 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:05:54.841 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:05:54.842 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:05:54.842 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 17:05:54.842 - 危険度を 0 に設定 24/05/03 17:05:54.842 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:05:54.842 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 24/05/03 17:05:54.842 - 危険度を 0 に設定 24/05/03 17:05:55.241 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:05:58.062 - >>AutoSave 24/05/03 17:06:09.333 - EV::start - %BENCH_EVENT line:0 24/05/03 17:06:09.334 - EV::end - %BENCH_EVENT 24/05/03 17:06:09.334 - EV::start - __M2D_FASTTRAVEL_PRE line:0 24/05/03 17:06:09.334 - EV::end - __M2D_FASTTRAVEL_PRE 24/05/03 17:06:09.334 - EV::start - %BENCH_EVENT line:4 24/05/03 17:06:10.939 - map_close:: forest_ahletic_home_thorn 24/05/03 17:06:11.022 - map_open:: forest_ruin_station_r 24/05/03 17:06:11.028 - assign: Noel 24/05/03 17:06:11.030 - assign: ExitL_rhall_rb 24/05/03 17:06:11.030 - assign: Breakable_station_pb-hit 24/05/03 17:06:11.031 - assign: ExitR_rstation 24/05/03 17:06:11.092 - assign: walross 24/05/03 17:06:11.110 - assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 24/05/03 17:06:11.110 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r 24/05/03 17:06:11.833 - >>AutoSave 24/05/03 17:06:11.839 - EV::end - %BENCH_EVENT 24/05/03 17:06:11.839 - EV::start - __M2D_FASTTRAVEL_AFTER line:0 24/05/03 17:06:11.839 - EV::end - __M2D_FASTTRAVEL_AFTER 24/05/03 17:06:15.191 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 24/05/03 17:06:15.198 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK 24/05/03 17:06:15.198 - EV::start - s12_7a line:0 24/05/03 17:06:26.993 - >>AutoSave 24/05/03 17:06:26.999 - EV::end - s12_7a 24/05/03 17:06:34.926 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 24/05/03 17:06:34.926 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK 24/05/03 17:06:34.926 - EV::start - s12_7a line:0 24/05/03 17:06:43.047 - EV::end - s12_7a 24/05/03 17:07:05.759 - map_close:: forest_ruin_station_r 24/05/03 17:07:05.846 - map_open:: forest_rwood_column 24/05/03 17:07:05.850 - assign: Noel 24/05/03 17:07:05.853 - assign: ExitR_mesher 24/05/03 17:07:05.853 - assign: Breakable_station_pb_right-hit 24/05/03 17:07:05.853 - assign: ExitL_ostrr 24/05/03 17:07:05.853 - assign: ExitL_rclmn 24/05/03 17:07:05.853 - assign: ExitR_tikuwarc 24/05/03 17:07:05.853 - assign: ExitL_rstation 24/05/03 17:07:05.911 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column 24/05/03 17:07:10.931 - map_close:: forest_rwood_column 24/05/03 17:07:11.048 - map_open:: forest_ostrea_swampt 24/05/03 17:07:11.051 - assign: Noel 24/05/03 17:07:11.055 - assign: ExitB_ostrt 24/05/03 17:07:11.056 - assign: ExitR_ostrr 24/05/03 17:07:11.119 - assign: ostrea 24/05/03 17:07:11.125 - assign: cam_12_8a 24/05/03 17:07:11.125 - assign: ostrea_ext 24/05/03 17:07:11.125 - assign: Layer_2_Supply_green_pepper 24/05/03 17:07:11.125 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt 24/05/03 17:07:12.632 - EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~ostrea_ext__STAND line:0 24/05/03 17:07:12.633 - EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~ostrea_ext__STAND 24/05/03 17:07:12.633 - EV::start - s12_8a line:0 24/05/03 17:07:22.242 - EV::end - s12_8a 24/05/03 17:07:22.242 - EV::start - _TSUKKOMI line:0 24/05/03 17:07:22.242 - EV::end - _TSUKKOMI 24/05/03 17:07:22.242 - EV::start - s12_8a line:47 24/05/03 17:07:45.525 - EV::end - s12_8a 24/05/03 17:07:45.525 - EV::start - _PIIN line:0 24/05/03 17:07:45.525 - EV::end - _PIIN 24/05/03 17:07:45.525 - EV::start - s12_8a line:136 24/05/03 17:07:50.568 - EV::end - s12_8a 24/05/03 17:07:53.451 - EV::start - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK line:0 24/05/03 17:07:54.422 - EV::end - %M2EVENTCOMMAND__@forest_ostrea_swampt~Layer_2_Supply_green_pepper__CHECK 24/05/03 17:08:02.647 - map_close:: forest_ostrea_swampt 24/05/03 17:08:02.735 - map_open:: forest_swamp 24/05/03 17:08:02.739 - assign: Noel 24/05/03 17:08:02.744 - assign: ExitT_ostrt 24/05/03 17:08:02.806 - assign: camupper 24/05/03 17:08:02.806 - assign: ostrea_bomb_0 24/05/03 17:08:02.806 - assign: ostrea_bomb_1 24/05/03 17:08:02.806 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_swamp 24/05/03 17:08:28.773 - EV::start - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_0__CHECK line:0 24/05/03 17:08:28.773 - EV::end - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_0__CHECK 24/05/03 17:08:28.773 - EV::start - s12_8_getbomb line:0 24/05/03 17:08:30.337 - EV::end - s12_8_getbomb 24/05/03 17:08:41.276 - EV::start - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_1__CHECK line:0 24/05/03 17:08:41.277 - EV::end - %M2EVENTCOMMAND__@forest_swamp~ostrea_bomb_1__CHECK 24/05/03 17:08:41.277 - EV::start - s12_8_getbomb line:0 24/05/03 17:08:42.890 - EV::end - s12_8_getbomb 24/05/03 17:08:42.891 - EV::start - s12_8c line:0 24/05/03 17:08:50.546 - OPEN SUMMONER FROM EVENT! 24/05/03 17:08:50.546 - skill_difficulty_restrict is 0 24/05/03 17:08:50.547 - enemy total:4 24/05/03 17:08:50.548 - Opened summoner reader: forest_swamp 24/05/03 17:08:50.548 - EV::end - s12_8c 24/05/03 17:08:51.670 - assign: SLIME_0_0 24/05/03 17:08:54.253 - assign: GECKO_0_1 24/05/03 17:08:56.822 - assign: GECKO_0_2 24/05/03 17:09:00.311 - assign: NoelCane 24/05/03 17:09:06.537 - assign: NoelCane 24/05/03 17:09:16.205 - assign: NoelCane 24/05/03 17:09:19.864 - assign: SLIME_0_3 24/05/03 17:09:20.979 - assign: NoelCane 24/05/03 17:09:35.735 - Summoner forest_swamp is defeated 24/05/03 17:09:35.736 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 17:09:35.737 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:09:35.737 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 17:09:35.737 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:09:35.737 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:09:35.738 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:09:35.738 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 17:09:35.738 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:09:35.738 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 17:09:40.619 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:09:40.619 - EV::start - s12_9a line:0 24/05/03 17:09:42.406 - map_close:: forest_swamp 24/05/03 17:09:42.491 - map_open:: forest_ostrea_swampt 24/05/03 17:09:42.492 - assign: Noel 24/05/03 17:09:42.496 - assign: ExitB_ostrt 24/05/03 17:09:42.496 - assign: ExitR_ostrr 24/05/03 17:09:42.555 - assign: ostrea 24/05/03 17:09:42.555 - assign: cam_12_8a 24/05/03 17:09:42.555 - assign: Layer_2_Supply_green_pepper 24/05/03 17:09:42.555 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ostrea_swampt 24/05/03 17:10:00.659 - EV::end - s12_9a 24/05/03 17:10:00.659 - EV::start - _PIIN line:0 24/05/03 17:10:00.659 - EV::end - _PIIN 24/05/03 17:10:00.659 - EV::start - s12_9a line:103 24/05/03 17:10:03.529 - >>AutoSave 24/05/03 17:10:03.540 - EV::end - s12_9a 24/05/03 17:10:09.890 - map_close:: forest_ostrea_swampt 24/05/03 17:10:09.975 - map_open:: forest_rwood_column 24/05/03 17:10:09.978 - assign: Noel 24/05/03 17:10:09.980 - assign: ExitR_mesher 24/05/03 17:10:09.981 - assign: Breakable_station_pb_right-hit 24/05/03 17:10:09.981 - assign: ExitL_ostrr 24/05/03 17:10:09.981 - assign: ExitL_rclmn 24/05/03 17:10:09.981 - assign: ExitR_tikuwarc 24/05/03 17:10:09.981 - assign: ExitL_rstation 24/05/03 17:10:10.038 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column 24/05/03 17:10:18.049 - map_close:: forest_rwood_column 24/05/03 17:10:18.133 - map_open:: forest_ruin_station_r 24/05/03 17:10:18.136 - assign: Noel 24/05/03 17:10:18.138 - assign: ExitL_rhall_rb 24/05/03 17:10:18.138 - assign: Breakable_station_pb-hit 24/05/03 17:10:18.138 - assign: ExitR_rstation 24/05/03 17:10:18.196 - assign: walross 24/05/03 17:10:18.196 - assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 24/05/03 17:10:18.196 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r 24/05/03 17:10:18.616 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__LOAD_ONCE line:0 24/05/03 17:10:18.623 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__LOAD_ONCE 24/05/03 17:10:18.623 - EV::start - s12_10_bomb line:0 24/05/03 17:10:18.623 - アクティブな動作物がありません: WAIT_MOVE 24/05/03 17:10:18.623 - - string: WAIT_MOVE, line: 7 24/05/03 17:10:18.623 - event: s12_10_bomb 24/05/03 17:10:22.850 - LightPostProcessor.SetupRenderTargets(): create RTs. 512x256 + 356x324 levels:4 24/05/03 17:10:26.844 - map_close:: forest_ruin_station_r 24/05/03 17:10:26.931 - map_open:: forest_rwood_column 24/05/03 17:10:26.933 - assign: Noel 24/05/03 17:10:26.938 - assign: ExitR_mesher 24/05/03 17:10:26.938 - assign: Breakable_station_pb_right-hit 24/05/03 17:10:26.938 - assign: ExitL_ostrr 24/05/03 17:10:26.938 - assign: ExitL_rclmn 24/05/03 17:10:26.938 - assign: ExitR_tikuwarc 24/05/03 17:10:26.939 - assign: ExitL_rstation 24/05/03 17:10:26.997 - assign: ostrea_bomb 24/05/03 17:10:26.997 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column 24/05/03 17:10:33.195 - map_close:: forest_rwood_column 24/05/03 17:10:33.282 - map_open:: forest_ruin_station_r 24/05/03 17:10:33.284 - assign: Noel 24/05/03 17:10:33.286 - assign: ExitL_rhall_rb 24/05/03 17:10:33.286 - assign: ExitR_rstation 24/05/03 17:10:33.343 - assign: walross 24/05/03 17:10:33.345 - assign: ostrea 24/05/03 17:10:33.345 - assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 24/05/03 17:10:33.345 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r 24/05/03 17:10:34.655 - EV::end - s12_10_bomb 24/05/03 17:11:59.750 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK line:0 24/05/03 17:11:59.757 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station_r~walross__TALK 24/05/03 17:11:59.757 - EV::start - s12_10a line:0 24/05/03 17:12:17.408 - EV::end - s12_10a 24/05/03 17:12:20.180 - >>AutoSave 24/05/03 17:12:26.299 - >>Saved SVD To: 2 24/05/03 17:12:26.310 - saved 24/05/03 17:12:32.505 - map_close:: forest_ruin_station_r 24/05/03 17:12:32.739 - map_open:: forest_ruin_hall 24/05/03 17:12:32.748 - assign: Noel 24/05/03 17:12:32.758 - assign: Treasure_ruin_hall 24/05/03 17:12:32.758 - assign: ExitR_rhall_rb 24/05/03 17:12:32.758 - assign: ExitL_rhall_lb 24/05/03 17:12:32.758 - assign: ExitL_geckoR 24/05/03 17:12:32.766 - assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv 24/05/03 17:12:32.830 - assign: thorn_Supply_ruin_hall 24/05/03 17:12:32.830 - assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 24/05/03 17:12:32.830 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall 24/05/03 17:12:40.910 - map_close:: forest_ruin_hall 24/05/03 17:12:40.940 - map_open:: forest_ruin_road 24/05/03 17:12:40.946 - assign: Noel 24/05/03 17:12:40.950 - assign: ExitL_station_r 24/05/03 17:12:40.950 - assign: ExitB_ruin_road_b 24/05/03 17:12:40.950 - assign: ExitR_rhall_lb 24/05/03 17:12:41.012 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_road 24/05/03 17:12:48.247 - map_close:: forest_ruin_road 24/05/03 17:12:48.275 - map_open:: forest_ruin_station 24/05/03 17:12:48.277 - assign: Noel 24/05/03 17:12:48.278 - assign: ExitR_station_r 24/05/03 17:12:48.278 - assign: ExitL_station 24/05/03 17:12:48.339 - assign: army_a 24/05/03 17:12:48.345 - assign: army_a1 24/05/03 17:12:48.345 - assign: army_b 24/05/03 17:12:48.345 - assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 24/05/03 17:12:48.345 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station 24/05/03 17:12:53.321 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~army_a__TALK line:0 24/05/03 17:12:53.322 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~army_a__TALK 24/05/03 17:12:53.322 - EV::start - s12_16a line:0 24/05/03 17:12:56.103 - EV::end - s12_16a 24/05/03 17:13:00.128 - >>AutoSave 24/05/03 17:13:05.044 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~army_b__TALK line:0 24/05/03 17:13:05.044 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~army_b__TALK 24/05/03 17:13:05.044 - EV::start - s12_16b line:0 24/05/03 17:13:09.771 - EV::end - s12_16b 24/05/03 17:13:10.296 - EV::start - %M2EVENTCOMMAND__@forest_ruin_station~army_b__TALK line:0 24/05/03 17:13:10.297 - EV::end - %M2EVENTCOMMAND__@forest_ruin_station~army_b__TALK 24/05/03 17:13:10.297 - EV::start - s12_16b line:0 24/05/03 17:13:14.436 - EV::end - s12_16b 24/05/03 17:13:16.695 - map_close:: forest_ruin_station 24/05/03 17:13:16.783 - map_open:: forest_wood_cross 24/05/03 17:13:16.789 - assign: Noel 24/05/03 17:13:16.797 - assign: CM-Carrier_Carrier_x 24/05/03 17:13:16.798 - assign: CM-Carrier_Carrier_x_2 24/05/03 17:13:16.798 - assign: CM-Carrier_Carrier_x_5 24/05/03 17:13:16.798 - assign: CM-Carrier_Carrier_x_3 24/05/03 17:13:16.798 - assign: CM-Carrier_Carrier_x_4 24/05/03 17:13:16.798 - assign: ExitR_dobadoba_l 24/05/03 17:13:16.798 - assign: Breakable_dobadoba-hit 24/05/03 17:13:16.798 - assign: ExitT_satoentrance 24/05/03 17:13:16.798 - assign: ExitR_station 24/05/03 17:13:16.798 - assign: ExitL_cross_lt 24/05/03 17:13:16.799 - assign: ExitB_cross 24/05/03 17:13:16.862 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross 24/05/03 17:13:24.504 - map_close:: forest_wood_cross 24/05/03 17:13:24.601 - map_open:: forest_hiroba 24/05/03 17:13:24.609 - assign: Noel 24/05/03 17:13:24.615 - assign: ExitT_windrr 24/05/03 17:13:24.615 - assign: Breakable_hirobau_1-hit 24/05/03 17:13:24.616 - assign: ExitB_hirobau_l 24/05/03 17:13:24.616 - assign: ExitR_cross_lt 24/05/03 17:13:24.616 - assign: ExitL_hiroba 24/05/03 17:13:24.616 - assign: ExitL_hirobat 24/05/03 17:13:24.616 - assign: ExitB_hirobau 24/05/03 17:13:24.616 - assign: TildeNpc 24/05/03 17:13:24.682 - assign: obj_over_pvv1_Supply_amethyst_G0 24/05/03 17:13:24.682 - assign: obj_Supply_apple 24/05/03 17:13:24.682 - assign: obj_Supply_cherry 24/05/03 17:13:24.682 - assign: _LP_event_Ev_eventboard 24/05/03 17:13:24.682 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_hiroba 24/05/03 17:13:36.841 - map_close:: forest_hiroba 24/05/03 17:13:36.873 - map_open:: forest_wood_cross 24/05/03 17:13:36.876 - assign: Noel 24/05/03 17:13:36.883 - assign: CM-Carrier_Carrier_x 24/05/03 17:13:36.885 - assign: CM-Carrier_Carrier_x_2 24/05/03 17:13:36.885 - assign: CM-Carrier_Carrier_x_5 24/05/03 17:13:36.885 - assign: CM-Carrier_Carrier_x_3 24/05/03 17:13:36.885 - assign: CM-Carrier_Carrier_x_4 24/05/03 17:13:36.885 - assign: ExitR_dobadoba_l 24/05/03 17:13:36.886 - assign: Breakable_dobadoba-hit 24/05/03 17:13:36.886 - assign: ExitT_satoentrance 24/05/03 17:13:36.886 - assign: ExitR_station 24/05/03 17:13:36.886 - assign: ExitL_cross_lt 24/05/03 17:13:36.886 - assign: ExitB_cross 24/05/03 17:13:36.950 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_cross 24/05/03 17:13:44.952 - map_close:: forest_wood_cross 24/05/03 17:13:44.983 - map_open:: forest_ruin_station 24/05/03 17:13:44.985 - assign: Noel 24/05/03 17:13:44.986 - assign: ExitR_station_r 24/05/03 17:13:44.986 - assign: ExitL_station 24/05/03 17:13:45.046 - assign: army_a 24/05/03 17:13:45.046 - assign: army_a1 24/05/03 17:13:45.046 - assign: army_b 24/05/03 17:13:45.046 - assign: bench__ground__ruins_station/chair.png__20.30357_15.85714 24/05/03 17:13:45.046 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station 24/05/03 17:13:49.972 - map_close:: forest_ruin_station 24/05/03 17:13:50.060 - map_open:: forest_ruin_road 24/05/03 17:13:50.064 - assign: Noel 24/05/03 17:13:50.067 - assign: ExitL_station_r 24/05/03 17:13:50.067 - assign: ExitB_ruin_road_b 24/05/03 17:13:50.067 - assign: ExitR_rhall_lb 24/05/03 17:13:50.131 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_road 24/05/03 17:13:58.259 - map_close:: forest_ruin_road 24/05/03 17:13:58.290 - 全てのマップを再構築 24/05/03 17:14:00.422 - map_open:: forest_ruin_hall 24/05/03 17:14:00.426 - assign: Noel 24/05/03 17:14:00.435 - assign: Treasure_ruin_hall 24/05/03 17:14:00.435 - assign: ExitR_rhall_rb 24/05/03 17:14:00.435 - assign: ExitL_rhall_lb 24/05/03 17:14:00.435 - assign: ExitL_geckoR 24/05/03 17:14:00.435 - assign: wood__puzzle/saisenswitch_1.png__72.60714_42.16071-mv 24/05/03 17:14:00.498 - assign: Switch_1_wood__puzzle/saisenswitch_1.png__72.60714_42.16071 24/05/03 17:14:00.498 - assign: thorn_Supply_ruin_hall 24/05/03 17:14:00.498 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_hall 24/05/03 17:14:08.205 - map_close:: forest_ruin_hall 24/05/03 17:14:08.295 - map_open:: forest_ruin_station_r 24/05/03 17:14:08.302 - assign: Noel 24/05/03 17:14:08.304 - assign: ExitL_rhall_rb 24/05/03 17:14:08.304 - assign: ExitR_rstation 24/05/03 17:14:08.366 - assign: walross 24/05/03 17:14:08.383 - assign: ostrea 24/05/03 17:14:08.387 - assign: bench__Layer__ruins_station/chair.png__25.30357_16.85714 24/05/03 17:14:08.387 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ruin_station_r 24/05/03 17:14:12.688 - map_close:: forest_ruin_station_r 24/05/03 17:14:12.775 - map_open:: forest_rwood_column 24/05/03 17:14:12.779 - assign: Noel 24/05/03 17:14:12.782 - assign: ExitR_mesher 24/05/03 17:14:12.782 - assign: ExitL_ostrr 24/05/03 17:14:12.782 - assign: ExitL_rclmn 24/05/03 17:14:12.782 - assign: ExitR_tikuwarc 24/05/03 17:14:12.782 - assign: ExitL_rstation 24/05/03 17:14:12.843 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column 24/05/03 17:14:15.045 - map_close:: forest_rwood_column 24/05/03 17:14:15.135 - map_open:: forest_athletic_thunder_wood 24/05/03 17:14:15.139 - assign: Noel 24/05/03 17:14:15.143 - assign: CM-lift_2_Carrier_rr 24/05/03 17:14:15.144 - assign: CM-lift_Carrier_2 24/05/03 17:14:15.144 - assign: CM-lift_Carrier_rb 24/05/03 17:14:15.144 - assign: Treasure_sk_guard_lariat 24/05/03 17:14:15.144 - assign: ExitR_labop 24/05/03 17:14:15.144 - assign: ExitL_tikuwarc 24/05/03 17:14:15.145 - assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv 24/05/03 17:14:15.208 - assign: pvv104_call 24/05/03 17:14:15.208 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood 24/05/03 17:14:17.338 - EV::start - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND line:0 24/05/03 17:14:17.339 - EV::end - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND 24/05/03 17:14:17.339 - EV::start - s13_1a line:0 24/05/03 17:14:24.181 - EV::end - s13_1a 24/05/03 17:14:25.801 - EV::start - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND line:0 24/05/03 17:14:25.801 - EV::end - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND 24/05/03 17:14:25.801 - EV::start - s13_1a line:0 24/05/03 17:14:26.992 - EV::end - s13_1a 24/05/03 17:14:36.861 - map_close:: forest_athletic_thunder_wood 24/05/03 17:14:36.889 - <>AutoSave 24/05/03 17:16:29.696 - map_close:: forest_ruin_station_r 24/05/03 17:16:29.788 - map_open:: forest_rwood_column 24/05/03 17:16:29.790 - assign: Noel 24/05/03 17:16:29.793 - assign: ExitR_mesher 24/05/03 17:16:29.793 - assign: ExitL_ostrr 24/05/03 17:16:29.793 - assign: ExitL_rclmn 24/05/03 17:16:29.793 - assign: ExitR_tikuwarc 24/05/03 17:16:29.793 - assign: ExitL_rstation 24/05/03 17:16:29.854 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_rwood_column 24/05/03 17:16:32.082 - map_close:: forest_rwood_column 24/05/03 17:16:32.173 - map_open:: forest_athletic_thunder_wood 24/05/03 17:16:32.175 - assign: Noel 24/05/03 17:16:32.180 - assign: CM-lift_2_Carrier_rr 24/05/03 17:16:32.180 - assign: CM-lift_Carrier_2 24/05/03 17:16:32.180 - assign: CM-lift_Carrier_rb 24/05/03 17:16:32.180 - assign: Treasure_sk_guard_lariat 24/05/03 17:16:32.180 - assign: ExitR_labop 24/05/03 17:16:32.181 - assign: ExitL_tikuwarc 24/05/03 17:16:32.181 - assign: Layer_2__puzzle/switch_once_1.png__34.42857_20.125-mv 24/05/03 17:16:32.181 - assign: CoffeeMaker 24/05/03 17:16:32.242 - assign: pvv104_call 24/05/03 17:16:32.242 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_athletic_thunder_wood 24/05/03 17:17:09.269 - EV::start - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND line:0 24/05/03 17:17:09.269 - EV::end - %M2EVENTCOMMAND__@forest_athletic_thunder_wood~pvv104_call__STAND 24/05/03 17:17:09.269 - EV::start - s13_1a line:0 24/05/03 17:17:15.310 - EV::end - s13_1a 24/05/03 17:17:17.088 - map_close:: forest_athletic_thunder_wood 24/05/03 17:17:17.190 - map_open:: forest_toylabo_pre 24/05/03 17:17:17.200 - assign: Noel 24/05/03 17:17:17.205 - assign: ExitL_labop 24/05/03 17:17:17.205 - assign: ExitR_labol 24/05/03 17:17:17.205 - assign: ExitR_entgra 24/05/03 17:17:17.206 - assign: ExitT_nusip 24/05/03 17:17:17.267 - assign: ixiacane_exc 24/05/03 17:17:17.267 - assign: ixiacane 24/05/03 17:17:17.306 - assign: grawl 24/05/03 17:17:17.306 - assign: ixiatc_0 24/05/03 17:17:17.307 - assign: ixiatc_1 24/05/03 17:17:17.307 - assign: ixiatc_2 24/05/03 17:17:17.307 - assign: ixiatc_3 24/05/03 17:17:17.307 - assign: ixiatc_4 24/05/03 17:17:17.307 - assign: swamp_Supply_nittle_G0 24/05/03 17:17:17.307 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre 24/05/03 17:17:18.962 - EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane_exc__STAND line:0 24/05/03 17:17:18.963 - EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane_exc__STAND 24/05/03 17:17:18.963 - EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane__CHECK line:0 24/05/03 17:17:18.965 - EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~ixiacane__CHECK 24/05/03 17:17:18.965 - EV::start - s13_1b line:0 24/05/03 17:17:23.171 - EV::end - s13_1b 24/05/03 17:17:23.171 - EV::start - s13_1b_grawl line:0 24/05/03 17:17:26.528 - EV::end - s13_1b_grawl 24/05/03 17:17:26.528 - EV::start - s13_1b line:26 24/05/03 17:18:11.753 - アクティブな動作物がありません: WAIT_MOVE 24/05/03 17:18:11.753 - - string: WAIT_MOVE, line: 119 24/05/03 17:18:11.753 - event: s13_1b 24/05/03 17:18:11.753 - EV::end - s13_1b 24/05/03 17:19:57.056 - EV::start - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK line:0 24/05/03 17:19:58.195 - EV::end - %M2EVENTCOMMAND__@forest_toylabo_pre~swamp_Supply_nittle_G0__CHECK 24/05/03 17:20:11.277 - map_close:: forest_toylabo_pre 24/05/03 17:20:11.311 - map_open:: forest_toylabo 24/05/03 17:20:11.317 - assign: Noel 24/05/03 17:20:11.321 - assign: ExitR_lavor 24/05/03 17:20:11.321 - assign: ExitL_labol 24/05/03 17:20:11.385 - assign: ixiatc_0 24/05/03 17:20:11.385 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo 24/05/03 17:20:14.433 - skill_difficulty_restrict is 0 24/05/03 17:20:14.433 - enemy total:7 24/05/03 17:20:14.434 - Opened summoner reader: forest_toylabo 24/05/03 17:20:15.563 - assign: SLIME_0_0 24/05/03 17:20:15.999 - assign: GOLEM_0_NM_1 24/05/03 17:20:16.435 - assign: GOLEM_0_NM_2 24/05/03 17:20:16.873 - assign: SLIME_0_3 24/05/03 17:20:17.950 - assign: GOLEM_0_NM_4 24/05/03 17:20:19.110 - assign: GOLEMTOY_BOW_5 24/05/03 17:20:29.661 - assign: GOLEM_0_6 24/05/03 17:20:41.168 - assign: GOLEM_0_7 24/05/03 17:21:02.979 - Summoner forest_toylabo is defeated 24/05/03 17:21:02.980 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 17:21:02.981 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:21:02.981 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 17:21:02.981 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:21:02.981 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:21:02.982 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:21:02.982 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 17:21:02.982 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:21:02.982 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 17:21:02.982 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:21:43.634 - map_close:: forest_toylabo 24/05/03 17:21:43.723 - map_open:: forest_burst_treasure 24/05/03 17:21:43.725 - assign: Noel 24/05/03 17:21:43.728 - assign: Treasure_burst 24/05/03 17:21:43.728 - assign: ExitT_graziab 24/05/03 17:21:43.728 - assign: ExitL_lavor 24/05/03 17:21:43.791 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure 24/05/03 17:21:47.819 - assign: NoelCane 24/05/03 17:22:11.490 - EV::start - s13_3a line:0 24/05/03 17:22:58.498 - EV::end - s13_3a 24/05/03 17:22:58.498 - EV::start - %M2EVENTCOMMAND__@forest_burst_treasure~Treasure_burst__CHECK line:24 24/05/03 17:22:58.498 - >>AutoSave 24/05/03 17:22:58.508 - EV::end - %M2EVENTCOMMAND__@forest_burst_treasure~Treasure_burst__CHECK 24/05/03 17:23:01.243 - map_close:: forest_burst_treasure 24/05/03 17:23:01.273 - map_open:: forest_toylabo 24/05/03 17:23:01.274 - assign: Noel 24/05/03 17:23:01.277 - assign: ExitR_lavor 24/05/03 17:23:01.277 - assign: ExitL_labol 24/05/03 17:23:01.340 - assign: ixiatc_0 24/05/03 17:23:01.340 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo 24/05/03 17:23:03.114 - map_close:: forest_toylabo 24/05/03 17:23:03.206 - map_open:: forest_burst_treasure 24/05/03 17:23:03.208 - assign: Noel 24/05/03 17:23:03.210 - assign: ExitT_graziab 24/05/03 17:23:03.210 - assign: ExitL_lavor 24/05/03 17:23:03.273 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_burst_treasure 24/05/03 17:23:08.766 - map_close:: forest_burst_treasure 24/05/03 17:23:08.796 - map_open:: forest_entrance_grazia 24/05/03 17:23:08.798 - assign: Noel 24/05/03 17:23:08.802 - assign: ExitB_graziab 24/05/03 17:23:08.802 - assign: ExitWR_forest2city 24/05/03 17:23:08.809 - assign: ExitT_nusie 24/05/03 17:23:08.809 - assign: ExitL_entgra 24/05/03 17:23:08.810 - assign: Nightingale 24/05/03 17:23:08.882 - assign: bench__Layer__obj/bench.png__53.58929_17.67857 24/05/03 17:23:08.882 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia 24/05/03 17:23:10.585 - EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK line:0 24/05/03 17:23:10.587 - EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK 24/05/03 17:23:10.587 - EV::start - ___Nightingale/_portal line:0 24/05/03 17:23:10.604 - ロードポイント: Line 12 24/05/03 17:23:11.300 - EV::end - ___Nightingale/_portal 24/05/03 17:23:11.300 - EV::start - ___Nightingale/t01 line:0 24/05/03 17:23:35.731 - EV::end - ___Nightingale/t01 24/05/03 17:23:35.731 - EV::start - _TSUKKOMI line:0 24/05/03 17:23:35.731 - EV::end - _TSUKKOMI 24/05/03 17:23:35.731 - EV::start - ___Nightingale/t01 line:61 24/05/03 17:23:56.022 - EV::end - ___Nightingale/t01 24/05/03 17:23:56.022 - EV::start - ___Nightingale/_portal line:26 24/05/03 17:23:59.146 - &&cmd_buy 24/05/03 17:24:38.171 - &&cmd_checkout 24/05/03 17:24:42.361 - EV::end - ___Nightingale/_portal 24/05/03 17:27:10.134 - map_close:: forest_entrance_grazia 24/05/03 17:27:10.164 - map_open:: forest_toylabo_pre 24/05/03 17:27:10.166 - assign: Noel 24/05/03 17:27:10.169 - assign: ExitL_labop 24/05/03 17:27:10.169 - assign: ExitR_labol 24/05/03 17:27:10.169 - assign: ExitR_entgra 24/05/03 17:27:10.169 - assign: ExitT_nusip 24/05/03 17:27:10.234 - assign: ixiatc_0 24/05/03 17:27:10.234 - assign: ixiatc_1 24/05/03 17:27:10.234 - assign: ixiatc_2 24/05/03 17:27:10.234 - assign: ixiatc_3 24/05/03 17:27:10.234 - assign: ixiatc_4 24/05/03 17:27:10.234 - assign: swamp_Supply_nittle_G0 24/05/03 17:27:10.234 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_toylabo_pre 24/05/03 17:27:16.970 - map_close:: forest_toylabo_pre 24/05/03 17:27:17.063 - map_open:: forest_nusi_pre 24/05/03 17:27:17.066 - assign: Noel 24/05/03 17:27:17.070 - assign: ExitR_nusi 24/05/03 17:27:17.070 - assign: ExitB_nusip 24/05/03 17:27:17.070 - assign: CoffeeMaker 24/05/03 17:27:17.135 - assign: bench__Layer__obj/bench.png__18.58928_13.67857 24/05/03 17:27:17.135 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre 24/05/03 17:27:28.843 - >>AutoSave 24/05/03 17:27:47.696 - EV::start - %BENCH_EVENT line:0 24/05/03 17:27:47.697 - EV::end - %BENCH_EVENT 24/05/03 17:27:47.697 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 17:27:47.697 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 17:27:47.697 - EV::start - %BENCH_EVENT line:3 24/05/03 17:27:47.697 - WM __whole_house に移動します... 24/05/03 17:27:49.815 - map_close:: forest_nusi_pre 24/05/03 17:27:49.967 - 全てのマップを再構築 24/05/03 17:27:51.957 - map_open:: house_noelroom 24/05/03 17:27:51.959 - assign: Noel 24/05/03 17:27:51.959 - assign: ExitD_noelroom 24/05/03 17:27:52.020 - EV::end - %BENCH_EVENT 24/05/03 17:27:52.020 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 17:27:52.022 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:27:52.022 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:27:52.022 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:27:52.022 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 17:27:52.024 - 危険度を 0 に設定 24/05/03 17:27:52.024 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:27:52.024 - EV::start - %BENCH_EVENT line:26 24/05/03 17:27:52.025 - assign: scene_memory 24/05/03 17:27:52.025 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 17:27:52.026 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 17:27:52.026 - assign: _LP_exit_Ev_costume 24/05/03 17:27:52.026 - assign: _LP_Layer_shelf 24/05/03 17:27:52.026 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 17:28:15.547 - >>AutoSave 24/05/03 17:28:15.561 - EV::end - %BENCH_EVENT 24/05/03 17:28:19.887 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 24/05/03 17:28:19.888 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK 24/05/03 17:28:19.888 - EV::start - ___House/_portal_shelf line:0 24/05/03 17:28:46.619 - EV::end - ___House/_portal_shelf 24/05/03 17:28:48.417 - >>AutoSave 24/05/03 17:28:59.678 - map_close:: house_noelroom 24/05/03 17:28:59.835 - map_open:: house_hall 24/05/03 17:28:59.842 - assign: Noel 24/05/03 17:28:59.845 - assign: ExitD_noelroom 24/05/03 17:28:59.845 - assign: ExitD_atelier 24/05/03 17:28:59.845 - assign: ExitR_hallshop 24/05/03 17:28:59.909 - assign: tilde 24/05/03 17:28:59.911 - assign: restroom 24/05/03 17:28:59.911 - assign: cooking_portal 24/05/03 17:28:59.911 - assign: _LP_attachment_WalkDecline_backdoor 24/05/03 17:28:59.911 - M2EventContainer::reload - コマンドの再読み込みを実行:house_hall 24/05/03 17:29:08.397 - EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 24/05/03 17:29:08.397 - EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK 24/05/03 17:29:08.397 - EV::start - ___House/_cooking_portal line:0 24/05/03 17:29:21.545 - EV::end - ___House/_cooking_portal 24/05/03 17:29:23.152 - EV::start - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK line:0 24/05/03 17:29:23.152 - EV::end - %M2EVENTCOMMAND__@house_hall~cooking_portal__CHECK 24/05/03 17:29:23.152 - EV::start - ___House/_cooking_portal line:0 24/05/03 17:29:24.847 - EV::end - ___House/_cooking_portal 24/05/03 17:29:29.544 - map_close:: house_hall 24/05/03 17:29:29.641 - map_open:: house_shop 24/05/03 17:29:29.643 - assign: Noel 24/05/03 17:29:29.645 - assign: ExitL_hallshop 24/05/03 17:29:29.645 - assign: ExitD_house 24/05/03 17:29:29.716 - assign: laevi 24/05/03 17:29:29.723 - assign: mobbba 24/05/03 17:29:29.729 - assign: goto_the_room 24/05/03 17:29:29.729 - M2EventContainer::reload - コマンドの再読み込みを実行:house_shop 24/05/03 17:30:35.954 - EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 24/05/03 17:30:35.954 - EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK 24/05/03 17:30:35.954 - EV::start - ___Laevi/_portal line:0 24/05/03 17:30:35.955 - ロードポイント: Line 4 24/05/03 17:30:38.810 - &&cmd_buy 24/05/03 17:30:40.254 - &&cmd_sell 24/05/03 17:31:00.309 - &&cmd_sell 24/05/03 17:31:10.031 - &&cmd_buy 24/05/03 17:31:15.801 - EV::end - ___Laevi/_portal 24/05/03 17:31:23.975 - EV::start - ___House/transfer_abort line:0 24/05/03 17:31:23.976 - EV::end - ___House/transfer_abort 24/05/03 17:31:23.976 - EV::start - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK line:5 24/05/03 17:31:24.342 - map_close:: house_shop 24/05/03 17:31:24.438 - map_open:: house_center 24/05/03 17:31:24.445 - assign: Noel 24/05/03 17:31:24.448 - assign: ExitD_ateliergarden 24/05/03 17:31:24.448 - assign: ExitD_house 24/05/03 17:31:24.448 - assign: ExitL_barn 24/05/03 17:31:24.448 - assign: ExitR_center 24/05/03 17:31:24.517 - DEBUG:: 0 24/05/03 17:31:24.517 - - string: DEBUG $_noel_defeated, line: 5 24/05/03 17:31:24.518 - assign: mobgirl 24/05/03 17:31:24.518 - assign: mobsrng 24/05/03 17:31:24.518 - assign: _LP_EV_Ev_board 24/05/03 17:31:24.518 - assign: _LP_bg_door_LP_backdoor 24/05/03 17:31:24.518 - M2EventContainer::reload - コマンドの再読み込みを実行:house_center 24/05/03 17:31:24.957 - EV::end - %M2EVENTCOMMAND__@house_shop~ExitD_house__CHECK 24/05/03 17:39:35.313 - map_close:: house_center 24/05/03 17:39:35.412 - map_open:: house_road 24/05/03 17:39:35.416 - assign: Noel 24/05/03 17:39:35.418 - assign: ExitWR_forest2home 24/05/03 17:39:35.418 - assign: ExitL_center 24/05/03 17:39:35.491 - assign: _backdoor_portal 24/05/03 17:39:35.492 - assign: eihi 24/05/03 17:39:35.492 - assign: _LP_decorate_Ev_board 24/05/03 17:39:35.492 - assign: _LP_decorate_Ev_Reset_L2R 24/05/03 17:39:35.492 - assign: _LP_decorate_Ev_Reset_R2L 24/05/03 17:39:35.492 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 17:39:35.492 - M2EventContainer::reload - コマンドの再読み込みを実行:house_road 24/05/03 17:39:36.517 - EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND line:0 24/05/03 17:39:36.517 - EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_L2R__STAND 24/05/03 17:39:36.517 - EV::start - m2d_house_footbell line:0 24/05/03 17:39:36.518 - EV::end - m2d_house_footbell 24/05/03 17:39:40.673 - EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND line:0 24/05/03 17:39:40.674 - EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__STAND 24/05/03 17:39:40.674 - EV::start - m2d_house_footbell line:0 24/05/03 17:39:40.674 - EV::end - m2d_house_footbell 24/05/03 17:39:45.886 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 17:39:45.887 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 17:39:45.887 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 24/05/03 17:39:45.887 - WM __whole_forest に移動します... 24/05/03 17:39:45.904 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:39:45.904 - EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 24/05/03 17:39:45.904 - EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD 24/05/03 17:39:45.904 - EV::start - _mod_bgm_start line:0 24/05/03 17:39:45.904 - EV::end - _mod_bgm_start 24/05/03 17:39:45.904 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 24/05/03 17:39:46.191 - map_close:: house_road 24/05/03 17:39:46.287 - 全てのマップを再構築 24/05/03 17:39:48.355 - map_open:: forest_ahletic_home_thorn 24/05/03 17:39:48.360 - assign: Noel 24/05/03 17:39:48.363 - assign: ExitR_home_thorn 24/05/03 17:39:48.363 - assign: ExitB_thorn_b 24/05/03 17:39:48.363 - assign: Breakable_thorn_home_b-hit 24/05/03 17:39:48.363 - assign: ExitB_thorn_home_grind 24/05/03 17:39:48.363 - assign: ExitWL_forest2home 24/05/03 17:39:48.427 - assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 24/05/03 17:39:48.427 - assign: _LP_obj_Ev_board 24/05/03 17:39:48.427 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn 24/05/03 17:39:48.462 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:39:48.462 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 17:39:48.464 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:39:48.464 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:39:48.465 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:39:48.465 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 17:39:48.465 - 危険度を 0 に設定 24/05/03 17:39:48.465 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:39:48.465 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 24/05/03 17:39:48.465 - 危険度を 0 に設定 24/05/03 17:39:48.847 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:39:51.232 - >>AutoSave 24/05/03 17:40:03.626 - EV::start - %BENCH_EVENT line:0 24/05/03 17:40:03.627 - EV::end - %BENCH_EVENT 24/05/03 17:40:03.627 - EV::start - __M2D_FASTTRAVEL_PRE line:0 24/05/03 17:40:03.627 - EV::end - __M2D_FASTTRAVEL_PRE 24/05/03 17:40:03.627 - EV::start - %BENCH_EVENT line:4 24/05/03 17:40:05.218 - map_close:: forest_ahletic_home_thorn 24/05/03 17:40:05.427 - map_open:: forest_nusi_pre 24/05/03 17:40:05.445 - assign: Noel 24/05/03 17:40:05.449 - assign: ExitR_nusi 24/05/03 17:40:05.449 - assign: ExitB_nusip 24/05/03 17:40:05.513 - assign: bench__Layer__obj/bench.png__18.58928_13.67857 24/05/03 17:40:05.513 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_pre 24/05/03 17:40:06.217 - >>AutoSave 24/05/03 17:40:06.223 - EV::end - %BENCH_EVENT 24/05/03 17:40:06.223 - EV::start - __M2D_FASTTRAVEL_AFTER line:0 24/05/03 17:40:06.223 - EV::end - __M2D_FASTTRAVEL_AFTER 24/05/03 17:40:21.886 - map_close:: forest_nusi_pre 24/05/03 17:40:22.003 - map_open:: forest_nusi_coroseum 24/05/03 17:40:22.008 - assign: Noel 24/05/03 17:40:22.011 - assign: ExitR_nusir 24/05/03 17:40:22.011 - assign: ExitL_nusi 24/05/03 17:40:22.076 - assign: ixia 24/05/03 17:40:22.111 - EVC の特殊コマンド PRE_LOAD として登録します。 24/05/03 17:40:22.111 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 17:40:22.112 - assign: cam_left 24/05/03 17:40:22.112 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum 24/05/03 17:40:22.147 - EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_LOAD line:0 24/05/03 17:40:22.149 - EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_LOAD 24/05/03 17:40:22.149 - EV::start - s13_preload_boss line:0 24/05/03 17:40:22.167 - SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定 24/05/03 17:40:22.167 - OPEN SUMMONER FROM EVENT! 24/05/03 17:40:22.167 - skill_difficulty_restrict is 0 24/05/03 17:40:22.168 - enemy total:1 (follower: 12) 24/05/03 17:40:22.169 - assign: BOSS_NUSI_0_0 24/05/03 17:40:22.172 - assign: BOSS_NUSI_CAGE_1 24/05/03 17:40:22.248 - assign: BOSS_NUSI_TENTACLE_2 24/05/03 17:40:22.249 - assign: BOSS_NUSI_TENTACLE_3 24/05/03 17:40:22.249 - assign: BOSS_NUSI_TENTACLE_4 24/05/03 17:40:22.249 - assign: BOSS_NUSI_TENTACLE_5 24/05/03 17:40:22.249 - assign: BOSS_NUSI_TENTACLE_6 24/05/03 17:40:22.250 - Opened summoner reader: forest_nusi_coroseum 24/05/03 17:40:22.250 - assign: IxiaPVV104 24/05/03 17:40:22.265 - EV::end - s13_preload_boss 24/05/03 17:40:22.265 - EV::start - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND line:35 24/05/03 17:40:22.456 - EV::end - %M2EVENTCOMMAND__@forest_nusi_pre~ExitR_nusi__STAND 24/05/03 17:40:22.456 - EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__LOAD_ONCE line:0 24/05/03 17:40:22.457 - EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__LOAD_ONCE 24/05/03 17:40:22.457 - EV::start - s13_load_ixia line:0 24/05/03 17:40:22.458 - ロードポイント: Line 25 24/05/03 17:40:47.458 - ロードポイント: Line 143 24/05/03 17:41:06.232 - SUMMONER_TYPE (act:True) タイプを 15 => 11 に設定 24/05/03 17:41:09.434 - EV::end - s13_load_ixia 24/05/03 17:41:16.377 - SUMMONER_TYPE (act:True) タイプを 11 => MAIN に設定 24/05/03 17:41:17.258 - assign: NoelCane 24/05/03 17:41:30.255 - Summoner forest_nusi_coroseum is defeated 24/05/03 17:41:30.256 - EV::start - __M2D_DEFEAT_SUMMONER line:0 24/05/03 17:41:30.256 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:41:30.257 - EV::start - __M2D_FINISH_SUMMONER line:0 24/05/03 17:41:30.257 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:41:30.257 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:41:30.258 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:41:30.258 - EV::start - __M2D_FINISH_SUMMONER line:11 24/05/03 17:41:30.258 - EV::end - __M2D_FINISH_SUMMONER 24/05/03 17:41:30.258 - EV::start - __M2D_DEFEAT_SUMMONER line:13 24/05/03 17:41:36.481 - EV::end - __M2D_DEFEAT_SUMMONER 24/05/03 17:41:36.481 - EV::start - s13_4a line:0 24/05/03 17:41:47.237 - EV::end - s13_4a 24/05/03 17:41:47.237 - EV::start - s13_4b line:0 24/05/03 17:42:25.143 - EV::end - s13_4b 24/05/03 17:42:25.143 - EV::start - _TSUKKOMI line:0 24/05/03 17:42:25.143 - EV::end - _TSUKKOMI 24/05/03 17:42:25.143 - EV::start - s13_4b line:108 24/05/03 17:42:37.942 - EV::end - s13_4b 24/05/03 17:42:37.942 - EV::start - s13_4a line:49 24/05/03 17:42:38.113 - EV::end - s13_4a 24/05/03 17:42:38.113 - assign: ixiadoll 24/05/03 17:42:38.113 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_coroseum 24/05/03 17:42:55.292 - EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_UNLOAD line:0 24/05/03 17:42:55.292 - EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ixia__PRE_UNLOAD 24/05/03 17:42:55.292 - EV::start - %M2EVENTCOMMAND__@forest_nusi_coroseum~ExitR_nusir__STAND line:5 24/05/03 17:42:55.527 - map_close:: forest_nusi_coroseum 24/05/03 17:42:55.625 - map_open:: forest_nusi_right 24/05/03 17:42:55.626 - assign: Noel 24/05/03 17:42:55.627 - assign: ExitL_nusipuzzle 24/05/03 17:42:55.633 - assign: Breakable_nusir_final-hit 24/05/03 17:42:55.634 - assign: ExitL_nusir 24/05/03 17:42:55.634 - assign: ExitB_nusie 24/05/03 17:42:55.700 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_nusi_right 24/05/03 17:42:56.118 - EV::end - %M2EVENTCOMMAND__@forest_nusi_coroseum~ExitR_nusir__STAND 24/05/03 17:43:06.182 - map_close:: forest_nusi_right 24/05/03 17:43:06.214 - map_open:: forest_entrance_grazia 24/05/03 17:43:06.216 - assign: Noel 24/05/03 17:43:06.219 - assign: ExitB_graziab 24/05/03 17:43:06.219 - assign: ExitWR_forest2city 24/05/03 17:43:06.219 - assign: ExitT_nusie 24/05/03 17:43:06.219 - assign: ExitL_entgra 24/05/03 17:43:06.283 - assign: bench__Layer__obj/bench.png__53.58929_17.67857 24/05/03 17:43:06.283 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia 24/05/03 17:43:08.272 - >>AutoSave 24/05/03 17:43:13.629 - >>Saved SVD To: 2 24/05/03 17:43:13.635 - saved 24/05/03 17:43:21.842 - EV::start - %BENCH_EVENT line:0 24/05/03 17:43:21.843 - EV::end - %BENCH_EVENT 24/05/03 17:43:21.843 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 17:43:21.843 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 17:43:21.843 - EV::start - %BENCH_EVENT line:3 24/05/03 17:43:21.843 - WM __whole_house に移動します... 24/05/03 17:43:25.610 - map_close:: forest_entrance_grazia 24/05/03 17:43:25.765 - 全てのマップを再構築 24/05/03 17:43:27.805 - map_open:: house_noelroom 24/05/03 17:43:27.807 - assign: Noel 24/05/03 17:43:27.807 - assign: ExitD_noelroom 24/05/03 17:43:27.871 - EV::end - %BENCH_EVENT 24/05/03 17:43:27.871 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 17:43:27.872 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:43:27.872 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:43:27.873 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:43:27.873 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 17:43:27.874 - 危険度を 0 に設定 24/05/03 17:43:27.874 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:43:27.874 - EV::start - %BENCH_EVENT line:26 24/05/03 17:43:27.876 - assign: scene_memory 24/05/03 17:43:27.876 - assign: ixiadoll 24/05/03 17:43:27.911 - assign: _LP_exit_WalkDecline_backdoor 24/05/03 17:43:27.911 - assign: bench__mobir__noelroom/noelbed.png__15.67857_17.42857 24/05/03 17:43:27.911 - assign: _LP_exit_Ev_costume 24/05/03 17:43:27.911 - assign: _LP_Layer_shelf 24/05/03 17:43:27.911 - M2EventContainer::reload - コマンドの再読み込みを実行:house_noelroom 24/05/03 17:43:32.931 - >>AutoSave 24/05/03 17:43:32.948 - EV::end - %BENCH_EVENT 24/05/03 17:43:35.527 - >>AutoSave 24/05/03 17:43:43.351 - >>Saved SVD To: 2 24/05/03 17:43:43.357 - saved 24/05/03 17:43:47.823 - EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK line:0 24/05/03 17:43:47.823 - EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_WalkDecline_backdoor__CHECK 24/05/03 17:43:47.823 - EV::start - ___House/_backdoor_portal line:0 24/05/03 17:43:47.824 - EV::end - ___House/_backdoor_portal 24/05/03 17:43:47.824 - EV::start - ___House/__backdoor_def line:0 24/05/03 17:43:47.825 - EV::end - ___House/__backdoor_def 24/05/03 17:43:47.825 - EV::start - ___House/_backdoor_portal line:3 24/05/03 17:43:50.390 - EV::end - ___House/_backdoor_portal 24/05/03 17:43:50.390 - EV::start - ___House/__backdoor_def line:0 24/05/03 17:43:50.390 - EV::end - ___House/__backdoor_def 24/05/03 17:43:50.390 - EV::start - ___House/_backdoor_portal line:71 24/05/03 17:43:50.444 - map_close:: house_noelroom 24/05/03 17:43:50.560 - map_open:: house_road 24/05/03 17:43:50.563 - assign: Noel 24/05/03 17:43:50.566 - assign: ExitWR_forest2home 24/05/03 17:43:50.566 - assign: ExitL_center 24/05/03 17:43:50.642 - assign: _backdoor_portal 24/05/03 17:43:50.642 - assign: eihi 24/05/03 17:43:50.647 - assign: _LP_decorate_Ev_board 24/05/03 17:43:50.647 - assign: _LP_decorate_Ev_Reset_L2R 24/05/03 17:43:50.647 - assign: _LP_decorate_Ev_Reset_R2L 24/05/03 17:43:50.647 - EVC の特殊コマンド PRE_UNLOAD として登録します。 24/05/03 17:43:50.647 - M2EventContainer::reload - コマンドの再読み込みを実行:house_road 24/05/03 17:43:51.018 - EV::end - ___House/_backdoor_portal 24/05/03 17:43:52.214 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 17:43:52.215 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 17:43:52.215 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:3 24/05/03 17:43:52.215 - WM __whole_forest に移動します... 24/05/03 17:43:52.231 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:43:52.231 - EV::start - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD line:0 24/05/03 17:43:52.231 - EV::end - %M2EVENTCOMMAND__@house_road~_LP_decorate_Ev_Reset_R2L__PRE_UNLOAD 24/05/03 17:43:52.231 - EV::start - _mod_bgm_start line:0 24/05/03 17:43:52.231 - EV::end - _mod_bgm_start 24/05/03 17:43:52.231 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:18 24/05/03 17:43:52.554 - map_close:: house_road 24/05/03 17:43:52.589 - 全てのマップを再構築 24/05/03 17:43:54.599 - map_open:: forest_ahletic_home_thorn 24/05/03 17:43:54.604 - assign: Noel 24/05/03 17:43:54.607 - assign: ExitR_home_thorn 24/05/03 17:43:54.607 - assign: ExitB_thorn_b 24/05/03 17:43:54.607 - assign: Breakable_thorn_home_b-hit 24/05/03 17:43:54.608 - assign: ExitB_thorn_home_grind 24/05/03 17:43:54.608 - assign: ExitWL_forest2home 24/05/03 17:43:54.680 - assign: bench__bridge_p102_bench__obj/bench.png__15.58929_14.67857 24/05/03 17:43:54.680 - assign: _LP_obj_Ev_board 24/05/03 17:43:54.680 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_ahletic_home_thorn 24/05/03 17:43:54.716 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:43:54.717 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 17:43:54.718 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:43:54.718 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 17:43:54.719 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 17:43:54.719 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 17:43:54.719 - 危険度を 0 に設定 24/05/03 17:43:54.719 - EV::end - __M2D_FLUSHED_AREA 24/05/03 17:43:54.719 - EV::start - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK line:71 24/05/03 17:43:54.719 - 危険度を 0 に設定 24/05/03 17:43:55.100 - EV::end - %M2EVENTCOMMAND__@house_road~ExitWR_forest2home__CHECK 24/05/03 17:43:57.047 - >>AutoSave 24/05/03 17:44:08.367 - EV::start - %BENCH_EVENT line:0 24/05/03 17:44:08.368 - EV::end - %BENCH_EVENT 24/05/03 17:44:08.368 - EV::start - __M2D_FASTTRAVEL_PRE line:0 24/05/03 17:44:08.368 - EV::end - __M2D_FASTTRAVEL_PRE 24/05/03 17:44:08.368 - EV::start - %BENCH_EVENT line:4 24/05/03 17:44:09.947 - map_close:: forest_ahletic_home_thorn 24/05/03 17:44:10.045 - map_open:: forest_entrance_grazia 24/05/03 17:44:10.047 - assign: Noel 24/05/03 17:44:10.050 - assign: ExitB_graziab 24/05/03 17:44:10.050 - assign: ExitWR_forest2city 24/05/03 17:44:10.050 - assign: ExitT_nusie 24/05/03 17:44:10.050 - assign: ExitL_entgra 24/05/03 17:44:10.050 - assign: Nightingale 24/05/03 17:44:10.122 - assign: bench__Layer__obj/bench.png__53.58929_17.67857 24/05/03 17:44:10.122 - M2EventContainer::reload - コマンドの再読み込みを実行:forest_entrance_grazia 24/05/03 17:44:10.828 - >>AutoSave 24/05/03 17:44:10.834 - EV::end - %BENCH_EVENT 24/05/03 17:44:10.834 - EV::start - __M2D_FASTTRAVEL_AFTER line:0 24/05/03 17:44:10.835 - EV::end - __M2D_FASTTRAVEL_AFTER 24/05/03 17:44:16.501 - EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK line:0 24/05/03 17:44:16.501 - EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~Nightingale__TALK 24/05/03 17:44:16.501 - EV::start - ___Nightingale/_portal line:0 24/05/03 17:44:16.520 - ロードポイント: Line 12 24/05/03 17:44:19.126 - EV::end - ___Nightingale/_portal 24/05/03 17:44:24.230 - >>AutoSave 24/05/03 18:03:02.354 - >>AutoSave 24/05/03 18:03:07.314 - >>Saved SVD To: 2 24/05/03 18:03:07.320 - saved 24/05/03 18:03:19.972 - 全てのマップを再構築 24/05/03 18:03:20.037 - SCENE TITLE AWAKEN 24/05/03 18:03:20.204 - オプションの読み込みを開始 24/05/03 18:05:44.981 - title scene disposed 24/05/03 18:05:44.982 - SCENE GAME AWAKEN 24/05/03 18:05:45.428 - EV::start - __INITG line:0 24/05/03 18:05:45.429 - EV::end - __INITG 24/05/03 18:05:45.802 - <>Saved SVD To: 3 24/05/03 18:05:54.020 - saved 24/05/03 18:06:52.307 - EV::start - __M2D_GOOUT_OTHER_AREA line:0 24/05/03 18:06:52.308 - EV::end - __M2D_GOOUT_OTHER_AREA 24/05/03 18:06:52.308 - EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:3 24/05/03 18:06:52.308 - WM __whole_city に移動します... 24/05/03 18:06:55.894 - map_close:: forest_entrance_grazia 24/05/03 18:06:56.061 - 全てのマップを再構築 24/05/03 18:06:57.929 - map_open:: city_entrance_left 24/05/03 18:06:57.945 - assign: Noel // ====================== NullReferenceException m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.reentryLayerAfter (System.Boolean lay_chip_arrangeable, System.Boolean on_middle_layer_reentry) (at :0) m2d.M2MapLayer.reentryAllChips (m2d.MdMap MdB, m2d.MdMap MdG, m2d.MdMap MdT, m2d.MdMap MdL, m2d.MdMap MdTT, m2d.M2Puts[]& ARedrawing, System.Int32& redrawing_cnt) (at :0) m2d.Map2d.reentryAllChipsForOneLayer (m2d.Map2d Mp, m2d.M2MapLayer Lay) (at :0) m2d.Map2d.reentryAllChips () (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.Map2d.initAction (System.Boolean do_init_action_pre) (at :0) m2d.Map2d.assignMover (m2d.M2Mover Mov, System.Boolean set_parent_gameobject) (at :0) m2d.M2DBase.EvacuateCoreMover (System.Collections.Generic.List`1[T] AEvacuated) (at :0) nel.NelM2DBase.changeMap (m2d.Map2d M) (at :0) m2d.M2DBase.loadMapAsyncFinalize (m2d.Map2d Mp_Next) (at :0) nel.NelM2DBase.loadMapAsyncFinalize (m2d.Map2d Mp_Next) (at :0) m2d.M2DBase.loadMapAsync () (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D // ====================== 24/05/03 18:06:58.037 - assign: ExitWL_forest2city 24/05/03 18:06:58.037 - assign: ExitR_entranceL 24/05/03 18:06:58.038 - assign: ExitB_eL2BL 24/05/03 18:06:58.039 - assign: ExitR_entranceLB 24/05/03 18:06:58.041 - assign: restroom 24/05/03 18:06:58.041 - assign: stopper 24/05/03 18:06:58.041 - assign: army_0 24/05/03 18:06:58.049 - assign: army_3 24/05/03 18:06:58.049 - assign: engineer_1 24/05/03 18:06:58.049 - assign: engineer_0 24/05/03 18:06:58.049 - assign: bench__lift__obj/bench_wide.png__21.375_32.82143 24/05/03 18:06:58.049 - M2EventContainer::reload - コマンドの再読み込みを実行:city_entrance_left // ====================== NullReferenceException XX.BLIT.RenderToGLImmediate001 (XX.MeshDrawer Md, System.Int32 tri_max, System.Int32 sub_mesh, System.Boolean setpass, System.Boolean call_begin, XX.MProperty Mpb) (at :0) m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.simplifyExecution (m2d.M2SubMap SM) (at :0) m2d.M2MeshContainer.fineActivateState (m2d.M2SubMap SM, System.Boolean deleting) (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.M2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.NelM2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== - string: #MS_ % ${{{/QUOTE_0000/}}}, line: 48 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== event: %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== - string: #MS_ % ${{{/QUOTE_0000/}}} , line: 50 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== event: %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== 24/05/03 18:06:58.077 - EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK 24/05/03 18:06:58.077 - EV::start - __M2D_FLUSHED_AREA line:0 24/05/03 18:06:58.078 - EV::end - __M2D_FLUSHED_AREA 24/05/03 18:06:58.078 - EV::start - __M2D_FLUSHED_PUPPETNPC line:0 24/05/03 18:06:58.078 - EV::end - __M2D_FLUSHED_PUPPETNPC 24/05/03 18:06:58.078 - EV::start - __M2D_FLUSHED_AREA line:23 24/05/03 18:06:58.080 - EV::end - __M2D_FLUSHED_AREA 24/05/03 18:06:58.080 - EV::start - 105/m00_entrance_00 line:0 // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== - string: #MS ${{{/QUOTE_0000/}}}, line: 10 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== event: 105/m00_entrance_00 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== NullReferenceException XX.BLIT.RenderToGLImmediate001 (XX.MeshDrawer Md, System.Int32 tri_max, System.Int32 sub_mesh, System.Boolean setpass, System.Boolean call_begin, XX.MProperty Mpb) (at :0) m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.simplifyExecution (m2d.M2SubMap SM) (at :0) m2d.M2MeshContainer.fineActivateState (m2d.M2SubMap SM, System.Boolean deleting) (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.M2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.NelM2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== 24/05/03 18:07:13.518 - EV::end - 105/m00_entrance_00 24/05/03 18:07:13.518 - EV::start - __M2D_FLUSHED_AREA line:41 24/05/03 18:07:13.518 - 危険度を 0 に設定 24/05/03 18:07:13.518 - EV::end - __M2D_FLUSHED_AREA 24/05/03 18:07:13.518 - EV::start - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK line:52 24/05/03 18:07:13.518 - アクティブな動作物がありません: WAIT_MOVE 24/05/03 18:07:13.518 - - string: WAIT_MOVE, line: 54 24/05/03 18:07:13.518 - event: %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== - string: PR_KEY_SIMULATE L 0, line: 64 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== event: %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== - string: PR_KEY_SIMULATE R 0, line: 65 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== event: %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== M2EventCommand.EvMV が M2Attackable ではない Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== - string: MV_CURE 0 0 1, line: 66 Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== event: %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK Error Closure: IN-Runner => M2D => runPost 4 => P4 // ====================== 24/05/03 18:07:13.519 - EV::end - %M2EVENTCOMMAND__@forest_entrance_grazia~ExitWR_forest2city__CHECK // ====================== NullReferenceException XX.BLIT.RenderToGLImmediate001 (XX.MeshDrawer Md, System.Int32 tri_max, System.Int32 sub_mesh, System.Boolean setpass, System.Boolean call_begin, XX.MProperty Mpb) (at :0) m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.simplifyExecution (m2d.M2SubMap SM) (at :0) m2d.M2MeshContainer.fineActivateState (m2d.M2SubMap SM, System.Boolean deleting) (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.M2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.NelM2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D => runPost 4 => P4 // ======================