error detected: 001351 Version: 0.25a @Win Microsoft Windows NT 10.0.19045.0 // ====================== SCENE TITLE AWAKEN active debugger on Load Event Lang: zh-cn オプションの読み込みを開始 オプションの読み込みを開始 V-Sync enabled DOJO ポーズの指定先が存在しない: [noel_dojo].noeldrill Noel ポーズ数: 294 / 服ビリポーズ数:159/ イメージ数: 0 title scene disposed Load Event Lang: zh-tc Current TX Family: zh-tc SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG <>AutoSave EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_exit_Ev_costume__CHECK EV::start - ___House/_costume_portal line:0 EV::end - ___House/_costume_portal EV::start - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_noelroom~_LP_Layer_shelf__CHECK EV::start - ___House/_portal_shelf line:0 EV::end - ___House/_portal_shelf map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 37 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:38 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:348 EV::end - ___House/_restroom_portal EV::start - ___House/noelhouse_restroom line:52 EV::end - ___House/noelhouse_restroom EV::start - %M2EVENTCOMMAND__@house_hall~restroom__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~restroom__CHECK EV::start - ___House/noelhouse_restroom line:0 EV::end - ___House/noelhouse_restroom EV::start - ___House/_restroom_portal line:0 ロードポイント: Line 37 EV::end - ___House/_restroom_portal EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - ___House/_restroom_portal line:38 ロードポイント: Line 42 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:110 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:244 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_picture_def line:0 EV::end - ___House/_restroom_picture_def EV::start - ___House/_restroom_portal line:244 EV::end - ___House/_restroom_portal EV::start - ___House/_restroom_deactivate_check line:0 EV::end - ___House/_restroom_deactivate_check EV::start - ___House/_restroom_portal line:173 EV::end - ___House/_restroom_portal EV::start - s10_3a line:0 EV::end - s10_3a EV::start - _PIIN line:0 EV::end - _PIIN EV::start - s10_3a line:17 EV::end - s10_3a EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - s10_3a line:57 EV::end - s10_3a EV::start - ___Other/still line:0 EV::end - ___Other/still EV::start - s10_3a line:104 EV::end - s10_3a EV::start - ___House/noelhouse_restroom line:52 アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 54 event: ___House/noelhouse_restroom EV::end - ___House/noelhouse_restroom 全てのマップを再構築 SCENE TITLE AWAKEN オプションの読み込みを開始 title scene disposed Load Event Lang: zh-tc Current TX Family: zh-tc SCENE GAME AWAKEN EV::start - __INITG line:0 EV::end - __INITG <>AutoSave map_close:: house_noelroom map_open:: house_hall assign: Noel assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall EV::start - %M2EVENTCOMMAND__@house_hall~tilde__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~tilde__TALK EV::start - ___Tilde/_portal line:0 ロードポイント: Line 5 EV::end - ___Tilde/_portal EV::start - ___Tilde/d_talk_stomach line:0 EV::end - ___Tilde/d_talk_stomach EV::start - ___Tilde/_portal line:61 EV::end - ___Tilde/_portal EV::start - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_hall~_LP_attachment_WalkDecline_backdoor__CHECK EV::start - ___House/_backdoor_portal line:0 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:3 EV::end - ___House/_backdoor_portal EV::start - ___House/__backdoor_def line:0 EV::end - ___House/__backdoor_def EV::start - ___House/_backdoor_portal line:71 map_close:: house_hall map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center DEBUG:: 0 - string: DEBUG $_noel_defeated, line: 5 assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center EV::end - ___House/_backdoor_portal map_close:: house_center map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: Breakable_cave2well-hit assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_cliff assign: Noel assign: ExitR_cliffcave assign: ExitB_lake assign: ExitR_housecliff assign: grave_0 assign: grave_1 assign: grave_2 M2EventContainer::reload - コマンドの再読み込みを実行:house_cliff EV::start - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK line:0 EV::end - %M2EVENTCOMMAND__@house_cliff~grave_2__CHECK EV::start - ___House/grave_2 line:0 EV::end - ___House/grave_2 map_close:: house_cliff map_open:: house_barn assign: Noel assign: magic_killer_Ev_p1_matoate_PuzzBarrier_center_100 assign: Breakable_cave2well-hit assign: ExitB_cave2well assign: ExitL_housecliff assign: ExitR_barn assign: -slimedecoy-1 assign: -slimedecoy-2 assign: bench__Layer_2__obj/bench_wide.png__38.375_22.82143 M2EventContainer::reload - コマンドの再読み込みを実行:house_barn map_close:: house_barn map_open:: house_center assign: Noel assign: ExitD_ateliergarden assign: ExitD_house assign: ExitL_barn assign: ExitR_center DEBUG:: 0 - string: DEBUG $_noel_defeated, line: 5 assign: mobgirl assign: mobsrng assign: _LP_EV_Ev_board assign: _LP_bg_door_LP_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_center map_close:: house_center map_open:: house_shop assign: Noel assign: ExitL_hallshop assign: ExitD_house assign: laevi assign: mobbba assign: goto_the_room M2EventContainer::reload - コマンドの再読み込みを実行:house_shop EV::start - %M2EVENTCOMMAND__@house_shop~mobbba__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~mobbba__TALK EV::start - s10_4c_bba line:0 EV::end - s10_4c_bba EV::start - %M2EVENTCOMMAND__@house_shop~laevi__TALK line:0 EV::end - %M2EVENTCOMMAND__@house_shop~laevi__TALK EV::start - ___Laevi/_portal line:0 ロードポイント: Line 4 EV::end - ___Laevi/_portal EV::start - ___Laevi/v_talk_homeroad line:0 EV::end - ___Laevi/v_talk_homeroad EV::start - _TSUKKOMI line:0 EV::end - _TSUKKOMI EV::start - ___Laevi/v_talk_homeroad line:36 EV::end - ___Laevi/v_talk_homeroad EV::start - ___Laevi/_portal line:100 EV::end - ___Laevi/_portal map_close:: house_shop map_open:: house_hall assign: Noel // ====================== NullReferenceException m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.reentryLayerAfter (System.Boolean lay_chip_arrangeable, System.Boolean on_middle_layer_reentry) (at :0) m2d.M2MapLayer.reentryAllChips (m2d.MdMap MdB, m2d.MdMap MdG, m2d.MdMap MdT, m2d.MdMap MdL, m2d.MdMap MdTT, m2d.M2Puts[]& ARedrawing, System.Int32& redrawing_cnt) (at :0) m2d.Map2d.reentryAllChipsForOneLayer (m2d.Map2d Mp, m2d.M2MapLayer Lay) (at :0) m2d.Map2d.reentryAllChips () (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.Map2d.initAction (System.Boolean do_init_action_pre) (at :0) m2d.Map2d.assignMover (m2d.M2Mover Mov, System.Boolean set_parent_gameobject) (at :0) m2d.M2DBase.EvacuateCoreMover (System.Collections.Generic.List`1[T] AEvacuated) (at :0) nel.NelM2DBase.changeMap (m2d.Map2d M) (at :0) m2d.M2DBase.loadMapAsyncFinalize (m2d.Map2d Mp_Next) (at :0) nel.NelM2DBase.loadMapAsyncFinalize (m2d.Map2d Mp_Next) (at :0) m2d.M2DBase.loadMapAsync () (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D // ====================== assign: ExitD_noelroom assign: ExitD_atelier assign: ExitR_hallshop assign: tilde assign: restroom assign: cooking_portal assign: _LP_attachment_WalkDecline_backdoor M2EventContainer::reload - コマンドの再読み込みを実行:house_hall // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: // ====================== - string: #MS_ % ${{{/QUOTE_0000/}}}, line: 39 Error Closure: // ====================== event: %M2EVENTCOMMAND__@house_shop~ExitL_hallshop__STAND Error Closure: // ====================== 移動スクリプト定義対象 M2Mover 未定義 Error Closure: // ====================== - string: #MS_ % ${{{/QUOTE_0000/}}} , line: 41 Error Closure: // ====================== event: %M2EVENTCOMMAND__@house_shop~ExitL_hallshop__STAND Error Closure: // ====================== アクティブな動作物がありません: WAIT_MOVE - string: WAIT_MOVE, line: 43 event: %M2EVENTCOMMAND__@house_shop~ExitL_hallshop__STAND // ====================== NullReferenceException XX.BLIT.RenderToGLImmediate001 (XX.MeshDrawer Md, System.Int32 tri_max, System.Int32 sub_mesh, System.Boolean setpass, System.Boolean call_begin, XX.MProperty Mpb) (at :0) m2d.MdMap.RenderSimplify (XX.MeshDrawer Md, System.Single cx_u, System.Single cy_u, System.Boolean clearing, System.Boolean on_middle, System.Boolean consider_remover) (at :0) m2d.MdMap.simplifyExecution (m2d.M2SubMap SM) (at :0) m2d.M2MeshContainer.fineActivateState (m2d.M2SubMap SM, System.Boolean deleting) (at :0) m2d.Map2d.drawCheck (System.Single fcnt) (at :0) m2d.M2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.NelM2DBase.runPost (System.Single fcnt, System.Boolean draw_flag, System.Boolean draw_finalaizecam_flag) (at :0) nel.SceneGame.runIRD (System.Single fcnt) (at :0) XX.MonoBehaviourAutoRun.XX.IRunAndDestroy.run (System.Single fcnt) (at :0) XX.IN.Update () (at :0) Error Closure: IN-Runner => M2D => runPost 4 => P4 // ======================