error detected: 000000 Version: 0.25a @Win Microsoft Windows NT 10.0.22631.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 V-Sync enabled DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill Noel ポーズ数: 294 / 服ビリポーズ数:159/ イメージ数: 0 title scene disposed Load Event Lang: zh-cn Current TX Family: zh-cn SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG Load Event Lang: zh-cn Current TX Family: zh-cn EV::start - __INITG line:0 EV::end - __INITG EV::start - __INITM2D line:0 EV::end - __INITM2D map_open:: forest_secret_lake assign: Noel assign: Breakable_slake-hit assign: ExitR_secr_in assign: ExitT_secr EV::start - __INITNEWGAME line:0 EV::end - __INITNEWGAME assign: s00_0a assign: Object_Supply_water M2EventContainer::reload - コマンドの再読み込みを実行:forest_secret_lake EV::start - %M2EVENTCOMMAND__@forest_secret_lake~s00_0a__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_secret_lake~s00_0a__LOAD_ONCE EV::start - s00_0a line:0 危険度を 3 に設定 EV::end - s00_0a map_close:: forest_secret_lake map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: s00_1b assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 EV::start - %M2EVENTCOMMAND__@forest_01~s00_1b__LOAD_ONCE line:0 EV::end - %M2EVENTCOMMAND__@forest_01~s00_1b__LOAD_ONCE EV::start - s00_1b line:0 EV::end - s00_1b EV::start - s00_1a_trauma line:0 EV::end - s00_1a_trauma EV::start - ___Other/trauma line:0 危険度を 6 に設定 EV::end - ___Other/trauma EV::start - s00_1a_trauma line:2 EV::end - s00_1a_trauma EV::start - s00_1b line:17 EV::end - s00_1b assign: s00_5a assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE line:0 SUMMONER_TYPE (act:False) タイプを MAIN => 15 に設定 OPEN SUMMONER FROM EVENT! skill_difficulty_restrict is 2 enemy total:1 assign: SLIME_TUTORIAL_0 Opened summoner reader: forest_tutorial EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__LOAD_ONCE EV::start - %M2EVENTCOMMAND__@forest_01~s00_5a__STAND line:0 EV::end - %M2EVENTCOMMAND__@forest_01~s00_5a__STAND EV::start - s00_5a line:0 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 28 event: s00_5a SUMMONER_TYPE (act:True) タイプを 15 => 11 に設定 SUMMONER_TYPE (act:True) タイプを 11 => NO_REVERT に設定 EV::end - s00_5a Summoner forest_tutorial is defeated EV::start - __M2D_DEFEAT_SUMMONER line:0 EV::end - __M2D_DEFEAT_SUMMONER EV::start - __M2D_FINISH_SUMMONER line:0 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_FLUSHED_PUPPETNPC line:0 EV::end - __M2D_FLUSHED_PUPPETNPC EV::start - __M2D_FINISH_SUMMONER line:11 EV::end - __M2D_FINISH_SUMMONER EV::start - __M2D_DEFEAT_SUMMONER line:13 EV::end - __M2D_DEFEAT_SUMMONER EV::start - s00_5b line:0 EV::end - s00_5b EV::start - s00_5d line:0 EV::end - s00_5d EV::start - ___Other/swin line:0 EV::end - ___Other/swin EV::start - s00_5d line:5 EV::end - s00_5d EV::start - s00_5b line:37 EV::end - s00_5b map_close:: forest_01 map_open:: forest_wood_slash assign: Noel assign: ExitT_windc assign: ExitR_hirobat assign: ExitL_slash01 assign: s00_4a assign: Layer_Supply_onion_G0 assign: _LP_Ev_Ev_board M2EventContainer::reload - コマンドの再読み込みを実行:forest_wood_slash map_close:: forest_wood_slash map_open:: forest_01 assign: Noel assign: ExitL_mush_01 assign: ExitR_slash01 assign: ExitT_tttb assign: ExitB_secr assign: bench__obj__obj/bench.png__33.41071_13.67857 M2EventContainer::reload - コマンドの再読み込みを実行:forest_01 全てのマップを再構築